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  1. - Top - End - #871
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    Gartrand hears this and tells Dastria: I'm going to get back to the shop. Hopefully we'll be able to find D-those we're looking for in time.
    He starts walking back to the shop.Well I almost gave it away. Remember, think before speaking.

    edit:
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    Well that guy is dead.
    Last edited by Ninjabob; 2011-08-12 at 11:31 PM.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  2. - Top - End - #872
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    The man in the door way rushes at Torrim, sword swinging wildly in a wide arc, as a bolt flies forth from the drow's crossbow. The heavy wooden shaft and steel head bores its way through his jaw and deep into his throat, spraying a crimson mist from the wound onto the dark walls and floor of the shack.

    The second of these ruffians seems to be unfazed by the grisly scene before him and rushes the drow with his longsword screaming "You ebony skinned, long eared bastard! I'll run you through!

    Spoiler
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    Attack: (1d20+6)[11] (Charging)
    Damage: (1d8+3)[8]


    The young girl rushes to the door behind the thugs letting out a frightened shriek.

    Spoiler
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    I'm going to need two separate will saves from Theo.
    Also, perception checks from the both of you.


    Spoiler
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    Theo's action.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  3. - Top - End - #873
    Ogre in the Playground
     
    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Will saves:
    (1d20-2)[16]
    (1d20-2)[5]

    Perception: (1d20+2)[21]


    "Hey! That's my friend you're trying to stab!" Theodric steps to the ruffian and slashes him with one end of his new chainblade.

    Spoiler
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    Attack: (1d20+2)[5]
    Damage: (2d4+5)[9]

  4. - Top - End - #874
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    Perception Check:
    (1d20+5)[12]
    Will Save:
    (1d20+1)[16]
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  5. - Top - End - #875
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Theo:
    Spoiler
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    A bright flash fills your field of vision, but does not faze you.

    Also, while the girl ran toward the door it seems she was saying something under her breath.


    Torrim:
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    As the girl runs to the back door she seems to have been saying something under her breath. As she moves you notice something is off about her. As she runs behind the thug lunging at you you see her as a full-grown woman garbed in brown tarnished robes with long, tangled brown hair tied back with a green bow.


    Spoiler
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    Torrim's action.


    ==

    Amdal, Gartrand, and Dastria -

    Amdal you have quickly found Dastria and Gartrand. They seem to be talking with what appears to be an older dock worker. He sees you and quickly stops himself from saying anything, looking about his surroundings before pointing in your direction and speaking "You two know this'n?"
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  6. - Top - End - #876
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    Keeping up that Detect Magic (Constant).


    Torrim raises an eyebrow, trying to figure out the spellcaster behind the man, even as he shoots.

    Spoiler
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    Firing again.
    (1d20+5)[17]
    (1d10)[9]
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  7. - Top - End - #877
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Attack of opportunity on Torrim:

    Attack: (1d20+4)[6]
    Damage: [roll]1d8+3[/roll]

    Rest of the post to come.

    EDIT: Well, nothing came of that.


    The thug ignores Theodric's wild lashing and takes the opportunity to strike at Torrim as he loads another bolt into his crossbow. His thrust misses, his sword plunging into the wood of the wall. He won't be suffering long, as the bolt buries itself deep in his skull.

    As the man falls in a slump on the floor the door across the room slams shut and the girl's voice can be heard from the other side.

    Spoiler
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    Theo's action? Damn, this one's going quick.
    Last edited by Necro_EX; 2011-08-13 at 12:39 AM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  8. - Top - End - #878
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    Oh crap he could only be here for one reason.
    Gartrand replies Yes we do, and I think we should get going. He starts walking back to the house and asks Amdal How bad is it.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  9. - Top - End - #879
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    [b]AMDAL[/]

    Running up to the elves and the dock worker, Amdal quikcly gets to the point. "Das, someone's hurt. Bad." He turns to Gartrand, "I think our informant might have died. C'mon"

    He turns and begins rushing back to the shop.

  10. - Top - End - #880
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    Gartrand rushes after Amdal.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  11. - Top - End - #881
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    "Hello? The men aren't going to hurt you anymore. You can come out now. Theodric calls out to the girl.

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    If only he knew...
    Last edited by aturtledoesbite; 2011-08-13 at 12:44 AM.

  12. - Top - End - #882
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Sounds can be heard on the other side of the door. Seems like she is moving something around or stomping about, hard for Theo to tell.

    Torrim?
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  13. - Top - End - #883
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    Torrim runs and tries the door. "Theo, you alright? Any scratches? And would you help me with the door, here?"

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    So, so tempted to say:
    "Quick, Theo! They're getting away from me! Please, Theo!"
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  14. - Top - End - #884
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    The door seems to have been locked. Also, Torrim can sense some magic around the door. From the other side a loud and clumsy 'slam!' is heard, the sound of wood banging against wood followed by what sounds like rattling.

