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  1. - Top - End - #1
    Bugbear in the Playground
     
    Kittenwolf's Avatar

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    Default Give me an odd Gestalt combination!

    Hey all :)

    I'm spending my time until the game kicks off again coming up with new character ideas for this Gestalt game that I'm in (in case my current one kicks the bucket). So, I challenge people to throw unusual, workable from lvl 3-10, Gestalt combinations at me :).
    Not looking for overpowered or rorty combinations, just combinations of classes that you wouldn't normally see.

    Note: No Arcane or Divine spellcasting class allowed, Psionics, Artificer etc are Ok
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    Barbarian in the Playground
     
    *.*.*.*'s Avatar

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    Default Re: Give me an odd Gestalt combination!

    Warlock//Spell less ranger

    =D

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    Bugbear in the Playground
     
    Kittenwolf's Avatar

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by *.*.*.* View Post
    Warlock//Spell less ranger

    =D
    .... either you're playing in my current game or this is a very amusing coincidence...
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    Halfling in the Playground
     
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    Default Re: Give me an odd Gestalt combination!

    Wait what? All casters are banned but artificers are fine? I'm so confused. Anyways, spellless paladin/rogue could be interesting. You sneakily kill people in the name of goodness and honour, and a rogue with d10 hit dice and good Fort saves and BAB is nice.
    Last edited by squeekenator; 2011-07-15 at 02:35 AM.
    Honesty
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    Barbarian in the Playground
     
    *.*.*.*'s Avatar

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by Neo_Leviathan View Post
    .... either you're playing in my current game or this is a very amusing coincidence...
    I wish I was playing in a gestalt game

  6. - Top - End - #6
    Bugbear in the Playground
     
    Kittenwolf's Avatar

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by squeekenator View Post
    Wait what? All casters are banned but artificers are fine? I'm so confused.
    It's a special circumstance of the campaign :). A bomb has gone off that cuts all divine & arcane casters in the Kingdom off from their source of power (basically a combined Dead Magic Zone & permanent Violet Rain).
    So alternate casters work, but the most common ones are a bit SoL :)
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  7. - Top - End - #7
    Bugbear in the Playground
     
    Kittenwolf's Avatar

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by *.*.*.* View Post
    I wish I was playing in a gestalt game
    Ah, one of the players in my lvl 20 Gestalt campaign is a Hellfire Warlock/Ranger/Beastmaster mounted on a Raptor and rocking an Eldrich Glaive capable of one-shotting dragons :) (and come to think of it could drop the Big T in two rounds from raw damage)
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  8. - Top - End - #8
    Orc in the Playground
     
    BardGuy

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    Default Re: Give me an odd Gestalt combination!

    Marshal//Swashbuckler


    That's odd and magicless, right? Progress into Daring Outlaw and/or find a PrC after Marshal 7.


    Or for some more synergy, you could combine any two of Knight, Paladin, Marshal, Crusader.
    Last edited by Iferus; 2011-07-15 at 02:47 AM.

  9. - Top - End - #9
    Bugbear in the Playground
     
    ElfRogueGirl

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    Default Re: Give me an odd Gestalt combination!

    bard/paladin (odd, yes similar enough stats to pull of.), rogue/paladin as mentioned. paladin/warlock, barbarian/warlock (congrats you have a spellcaster with damage reduction and the biggest HD around...), rogue/dread necromancer, rogue/barbarian (grants that is a potentially quite powerful combination right there, the rogue skills don't get shut down by armor and you get a barbarian with sneak attack and rage.... and a few other goodies of course.).

    Also Druid/anything could be fun if you're allowed druids.

  10. - Top - End - #10
    Ogre in the Playground
     
    BardGuy

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    Default Re: Give me an odd Gestalt combination!

