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  1. - Top - End - #991
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    Note to self: Gartrand can one-shot Gartrand. Anyone can one-shot Gartrand.

    Such is the life of a squishy.


    Torrim glances around, searching harder for the girl.

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    Taking Twenty (Adjusted, 25), to see her.

    Also looking around.
    Dip: (1d20+5)[25]
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  2. - Top - End - #992
    Ogre in the Playground
     
    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    I was referring to the fact that Theo wouldn't strictly *have* to roll damage. He gets +5 damage from the strength modifier, and since no die has a side with 0, that guarantees at least 6 damage, enough to bring Gartrand unconscious. The rest of you would have to roll damage to see if he gets knocked out.

  3. - Top - End - #993
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Torrim sees no sign of the girl. Considering how thoroughly he searched it seems likely that if she were around to be seen he would have spotted her.

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    However, give me a sense motive.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  4. - Top - End - #994
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    (1d20+1)[4]

    Oh boy. This'll be good.
    James/TheDoge Avatar by Ceika!

    Quotes:
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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  5. - Top - End - #995
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Alright, nevermind that then. :p
    You don't really see anything in particular standing out among these people.


    Slowly the crowds begin to disperse.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  6. - Top - End - #996
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    AMDAL

    Amdal visibly relaxes as the crowd disperses. "We should either report the trashing of the shop, or flee the scene. I'm not too warm to the idea of being a stranger accused of murder." He glances around, still uncomforable, "We also need a new lead on Du Moire. Can we can find his ship?"
    Last edited by Arkive; 2011-09-01 at 09:02 AM.

  7. - Top - End - #997
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    Torrim glances around. "They don't appear to be hostile... We need to find that girl."

    He walks around the crowd, asking if they've seen a small girl or a female spell caster anytime recently, and which direction they were going.

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    Dip check:
    (1d20+5)[8]
    James/TheDoge Avatar by Ceika!

    Quotes:
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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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    First Place Pathfinder Grab Bags:
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  8. - Top - End - #998
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    An older gentleman had been poking his head out of one of the buildings level with the lower docks. Seeing Torrim approach he seems to plant his feet more firmly and grip the door he was leaning out of, his old frail arms shaking slightly.

    "Oh, er...yes, I believe I saw who you're looking for. Poor thing looked frightened...running down the dock that way" he takes one shaking hand off the door, pointing to the west "...Friend of yours?"
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  9. - Top - End - #999
    Ettin in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    "I know her, yes. She needs some help." Torrim turns to the others, "Amdal! She's getting away! Help me, Amdal!"

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    SO SORRY. I couldn't resist the reference.
    James/TheDoge Avatar by Ceika!

    Quotes:
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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

    Homebrew Awards:
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    First Place Pathfinder Grab Bags:
    XIII
    XIV
    XV
    XVIII

  10. - Top - End - #1000
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    Amdal hesitates, shakes his head, then hurries after Torrim. Dastria tended to Gartrand's wounds. He should be fine. This girl, however...

  11. - Top - End - #1001
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    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    Gartrand opens his eyes. He says one word "Ouch."
    He lifts himself to his feet, before turning to Dastria and saying "Thanks. I have no idea how you saved me, and I probably should be dead. Just thanks." He says awardly before turning to the others. "What are we doing now? And where have Torrim and Amdal gotten off to? I don't like us being split up."
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  12. - Top - End - #1002
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Not posting for much, just pointing out that Arkive's last post was the 1000th post in this thread. We're getting somewhere!

  13. - Top - End - #1003
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    ClericGirl

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    Default Re: Silent Tide [Kong Pathfinder]

    "We're finding the girl, Gartrand," Dastria says, sprinting after the two that have already started running. "Come on, follow!" she calls back. "There's no point just standing here!"

  14. - Top - End - #1004
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Alright, so y'all are going to pursue down into the labyrinth, then?
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  15. - Top - End - #1005
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    Amdal glances over his shoulder as he runs and is relieved to see the wizard is back on his feet.

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    Yes we're following our only lead, who is an illusionist, into the labyrinth. This should be fun.

    Survival check to maintain a sense of direction to prevent us getting lost?
    (1d20+7)[21]

  16. - Top - End - #1006
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Alright, so Amdal's taking point, leading the way then? Sounds good to me.

    Give me a sense motive, errbody.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  17. - Top - End - #1007
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    "Wait, where's everyone going? Wait for me!" Theodric, as usual, chases behind the rest of the group.

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    Sense Motive: (1d20-2)[-1]

    ...WHAT IN THE FREAKING HELL?
    Last edited by aturtledoesbite; 2011-09-09 at 06:59 PM.

