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  1. - Top - End - #541
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Jun 2011

    Default Re: The World in Revolt IC

    Melhved

    Seeing their leader charge into the darkened room, followed by another flash of fire, rouses the Goliath to action. She charges down the hallway and, turning the corner, brings her sword in a long arc. Trailing primal energy, it sweeps through both enemies and return to her with stolen energies. As she closes on the zombie, cold permeates her being, chilling her to the bone. Nearing the second zombie, the cold becomes even more penetrating.

    Spoiler
    Show
    Takes 10 cold damage for entering Zombies' Aura (stack)

    Move Action
    Move to G17

    Standard Action
    Wellspring Strike vs Zombie1 AC - (1d20+14)[22] HIT
    Wellspring Strike vs Zombie2 AC - (1d20+14)[27] HIT
    Damage - (1d8+7)[13]
    I get regeneration 5 when bloodied or I can let an adjacent ally have the 5.

    Minor Action
    Stone's Endurance - Resist 5 all damage until the end of my next turn.

    Free Action
    Mark Zombie1

    Go, Viola!
    Last edited by WaffleLord; 2012-07-21 at 03:52 AM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  2. - Top - End - #542
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Jun 2011

    Default Re: The World in Revolt IC

    Knowledge Roll Results
    Bugbear
    Spoiler
    Show
    You notice the slightly glowing ice over in front of the portcullis. You bet that the ice has some tricky magic to it to make you hit the canvas.

    Melhved
    Spoiler
    Show
    She notices the slightly glowing ice that separates the rest of the room from the portcullis. You believe that the enchantment increases the slipperiness of the ice. On the floor in the room, you recognize the rune of Zehir, God of Evil, painted upon the stones. From your religious studies, you remember Chillborn Zombies are natural animates, undead creatures. They have a cold aura, slam their opponents, and explode in a cold burst upon death. They are immune to disease and poison, resists cold and necrotic, and vulnerable fire and radiant. The Blazing Skeletons, also natural animated undead creatures, have a fire aura, claw their enemies, and throw fire. They are immune to disease and poison, resist fire and necrotic, and are vulnerable to radiant energies.

    Radiel
    Spoiler
    Show
    You remember, from another era, the rune painted on the floor to be that of Zehir, God of Evil. From papers long since seen, you make these creatures out to be Chillborn Zombies and Blazing Skeletons, both natural undead animations.

    Viola
    Spoiler
    Show
    You become highly suspicious of the ice covering the end of the room. You suspect a trap..

    Wilian
    Spoiler
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    You mentor once mentioned creatures matching these descriptions while your were taking a midnight stroll by a cemetery. They are Chillborn Zombies and Blazing Skeletons. They are natural undead animates.

    Wolfen
    Spoiler
    Show
    The ice at the end of the room is likely to be a trap that will cause you to slide and fall prone. Best avoided. The Chillborn Zombies and Blazing Skeletons are known by name only. They are your typical undead animates, perfectly natural.
    Last edited by WaffleLord; 2012-07-21 at 04:11 AM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  3. - Top - End - #543
    Troll in the Playground
     
    NotScaryBats's Avatar

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    Default Re: The World in Revolt IC

    Spoiler
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    Charge!
    Move to G 18
    Use Vampire Slam as a MBA
    (1d20+13)[33] vs Reflex
    on hit (1d10+15)[22] dmg
    I'd like to use Guide the Charge from Wolfen to add 3 damage and push 2 squares, into J18, then push 1 sq from my Vampire Slam into K18
    I opt not to shift with the target, as per Guide the Charge


    EDIT well, that looks like a critical hit. It will do 25 damage, plus [roll]2d6[/roll]
    Last edited by NotScaryBats; 2012-07-23 at 05:53 PM.
    Thanks Gigi Digi for the avatar.