    Given the circumstances of your campaign the obvious OP combos would be:
    Binder // Warlock
    Artificer // Warblade
    Factotum // Warblade
    Factotum // Artificer
    Psion or Erudite // Warblade
    Psion or Erudite // Factotum
    Psion or Erudite // Artificer or Psionic Artificer

    Now for the Odd but potentially useful combos:
    Dragon Shaman // Crusader
    Binder // Crusader
    Wilder // Crusader
    Swordsage // Spell-less Wildshape Ranger/ Master or Many Forms/ Warshaper
    Pyschic Warrior // Spell-less Wildshape Ranger/ Master or Many Forms/ Warshaper
    Swordsage // Swift Hunter

    This one is just for fun, sort of. I was planning to use it in a gestalt game that did not get off the ground. Not the the most OP but still quite amusing.
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    Human
    1. Warblade/ Cobra Strike Monk - Camendine Monk, Combat Expertise, B: Dodge
    2. Warblade/ Cobra Strike Monk - B: Mobility
    3. Warblade/ Swashbuckler - EWP Broadblade Shortword (pre-errata version) B: Weapon Finesse
    4. Warblade/ Swashbuckler
    5. Warblade/ Swashbuckler - B: Ironheart Aura
    6. Warblade/ Thief Acrobat - Deadly Defense
    7. Warblade/ Thief Acrobat
    8. Warblade/ Thief Acrobat
    9. Warblade/ Thief Acrobat - Einhander, B: Combat Reflexes
    10. Warblade/ Thief Acrobat
    11. Warblade/ Duelist
    12. Warblade/ Duelist - Stormguard Warrior
    13. Warblade/ Duelist - B: Improved Initiative
    14. Warblade/ Duelist
    15. Warblade/ Duelist - Robilar's Gambit
    16. Warblade/ Duelist
    17. Warblade/ Duelist - B: Iron Will
    18. Warblade/ Duelist - Karmic Strike, Improved Combat Expertise, or Snap Kick
    19. Warblade/ Duelist - B: Deflect Arrows
    20. Warblade/ Duelist

  11. - Top - End - #11
    Titan in the Playground
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    Default Re: Give me an odd Gestalt combination!

    Scout/Ranger//Soulknife/Soulbow?

    Rogue//Psion/Elocater?

    Scout/Ranger/Dervish//Psychic Warrior/War Mind?

  12. - Top - End - #12
    Titan in the Playground
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    Default Re: Give me an odd Gestalt combination!

    With no arcane/divine, I'd recommend an Egoist with the True Healer ACF to gain the Life mantle at 5th level, which will give you access to powers useful for healing your allies. Sangehirn is also useful for healing/buffing allies, but your choices for powers known from it are severely limited. You could actually go something like Egoist 20// Wilder 6/ Sangehirn 10/ anything 4, and still pick any Egoist powers you want and be an amazing healer, buffer, and offensive caster, but that's a bit MAD.

    I'd probably go Psion (Telepath or Kineticist)//Ranger, with the Wild Shape Ranger variant in UA and the no spellcasting variant in CW. Go Egoist 20// Ranger 5/ Master of Many Forms 7/ Warshaper 4/ Ranger +1/ MoMF +3, with Psicrystal Affinity (which grants Alertness), Power Attack, Combat Reflexes, Speed of Thought, Leap Attack, Frozen Wild Shape, Expanded Knowledge: Control Body or Schism, Robilar's Gambit, Overchannel, Talented, Defensive Sweep, and Psionic Meditation.

    Wild Shape into a Fleshraker dinosaur (MM3), Cave Troll (MM3), Cryohydra, or War Troll (MM3). All but the last one can full attack on a charge, so Power Attack and Leap Attack will get a lot of mileage. In the lower levels you have Power Attack and Combat Reflexes, so use a Glaive and get Energy Stun.

    At level ten you'll be able to manifest Schism, manifest Control Body on yourself while your Schism buffs you, and manifest Solicit Psicrystal to put the Psicrystal in charge of Control Body. On the following rounds your Psicrystal can control your character's physical actions to make you attack, leaving your mind and your schism's actions free to continue manifesting more powers.
    Last edited by Biffoniacus_Furiou; 2011-07-15 at 03:56 AM.