    Theo?
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  15. - Top - End - #885
    Ogre in the Playground
     
    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    "I'm not hurt. And did she lock the door and can't get it unlocked? I do that a lot. Those locks are hard." Theodric walks to the door and sunders it with both ends of his chainblade.

    Spoiler
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    Yay for breaking things! Let's just hope he doesn't miss...

    5-foot step to in front of door

    Full-attack on door:
    Combat Maneuver 1: (1d20-4)[7]
    Combat Maneuver 2: (1d20-8)[10]
    Damage 1: (2d4+5)[9]
    Damage 2: (2d4+5)[7]

  16. - Top - End - #886
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Theo swings his blades in mighty arcs at the door, his strong arms seemingly incapable of doing things in a small, subtle way. The blades scrape the floor and ceiling as they come to the door. Just as they are about to collide with (and surely destroy) the door they are glanced off as though the door had parried them both with a mighty and invisible shield. The two blades crash into the floor, tearing up the floorboards and sending splintered pieces all about the room.

    Torrim?
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  17. - Top - End - #887
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    Detecting Magic specifically on the door.



    "There's magic afoot, Theo. Let's hurry and get rid of it..."
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  18. - Top - End - #888
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    The door does have a mild magical aura about it.
    It is fresh and strongest around the door's bolt and hinges, though it does fully engulf the portal.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  19. - Top - End - #889
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    Duh self. Hold Portal.

    Making a Dispel Magic check on this thing.
    (1d20+1)[10]
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  20. - Top - End - #890
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Torrim -
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    Seems you can't force the magic apart.


    Theo?
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  21. - Top - End - #891
    Ogre in the Playground
     
    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    "Oh, the door doesn't want to break. She must be scared, trapped in that room. Torrim, why don't you go around the outside and through the window in there? Then maybe you could open the door from that side or something. I'll just keep trying to break it down." Theodric takes another whack at the door.

    Spoiler
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    Attack: (1d20-4)[6]
    Attack2: (1d20-8)[-5]
    Damage: (2d4+5)[12]
    Damage: (2d4+5)[10]

  22. - Top - End - #892
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    "Good plan, Theo." Torrim grins crookedly as he slides out the window, and creeps outside, glancing around for footholds. Dangerously, he lets his crossbow slide to a resting position on its rope.

    Spoiler
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    Accro: (1d20+8)[25]
    Perception: (1d20+5)[18]
    I'd assume a swift/move action to grab that Cx Bow?
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  23. - Top - End - #893
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Again Theo's blades fly about the room tearing through the floor and ceiling and again somehow missing the door entirely.

    As Theo's blades sunder everything in the room but the door Gartrand, Dastria, and Amdal arrive back at the shop just in time to see the whirling blades strike into the ground as Theo asks Torrim to try the window.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  24. - Top - End - #894
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    AMDAL

    The halfling is bewildered. "Theo! Watch where you're swinging those...things. I don't want to see you fall through the floor into the harbor." He glances at the bodies. "Who are these guys? And where's the girl? And why does Torrim need to jump out the window?"

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    Initiative: (1d20+5)[16]
    Last edited by Arkive; 2011-08-13 at 01:55 AM.

  25. - Top - End - #895
    Ogre in the Playground
     
    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    "Well, let's see. Those are the guys who killed him, I think" Theodric points to Lubor's body on saying 'him'. "The girl's in the room behind this door. It's locked, and apparently she can't unlock it, so I'm trying to break it down. And Torrim's going around to the window leading to the room she's in so he can try to unlock the door from that side."
    Last edited by aturtledoesbite; 2011-08-13 at 01:59 AM.

  26. - Top - End - #896
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Torrim -

    You find footholds easily enough on the wooden structure of the building. It's a simple matter to hug the wall and slide yourself across the face of the building. Below you lies a maze of docks and bridges swaying slightly with the tide and breeze. Only now does the nature of this place truly reveal itself as you look out on the wooden labyrinth leading out into the ocean where you can see many ships harbored.

    You make quick work of 'rounding the corner and arrive at the nearest window looking into the room on the other side of the door. You see a few crates and a scattered mess of small objects inside but no sign of the woman. On the door is a glowing purple aura, clearly what is holding it fast against your ally's onslaught.

    Amdal, Dastria, and Gartrand -

    Roll initiative.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  27. - Top - End - #897
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    Ok. Checking to see if it's locked. SILENTLY.


    Torrim runs his hands carefully along the edge of the window, feeling for a lip. You'd be surprised what people don't think to do... basic little things like locking windows.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  28. - Top - End - #898
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

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    Here we go
    (1d20+3)[7]
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  29. - Top - End - #899
    Dwarf in the Playground
     
    ClericGirl

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    Default Re: Silent Tide [Kong Pathfinder]

    Dastria's eyes widen as she runs with Amdal towards the scene.
    "What the hell happened here?"

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    Initiative: (1d20+1)[14]

  30. - Top - End - #900
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    "I'm trying to break down the door. It's stuck. But...I think I might have missed." Theodric looks around at the destruction he created.

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