  4. - Top - End - #544
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    KER-WHAM!!
    The dainty Drow rushes forward, lowering her shoulder like a minotaur's head and bringing it up at the last minute at Wolfen's cue, rocking the zombie back on its heels with such force that it takes quite some distance to regain its balance. The cold from the zombie's presence chills Viola but for a moment, the heat and glow from battle warming her quickly. On the subject of warming, you see the zombie begin to smolder as it comes to a rest next to the flaming zombie.
    Spoiler
    Show
    Looks like she stole your good roll, Cheesy.

    Viola takes 5 points cold damage from entering the zombie aura (aura 2)


    Go, Radiel.
    No longer active in forums.
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    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  5. - Top - End - #545
    Orc in the Playground
     
    Cheesy74's Avatar

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    Default Re: The World in Revolt IC

    Radiel's eyes flare white once more, bright even among the flames that engulf him, as he steps forward and begins to call down a malediction on the creatures. He squints as he glances toward Viola briefly before ceasing his chant. Instead he shouts a phrase like the beating of the drums of war and the rattling of prisoners' chains. Silvery tendrils glowing with divine energy shoot from the ground in the summoning sigil, tangling their way around both zombies and snaking off to ensnare one of the skeletons. The chains dig into them, pulling them toward the ground so fiercely that it crushes bone, rendering them barely able to move. The weakened zombie, already brutalized, is crushed into a pulp by the force of the chains, left immobile on the stone.

    Spoiler
    Show
    Move to F17, invoke Chains of Carceri at J17, hitting Z1, Z2, and S1.
    Rolls are versus Reflex.
    (1d20+10)[22] Z1
    (1d20+10)[20] Z2
    (1d20+10)[19] S1
    (2d8+9)[16] Damage (untyped)
    Victims are slowed until the end of my next turn on hit.
    If one of them misses, I'll use Memory of a Thousand Lifetimes on the first miss to add the following amount to the roll:
    (1d6)[4]
    I take 5 fire damage.
    Last edited by Cheesy74; 2012-07-24 at 04:42 PM.
    HOMEBREW
    The Phase Dancer - A spellsword who has learned to use teleportation to stab people.
    The Stalwart - An unarmed, unarmored wall of muscle that fights with surges of strength and massive combat maneuver combos.

  6. - Top - End - #546
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    The beat-upon zombie shudders as the chains pull it downward until it collapses to the ground, releasing a tight explosion of frigid energy in its immediate area. The cold hisses and steams at the touch of the skeleton's fire creating a burst of mist in the area.

    Go, Wilian.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  7. - Top - End - #547
    Halfling in the Playground
     
    snake obsidian's Avatar

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    Default Re: The World in Revolt IC

    Wilian sticks himself to the wall, and runs past Bugbear, behind Viola and the cold conflict, throwing his contribution as a shock jumping to the mist and striking all skeletons.

    Spoiler
    Show
    Move to F18
    Attack with Shock Sphere to M18
    VS Skeleton 1 (1d20+9)[25]
    VS Skeleton 2 (1d20+9)[10]
    VS Skeleton 3 (1d20+9)[16]
    Hit:(2d6+9)[18]
    Miss: Half Damage.
    New avatar by Dirtytabs! 20% better than expected!

  8. - Top - End - #548
    Orc in the Playground
     
    MiketheMountain's Avatar

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    Default Re: The World in Revolt IC

    Bugbear - Fighter
    Bugbear stomps dramatically down the narrow hallway like he was entering a gladiator's arena, grinding each fist into the other palm in turn, knuckles cracking loudly, a wide, devious grin spreading across his face.

    Marching past his friends, Bugbear wraps one huge arm around the neck of the frost-covered zombie grasping at Wolfen. "Let's you and me dance now, Snowflake." Bugbear stage-whispers menacingly into the creature's ear(-hole?) as he continues walking into the room, not even breaking pace as he wrenches the zombie off its feet and off of the warlord. Bugbear drags the moaning undead thing across the strange symbol on the floor, his arm growing numb from the cold, until he is face-to-skull with the flaming creature that attacked him earlier. The unnaturally cold zombie starts to howl as it smokes and burns from the heat of its fellow monster.

