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  1. - Top - End - #1
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Hydra's Fang Incident [Kong Pathfinder]

    Your boots squash with fetid water as you plod through the
    Puddles. A thick fog hangs in the air, seeming almost to caress
    the flesh with an unnatural chill. As you stand outside the Soggy
    Piper in a foot and a half of brackish brine, you try to recall what
    was so damned important to demand your presence in the halfflooded
    slum during Absalom’s rainy season. You remember
    your meeting at the Lodge just a few hours earlier with your
    Venture-Captain, Adril Hestram.
    A bear of a man with only a few teeth remaining in his head,
    he motioned you into the meeting hall with a casual wave of his
    grizzled hand. The human captain outweighs most of Absalom’s
    half-orcs, and though a layer of beefy blubber coats his frame,
    those of you who have tangled with him in the Lodge sparring
    ring know that beneath this thin veneer of fat lies nothing but
    solid, steely sinew. Adril’s wild beard wags to the ponderous
    shake of his massive head as he examines a scrap of ancient
    parchment on the table before raising his eyes to greet your
    gaze and speaking:
    “Come in then, friends, and thank you for answering my
    summons so swiftly. The society is in need. An old and quite
    penniless historian, a bespectacled wag-beard by the name of
    Yargos Gill has recently made a discovery in an old archive that
    we have a great interest in obtaining: an ancient codebook, left
    behind in the wake of one of Taldor’s many failed attempts at
    invasion. This several-hundred-year-old text would prove an
    excellent addition to our collection, and must be preserved.
    “Yargos makes his home in ‘The Puddles,’ Absalom’s poorest
    district, suffering from a well-known reputation as a haven for
    lowlifes. Following an earthquake ten years ago, parts of the
    Puddles now rest below sea level, resulting in frequent and untimely
    flooding. Those who can afford not to live there—don’t.
    “The district is the stomping ground of pimps, harlots,
    addicts, knifers, and hoards of unseemly derelicts. It’s never
    been a kind place, but recent reports reveal some new nameless
    terror on her waterlogged streets. Several persons claim to
    have seen cloaked, skeletal-like figures marching through an
    unnatural fog. Ill tidings indeed. Tracking down Yargos is now
    a priority—--lest some yellow-toothed thug cut him down, or
    one of these strange wraiths carry him beyond the pale. Find
    him, fellow Pathfinders, and find the codebook. Your exploits
    will be recorded in the Chronicles if you succeed.”

    The memory fades as a fresh deluge of cold seawater rounds
    a bend in the lane and assaults your knees. After searching
    for Yargos at his favorite eatery, the Soggy Piper, you learned
    you just missed him. According to the Piper’s staff, a gang of
    dangerous young tattooed toughs arrived ahead of you. They
    grabbed Yargos and several of his friends from their dinner
    table and dragged them to a nearby cliff at the edge of the
    Puddle District. The watch was called, but they will arrive too
    late, as they often do in the Puddles, when they bother to
    venture there at all.

    It is early evening, the first Wealday of the month of Desnus,
    an old man is about to face some awful fate at the sea cliff
    known as Torsen’s Maw, and you are no closer to finding the
    codebook Adril sent you for.


    Six brash young toughs covered with tattoos of vicious,
    snarling dogs are prodding four terrified older men off the
    edge of a cliff into the sea. The prisoners are shackled together
    in a line with heavy chains, which shall surely drag them to the
    sea floor in short order should they tumble from the cliff’s
    edge into the churning waters below.


    Roll for initiative.

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    Sorry about that little delay folks, I had to take a call.
    Last edited by Necro_EX; 2011-08-05 at 02:41 PM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  2. - Top - End - #2
    Dwarf in the Playground
     
    ClericGirl

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    Default Re: Silent Tide [Kong Pathfinder]

    And so it begins.
    (1d20+1)[11]

  3. - Top - End - #3
    Ogre in the Playground
     
    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Yes, it begins.
    (1d20+2)[15]

  4. - Top - End - #4
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    ooc:
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    It seems like my character didn't save correctly. I will have to buy stuff and choose spells. Just so you know, I don't mean to cheat. I should have the complete him up in about a half hour
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  5. - Top - End - #5
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Alright then, no problem there mate.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  6. - Top - End - #6
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    Fixed and ready to go.

