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Thread: Tumble

  1. - Top - End - #31
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    Default Re: Tumble

    Quote Originally Posted by FMArthur View Post
    There are only two classes in the whole game who are actually capable of preventing enemies from just rolling past them to punch the squishies
    Actually, in the case you described, its just one. Knight's Bulwark of Defense only comes into play if the foe starts their turn threatened by the knight. If they start their turn outside of his threatened area, they can then tumble through his threatened squares unhindered, shank yon fair maiden, and dim door away gleefully. Only Thicket of Blades is effective at stopping foes from getting past you.
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    Default Re: Tumble

    Quote Originally Posted by Keld Denar View Post
    Only Thicket of Blades is effective at stopping foes from getting past you.
    Actually, it isn't; Tumble still works just fine.

    Both Tumble and Thicket of Blades state things absolutely: that movement doesn't provoke AoOs or does provoke, respectively. So that's an obvious disagreement. Luckily, WotC provided a handy system for resolving these disagreements.
    Errata Rule: Primary Sources

    When you find a disagreement between two D&D® rules sources, unless an official errata file says otherwise, the primary source is correct. One example of a primary/secondary source is text taking precedence over a table entry. An individual spell description takes precedence when the short description in the beginning of the spells chapter disagrees.

    Another example of primary vs. secondary sources involves book and topic precedence. The Player's Handbook, for example, gives all the rules for playing the game, for playing PC races, and for using base class descriptions. If you find something on one of those topics from the Dungeon Master's Guide or the Monster Manual that disagrees with the Player's Handbook, you should assume the Player's Handbook is the primary source. The Dungeon Master's Guide is the primary source for topics such as magic item descriptions, special material construction rules, and so on. The Monster Manual is the primary source for monster descriptions, templates, and supernatural, extraordinary, and spell-like abilities.
    Tumble wins. (And here we have yet another example of how the FAQ isn't a reliable rules reference.)

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    Default Re: Tumble

    Seems to me that Thicket of Blades is a specific exception to the Tumble rules.

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    Default Re: Tumble

    Debatable, additional rules sources expand the rules, and often include things that contradict the base rules. If a new source contradicts an old source, could it possibly be because it is changing the rules or provides a specific exception to a given existing rule? ToB is the primary source on what Thicket of Blades does and doesn't do. If it changes how the tumble skill works WRT itself, then those changes take precedent.

    That would be like saying that a Bloodclaw Master who's reached 1st level still only gets 1/2 +str on his offhand weapon because the PHB states that whenever a character makes an attack with an offhand weapon that weapon only benefits from 1/2 +str. Its a rule that DIRECTLY contradicts the PHB, and supercede's a general rule. No, Bloodclaw Mastery is the primary source on Bloodclaw Master abilities, and Thicket of Blades is the primary source on Thicket of Blades.

    But thats probably a bridge to burn on another day in another thread.
    Last edited by Keld Denar; 2011-06-14 at 04:03 PM.
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    Quote Originally Posted by Veyr View Post
    Seems to me that Thicket of Blades is a specific exception to the Tumble rules.
    If it said it was an exception to Tumble, it would be. However, Thicket of Blades only mentions 5' steps and the withdraw maneuver, and doesn't except Tumble.

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    Default Re: Tumble

    Quote Originally Posted by Thicket of Blades
    While you are in this stance, any opponent you threaten that takes any sort of movement [...] provokes an attack of opportunity from you.
    Is Tumble a form of movement? Yes. It provokes. End of story. It does not need to list Tumble explicitly; it explicitly gives 5 ft. stepping as an example. Generally Tumbling avoids provoking. Thicket of Blades specifically causes all forms of movement to provoke.

    Withdraw requires a specific mention, because it works differently (it says you no longer threaten that square), but Tumble does not. You are wrong.
    Last edited by Veyr; 2011-06-14 at 03:14 PM.

