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  1. - Top - End - #961
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Theo again recalls his mighty strength and pulls himself and the wizard out of the water. The water continues to rise, almost covering the rocks Gartrand had fallen upon now.

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    Two successful checks away from the dock, yo.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  2. - Top - End - #962
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    SCREW YOU, TIDE. (1d20+5)[17]
    (1d20+5)[6]

  3. - Top - End - #963
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Using the momentum he gained from the thrill of breaching the surface Theo pulls Gartrand behind him. The waves begin coming in harder, crashing into Theo's face from the side filling his mouth and nostrils with brine. He makes distance between himself and the rocks before the water pulls him down again.

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    Perpetually two successes away from salvation, eh?
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  4. - Top - End - #964
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    *sigh*
    (1d20+5)[8]
    (1d20+5)[24]

  5. - Top - End - #965
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    One last Swim. Fail, we're screwed. Succeed, Gartrand's maybe screwed. Nat 20, we're alive. Gods, don't fail me now.

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    (1d20+5)[11]


    Okay. I'm burning a hero point to improve my roll. Since this is after the roll, that's a +4. That makes the final roll a 15. Let's hope that's enough.

    Last edited by aturtledoesbite; 2011-08-18 at 07:56 PM.

  6. - Top - End - #966
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    After bringing himself and the wizard back above the surface Theodric is abruptly brought back under by a strong current and a flying kick to the face delivered by a wave. He quickly gets the two of them back to the surface, spiting the strength of the depths.

    Dastria throws a rope from Theo's backpack out to him.

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    Alright, one success here and you'll be back at the docks, Theo!

    Also, I will need a Con check from Gartrand, here.
    I derped the drowning rules...should have had you roll one a sec ago, but since that was my bad I'm handwaving that one. However, Gartrand is unconscious and submerged at this point, hanging on by a single hit point. Failure here spells death for Gartrand, and I really hope that is not the case.
    Last edited by Necro_EX; 2011-08-18 at 07:43 PM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  7. - Top - End - #967
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Theo pulls strength from within and pushes hard to bring Gartrand to the dock. He has succeeded in bringing the wizard to the safety of the solid, wooden ground upon which the party stands.

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    And...now to see if Gartrand failed that check or not.
    Plus, I'd rather not handle this bit for Das. I don't know how Xela would have her react to this particular happening.


    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  8. - Top - End - #968
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    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

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    Could you roll for me Necro? I don't have access to my sheet and am using an iPod for this.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  9. - Top - End - #969
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    I don't think anyone knows your Con. >_<

  10. - Top - End - #970
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    I suppose I can.

    Con's 11...so no mods. 50% chance of success.

    Here goes: (1d20)[2]

    EDIT: Well, that almost could not have gone worse. :/

    Last edited by Necro_EX; 2011-08-19 at 06:36 AM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  11. - Top - End - #971
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    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

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    Thats what I get for trusting you.
    Well this stinks. Is he going to somehow be revived, or should I make a new character? Or we could have a heal check to get the water out of his lungs or something.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  12. - Top - End - #972
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Can I use my other Hero Point to give him a reroll? Y'know, something like how Theo might have just flopped him on the dock with such force it expelled the water? :D

  13. - Top - End - #973
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Erm...y'know, yeah I'll allow that, Turt.
    Gartrand will get a re-roll.

    Sadly, failure still spells complete death.
    If someone wants to give a heal check for mouth-to-mouth I'll count that as aid another, I suppose.

    If he does end up dead though, I'd definitely say to write another up and I'll try to get you worked in mid-module if possible. What with no one having any diamonds and Dastria being only level 1. D:
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  14. - Top - End - #974
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    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

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    Come on! Big money, no whammies!
    (1d20)[14]
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  15. - Top - End - #975
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Huzzah!...And in other news, Theodric now has 0/3 Hero Points. Oh well, it was worth it to save the wizard. (Though, it should be noted that had Gartrand not been stupid enough to try to follow Torrim around the building, none of this would have happened. None of it.)


  16. - Top - End - #976
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    Torrim's eyes twist back forward, and the glazed over look is lost for quick action. "Where are they, and what have they done?"

    He slips through the open door, closes it quietly behind him, and rushes out to the dock, muttering a few choice words -arcane and, erm, otherwise- for the wizard and fighter currently drowning.

