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  1. - Top - End - #991
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Yes, you can fit. Assuming you're Large, it will be a bit of a squeeze in the corridors and doorways, but you'll be ok, if bulky, in the rooms.

  2. - Top - End - #992
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Togo View Post
    Yes, you can fit. Assuming you're Large, it will be a bit of a squeeze in the corridors and doorways, but you'll be ok, if bulky, in the rooms.
    Also, the Hellcats were a figment of my imagination. There are no Hellcats there...at least, as far as we know .
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  3. - Top - End - #993
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Abso-freakin-lutely hilarious, Togo. You just go from strength to strength!

    Godot initiative: (1d20+2)[7]
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  4. - Top - End - #994
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Init - (1d20+9)[21]

    I assume, Togo, regardless of the scent issue, he should hear the man as he declares he's going to kill Derk? The distance is 25' from the corridor to the front of the wardrobe, and I assume he doesn't whisper.
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  5. - Top - End - #995
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Toliudar View Post
    Abso-freakin-lutely hilarious, Togo. You just go from strength to strength!

    Godot initiative: (1d20+1)[3]
    Quote Originally Posted by Cespenar View Post
    (1d20+1)[3]

    I assume, Togo, regardless of the scent issue, he should hear the man as he declares he's going to kill Derk? The distance is 25' from the corridor to the front of the wardrobe, and I assume he doesn't whisper.
    ...That teaches me to never again read the OoC before IC. So, it is funny, huh? And I am going to get killed. Great.

    Initiative: (1d20+1)[3]
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  6. - Top - End - #996
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Autopsibiofeeder View Post
    ...That teaches me to never again read the OoC before IC. So, it is funny, huh? And I am going to get killed. Great.

    Initiative: [roll0]
    Fear not, for Manwolf is to the rescue!

    Also, you have an AC of 42. You'll be fine.
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  7. - Top - End - #997
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Yeah, I should have used some smilies in there.
    Last edited by Autopsibiofeeder; 2012-06-21 at 01:44 AM.
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  8. - Top - End - #998
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Cespenar View Post
    [roll0]

    I assume, Togo, regardless of the scent issue, he should hear the man as he declares he's going to kill Derk? The distance is 25' from the corridor to the front of the wardrobe, and I assume he doesn't whisper.
    Oh goodness yes. You're just outside an open door, and you have ears like a bat. Assume you can hear everything.

    Anyone in the corridor will also be aware that a fight has started, either because they can hear, or because they can see Rhion react.

  9. - Top - End - #999
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Also, Derk, very much appreciating the straight lines.

  10. - Top - End - #1000
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Since my initiative was, as usual, pretty low I will wait and see what the abbot does. Most likely Derk will end up trying to solve this through the application of blunt force trauma.

    My AC is currently 41 (40 flat-footed) and I am at 160hp.
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  11. - Top - End - #1001
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Bah, forgot to roll intiative myself.
    (1d20)[18]

  12. - Top - End - #1002
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    (1d20+5)[6] initiative for Umbriel.
    EDIT: Never mind. I'm just going to hang out in this corridor here.

    Mmm. Cleric in full plate and shield? Did I memorize Brilliant Aura today? ... yes, yes I did

    Also, Togo, awesome NPCs as usual (sorry I haven't been reacting much, I'm traveling and have been pretty busy)
    Last edited by Ifni; 2012-06-21 at 09:46 PM.
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    Quote Originally Posted by The_Snark View Post
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    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.


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  13. - Top - End - #1003
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    I thought that was a druid only spell?
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  14. - Top - End - #1004
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Autopsibiofeeder View Post
    I thought that was a druid only spell?
    Brilliant Aura? Nope. Spell Compendium, p.39, Cleric 8 / Druid 8 / Sorc/Wiz 7.

    Of course, by the time my turn rolls around there may be either other things to do or nothing to do at all! We'll see.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.


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  15. - Top - End - #1005
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Ifni View Post
    Brilliant Aura? Nope. Spell Compendium, p.39, Cleric 8 / Druid 8 / Sorc/Wiz 7.

    Of course, by the time my turn rolls around there may be either other things to do or nothing to do at all! We'll see.
    Ah...In Complete Divine it is says Druid 7.
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  16. - Top - End - #1006
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    The ditzy succubus cracks me up.
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  17. - Top - End - #1007
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by GuesssWho View Post
    The ditzy succubus cracks me up.
    Sthrer's last line could be even funnier though.

    But don't be so hard on her. She's probably the equivalent of a demon intern.
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  18. - Top - End - #1008
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Demonic interns. I've had a couple of those!

    In case people don't read IC spoilers: anyone after Godot in initiative gets +8 morale bonus to attacks, damage rolls and will saves vs fear.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  19. - Top - End - #1009
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Toliudar View Post
    Demonic interns. I've had a couple of those!

    In case people don't read IC spoilers: anyone after Godot in initiative.
    Which is what...? did you roll intiative?

  20. - Top - End - #1010
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Her initiative, sadly, is 7.

    Well, NEXT round it will help!
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  21. - Top - End - #1011
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Toliudar View Post
    Her initiative, sadly, is 7.