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    Quote Originally Posted by Veyr View Post
    Is Tumble a form of movement? Yes. It provokes. End of story. It does not need to list Tumble explicitly; it explicitly gives 5 ft. stepping as an example. Generally Tumbling avoids provoking. Thicket of Blades specifically causes all forms of movement to provoke.
    ... You are wrong.
    Quote Originally Posted by Tumble
    Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so.
    A successful Tumble check specifically guarantees that your movement does not to provoke. Which means there's a basic disagreement here between the Player's Handbook and Tome of Battle. I've already cited the full text of the rule which decides such disagreements. Failing to follow that rule has put you on the wrong side of the RAW, instead.

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    Default Re: Tumble

    According to your logic, we have:

    Quote Originally Posted by SRD
    Light, One-Handed, and Two-Handed Melee Weapons
    Light
    A light weapon is easier to use in one’s off hand than a one-handed weapon is, and it can be used while grappling. A light weapon is used in one hand. Add the wielder’s Strength bonus (if any) to damage rolls for melee attacks with a light weapon if it’s used in the primary hand, or one-half the wielder’s Strength bonus if it’s used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder’s primary hand only.
    Emphasis mine.

    We also have:
    Quote Originally Posted by ToB pg 97
    Claws of the Beast (Ex): When attacking with two daggers or Tiger Claw weapons (kukri, kama, handaxe, unarmed strike, or claws), you add your full Strength bonus to damage rolls made for your off-hand weapon.
    So, we have one rule that say you only get half +Str, and we have one rule that says that when you have this ability, you get full +Str. Its a rule in ToB that contradicts the PHB. According to your reading of Primary Source, a Bloodclaw Master is still bound by the rules in the PHB, and thus only gets half +Str to damage regardless of what other abilities he has. This is the same as your interpretation that Thicket of Blades doesn't counter the Tumble rules, and both interpretations are wrong. A rule stands until another rule creates an exception. The PHB doesn't magically update itself to reflect all of the exceptions to it printed in all of the various sourcebooks. Instead, each specific exception reflects back on the PHB. If Thicket of Blades says that ALL movement provokes, then all movement provokes, 5' steps, tumbles, and withdraw actions oh my.
    Last edited by Keld Denar; 2011-06-14 at 04:03 PM.
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    Default Re: Tumble

    Quote Originally Posted by Curmudgeon View Post
    A successful Tumble check specifically guarantees that your movement does not to provoke. Which means there's a basic disagreement here between the Player's Handbook and Tome of Battle. I've already cited the full text of the rule which decides such disagreements. Failing to follow that rule has put you on the wrong side of the RAW, instead.
    No, because Thicket of Blades is more specific than the general rule about Tumble.

    "Specific" does not mean "explicitly mentioned", it means "the more unusual case". Tumbling being a provocation-less form of movement is the general rule.

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    Quote Originally Posted by Keld Denar View Post
    So, we have one rule that say you only get half +Str, and we have one rule that says that when you have this ability, you get full +Str. Its a rule in ToB that contradicts the PHB.
    You've provided an example of rules at different levels of hierarchy: one applies generally to weapon attacks, and one is specific to a class feature, exactly as the Monk's unarmed damage (also a light weapon) is covered by a similar specific rule. I recommend reading page 5 of Rules Compendium on this matter: "ORDER OF RULES APPLICATION", if you're confusing these different levels of hierarchy.
    Quote Originally Posted by Veyr View Post
    No, because Thicket of Blades is more specific than the general rule about Tumble.

    "Specific" does not mean "explicitly mentioned", it means "the more unusual case". Tumbling being a provocation-less form of movement is the general rule.
    I'm not sure where you're getting your definitions from, but specific means "having a special application". The use of Tumble to avoid AoOs from movement is not a general rule; it's a special application of one of many skills in the game. You can't automatically use Tumble to try to avoid AoOs; you must first train in that skill. You can't automatically use Thicket of Blades to try to make movement provoke AoOs; you must first learn that stance. Even if you've learned to Tumble avoiding AoOs doesn't happen generally; you've got to make a skill check. Even if you know Thicket of Blades it doesn't automatically cause movement to provoke AoOs; you've got to initiate the stance. There are comparable numbers of D&D stances and skills, and these are both at the same level of hierarchy: specific rules. The next level of detail along the rules hierarchy is an exception, and Thicket of Blades does provide two exceptions: for 5' steps and withdraw. It does not make an exception for Tumble.

