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  1. - Top - End - #1051
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by GuesssWho View Post
    Congrats.

    So, is anyone else going to help me with the ditzubus?
    What do you want to do with her? In my mind, the first priority is to find where the priest ported to so that we can stop him from leaving with the mirror. But what do you have in mind?
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  2. - Top - End - #1052
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    The mirror is still there, right? I don't see any mention of it vanishing (or of the priest grabbing it before he left), but I might be missing something.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.


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  3. - Top - End - #1053
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Mirror? What mirror...is there a mirror here? Is the mirror here?

    I completely missed that.....
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  4. - Top - End - #1054
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Okay Togo, just informing you that I reported your last in character post: You are obviously harassing me, and trying to publicly make a fool out of me .

    In other, good, news he missed his touch attack. Thank the Dragon lords for that!

    EDIT:
    Do we reroll initiative, or use the old ones, and can I attack him with a reach weapon without getting harmed by the blades?

    Aaand another edit, are we looking at the stationary 'step in and get screwed' Blade barrier kind of thing, or a mobile 'perhaps not so bad' kind of thing?
    Last edited by Autopsibiofeeder; 2012-06-29 at 05:38 AM.
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  5. - Top - End - #1055
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Same combat, same initiative, he was only away for one round (about six seconds). The whilring blades effect everything within 5ft of the Abbot. Reach weapons are fine. And while it's very much similar to a blade barrier, it doesn't look so dangerous. It is mobile, moving as he does.

    And yes, in the area marked in yellow, is what looks like a magic (half) circle, and on the wall inside that is a mirror, with a leaden frame, covered in twisted stick figures. It hasn't moved, and noone appears to have stepped inside the circle since you arrived.

  6. - Top - End - #1056
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Essentially, it's Abbot II: Return of the Abbot.
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  7. - Top - End - #1057
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Cespenar View Post
    Essentially, it's Abbot II: Return of the Abbot.
    To Derk it feels more like Apocalypse Now.

    Anyway, Derk is waiting for others to act (low initiative). After the 2 negative levels, the Reciprocal Gyre, the ruthless Harming, 3 strength damage, a number of unidentified passed saves and Energy drain the mobile Lesser kind of Blade Barrier is kind of a sign that this disease needs a cure different than blunt force trauma, or Derk will get himself killed.

    Of course, that's his job and it is kind of a wonder that he still lives, but I am really hoping for the 'real casters' to do something right now. Otherwise Derk will kill himself .
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  8. - Top - End - #1058
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    I'm waiting more or less for a caster shenanigan as well, before charging. If it's possible. I'm willing to delay initiative (unless it gives the abbot a free turn).
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  9. - Top - End - #1059
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Oops! Sorry. I'll find something to do IC.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  10. - Top - End - #1060
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Ooh, the succubus has heard of Sthrer?

    And catching her would be nice. She must know something useful . . .
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  11. - Top - End - #1061
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Godot, you've penetrated spell resistance. That's all you know until it's his turn to act.

  12. - Top - End - #1062
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Understood. Well, folks, up to you what you do now.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  13. - Top - End - #1063
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    I'm hoping for actions from Derk and Umbriel. it's not clear if Derk wants to delay until after the Abbot, and Umbriel's not posted at all.

  14. - Top - End - #1064
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Derk was waiting for Umbriel, hoping she can do something about this before Derk has to step into those whirling blades. He is not waiting for the abbot to fire more energy drain at him . Also, he is not aware of Godot's dominating plans, so if Derk bashing him is detrimental to that, she may want to inform him. Or is he aware?

    Togo, if you prefer to skip Umbiel's turn since it is taking so long, I can put up a post later today.
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  15. - Top - End - #1065
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Ah, good point. I assumed a level of spellcraft that may not be present in all of us. Thanks!
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  16. - Top - End - #1066
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Autopsibiofeeder View Post
    Also, he is not aware of Godot's dominating plans, so if Derk bashing him is detrimental to that, she may want to inform him. Or is he aware?
    The area silence is negated, Godot states she'll try to wrap this up peacefully, and follows with a spell. I personally just made Rhion follow the train of thought.
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  17. - Top - End - #1067
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Cespenar View Post
    The area silence is negated, Godot states she'll try to wrap this up peacefully, and follows with a spell. I personally just made Rhion follow the train of thought.
    Right, that makes sense, especially since this is turning into a signature spell. So, then I am just waiting for Umbriel to post.
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  18. - Top - End - #1068
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Hm.. It's been a few days, and no Umbriel. How long do you want to wait?

  19. - Top - End - #1069
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    You're the boss, Togo. Just say the word and I will skip waiting for Umbriel (or you make some action for her). I just travelled head over heels to The Netherlands to attend a funeral here, but I think I can respond quite swiftly. There's only so much to do when you are stuck at your parents' house, but it might take an hour or two longer than usual for me to respond .
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  20. - Top - End - #1070
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    It's been over a week since she last posted. I'm not sure what's happened, but I don't know that we can expect her back any time soon.

    Carry on without her?

