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  1. - Top - End - #151
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by DMofDarkness View Post
    Hm... random question: What is the best set to draft/get a box from, from Ravnica or later blocks?
    Ravnica
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  2. - Top - End - #152
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by DMofDarkness View Post
    Hm... random question: What is the best set to draft/get a box from, from Ravnica or later blocks?
    I'd go with Ravnica or Shards of Alara. Both are strong, fairly balanced (except for Jund) blocks with a lot of good flavor and a lot of fun cards.
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  3. - Top - End - #153
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by DMofDarkness View Post
    Hm... random question: What is the best set to draft/get a box from, from Ravnica or later blocks?
    For quality of drafting, if you can get a box mixed between Ravnica, Guildpact, and Dissension I'd go for that. 3x Ravnica drafting isn't as good though. If you can't get that (or if it's too expensive), Rise of the Eldrazi is an incredible draft set. I'd probably go for that.

    Just whatever you do, stay away from Coldsnap.

  4. - Top - End - #154
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    BarbarianGuy

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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by BladeofOblivion View Post
    I'd go with Ravnica or Shards of Alara. Both are strong, fairly balanced (except for Jund) blocks with a lot of good flavor and a lot of fun cards.
    In draft Jund is actually very well balanced. It's right alongside Bant for the weakest of the shards through Shards and Conflux, but then becomes the strongest by a huge degree in Reborn, making cutting Jund early and accepting a weak couple packs for a big payoff in the third pack an interesting dilemma.

  5. - Top - End - #155
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    In draft Jund is actually very well balanced. It's right alongside Bant for the weakest of the shards through Shards and Conflux, but then becomes the strongest by a huge degree in Reborn, making cutting Jund early and accepting a weak couple packs for a big payoff in the third pack an interesting dilemma.
    *Facepalm*

    Forgot we were talking about draft. Derp. Yeah, you're probably safe with Shards though.

    It really is too bad: I liked Bant quite a bit. Though not quite as much as Esper and Grixis.
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  6. - Top - End - #156
    Bugbear in the Playground
     
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Chen View Post
    Very light on land and no ramp. That's probably not going to work well. I'd run at least 38 lands if you're not going to have any mana artifacts. I'd also run some better utility lands like Bojuka Bog, Cabal Coffers, Strip Mine, Wasteland and a maze or two (Mystifying is cheap, Maze of Ith if you have it is better). Utility artifacts could be useful too. There are some staples that fit most decks like Sensei's Divining Top and Sol Ring. This deck looks like it would be very very inconsistent since I don't really see much card draw/manipulation/tutoring. For a black deck there are definitely staples missing such as Demonic Tutor, Vampiric Tutor, Necropotence etc. I personally like Beseech the Queen as another tutor which works very well.

    If you're playing multiplayer Exsanguinate can be nice. In terms of bringing things back from the grave you're missing Patriarch's bidding which works great for a zombie theme. Living Death is very nice too as a way to clear a cluttered board and put a lot of your creatures into play. You need some way to deal with artifacts and enchantments so Oblivion stone or Nev's Disk would probably be worth including. Maybe a Lux Cannon or Spine of Ish Sah would be good too.

    I'd also consider the planeswalkers. Sorin Markov is very strong and Liliana can be useful if for nothing else but her tutor effect. Karn of course would be great to shore up mono-black's weakness against non-creature permanents too.




    There are some cards here that seem strictly worse than others you could be using. Clone vs Phyrexian Metamorph for example. Or Mind Control instead of Control Magic (1 mana less) or even better Treachery (untap 5 lands when it comes into play). Also in terms of stealing things Memnarch is fantastic, though a bit blue heavy to use his ability multiple times. Still people MUST have an answer to him when he comes down or you're going to win.