    At the same level of hierarchy (specific rule vs. specific rule) we've got a disagreement: two absolute statements which are in conflict. You follow the rule for deciding disagreements, which says the Player's Handbook rule is correct.
    Last edited by Curmudgeon; 2011-06-14 at 05:17 PM.

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    Default Re: Tumble

    Quote Originally Posted by Keld Denar View Post
    Actually, in the case you described, its just one. Knight's Bulwark of Defense only comes into play if the foe starts their turn threatened by the knight. If they start their turn outside of his threatened area, they can then tumble through his threatened squares unhindered, shank yon fair maiden, and dim door away gleefully. Only Thicket of Blades is effective at stopping foes from getting past you.
    And he forgot the fighter which uses the crusader stance but adds a lot more if you want to specialize in the lockdown role. Yea it is a crusader stance but it is a fighter bonus feat as well so it is also a fighter thing.

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    Quote Originally Posted by Curmudgeon View Post
    At the same level of hierarchy (specific rule vs. specific rule)
    This is where you go wrong.

    There are levels of specificity here. The two rules are not equally specific.

    Yes, Tumble is a specific rule that trumps the general rule that movement usually provokes. Thicket of Blades is a specific rule that trumps the general rule that there exist some forms of movement that do not provoke.

    Thicket of Blades trumps Tumble which in turn trumps the usual Movement rules.

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    Default Re: Tumble

    Also, examples aren't completely inclusive. "Such as X" means that X and things that are similar to X are included. 5' steps are normal exceptions to the movement AoO rules, and are included explicitly. Tumbling is a similar exception to the movement AoO rules, similar to a 5' step in that it doesn't provoke, and thus is included in the exemption level implicitly.

    And that's even assuming that Veyr isn't right about there being differing stratiations of specific rules.
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    Quote Originally Posted by Veyr View Post
    There are levels of specificity here.
    Yes, there are exactly two levels more specific than general rules: specific rules and exceptions. Rules Compendium says:
    The D&D game assumes a specific order of rules application: General to specific to exception.
    ... not "general to specific to more specific to exception". It's a short section on page 5 of the book, and I encourage you to read it carefully when you get a chance.

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    Quote Originally Posted by Curmudgeon View Post
    Yes, there are exactly two levels more specific than general rules: specific rules and exceptions. Rules Compendium says: ... not "general to specific to more specific to exception". It's a short section on page 5 of the book, and I encourage you to read it carefully when you get a chance.
    More specific is exception. Because the tumble rules don't normally have movement provoke, thicket of blades is the exception.
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    Quote Originally Posted by Swiftmongoose View Post
    More specific is exception. Because the tumble rules don't normally have movement provoke, thicket of blades is the exception.
    Actually they are both exceptions.

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    And this is why I suggested we not get into this...nobody is gonna convince anyone.
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    Quote Originally Posted by Gwendol View Post
    On the other hand, is it such a bad thing that some, mostly low-to medium HD classes can move around the battlefield ignoring AoO's?
    I can't think of any d12 HD class that couldn't have Tumble as a class skill.

    Quote Originally Posted by Curmudgeon View Post
    YI recommend reading page 5 of Rules Compendium on this matter: "ORDER OF RULES APPLICATION", if you're confusing these different levels of hierarchy.
    Technically, Rules Compendium isn't RAW, I have been given to understand.

    Quote Originally Posted by MeeposFire View Post
    And he forgot the fighter which uses the crusader stance but adds a lot more if you want to specialize in the lockdown role. Yea it is a crusader stance but it is a fighter bonus feat as well so it is also a fighter thing.
    Yeah, a fighter can get it at level 10 by burning two feats. Of course, by then, the crusader will have all relevant feats for a lockdown build, too.

    If you want to specialize in lockdown, you might take two levels of fighter on your crusader for the extra feats, but if you had to choose between the two, you'd be better off with crusader.
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    Default Re: Tumble

    Regardless of whether or not Thicket of Blades works against Tumble, I think everyone should realize that Tumble is ridiculous as written. I rewrote how Tumble works the first time I DMed a Dervish (for obvious reasons). This was before Pathfinder, but I think it works the same as Tumble check vs taking ten on an attack roll.