    Bugbear leans his face down until the whiskers of his sideburns begin to singe and screams a maniacal, laughing challenge right into the face of the skeleton. "HA-HAAAA!!! YOU WANT ME, MATCHSTICK?! YOU GOT ME!!"

    Spoiler
    Show
    Move Action: Move to H18
    Action Point (used now for Wolfen's +1 bonus) - Standard Action: Grab against Zombie 2
    • (1d20+14)[30] vs Reflex
    • Zombie 2 is grabbed and prone (World Serpent's Grasp)

    Standard Action -> Move Action: Forceful Drag
    • Move to J18, slide Zombie 2 to K18 (hopefully in Skeleton's aura)

    Free Action: Intimidate (1d20+8)[10] for no intended mechanical effect, just to see how crazy/bad-ass he looks.
    Spoiler
    Show


    Backup plan if Bugbear misses his grab:
    Spoiler
    Show
    Not able to get a solid grip on the icy creature, Bugbear braces himself and launches a meaty shoulder into the zombie, knocking it off its feet and off of the warlord, sending it sliding towards the heat and flames of the skeleton.

    Standard Action: Bull Charge against Zombie 2
    • (1d20+13)[31] vs Fortitude
    • (2d8+6)[14] damage, Zombie 2 is pushed to J17 and knocked prone (World Serpent's Grasp)
    • Bugbear shifts to I18


    (If successful) Relevant Features and Feats:
    Brawler Style feature: While you wield a weapon in your primary hand and your off hand is free or grabbing a creature, you gain a +1 bonus to AC and a +2 bonus to Fortitude.
    Inescapable Hold: Escape attempts are made against Bugbear's Fortitude (29 with Wrestler's Gloves + Brawler Style).
    Pin Down: A prone target Bugbear is grabbing can't stand until the grab ends.
    World Serpent's Grasp feat: Whenever you hit a slowed or immobilized target with an attack, you can knock it prone.
    Iron Body Ki Focus Property: Bugbear has resistance 3 to all of target's attacks until the end of Bugbear's next turn
    Superior Fortitude feat: You also gain resist 3 to ongoing damage


    Spoiler
    Show
    Bugbear Boulder, Human Fighter (Brawler)
    Init +6 HP 56/57 Bloodied 28 Healing Surge 14 (3 used /10)
    AC 24 Fort 26 Reflex 16 Will 16 Speed 5
    Str 21 (+5) Con 12 (+1) Dex 13 (+1) Int 8 (-1) Wis 12 (+1) Cha 10 (0)

    Conditions: none
    Last edited by MiketheMountain; 2012-07-27 at 11:57 AM.

  9. - Top - End - #549
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    The zombie screches in pain as it smolders in the heat of the skeleton's aura. Bugbear feels and odd sensation as half of his body feels on fire while the other half feels numb.
    Spoiler
    Show
    Bugbear takes 5 fire damage form the skeleton's aura and 5 cold damage form the zombie's aura.


    Skeletons

    Finding an opponent standing right next to him, the fiery sack of bones swings a smokey claw at Bugbear, but hits nothing but vapors.

    The other two lob balls of fire at the front line of Melhved and Viola, setting both ladies afire.
    Spoiler
    Show
    Skeleton 1 Flame Orb vs Mel Ref(15) - (1d20+10)[22]HIT
    Damage - (2d4+4)[8] and ongoing 5 fire damage (save ends)
    Skeleton 2 Fiery Claw vs Bugbear AC(25) - (1d20+10)[22]MISS
    Damage - [roll]1d6+[/roll]Oopps
    Shift to L19
    Skeleton Flame Orb vs Vioa Ref(18) - (1d20+10)[18]HIT
    Damage - (2d4+4)[8] and ongoing 5 fire damage (save ends)


    Go, Wolfen
    Last edited by WaffleLord; 2012-07-28 at 04:41 PM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
    DMings

  10. - Top - End - #550
    Bugbear in the Playground
     
    thereaper's Avatar

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    Default Re: The World in Revolt IC