  18. - Top - End - #1008
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    ClericGirl

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    Default Re: Silent Tide [Kong Pathfinder]

    Sense motive:
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    (1d20+4)[11]
    Minus one, Turt?! MINUS ONE. LOL.
    Last edited by xela248; 2011-09-09 at 07:01 PM.

  19. - Top - End - #1009
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    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    Sense Motive
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    I literally LOLd after I saw that roll. Hope mine is a little better: (1d20+2)[21]

    edit: Good enough
    Last edited by Ninjabob; 2011-09-09 at 09:17 PM.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  20. - Top - End - #1010
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

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    Sense Motive:
    (1d20+3)[12]

  21. - Top - End - #1011
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Rolling for Torrim:
    (1d20+4)[24]
    Rolling behind the screen:
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    [roll]1d20+3[/roll]

    Last edited by Necro_EX; 2011-09-14 at 01:52 PM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  22. - Top - End - #1012
    Barbarian in the Playground
     
    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Okay now I'm rolling behind the screen:
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    (1d20+3)[4]



    You enter into a gloomy, greenish twilight where scattered beams
    of light filter down between weathered dock planks, bouncing
    off seaweed covered stones that jut from the dark harbor waters.
    A forest of pylons suspends the docks above where the scurrying
    feet of merchants, sailors, and longshoremen hammer like
    a muffled thunderstorm. Between the pylons, you spot small
    stone bunkers, ruins of older siege forts now crumbling and
    weathered from centuries of angry waves. A narrow set of docks
    traverses the rocks, connecting various locations. Eventually, all
    lead out to the shallow bay at the mouth of the maze. Nearby,
    you notice a fresh trail of muck-limned, wet footprints.
    Last edited by Necro_EX; 2011-09-14 at 02:16 PM.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  23. - Top - End - #1013
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

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    Rolling knowledge architecture to see if I know anything about anything about said maze. Like if I know anything about how said mazes are set up and the like.
    (1d20+9)[28]
    And history to find out about those siege forts(or mazes).
    (1d20+9)[17]
    And do the footprints lead into the maze?
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  24. - Top - End - #1014
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Certainly high enough to warrant knowing something.

    Architecture - You take not of the structure of the labyrinth and should be able to find your way back through it with ease. You even notice what parts of town you might be under and noticed the pattern of ladders.

    History - This port has a long history and the dents and blown apart walls of the old forts tell the tales of many naval battles in the port's younger days. It once stood strong against entire fleets, something it has not had to do in recent, more peaceful years. Some of these abandoned holdings have been made into storefronts, and some now house the port's ruffians. You recall a rumor that some of these may have old treasures, prints, and weapons stashed away in their depths.

    Also, the footprints lead out of the maze.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  25. - Top - End - #1015
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    "Tracks."

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    Let's follow the tracks! :p
    (1d20+8)[23]

  26. - Top - End - #1016
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

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    Quote Originally Posted by Necro_EX
    You recall a rumor that some of these may have old treasures, prints, and weapons stashed away in their depths.
    I personally suggest we go treasure hunting. :D


    "Track? Track what?" Theodric is, as always, hopelessly confused.

  27. - Top - End - #1017
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    NinjaGuy

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    Default Re: Silent Tide [Kong Pathfinder]

    Gartrand tells his companions what he knows. I think that those we are searching for are in the ruins, and a bit more of a tangible reward.

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    I guess I'm following while he's tracking. Just a question: Are they spaced like their running, or what? Obviously Gartrand wouldn't know this, but Amdal probably would.
    Quote Originally Posted by Albert Einstein
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

  28. - Top - End - #1018
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    Necro_EX's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Amdal - Following the tracks is an easy feat and you quickly discover these footprints, spaced as though three or perhaps four people were running, lead toward a small building off the side of the labyrinth. Outside the building you see two armed men standing about on the docks and to the side two empty rowboats. They look large enough to hold three people, and their gear, each.
    Great thanks to Dirtytabs for that ponytar.

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    Still thankful to Yldenfrei for this one.

  29. - Top - End - #1019
    Dwarf in the Playground
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    Default Re: Silent Tide [Kong Pathfinder]

    "We got three...maybe four people running." He drops his voice as the armed men come into view. "Those guys are pretty big. Who wants to ask if they've seen the girl?" He chuckles.

  30. - Top - End - #1020
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    aturtledoesbite's Avatar

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    Default Re: Silent Tide [Kong Pathfinder]

    Theodric, not picking up on the sarcasm, takes Amdal up on his offer. "I'll do it!" He walks up to the armed guards. "Hey, have either of you seen a young girl pass by here?"

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    Just to clarify, Theo's not normally *this* stupid. But when your Sense Motive is a -1... >_>

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