    (1d20+3)[15]
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  7. - Top - End - #7
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    Let's do it
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    (1d20+5)[17]

  8. - Top - End - #8
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    (1d20+5)[8]

    Torrim looks at the men with disgust. "Assaulting a man of learning, a keeper of ancient lore? They deserve the fate they will be given."
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  9. - Top - End - #9
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Alright, so initiative is as follows:

    Updated:

    Amdal at 17
    Gartrand at 15
    Theodoric at 15
    Warhounder3 at 13 (Asleep)
    Dastria at 11
    Warhounder1 at 10 (Bleeding out)
    Warhounder2 at 9
    Torrim at 8
    Warhounder4 at 8 (Bleeding out)
    Warhounder5 at 6 (Bleeding out)
    Warhounder6 at 4 (Bleeding out)


    It is your action, Amdal.
    The thugs are all easily within 60 feet, with the poor old men at exactly 60 feet.
    Last edited by Necro_EX; 2011-05-30 at 01:00 PM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  10. - Top - End - #10
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    AMDAL

    OOC:
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    Can we assume that we've drawn our weapons as we rushed to the cliffs? If not, I'll edit.
    How close are the shackled guys to the cliff?


    Drenched to his chest from sloshing through The Pudddles, the halfling gasps at the sight of prisoners being proded to thier death. He quickly loads a bolt in his crossbow and fires it at the closest thug.

    Action:
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    Loads and fires small light crossbow
    Attack: (1d20+7)[13]
    Damage: (1d6)[6]


    Status:
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    AMDAL
    HP: 9/9 AC: 18 Touch: 16 Flat: 13
    Saves: 2 Fort, 8 Ref, 4 Will

  11. - Top - End - #11
    Barbarian in the Playground
     
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    Default Re: Silent Tide [Kong Pathfinder]

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    You had the knowledge he was in trouble so yes, it can be assumed that you had your weapons at the ready.

    The old fellows are right at the edge of the cliff.

    Also, any particular thug you're firing at?
    Aiming at the one next to the old men would count as firing into a melee.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  12. - Top - End - #12
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    Default Re: Silent Tide [Kong Pathfinder]

    OOC:
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    Wait a second. If Torrim had an initiative of 8, and so does Warhounder4, which one goes first? I didn't see Torrim mentioned in your list.
    P.S. I'm not very good at being descriptive. So if my posts seem a little bland, sorry.

  13. - Top - End - #13
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    Default Re: Silent Tide [Kong Pathfinder]

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    Oh, guess I missed him when going over the initiative. I'll change it now.
    Torrim will go before that warhounder, having the higher dexterity.

    Also, don't worry about your posts being too bland. Everyone handles the game differently, y'know? I tend to be overdescriptive so that should work just fine, eh? :3
    Last edited by Necro_EX; 2011-05-27 at 05:33 PM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  14. - Top - End - #14
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    Default Re: Silent Tide [Kong Pathfinder]

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    I just realized something I never put in my character's background. Oops. I meant to put in there something along the lines of Theodric having an airy personality, not caring too much about anything, never serious, and generally naive. I just thought I'd let you know before he started speaking. Oh, and could you explain to me exactly how movement and combat in general works, or at least link me to something explaining it?
    Last edited by aturtledoesbite; 2011-05-27 at 06:16 PM.

  15. - Top - End - #15
    Barbarian in the Playground
     
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    Default Re: Silent Tide [Kong Pathfinder]

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    Basically combat breaks down into the 'action economy.' On your turn in the initiative you can take either a move action and a standard action, two move actions, or a full-round action. Moving up to your character's speed is a single move action. Essentially this means you can move and attack on your turn. In later levels you can make full-attacks, but that won't come around until your character has a BAB of 6, so it's a while off.