    Spoiler
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    Wolfen uses Warlord's Favor on the Ice zombie in Bugbear's grasp. (1d20+12)[24] Attack, (2d10+7)[19] damage. If successful, Bugbear gets a +4 bonus on attack rolls against the ice zombie until end of my next turn.
    Wolfen Houndog - The World in Revolt (4e)
    The Mythic Warrior, a 3.5 base class that severs limbs and sunders armor
    The Nameless One, converted to 3.5 and 5e

  11. - Top - End - #551
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    Zombie

    Writhing in Bugbear's meaty grasp, the icy zombie tries to wriggle free, then brings it chilly fists down on the fighter's shoulders. Momentarily weakening the mighty one's grip, it slides free and tries to take advantage by slamming the man while his guard is down, but the attack glances of his flexed muscles.

    Spoiler
    Show
    Escape vs DC 29 - (1d20+11)[29]SUCCESS!

    Slam vs Bugbear AC(25) - (1d20+11)[14]
    Damage - (1d6+4)[8]

    Wolfen took 5 cold for starting in zombie's aura
    Last edited by WaffleLord; 2012-08-01 at 03:26 PM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  12. - Top - End - #552
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    Melhved

    Springing to action, she dashes forward placing herself within range of two undead aberrations. Mel swings her sword in a wide arc, rippling ribbons of primal energy behind it. Cutting into the two fiends, the ribbons rip away at the evil, then wrap around Bugbear in a protective shield.

    Spoiler
    Show
    Font of Life save - (1d20)[13]
    Stone's Endurance resists Zombie aura damage

    Strongskin Clash vs Skeleton 1 - (1d20+14)[27]HIT
    Strongskin Clask vs Zombie 2 - (1d20+14)[17]MISS
    Damage -(1d8+7)[11]
    Bugbear gets Resist All 6 until end of Mel's next turn

    Mark Skeleton 1

    Second save, if needed - (1d20)[17]
    Stone's Endurance resists Skeleton aura damage

    Go, Viola.
    Last edited by WaffleLord; 2012-08-01 at 03:48 PM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  13. - Top - End - #553
    Troll in the Playground
     
    NotScaryBats's Avatar

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    Default Re: The World in Revolt IC

    Spoiler
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    Attack on Flameguy 1 Charge+Vampiric Slam
    (1d20+13)[24] vs R
    (1d10+15)[17] dmg and push 1 sq into ice
    (1d10)[9] additional bloodsucker dmg and gain 1 surge
    Thanks Gigi Digi for the avatar.

  14. - Top - End - #554
    Troll in the Playground
     
    NotScaryBats's Avatar

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    Default Re: The World in Revolt IC

    Viola rushes forward and delivers a devastating flying kick to the burning skeleton, sending it staggering back into the ice. As it crumbles, the vampire draws some of the Necrotic energy that animated the creature into herself. She looks fiercely about the battlefield, ready to kill her next target.

    Spoiler
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    forgot my save (1d20)[11]
    Thanks Gigi Digi for the avatar.

  15. - Top - End - #555
    Orc in the Playground
     
    Cheesy74's Avatar

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    Default Re: The World in Revolt IC

    Radiel begins a furious forward march, striding through the chaos as his voice sends bits of rubble loose from the walls. As he steps to the front line, he looses a devastating roar that sends columns of light shooting through the cracks in the stone below and chars the undead within their terrible radiance to cinders, sending them fleeing from Radiel's still-howling visage.

    Spoiler
    Show
    Move to J19, invoke Rebuke Undead northeast from K19, all four remaining enemies caught in it, Radiel don't give a **** bout no booms.
    Attacks are versus Will.
    (1d20+10)[24] Z2 (pushed to M17)
    (1d20+10)[14] S1 (pushed to M16) S1 is dead I am dumb
    (1d20+10)[11] S2 (pushed to M16)
    (1d20+10)[19] S3 (not pushed)

    The first miss that isn't hopelessly low gets a Memory to the face and adds this value to the roll:
    (1d6)[1]
    Damage:
    (2d10+10)[12] Radiant damage (-1 since S1 isn't actually in the blast)
    Wow, minimum damage, really?
    Missed enemies take half damage.