    So my house rule is make your Tumble check and set the DC to 10 + opponent's attack bonus + 2 per additional that has been tumbled by this turn. Now that Pathfinder is out, I think CMD is probably better because Tumble and AC are probably going to be fairly different.

    The problem with Tumble is that you think that only dextrous types can use it, but that's not true. Anyone (and their grandma) can either wear light armour or figure out how to not be encumbered if they're running around in melee. When the wizards and whatnot are using it, then you'll be groaning. Putting one rank in Tumble qualifies you as being trained, then you add your Dex bonus and other junk you want. Assuming you can reliably hit DC 15, you won't ever suffer and AoO again. I think it's a popular recommendation to put 5 ranks in Tumble at some point in your career for synergy bonuses and whatnot.

    My biggest gripe with the 3.5 system is the lack of opposed checks. Another classic example is Concentration which has a DC 15 + spell level in order to cast defensively (no AoO while casting). This means that the check actually becomes easier as you level up because you get 2 skill ranks each time you get a new spell level. Again, I think Concentration vs CMD + spell level would be more appropriate.

    I've been using the Tumble house rule for years and everyone loves it (including the Dervish character). I would recommend it to anyone. The extra bonus is seeing people actually trying to optimize those skills (putting the minimum amount of ranks in to get the job done, then spend the ranks elsewhere). Additionally, characters who optimize AoOs (like chain trippers) will have to optimize CMD in order to stop tumbling jerks who want to murder damsels.

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    Quote Originally Posted by Swiftmongoose View Post
    More specific is exception. Because the tumble rules don't normally have movement provoke, thicket of blades is the exception.
    You should check again, actually, because many Tumble uses provoke AoOs. Standing up from prone as a free action (DC 35) provokes. You can use Tumble to treat a fall as if it were a shorter distance dropped, but you still generate AoOs when you fall past enemies. It's only some specific uses of Tumble that provide an exception to movement provoking AoOs.

    Thicket of Blades, on the other hand, doesn't offer any more specific options.

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    +1 on 'Tumble isn't overridden by Thicket' for Curm's reasons.

    Re OP, one precedent examppe for skill vs attack is Mounted Combat. If you do this houserule, consider copying that (use higher of AC and skill check) . Unfortunately this is a serious nerf (high CR beatsticks have insane attack mods). Maybe +10 to the tumbler. Mounted Combat is unique b/c mount pets tend to have terrible AC and investing WBL in it would be inefficient.

    I do like the idea that a more skilled attacker is harder to tumble around, but since tumble is crucial to rogues (they often need to move for flanking or Hide (in plain sight) and are Ssquishy) IMO the nerf should be minimal and for this 'attacker skill matters' token flavor.

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    Quote Originally Posted by Fuhrmaaj View Post
    Regardless of whether or not Thicket of Blades works against Tumble, I think everyone should realize that Tumble is ridiculous as written. I rewrote how Tumble works the first time I DMed a Dervish (for obvious reasons). This was before Pathfinder, but I think it works the same as Tumble check vs taking ten on an attack roll.

    So my house rule is make your Tumble check and set the DC to 10 + opponent's attack bonus + 2 per additional that has been tumbled by this turn. Now that Pathfinder is out, I think CMD is probably better because Tumble and AC are probably going to be fairly different.

    The problem with Tumble is that you think that only dextrous types can use it, but that's not true. Anyone (and their grandma) can either wear light armour or figure out how to not be encumbered if they're running around in melee. When the wizards and whatnot are using it, then you'll be groaning. Putting one rank in Tumble qualifies you as being trained, then you add your Dex bonus and other junk you want. Assuming you can reliably hit DC 15, you won't ever suffer and AoO again. I think it's a popular recommendation to put 5 ranks in Tumble at some point in your career for synergy bonuses and whatnot.

    My biggest gripe with the 3.5 system is the lack of opposed checks. Another classic example is Concentration which has a DC 15 + spell level in order to cast defensively (no AoO while casting). This means that the check actually becomes easier as you level up because you get 2 skill ranks each time you get a new spell level. Again, I think Concentration vs CMD + spell level would be more appropriate.