    I don't see Fact or Fiction in there which is one of the best blue card draw spell available in EDH. I'd consider Krosan Grip over some of your other artifact/enchantment removal. Its 1 more mana than naturalize but it can't be reacted to which is extremely strong. I also don't see many utility lands here. I'd recommend the usual Wasteland, Strip mine and mazes (Mystifying and/or Maze of Ith). As blue you can run Academy Ruins which is very strong. Minamo, School at the Water's Edge is very nice as well for blue. You have a fair bit of ramp but I'd still not be comfortable with only 34 land. With all the ramp you're running I think 36 is probably more appropriate.
    Yes, if I had any of those cards to spare or some money at the moment Id put them in. I threw my EDH decks together over a couple nights.

    Also, no on the planeswalkers. I hate them and will never use one.
    Last edited by Lhurgyof; 2011-06-22 at 11:23 PM.
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  7. - Top - End - #157
    Barbarian in the Playground
     
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    For quality of drafting, if you can get a box mixed between Ravnica, Guildpact, and Dissension I'd go for that. 3x Ravnica drafting isn't as good though. If you can't get that (or if it's too expensive), Rise of the Eldrazi is an incredible draft set. I'd probably go for that.

    Just whatever you do, stay away from Coldsnap.
    Ripple was awesome. it wasn't the most interesting set to draft but the decks were kinda fun.
    thanks to Vrythas for the Venser avatar!

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  8. - Top - End - #158
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    For quality of drafting, if you can get a box mixed between Ravnica, Guildpact, and Dissension I'd go for that. 3x Ravnica drafting isn't as good though. If you can't get that (or if it's too expensive), Rise of the Eldrazi is an incredible draft set. I'd probably go for that.

    Just whatever you do, stay away from Coldsnap.
    Which reminds me, I was ecstatic when I found out we had an unopened box of Dissension, an unopened box of Guildpact, and what was probably 80% of a box of Ravnica: City of Guilds. To say that my brother and I were happy was an understatement.

    We also have several boxes of Time Spiral block draft sets and I think 4 Mirrodin block draft sets. Also Lorwyn and Shadowmoor block packs but no one really cares about those draft formats.

    Yeah, we have a lot of cards.

    On the other hand, I quite enjoyed Coldsnap draft. It helped that no one but me knew what they were doing. Seriously.

    The Key to Coldsnap Draft:
    1. Play Black
    2. Take every card you see named "Grim Harvest"
    3. Take creatures
    4. ?????
    5. Profit!
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  9. - Top - End - #159
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Triple small set formats are always fun for a little while, since they're almost always solvable in the sense that there's just a clear best strategy, but that makes them get stale pretty quickly since you're always either forcing the best archetype, or the second best as a metagame call if you think the best is overcrowded.

    3x Mirrodin Besieged is really the only small set in recent memory to provide a good draft environment.

  10. - Top - End - #160
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Yeah, that's pretty true. I mean, 3x Eventide is quite possibly the most broken draft format I've ever experienced. I think I just enjoyed it because no one knew what they were doing, so I drafted the strategy that made it pretty close to impossible for me to lose.
    Thanks to araveugnitsuga for my Pika-tar!
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  11. - Top - End - #161
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Already made some changes to my deck commander deck, can't wait to play it this Friday!
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    General: Oros, the Avenger

    Lands:
    Rupture Spire
    Command Tower
    Sunhome, Fortress of the Legion
    Evolving Wilds
    Terramorphic Expanse
    Ghost Quarter
    Boros Garrison
    Naya Panorama
    Ancient Amphitheater
    6x Mountain
    Rakdos Carnarium
    Dragonskull Summit
    Jund Panorama
    Auntie's Hovel
    Blackcleave Cliffs
    3x Swamp
    Bojuka Bog
    Orzhov Basilica
    Kabira Crossroads
    6x Plains

    Mana Artifacts
    Orzhov Signet
    Boros Signet
    Rakdos Signet
    Khalni Gem
    Armillary Sphere
    Expedition Map
    Prophetic Prism
    Sol Ring