    Save versus my ongoing fire damage:
    (1d20)[10]
    If that fails, Demand Justice reroll:
    (1d20)[12]
    Last edited by Cheesy74; 2012-08-03 at 02:42 PM.
    HOMEBREW
    The Phase Dancer - A spellsword who has learned to use teleportation to stab people.
    The Stalwart - An unarmed, unarmored wall of muscle that fights with surges of strength and massive combat maneuver combos.

  16. - Top - End - #556
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    As the zombie slides across the ice into the fiery corona of the skeleton, it first smolders, then explodes into icy shards.

    Go, Wilian!
    Spoiler
    Show
    By the by, as long as the player before you finished their move more than an hour ago, you can go without waiting for my go ahead.
    Last edited by WaffleLord; 2012-08-05 at 10:40 PM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  17. - Top - End - #557
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    Wilian

    With a wave of his staff, Wilian sends an arcane bolt at the far skeleton with unerring accuracy. The glimmering shaft of power lances through the boney chest.
    Spoiler
    Show
    Magic Missle vs S3
    Looks like 7 damage.


    Go, Bugbear
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  18. - Top - End - #558
    Orc in the Playground
     
    MiketheMountain's Avatar

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    Edmonton, Canada

    Default Re: The World in Revolt IC

    Bugbear - Fighter

    Bugbear sees the skeleton reel under Wilian's arcane assault, then start preparing to launch another fireball. With a quick glance towards the treacherous icy patch of ground, the old grappler takes a step back, then runs forward and launches himself through the air, arms and legs spread wide like a cat thrown from a window, screaming "BUUUUG BOOOOOOOMB!!!" before slamming into the flaming undead.

    Spoiler
    Show
    Move Action: Move to J17
    -Athletics check to jump over the icy terrain: (1d20+15)[21]
    Standard Action: Bull Charge against Skeleton 3
    • (1d20+16)[30] vs Fortitude (+1 for charge, +2 for CA from Dazed included)
    • (2d8+6)[12] damage, Skeleton 3 is pushed to O17
    • Bugbear lands in N17
    • Bugbear gains 1 Temporary hit point (Invigorating)
    • Secondary Attack: (1d20+15)[35] vs Fortitude
    • Skeleton 3 is knocked prone

    Skeleton 3 is marked by Bugbear.
    Iron Body Ki Focus Property: Bugbear has resistance 3 to all of Skeleton 3's attacks until the end of Bugbear's next turn.

    Minor Action: Point both hands up in the air and shout "WOO!!"


    Spoiler
    Show
    Bugbear Boulder, Human Fighter (Brawler)
    Init +6 HP 46/57 Bloodied 28 Healing Surge 14 (3 used /10)
    AC 24 Fort 26 Reflex 16 Will 16 Speed 5
    Str 21 (+5) Con 12 (+1) Dex 13 (+1) Int 8 (-1) Wis 12 (+1) Cha 10 (0)

  19. - Top - End - #559
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    Skeleton

    Finding themselves tossed about and floored, the skeleton show no emotion as they relentlessly attack (of course, having no skin makes emotions unreadable, anyway). The one at Bugbear's feet tries to rake him with his claws while the other steps to engulf Radiel in his fiery aura and claw him as well. Radiel is caught full in the chest, his robes singed and torn, while the attack on Bugbear gets more floor than wrestler.
    Spoiler
    Show
    Bugbear resists the fiery aura.
    Skeleton 2
    Move to K19
    claw vs Radiel AC (23) - (1d20+10)[30] CRIT!
    Damage - (1d6+3)[4] Make that 9 damage and ongoing 5 fire damage (save ends)

    Skeleton 3
    prone claw vs Bugbear AC (24) - (1d20+8)[16] miss
    Damage - (1d6+3)[4]


    Go, Wolfen
    Last edited by WaffleLord; 2012-08-19 at 05:55 PM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
    DMings

  20. - Top - End - #560
    Bugbear in the Playground
     
    thereaper's Avatar

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    Default Re: The World in Revolt IC

    "Get out of the way, Deva!"