  21. - Top - End - #1071
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    If you don't mind NPC'ing a reaction this round - perhaps even a defensive response or another readied action, given that she doesn't currently have LoE to the Abbot - for Umbriel, we'll just have to hope for the best. July and August, like December, are most likely to be times of unexplained and sometimes unplanned absences.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  22. - Top - End - #1072
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Hi guys - sorry, Australian conference+family commitments (alluded to up-thread) became a bit more serious than anticipated. On the upside, yay, Higgs boson!

    Hmm. Okay. Given what Godot just did and my Spellcraft rating, not going to Alacritous Cogitation a targeted Greater Dispel, that could backfire badly. I'll just tell Derk what's going on and ready a Silence to disrupt again.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.


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  23. - Top - End - #1073
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    The abbot sneers at Godot, and starts casting a spell.

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    Which triggers readied actions from just about everyone, I believe?

  24. - Top - End - #1074
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Indeedily! What's he casting?

    Spellcraft (1d20+32)[48]

    I will defer to Rhion to let him take his ready first.

    And unless it is obviously dumb (as in, will put the priest close enough to the edge to 5ft-step out), I'll put the Silence in the same place I put it before. I'm not sure what square the priest is in at present.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.


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  25. - Top - End - #1075
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Quote Originally Posted by Autopsibiofeeder View Post
    Togo, I am curious to learn whether the blades will hurt me once per round while I am adjacent to him, or will hurt me with each attack I make.
    Once a round, on his initiative.

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    He's casting Silent Withering Palm
    Such a spell, being silent, wouldn't be effected by your spell. Whether you cast or not is up to you.

    Quote Originally Posted by Ifni View Post
    Also Spellcraft to ID active visible effects on the Abbot or elsewhere in the room?
    There's some kind of mark or curse that has been laid on Derk. It's not a spell, it's a cleric ability of some sort. Probably fate or justice related.

    Nothing obvious beyond ring of blades (SC p177). It does exactly what it's doing to Derk and Rhion, and will move with him.

    Less obvious is that he has some source of temporary hp, boosted strength, and probably other bonuses on top.

    The fact that he sneered at Godot suggest that he felt the spell's effect but wasn't effected by it. There are several ways that could happen, from a simple protection from good/chaos, through to spell immunity or mind blank.

    He also appears to have some form of DR that Derk is penetrating, but Rhion is not.

    Quote Originally Posted by Ifni View Post
    Spellcraft or Knowledge(Arcana) on the magic circle, if relevant:
    It's in two parts. The first is a variation of magic circle, hedging creatures out, with additional wards to protect against divination and scrying. The intent is simple enough, to render the circle and contents invisible to scrying and detection. You're not sure how well this addition would work in practice.

    The second inner ring is much nastier. It appears to based on a mix of glyphs of warding, symbols of death and pain, and Drow House wards, with Kua-Toan, infernal and elemental evil sigils woven in.

    That said, there are some odd details. The ancient sigil of deep ones has been, you're fairly confident, mispelled. Also woven in are the illuman sigils for untimely death, spiced coffee and overdue library book. While these are all fairly impressive signs of danger (illumans take overdue books very seriously) you're confident that the actual effect of all this impressive-looking gibberish would be nothing at all. Fairly confident, anyway. 95% sure.

    Which means, all in all, you could just step through the circle without any problems at all.


    As on the other list, everyone may now act again.
    Last edited by Togo; 2012-07-10 at 02:27 AM.

  26. - Top - End - #1076
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Sorry-

    Both Rhion and Derk are automatically hit for (d6+10)[12] magical silver slashing damage (no save).

  27. - Top - End - #1077
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    I failed to add to my post that I aimed to inflict nonlethal damage to the guy, just in case.

    Also, I messed up the Trip check as I copy-pasted it from an earlier round, but I guess it wasn't relevant anyway, since he's prone.

    Also also, the abbot gets a -4 to AC from being prone, right? Some of my rolls were too low to hit otherwise, so, hope.
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  28. - Top - End - #1078
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    I might just see whether Godot's grapple worked, first, because whether he has Freedom of Movement active could influence my action quite a bit. I assume we can see this, since whether he's grappled or not matters for subsequent attacks.

    (The two most productive things I can do vs a buffity buffed cleric are likely Extraordinary Spell Aimed Antimagic Field or Alacritous Cogitation -> Greater Dispel Magic. One of these is a once/day thing and the other leaves Umbriel rather vulnerable, but if he's being grappled by a telekinetic effect I will happily sit back and enjoy the show (well, or possibly throw Whirling Blades at him to contribute a bit to damage).)
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.


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  29. - Top - End - #1079
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    I do hope that Godot sees that at the end of the day this conflict between the holy and the unholy man can only be resolved by either one killing the other?

    I mean, sure, we can have a chat, but this man has to die.
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  30. - Top - End - #1080
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    Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

    Well, if that's how Derk feels, he REALLY shouldn't ask. I mean, the very first fight has shown how Godot feels about killing people.

    I would point out, however, that in fact we've done pretty well about NOT killing a lot of people. After the initial flurry of dead gith, I count a few mutated people who may or may not, ultimately, have had any way of becoming human again; a demon (which she does see the necessity of killing), and some undead (again no problem). Not bad, really.

    If Derk wants to actually convince Godot that the Abbot needs to die, though, feel free to tell her why. You're assuming that killing an evil person leads to more good. Her assumption is that killing an evil person leads to more evil. And, as you've noted, Derk is a merciful man.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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