    I've been using the Tumble house rule for years and everyone loves it (including the Dervish character). I would recommend it to anyone. The extra bonus is seeing people actually trying to optimize those skills (putting the minimum amount of ranks in to get the job done, then spend the ranks elsewhere). Additionally, characters who optimize AoOs (like chain trippers) will have to optimize CMD in order to stop tumbling jerks who want to murder damsels.
    Personally I blame the description that attacks of opportunity are caused by a combatant lowering their otherwise perfect guard. It seems to me that the idea that everyone has an impenetrable defense against attacks of opportunity by default was a consideration in making the rules and so it becomes more about a person's ability to multitask and less about what others are doing.

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    Default Re: Tumble

    Quote Originally Posted by Curmudgeon View Post
    You should check again, actually, because many Tumble uses provoke AoOs.
    Now you are just picking nits. We are all refering to the use of tumble to exit a threatened square without provoking AoOs. That is what has been discussed since the beginning of the thread. That is what Swiftmongoose was refering to. You are deflecting the arguement by attacking symantics that you've infered by taking a post out of context.
    Last edited by Keld Denar; 2011-06-14 at 06:15 PM.
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    Quote Originally Posted by Curmudgeon View Post
    You should check again, actually, because many Tumble uses provoke AoOs. Standing up from prone as a free action (DC 35) provokes. You can use Tumble to treat a fall as if it were a shorter distance dropped, but you still generate AoOs when you fall past enemies. It's only some specific uses of Tumble that provide an exception to movement provoking AoOs.
    You know what I meant.
    Quote Originally Posted by Keld Denar View Post
    Now you are just picking nits. We are all refering to the use of tumble to exit a threatened square without provoking AoOs. That is what has been discussed since the beginning of the thread. That is what Swiftmongoose was refering to.
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    Quote Originally Posted by Keld Denar View Post
    And this is why I suggested we not get into this...nobody is gonna convince anyone.
    You've convinced me.

    Quote Originally Posted by ffone
    Re OP, one precedent examppe for skill vs attack is Mounted Combat. If you do this houserule, consider copying that (use higher of AC and skill check) . Unfortunately this is a serious nerf (high CR beatsticks have insane attack mods). Maybe +10 to the tumbler. Mounted Combat is unique b/c mount pets tend to have terrible AC and investing WBL in it would be inefficient.

    I do like the idea that a more skilled attacker is harder to tumble around, but since tumble is crucial to rogues (they often need to move for flanking or Hide (in plain sight) and are Ssquishy) IMO the nerf should be minimal and for this 'attacker skill matters' token flavor.
    I'm just curious if you have an example of this? I just went for Titan because it's CR 21 and has 20 HD, but its CMD would be 10 base + 20 BAB+ 11 str + 1 dex + 2 size (if PF rules are used) = DC 44

    Assuming starting with 16 dex, Rogue has 23 ranks + 11 dex + 2 synergy = +36 bonus. The Rogue needs to roll an 8 to Tumble past the Titan. I did not include any magic items which improve Tumble in this figure.

    And really, lockdown fighters have one thing going for them so if that's negated by Rogues tumbling about then it's pretty frustrating. Similarly, Crusaders with Thicket of Blades do one thing, and using a bad reading of the rules to allow people to tumble through it makes the Crusader a bad class considering the DC 15 check. At least Rogues can still do something other than tumbling and flanking if it's clear that it's not working. Fighters/Crusaders can only try to end the combat quicker if they can't deny tumblers.

    The houserule only makes it so that Rogues have to invest in Tumbling, in my experience they don't have any difficulties tumbling around most of the Monster Manual.

    Quote Originally Posted by Keld Denar
    Now you are just picking nits. We are all refering to the use of tumble to exit a threatened square without provoking AoOs. That is what has been discussed since the beginning of the thread. That is what Swiftmongoose was refering to.
    Agreed. I don't agree with Curmedgeon's reading of Thicket of Blades. It does say any sort of movement provokes an attack of opportunity. I would like to think that the maneuver would say something like "opponents are required to make a DC 15 Tumble check to ignore a Crusader's best class feature" if that were the case as well.