    Well, NEXT round it will help!
    Well, I nat-1'ed, so you're ahead of Umbriel!
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.


    Avatar by Castaras. Thanks!

  22. - Top - End - #1012
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Look at what you've done, y'all. You encouraged Togo and now he's trying to outdo himself with the succubus on each new post. And he's succeeding.

    But FOR HOW LONG?
    Last edited by Cespenar; 2012-06-22 at 03:27 PM.
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  23. - Top - End - #1013
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Cespenar View Post
    Look at what you've done, y'all. You encouraged Togo and now he's trying to outdo himself with the succubus on each new post. And he's succeeding.
    Seconded. I suspect that the proximity of a demonic presence to this group will resolve the question soon enough, but I'm tremendously enjoying the ride in the meantime.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  24. - Top - End - #1014
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    I don't suppose someone could sneak-attack the succubus while I'm arguing with her?
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  25. - Top - End - #1015
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)




    For the avoidance of doubt, everyone can now act. Godot has already posted an action, and Sthrer has taken her move action. Rhion can act again.

    Incidently, I'm presently in bed with 'flu, so may miss small details. Like people's initiative rolls...

  26. - Top - End - #1016
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Wow, send that amount of damage to a PC at this time of night... You might have the flu, but had I botched that save I am sure I would have gotten less sleep than you .

    Also, guys: Kill that guy, fast!
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  27. - Top - End - #1017
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Ok, we need to wait a bit and allow for others (including the abbot) to act, so I will roll my Fort save here. I am also rolling a spellcraft and knowledge religion check, Togo. I am very curious to learn what is going on here, the spiders, the runes, the evil aura eating my blows...I am also getting a minor suspicion that I am doing him a favour bashing him.

    Fort save:
    [roll]120+21[/roll] (I am immune to poison....guessing this is something else, but maybe wise to add).

    Spellcraft: [roll]120+8[/roll]
    Knowledge (religion): [roll]120+10[/roll]
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  28. - Top - End - #1018
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Urgh....I suck at typing . Edit: And rolling, yet another one: 3 str damage

    Fort save:
    (1d20+21)[22]

    Spellcraft: (1d20+8)[13]
    Knowledge (religion): (1d20+10)[29]

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    2_0/12
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    6_4/4

    3 turn undead attempts left, -3 str (-2attack, -3damage)
    Last edited by Autopsibiofeeder; 2012-06-23 at 05:08 AM.
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  29. - Top - End - #1019
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Well, if it is any consolation, if you're going to fail a save, that's not a bad choice. Failing the last one would have been worse...

    Ok, can you tell me what -3 strength does to the damage of your 2nd and 3rd blows please? (EDIT- nevermind, I see it)

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    Spellcraft - is too low to identify even 0th level spells.

    Knowledge religion....
    Ok, first off you're aware that channeling (turn/rebuke undead attempts) can be turned to other purposes, to provide short-term boosts and blessings, or to put curses or banes on opponents... He was definitely aiming at you at the start there, but you've not felt any ill effects.

    Secondly, you've heard of a branch of magic called pact magic. Similar to infernal pacts, you basically make a formal agreement with your deity or higher power, and receive some kind of blessing or aid as soon as the set conditions are reached. Since the whole thing is set up in advance, you don't need to do anything, or have any connection to the deity, at the time the pact is invoked. (Basically, it works out as a high level cleric spell, perm until discharged, discharges on the conditions being met)
    Last edited by Togo; 2012-06-23 at 05:37 AM.

  30. - Top - End - #1020
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Togo View Post
    Well, if it is any consolation, if you're going to fail a save, that's not a bad choice. Failing the last one would have been worse...

    Ok, can you tell me what -3 strength does to the damage of your 2nd and 3rd blows please? (EDIT- nevermind, I see it)

    Derk
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    Spellcraft - is too low to identify even 0th level spells.

    Knowledge religion....
    Ok, first off you're aware that channeling (turn/rebuke undead attempts) can be turned to other purposes, to provide short-term boosts and blessings, or to put curses or banes on opponents... He was definitely aiming at you at the start there, but you've not felt any ill effects.

    Secondly, you've heard of a branch of magic called pact magic. Similar to infernal pacts, you basically make a formal agreement with your deity or higher power, and receive some kind of blessing or aid as soon as the set conditions are reached. Since the whole thing is set up in advance, you don't need to do anything, or have any connection to the deity, at the time the pact is invoked. (Basically, it works out as a high level cleric spell, perm until discharged, discharges on the conditions being met)
    I wasn't going to bring this up, but since you did it and are recalculating stuff: My damage for all three blows was 2 too low (as a matter of fact, for all blows I did in this campaign: I never updated my damage with the Greater Magic Weapon). Sorry about that, I noticed it while recalculating my damage with the strength penalty. So, the damage of my three attacks was:

    1: +2
    2: -1
    3: -1

    Which, assuming I hit 3 times, evens out nicely .
    Last edited by Autopsibiofeeder; 2012-06-23 at 05:47 AM.
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