Results 61 to 66 of 66
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2012-11-26, 11:01 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Malefactor [3.5, Hexblade Re-Imagining] [PEACH]
There's actually a feat that does this (Lifesense) that I could hijack the wording from once I've got my copy of Libris Mortis available once more.
But, ah...I mean, necroing isn't as bad on Homebrew, but this was still a bit of a necro post. Next time slinging me a PM might be a better plan.
Since this got bumped anyway, though, I'm still accepting critique and ideas on it. Someone mentioned using the wording from Death Urge for Curse of the Unworthy Demise, which I think I'll go ahead and do whenever I can concentrate enough. Other thoughts are always welcome.
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2012-11-28, 04:30 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Malefactor [3.5, Hexblade Re-Imagining] [PEACH]
Nice work, may I pinch some of this for some of my work? I'm short a good Hexblade in my class lineup
Im kind of surprised you put in a source of bonus damage and took out the curses (not completely though) but it looks like it turned out really well.Roll for it 5e Houserules and Homebrew
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Awesome avatar by Ceika
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2012-11-28, 01:41 PM (ISO 8601)
- Join Date
- Sep 2007
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2012-11-28, 04:34 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Malefactor [3.5, Hexblade Re-Imagining] [PEACH]
awesome class
Im kind of surprised you put in a source of bonus damage and took out the curses (not completely though) but it looks like it turned out really well.
so any word on the benefactor
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2012-11-28, 07:11 PM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: Malefactor [3.5, Hexblade Re-Imagining] [PEACH]
I believe the same as mik.
Gareth decided that the Malefactor would be a re-imagining of the Hexblade, and thus it was re-imagined as a roguish character rather than a gish. The number of skill points, the BAB and the extra damage point towards that. In fact, the first page mentions that.
The curse, on the other hand, is a debuff that works to reduce the stats of the enemy, but does little to damage. The curses are there, of course (what was removed was the spells, replaced by invocation-equivalents that subsume the original Hexblade's curse), but they've shifted their "protagonism", to phrase it better. Tormenting the Weak took the "spot" of the old Hexblade's Curse, but that's because the old curse was turned into a whole set of Malefactions that took the "spot" of spellcasting. With judicious choice, you could get the Hexblade's curse as usual, but you can also get other curses as well. What you lack, to an extent, is the plethora of buffing spells the old Hexblade had; some of the most useful become class features, whereas the others can be accessed through UMD.
By now, the Malefactor should count as an archetype of its own, rather than a re-imagining of the Hexblade, because otherwise you'd get confusions like this from people who expect to see a Hexblade fix.Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
On Lawful Good:
T.G. Oskar profile by Specter.
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2012-11-28, 08:55 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Malefactor [3.5, Hexblade Re-Imagining] [PEACH]