    Here are a couple of special actions and how they work:

    Charge: As a full-round action you may move up to twice your speed and make a single attack. This attack gets a +2 circumstance bonus both to the attack roll and to damage, but you also suffer a -2 penalty to your AC until your next action. You may only charge in a straight line over normal terrain.

    Disarm: Here's where your CMB comes into play. Disarming is a combat maneuver used to get a weapon (or other object) off an opponent. All combat maneuvers are done simply by making a combat maneuver check and comparing to the target's CMD. CMD's like a separate AC for maneuvers.

    Trip: A combat maneuver for knocking opponents to the ground.

    Bull Rush: This one's a personal favorite of mine, it gives you more control over placement. It's a combat maneuver used to push the enemy back. Success allows you to push the enemy back at least five feet. Every increment of success over the enemy's CMD allows you to push them back another 5 feet, moving with them. You can bull rush as part of a charge.

    Grapple: Kind of a blanket combat maneuver to cover any sort of grappling you might do. Definitely been simplified from 3.5.

    Some actions count as a move action.

    Drawing a weapon, sheathing a weapon, standing up from prone, that sort of thing.

    Here's a link to the combat page on the Pathfinder SRD. It should cover just about anything you might need to know. :3
    Bam.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  16. - Top - End - #16
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    Default Re: Silent Tide [Kong Pathfinder]

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    Two questions:
    1. When it rolls around to my turn, would I be able to attack any of the Warmongers? Or are they too far away for me to reach them for now?
    2. With that Bull Rush action, could I possibly push one of the Warmongers off the cliff-side and remove them from combat?

  17. - Top - End - #17
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    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    Gartrand starts casting sleep, centered on the bad guys, trying to hit the one closest to the old men.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  18. - Top - End - #18
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    They're all within 60 feet, 2 of them are about 40 feet away so those two would be in range if you charged them. Also, yes bullrushing people off of things is exactly why it's one of my favorite actions to take. A successful bull rush can easily turn the tables in an encounter.


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    Since it's taking a while, I'll just assume Amdal fired at the nearest thug.


    Twang!
    Amdal fires a bolt and it finds itself quickly lodged into the chest of a nearby thug, very near the animated dog faces tattooed into his flesh. He lets out an explitive and falls to the ground with an audible 'thud,' cringing and clutching the bolt.

    Pulling a pinch of fine white sand from a pouch on his belt Gartrand speaks oddly soothing arcane words into his palm and blows. The sand glows with a warm light and spreads itself out over the two Warhounders near the captive old men.

    "Carl? Idiot!" One of the thugs shouts, watching the Warhounder nearest the captive men fall unconscious.


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    Amdal takes out Warhounder 6 with a bolt from his crossbow, Gartrand puts Warhounder 3 to sleep, Warhounder 1 made his save.
    Last edited by Necro_EX; 2011-05-27 at 10:27 PM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  19. - Top - End - #19
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Before I take my turn, could I know if Warhounder 3 (I just realized I've been saying Warmonger instead of Warhounder XD), the enemy that's supposed to take a turn after me, is within my range?

    Edit: Never mind, it seems Warhounder 3 was put to sleep. Im'ma make my turn now. Just gimme a few minutes to figure out what to do.


    Theodric looks upon the chained men at the edge of the cliff. "Hey! It's not nice to push innocent old people off cliffs!" he yells at the Warhounders.

    Action:
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    Charge at Warhounder 5.
    Attack: [roll]1d20+3[/roll]
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    OOC: At least, I think it's +3. Oh, +8? +5 from the Strength mod, +1 from my BAB, and +2 from the Charge?. Also, I love the map. :D

    Damage (if hit): [roll]1d8+5[/roll]
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    Er, did I mess up the roll tags?
    Last edited by aturtledoesbite; 2011-05-27 at 10:49 PM.