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    Quote Originally Posted by Keld Denar View Post
    Now you are just picking nits. We are all refering to the use of tumble to exit a threatened square without provoking AoOs.
    No, I'm not just picking nits; I'm attempting to show that Tumble, used very specifically to attempt to avoid AoOs from movement, is anything but a general movement rule. If there's any difference in degree of specificity, that Tumble sub-skill is more specific than a stance.

    I think part of the difficulty here is conceptual. This use of Tumble ─ despite being unavailable before training, requiring initiation on every movement, and failing without a sufficiently high check ─ still strikes people as a familiar "general" option simply because it's been around since the start of 3rd edition D&D. Players have subsumed the details through long exposure, and forgotten how much specificity there is in trying to use the skill in this way. Tome of Battle, in contrast, is newer, so even the simple options in that book like stances (either active or not) are seen as more particular than they really are.

  27. - Top - End - #57
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    Default Re: Tumble

    Quote Originally Posted by Greenish View Post

    Yeah, a fighter can get it at level 10 by burning two feats. Of course, by then, the crusader will have all relevant feats for a lockdown build, too.

    If you want to specialize in lockdown, you might take two levels of fighter on your crusader for the extra feats, but if you had to choose between the two, you'd be better off with crusader.
    A specialized lockdown build will probably want more than just two fighter levels. Heck unless you multiclass monk, go fighter 16, or otherwise find a way to give a truly large boost to your AoO damage then the save DC from standstill will not be that good (plus it makes your retaliatory punishment more effective which helps you eliminate targets faster which helps keep you alive) and there are a lot of feats out there that a lockdown build could want if they want to punish all actions (or lack of actions). But then again that would only be if you were going to specialize in lockdown the nice thing about crusaders is that they don't have to specialize in lockdown and can do other things while having only a passing attempt at some of the lock down stuff. In other words crusaders are more versatile.

  28. - Top - End - #58
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    Default Re: Tumble

    Curmudgeon, you are simply wrong when you say that a rule is either general or specific. Those words only apply relative to other rules.

  29. - Top - End - #59
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    Default Re: Tumble

    Quote Originally Posted by Curmudgeon View Post
    No, I'm not just picking nits; I'm attempting to show that Tumble, used very specifically to attempt to avoid AoOs from movement, is anything but a general movement rule. If there's any difference in degree of specificity, that Tumble sub-skill is more specific than a stance.

    I think part of the difficulty here is conceptual. This use of Tumble ─ despite being unavailable before training, requiring initiation on every movement, and failing without a sufficiently high check ─ still strikes people as a familiar "general" option simply because it's been around since the start of 3rd edition D&D. Players have subsumed the details through long exposure, and forgotten how much specificity there is in trying to use the skill in this way. Tome of Battle, in contrast, is newer, so even the simple options in that book like stances (either active or not) are seen as more particular than they really are.
    You still know what I meant, and you are nitpicking. We are using tumble for the one particular use of it because that's what this thread's about, and you know that.
    Last edited by Hiro Protagonest; 2011-06-14 at 06:52 PM.
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  30. - Top - End - #60
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    Default Re: Tumble

    There are different tiers, though.

    1. In general, moving out of a threatened square provokes an AoO.
    No disagreements.
    2. When you make a DC15 tumble check and move at half speed, leaving a threatened square doesn't provoke.
    No disagreements. This is an exception to point 1.
    3. Taking a 5' step never provokes.
    Again, if you are able to take it, it doesn't provoke. This is also an exception to point 1.
    4. Withdrawing doesn't provoke for the first square left.
    Again, an exception to point 1.
    5. All movement, including explicitly 2 types of movment that normally don't provoke, provoke AoOs around Thicket of Blades.
    This point explicitly is an exception to points 3 and 4, and implicitly an exception to point 2, all of which are exceptions to point 1.

    It is possible to have exceptions to exceptions. Heck, the english language does it all the time (I before E, except after C, except when its not, just because).
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