    Card Draw/Tutors:
    Secluded Steppe
    Barren Moor
    Forgotten Cave
    Crystal Ball
    Hoarding Dragon
    Sarkhan the Mad
    Dark Tutelage
    Phyrexian Arena
    Liliana Vess
    Diabolic Tutor
    Praetor's Grasp
    Beseech the Queen

    Recursion:
    Tariel, Reckoner of Souls
    Artisan of Kozilek
    Bladewing the Risen
    Sheoldred, Whispering One
    Marshal's Anthem
    Sun Titan
    Beacon of Unrest

    Mass Removal:
    Akroma's Vengeance
    Chain Reaction
    Comet Storm
    Earthquake
    Phyrexian Rebirth
    Decree of Pain

    Life Gain:
    Tainted Sigil
    Exsanguinate
    Baneslayer Angel
    True Conviction
    Archon of Redemption

    Spot Removal:
    Duergar Hedge-Mage
    Orim's Thunder
    Angel of Despair
    Mortify
    Din of the Fireherd
    Wrecking Ball
    Dispeller's Capsule
    Condemn
    Oblivion Ring
    Swords to Plowshares

    RWAR DAGRONS:
    Kaalia of the Vast
    Angelic Arbiter
    Mana-Charged Dragon
    Akroma, Angel of Fury
    Steel Hellkite
    Kilnmouth Dragon
    Hoard-Smelter Dragon
    Hellkite Igniter
    Shivan Hellkite
    Ancient Hellkite
    Eternal Dragon

    Creature Buffs:
    Lightning Greaves
    Vow of Malice
    Whispersilk Cloak
    Loxodon Warhammer
    Dragon Breath

    Misc. Spells:
    Death by Dragons
    World at War
    Reverberate
    Do you play Magic: the Gathering? I've found a really good site that allows you build decks and test them, without having to invest in the actual card board. Check it out: MTG Deck Builder

    My MTG Decks

  12. - Top - End - #162
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Can anyone think of a simple infinite mana combo? I wanted to build a deck that wins with Helix Pinnacle, and the only one I could think of was 3 in mana myr and two galvanisers.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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  13. - Top - End - #163
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Lix Lorn View Post
    Can anyone think of a simple infinite mana combo? I wanted to build a deck that wins with Helix Pinnacle, and the only one I could think of was 3 in mana myr and two galvanisers.
    Orochi Leafcaller, Greenweaver Druid and freed from the real?

  14. - Top - End - #164
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Lix Lorn View Post
    Can anyone think of a simple infinite mana combo? I wanted to build a deck that wins with Helix Pinnacle, and the only one I could think of was 3 in mana myr and two galvanisers.
    Voltiac Key, Rings of Brighthearth and anything that generates 4+ mana
    2 x Devoted Druid and ezuri works i think
    oh, Power Artifact and Basalt Monolith also does the job
    Last edited by Androgeus; 2011-06-23 at 12:48 PM.
    "Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
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  15. - Top - End - #165
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Soft Serve View Post
    Orochi Leafcaller, Greenweaver Druid and freed from the real?
    Oooh, I like that one.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  16. - Top - End - #166
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Lix Lorn View Post
    Can anyone think of a simple infinite mana combo? I wanted to build a deck that wins with Helix Pinnacle, and the only one I could think of was 3 in mana myr and two galvanisers.
    Echo Mage+Reality Spasm => infinite untaps => infinite mana

    Ezuri+Heritage Druid+(Heritage Druid/Joraga Treespeaker) makes infinite mana but also wins on its own.

    2 Myr Galvanizers + Palladium Myr (more compact version of your combo)

    Bloom Tender + Freed from the Real/Umbral Mantle/Crab Umbra (+phyrexian/hybrid off-color permanents and Borderposts)

    also:

    Cloudposts + Vesuvas copying Cloudposts + Glimmerposts => 100 mana the honest way
    Last edited by Bucky; 2011-06-23 at 12:51 PM.
    The gnomes once had many mines, but now they have gnome ore.