  20. - Top - End - #20
    Barbarian in the Playground
     
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    Default Re: Silent Tide [Kong Pathfinder]

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    Here, have a hastily made MSPaint map of the encounter. The other encounters will have better maps, I promise. :3



    4 and 5 are within charging range, 1-3 are too far back, and 6 is unconscious, bleeding.



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    Something seems to be not quite right with your rolls there, chap.

    Also, your melee attack bonus is +6 normally, +8 on this attack. You factor in your strength mod with melee attacks.
    Last edited by Necro_EX; 2011-05-27 at 10:46 PM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  21. - Top - End - #21
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Apparently the roll tags can get messed up if you preview/edit a post, just make another reply.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  22. - Top - End - #22
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Alrighty, here goes:
    Attack: (1d20+8)[25]
    Damage: (1d8+5)[7]

  23. - Top - End - #23
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    Default Re: Silent Tide [Kong Pathfinder]

    Theodoric rushes boldly forth into the thick of the combat, sword ready. Before the poor sap can react the thug directly ahead of him feels cold steel between his ribs as Theodoric thrusts his longsword forward with great strength and reckless abandon.

    He struggles to form words, but only manages to cough up blood in Theodoric's direction as he stumbles and collapses.


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    Well, that's another one dropped in one hit. :3
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

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    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    OOC:
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    Should we get an OOC thread for all this ooc chatter?
    Yeah, I was planning on aiming for the one closest to me. At level 2, I'm planning on going bow or xbow combat style and getting the feat that lets me shoot into melee, unhindered.
    Also, woot for oneshotting on my first ever attack!

    Turt:
    Make sure to copy your post before previewing it, then pasting it before posting it so your rolls don't get messed up.

    Also, sorry I took so long. I was getting paid to be at my cousin's graduation
    Last edited by Arkive; 2011-05-28 at 12:25 AM.

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    Default Re: Silent Tide [Kong Pathfinder]

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    I'm sure the OOC will clear up as we go on, but I will definitely consider opening an OOC thread, that is a good point.

    Also, 'sno problem about the time, mate.
    'tis the nature of the beast.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  26. - Top - End - #26
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    Default Re: Silent Tide [Kong Pathfinder]

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    I just noticed. Necco, in your post about Theodric killing his target, you kept misspelling Theodric's name as "Theodoric". :P

  27. - Top - End - #27
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    We really need an OOC for this...
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    All these spoilers get annoying.
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    Who should set it up?
    Last edited by SamBurke; 2011-05-28 at 10:50 AM.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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    ClericGirl

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    Default Re: Silent Tide [Kong Pathfinder]

    Hair dripping wet, Dastria sniggers and digs her foot into the mud as she mutters "I will not be tried."

    She runs forward and slashes at the heart of Warmonger4 with her trusty Starknife, muttering this new mantra- I will not be tried. She doesn't feel quite comfortable enough to shout yet.

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    Attack: (1d20-1)[18]
    Damage: (1d4-1)[2]

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    Default Re: Silent Tide [Kong Pathfinder]

    Xela, that was a Crit, btw, i believe.

    Also, when my turn comes around:

    I assume my crossbow is already loaded, as it is drawn.

    Attack the first, at Warhounder 1:
    Spoiler
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    Attack roll:(1d20+5)[23]
    Damage: (1d10)[2]


    If that kills him, I fire again (Rapid Reload) at Warhounder 2. If it doesn't kill him, I shoot Warhounder 1 again.
    Attack the second:
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    Attack: (1d20+5)[9]
    Damage: (1d10)[3]


    This comes after Warhounders 1 and 2 have their turn.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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    Default Re: Silent Tide [Kong Pathfinder]

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    Sam, Xela's attack was *almost* a crit, but not quite. Since her roll was 1d20-1, it would had to have been a 19 (AKA a nat 20) for it to be a crit, and even then it's only a chance.

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