    Spoiler
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    Wolfen uses Wolf Pack Tactics on the nearby skeleton, allowing Radiel to shift one square before he strikes (let's say to I18 unless Cheesy wants him there for some reason). Attack: (1d20+12)[20]. Damage: (1d10+7)[17]
    Wolfen Houndog - The World in Revolt (4e)
    The Mythic Warrior, a 3.5 base class that severs limbs and sunders armor
    The Nameless One, converted to 3.5 and 5e

  21. - Top - End - #561
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: The World in Revolt IC

    Melhved

    Seeing the burning that the deva has taken concerns the goliath. Awakening the loving aspect of Melora, she steps forward and levels her sword in a swinging arc at the flaming monstrosity, her follow-through releasing the healing love of Melora towards her wounded companion, but as the blade whistles right by her boney opponent, the primal aid fly wide, missing the deva.

    Spoiler
    Show
    MOVE
    Shift to J18

    STANDARD
    Healing Stirke vs Skeleton 2 AC - (1d20+14)[16]
    Damage - (2d8+7)[12]

    FREE
    Mark Skeleton 2


    Go, Viola!
    Last edited by WaffleLord; 2012-08-23 at 12:18 AM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  22. - Top - End - #562
    Troll in the Playground
     
    NotScaryBats's Avatar

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    Default Re: The World in Revolt IC

    Viola considers the skeleton surrounded by her teammates as handled, and rushes to aid Bugbear in ending the second one.

    Spoiler
    Show
    Minor Activate Strength of Blood for +5 to next athletics check
    Move move to N18 with athletics check to vault the ice (1d20+7)[13] (give myself a running start)
    Standard Feral Assault on S3 (1d20+14)[21] vs R (added +2 for prone CA
    (2d12+17)[31] dmg
    Thanks Gigi Digi for the avatar.

  23. - Top - End - #563
    Ogre in the Playground
     
    WaffleLord's Avatar

    Join Date
    Jun 2011

    Default Re: The World in Revolt IC

    Flying gracefully over the slick ice, Viola lands with a growl on her opponent. The skeleton falls to pieces under the Drow's onslaught.

    Go, Radiel.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
    DMings

  24. - Top - End - #564
    Orc in the Playground
     
    Cheesy74's Avatar

    Join Date
    Jan 2010
    Location
    Boston, MA

    Default Re: The World in Revolt IC

    Radiel, barely conscious of his injuries, withdraws from the fight and shouts a string of syllables, sending a blast of lightning down on the final skeleton, the force of the explosion pushing it into a more advantageous position.

    Spoiler
    Show
    Move to G17, invoking Lightning's Revelation at L19, hits only Skelly 3.

    (1d20+10)[18] vs Reflex
    (2d6+5)[13] lightning damage
    -3 to all defenses until EoNT if it hits
    Mark of Storm: Slide the skeleton to L18 if it is hit

    Save vs fire damage: (1d20)[16]
    If that fails, Demand Justice reroll: (1d20)[19]
    Last edited by Cheesy74; 2012-08-27 at 06:11 PM.
    HOMEBREW
    The Phase Dancer - A spellsword who has learned to use teleportation to stab people.
    The Stalwart - An unarmed, unarmored wall of muscle that fights with surges of strength and massive combat maneuver combos.

  25. - Top - End - #565
    Halfling in the Playground
     
    snake obsidian's Avatar

    Join Date
    Jun 2011
    Location
    Mexico
    Gender
    Male

    Default Re: The World in Revolt IC

    Wilian rushes further into the room, and blasts the last skeleton, hoping to shatter it.

    Spoiler
    Show
    Move to I17 and attack L18 with Magic Missile.
    Damage:9
    New avatar by Dirtytabs! 20% better than expected!