  13. - Top - End - #13
    Orc in the Playground
     
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    Default Re: Give me an odd Gestalt combination!

    Warlock//Psychic Warrior.

    Bam. Superhero. (A bit MAD)

  14. - Top - End - #14
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Give me an odd Gestalt combination!

    Dragon Shaman//Totemist. Make CON your most important stat even more clearly.
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    Ogre in the Playground
     
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    Default Re: Give me an odd Gestalt combination!

    Factotum//Totemist. You can be a factotemist. (I've played this before, it's not bad).

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    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: Give me an odd Gestalt combination!

    Dragonwrought Kobold Paladin//Erudite.

    A bit MAD. Spell-less paladin, obviously. I'd ask the DM if you could use the Pathfinder Paladin class for it, then simply go for whatever Archetype eschews spellcasting.
    Last edited by Luckmann; 2011-07-15 at 06:39 AM.

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    Troll in the Playground
     
    RogueGuy

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    Default Re: Give me an odd Gestalt combination!

    Monk//Truenamer. So you can suck while you suck.

    Soulknife/Psychic Warrior/Soulbow//Scout

    I'm pretty sure there's some level-wise combination of the above that works as I think it should. (Hustle, Rapid Shot, Skirmish)
    Quote Originally Posted by Thajocoth View Post
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  18. - Top - End - #18
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by Eloel View Post
    Monk//Truenamer. So you can suck while you suck.

    Soulknife/Psychic Warrior/Soulbow//Scout

    I'm pretty sure there's some level-wise combination of the above that works as I think it should. (Hustle, Rapid Shot, Skirmish)
    I can one-up you on that! Samurai//Truenamer is clearly odder and clearly suckier!

  19. - Top - End - #19
    Troll in the Playground
     
    RogueGuy

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by Luckmann View Post
    I can one-up you on that! Samurai//Truenamer is clearly odder and clearly suckier!
    Samurai//Monk.
    All your lose are belong to us.
    Quote Originally Posted by Thajocoth View Post
    The reason Pun-Pun doesn't work is because he doesn't have to. He can just sit around all day and let his wishes do the work for him.

  20. - Top - End - #20
    Bugbear in the Playground
     
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    Default Re: Give me an odd Gestalt combination!

    Samurai Monk it is!!
    I accept your challenge and shall make it viable! :D

    ... or kill the character trying...
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  21. - Top - End - #21
    Titan in the Playground
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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by Neo_Leviathan View Post
    Samurai Monk it is!!
    I accept your challenge and shall make it viable! :D

    ... or kill the character trying...
    Samurai has already been optimized, an intimidate-focused build. Monk doesn't really add anything to that, but have at it.

  22. - Top - End - #22
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by Eloel View Post
    Samurai//Monk.
    All your lose are belong to us.
    I still say that Truenamer is by far worse than Monk. It is so bad and so broken that it's specifically discarded from the tier list on grounds of simply not working. I also maintain that it is odder, on the grounds that Samurai and Monk are both oriental-inspired classes in the same vein of martial perfection, centered around similar oriental philosophies!
    Quote Originally Posted by Neo_Leviathan View Post
    Samurai Monk it is!!
    I accept your challenge and shall make it viable! :D

    ... or kill the character trying...
    Odds are that it's going to be the latter. But have at it. I think it sounds awesome, especially since you'll have a hard time getting their class features to mesh well.

  23. - Top - End - #23
    Colossus in the Playground
     
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    Default Re: Give me an odd Gestalt combination!

    Binder/Paladin. Paladin/Necromancer. Knight/Artificer. Psion/Ranger.
    Resident Vancian Apologist

  24. - Top - End - #24
    Bugbear in the Playground
     
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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by Luckmann View Post
    Odds are that it's going to be the latter. But have at it. I think it sounds awesome, especially since you'll have a hard time getting their class features to mesh well.
    Hrm.. feat to make a Katana be treated as a Monk weapon, take the Decisive Strike class feature & Iajutsu Focus, full power attack.. that'd be a pretty nasty hit...