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    Casting Levitate on the wizard (lifts 50 pounds), which might be enough to give a circumstance bonus or something?
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
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    *snip* ...Hands down the funniest class critique ever... *snip*
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  17. - Top - End - #977
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    Default Re: Silent Tide [Kong Pathfinder]

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    He's already back up on the dock. :p
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  18. - Top - End - #978
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    AAAAAAAAAAND Derp. Well then, the spoiler really doesn't mean a WHOLE lot, but he just uses it to pick up the back end of the wizard and try and dump the water out.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
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    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  19. - Top - End - #979
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Er...um, this was from the IRC.

    Arkive: Das can channel engergy once they're within 30 feet
    Turt: Channel energy doesn't help for -HP.
    Necro_EX: This is true, but if he failed that check, it won't do any good. :/
    Arkive: ah
    Necro_EX: It would normally, Turt.
    Turt: Oh.
    Necro_EX: Just...given the particular circumstances...
    So, I dunno how useful those Channel Energies will be.


    You deleted it and repoasted. :P
    Last edited by aturtledoesbite; 2011-08-26 at 07:46 PM.

  20. - Top - End - #980
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Silly Xela, I thought I explained heal checks don't restore lost hit point like that. :p

    Though, that will be enough to determine that he is in fact not dead and to do the basic resuscitation. However, to get him up out of those negatives you'll need to either expend some channeling or a spell until he's up in the positives again. :3
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  21. - Top - End - #981
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    WAIT. I thought you said in the IRC that channeling wouldn't work in the situation!

  22. - Top - End - #982
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    I meant that if he had failed the save there he would have been dead, which channeling or cure spells do nothing for.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  23. - Top - End - #983
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    ...

    ...

    ...

    Oh.

    P.S. Get your butt in either Kong or IRC.
    Last edited by aturtledoesbite; 2011-08-26 at 09:29 PM.

  24. - Top - End - #984
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    ClericGirl

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    Default Re: Silent Tide [Kong Pathfinder]

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    Turt told me I couldn't channel! Balls!



    "My god!" Dastria exclaims, staring down at Gartrand and then flicking those accusing eyes to Theo. "Next time, I'll just drown myself!" She then spares a caring look for Gartrand, bends down to his side and begins her healing spell. "I'll do it as many times as needed," the elf mutters, "Just freaking hold on."

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    FREAKING CHANNEL ENERGY (POSITIVE) thrice:
    (1d6)[4]
    (1d6)[5]
    (1d6)[6]
    Last edited by xela248; 2011-08-26 at 09:31 PM.

  25. - Top - End - #985
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    Torrim slips over, quietly reminding Das, "Panic never helped anyone. Why don't we just remain calm, heal the wizard, and maintain a perimeter. We need to seek our objectives, too: of course, only after we get our teammate back solidly into the land of the living."

    He stands up and scans the area around the docks, and then walks up to Theo.

    "Hello, my brave friend! Are you alright? Any bones broken, or damage done?"

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    Perception check of the area, looking for any suspicious activity and/or the girl.

    (1d20+5)[20]
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
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    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  26. - Top - End - #986
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    Default Re: Silent Tide [Kong Pathfinder]

    "What's a bone? And I'm fine! The water tasted a little funny, though. I think it might be muddy. Or from what I can tell, anyway. I've never tasted mud." Theodric continues to mumble, but his ramblings are now unintelligible.

  27. - Top - End - #987
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    Default Re: Silent Tide [Kong Pathfinder]

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    Gartrand - Alright, that should be enough to get you back into the positives, how much does this put you at?

    Torrim - You see no signs of the girl, but you do see a few people looking at your party whispering things among themselves. They appear to be normal peasant folk.

    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  28. - Top - End - #988
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    "Everyone, we should note that the incident was not one of... stealth. Such is regrettable, but we have certainly drawn significant attention. Quick movement is necessary." He begins to look a little bit antsy, glancing again, searching for guards or authorities.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  29. - Top - End - #989
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    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

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    I'm pretty sure that puts me at 5. Thats one less than what I normally have so good enough.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  30. - Top - End - #990
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Wait, what? Your max HP is 6?

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    Note to self: Theo can one-shot Gartrand.

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