  26. - Top - End - #566
    Orc in the Playground
     
    MiketheMountain's Avatar

    Join Date
    Jun 2011
    Location
    Edmonton, Canada

    Default Re: The World in Revolt IC

    Bugbear - Fighter
    Bugbear leans through the skeleton-sized hole smashed in the portcullis, staring intently into the darkness, hoping to catch sight of any more of these creatures trying to sneak up on him and his team mates. He steps to the top of the stairs, and, without thinking, reaches his hand out to grasp an empty torch sconce on the wall for support. He barely has time to register the click sound the fixture makes as it pivots under his touch, before the ground beneath his feet drops open like tavern doors, only to snap back into place before he has time to shout!

    Fortunately for Bugbear, his fall was broken by the substantial girth of the trap's previous victim, a hefty-looking dwarf in cheap armour, still fresh enough to be soft. Unfortunately he was also rotten enough to burst like a sack of vegetable soup when the big grappler landed on him.

    Recovering himself, Bugbear digs out a torch, lights it, and looks up at the smooth rock ceiling he just fell through. Nothing to grab, no way to climb back up, and only one door out of the room he now occupied. Looking at the broken-off handle that set off the trap, Bugbear seriously doubted his friends were going to be able to open it again, let alone haul his butt back up to their level.

    Hoping the young Drow lady's ears were sensitive enough to hear him, Bugbear shouted up at the now-sealed trap door, "Hey, Viola! Don't you worry little lady, Bugbear's not hurt, but I'm not going to be able to get back up to ya the way I got down here! You all go on ahead, I'll find a way to catch up to you soon as I can!"

    Walking over to the wooden door in the North wall, Bugbear says to himself, "You be safe up there Billy..."

  27. - Top - End - #567
    Troll in the Playground
     
    NotScaryBats's Avatar

    Join Date
    Jun 2010
    Location
    Washington State
    Gender
    Female

    Default Re: The World in Revolt IC

    Spoiler
    Show
    Perception check to hear my ally: (1d20+4)[19]
    Thanks Gigi Digi for the avatar.

  28. - Top - End - #568
    Bugbear in the Playground
     
    thereaper's Avatar

    Join Date
    Sep 2007
    Location
    Florida, USA
    Gender
    Male

    Default Re: The World in Revolt IC

    "Seriously? Of all he times he could have set off a trap, he had to choose now?!"

    Spoiler
    Show
    Wolfen facepalms as a free action
    Wolfen Houndog - The World in Revolt (4e)
    The Mythic Warrior, a 3.5 base class that severs limbs and sunders armor
    The Nameless One, converted to 3.5 and 5e

  29. - Top - End - #569
    Ogre in the Playground
     
    WaffleLord's Avatar

    Join Date
    Jun 2011

    Default Re: The World in Revolt IC

    Skeleton

    Finding itself alone against the world, the bag of bones charges at the nearest opponent, determined to carry out its master orders to its death.

    Spoiler
    Show
    Shift to K18
    Blazing claw vs Mel AC (22) - (1d20+10)[22]
    Damage - (1d6+3)[8] and ongoing 5 fire damage (save ends)


    Wolfen's up.
    Last edited by WaffleLord; 2012-09-09 at 09:50 AM.
    No longer active in forums.
    Thank you to all who have brought me joy in game and out.
    Praise be to Dakaran for the elf monk avatar! (at rest)

    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
    DMings

  30. - Top - End - #570
    Bugbear in the Playground
     
    thereaper's Avatar

    Join Date
    Sep 2007
    Location
    Florida, USA
    Gender
    Male

    Default Re: The World in Revolt IC

    "Just one left! Don't let it get away!"

    Spoiler
    Show
    Viper's Strike on skeleton. Attack: (1d20+12)[18]. Damage: (1d10+7)[12]. Hit or miss, if enemy shifts before start of my next turn, it provokes AoO from Melhved.
    Wolfen Houndog - The World in Revolt (4e)
    The Mythic Warrior, a 3.5 base class that severs limbs and sunders armor
    The Nameless One, converted to 3.5 and 5e

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