    Aha! Maybe we're going about this the wrong way! Take the above, Cleave, Great Cleave, Adamantine Katana, stick him in a foresest and call him the Lumberjack :)
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    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: Give me an odd Gestalt combination!

    Two more that came to me while skimming through the thread:
    • A Aasimar Warlock//Paladin! Make a pact with a Archon instead of the traditional Baatezu! Refluff and revamp class features and spells as needed! Beat enemies to death with rainbows!
    • A Kobold Urban Ranger//Artificer! The quintessential clockwork trapper, capturing considerable quantities of craven and cowardly criminals cowering in the county!


    Quote Originally Posted by Neo_Leviathan View Post
    Hrm.. feat to make a Katana be treated as a Monk weapon, take the Decisive Strike class feature & Iajutsu Focus, full power attack.. that'd be a pretty nasty hit...

    Aha! Maybe we're going about this the wrong way! Take the above, Cleave, Great Cleave, Adamantine Katana, stick him in a forest and call him the Lumberjack :)
    There's a feat to treat a Katana as a Monk weapon? Then it may not be half bad. I mean, at least better. It's still horrible (but in a good way!).

    Otherwise, just ask if you can't take a two-headed Axe instead of Katana. Say that it's "to realize a character concept".
    Last edited by Luckmann; 2011-07-15 at 08:07 AM.

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    Firbolg in the Playground
     
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    Default Re: Give me an odd Gestalt combination!

    Binder//Incarnate is quite strong, especially at ECL 3-9ish.

    For example, starting at level 3, lets say you bind Dahlver-Nar vestige, and shape the Necrocarnum Circlet, Mantle of Flame, and Astral Vembraces soulmelds. You bind your Necrocarnum Circlet to your Crown chakra, which gives you an infinitely replacable Necrocarnum Zombie (which is a lot better then a normal Zombie). Dahlver-Nar gives you the all day Shield Self ability, which transfers 50% of the damage you take to another subject (Will negates). You put it on your Zombie, basically giving you 50% more hit points. Then on the first round or two of combat you switch Shield Self over to the most powerful enemy, or just hack away if they're mooks. Astral Vembraces gives you DR 6/magic, and Mantle of Flame inflicts deals 3d6 Fire damage on your enemies whenever they hit you, so you're basically the most powerful available tank of your ECL in the game.

    Each turn your zombie attacks, you attack, and anyone trying to attack you takes massive damage. If your zombie dies, you can replace him from the corpses of your enemies for free in 1 round.

  27. - Top - End - #27
    Barbarian in the Playground
     
    BlueKnightGuy

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by Eloel View Post
    Monk//Truenamer. So you can suck while you suck.
    LOL

    I couldn't stop laughing at this comment. That was way too funny.

    I would suggest a Warblade/Incarnate or a Swordsage/Incarnate. They are "casterless" and both have interesting abilities that can change from day to day.
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  28. - Top - End - #28
    Titan in the Playground
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    Default Re: Give me an odd Gestalt combination!

    While it gets suggested a lot, Incarnate//Crusader is cool for the "I AM THE LAW" angle.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by IthroZada View Post
    Warlock//Psychic Warrior.

    Bam. Superhero. (A bit MAD)
    Or Binder//Warlock - which actually needs no stats at all. (Flavor synergy is fantastic.)
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  30. - Top - End - #30
    Titan in the Playground
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    Default Re: Give me an odd Gestalt combination!

    Quote Originally Posted by Psyren View Post
    Or Binder//Warlock - which actually needs no stats at all. (Flavor synergy is fantastic.)
    THERE IS NO FLAVOR SYNERGY BETWEEN BINDER AND WARLOCK

    I don't want to derail, so I won't say anything more on the subject. Just occasionally feel the need to say that.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

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