  17. - Top - End - #167
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Lix Lorn View Post
    Can anyone think of a simple infinite mana combo? I wanted to build a deck that wins with Helix Pinnacle, and the only one I could think of was 3 in mana myr and two galvanisers.
    Does Worldgorger Dragon + Animate enchantment still work for this too?

  18. - Top - End - #168
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    My game store is sold out of the commander deck I wanted to buy(R/W/B) so while waiting for them to get it back in stock I have made, using some extra cards(and some that are in other decks that I plan on swapping back and forth between them and this deck.) an EDH Infect deck featuring Glissa the Tratior as the commander....I do want help on it, though, and so I will post it here. I don't know how to link cards, but I will(when I am less lazy) provide a MtG deck builder link, but for now, I hope this list will work...

    Spoiler
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    Note: Cards that are in ()s are cards that have already been named/will be named in a different section but also fill the roll of the section in which they are listed in ()s.

    Commander:
    01 Glissa the Tratior

    Infectors:
    02 Phyrexian Swarmlord
    03 Spinebitter
    04 Phyrexian Juggernaut
    05 Skithiryx, the Blight Dragon
    06 Phyrexian Hydra
    07 Hand of Praetors
    08 Flesh-Eater Imp
    09 Core Prowler
    10 Corpse Cur
    11 Phyrexian Crusader
    12 Ichor Rats
    13 Whispering Specter
    14 Viridian Corrupter
    15 Rot Wolf
    16 Plague Stinger
    17 Flensermite
    18 Blight Mamba
    19 Plague Myr
    20 Ichorclaw Myr
    21 Necropede
    22 Inkmoth Nexus

    Proliferaters and "poison burners":
    23 Plaguemaw Beast
    (Hand of Praetors)
    24 Caress of Phyrexia
    25 Spread the Sickness
    26 Pitius Strike
    27 Contagion Engine
    28 Decimator Web
    29 Throne of Geth
    30 Contagion Clasp

    Creature Enhancers:
    (Hand of Praetors)
    31 Forgotten Ancient
    32 Garuk Wildspeaker
    33 Eldrazi Conscribtion
    34 Batterskull
    35 Bonehorde
    36 Loxodon Warhammer
    37 Whispersilk Cloak
    (Oran-Reif, the Vastwood)
    (Lanowar Reborn)

    Mana Excel and Fixing:
    38 Solemn Simulacrum
    (Plague Myr)
    (Garuk Wildspeaker)
    39 Darksteel Ingot
    40 Mycosynth Wellspring
    41 Golgari Signet
    42 Mind Stone
    43 Wayfarer’s Bauble
    44 Horizon Spellbomb
    45 Sol Ring
    (Phyrexian Tower)
    (Lake of the Dead)

    Tutors, Draw and Recycleing:
    (Solemn Simulacrum)
    (Rot Wolf)
    46 Lillina Ves
    47 Phyrexian Arena
    48 Praetor’s Counsel
    (Caress of Phyrexia)
    49 Diabolic Tutor
    50 Harmonize
    51 Beseech the Queen
    52 Demonic Tutor
    53 Green Sun’s Zenith
    54 Ichor Wellspring
    (Mind Stone)
    (Horizon Spellbomb)

    Mass Removal:
    55 Life’s Finale
    56 Black Sun’s Zenith
    (Contagion Engine)
    57 Plague Boiler
    58 Oblivion Stone
    59 Ratchet Bomb

    Single Target Removal:
    60 Phyrexian Plaguelord
    61 Bone Shredder
    (Viridian Corrupter)
    62 Grave Pact
    (Spread the Sickness)
    (Pitus Strike)
    (Contagion Clasp)
    63 Executioner’s Capsule

    Dual lands, other color-fixing lands:
    64 Overgrown Tomb
    65 Lanowar Waste
    66 Golgari Rot Farm
    67 Tainted Wood
    68 Vivid Marsh
    69 Vivid Grove
    70 Terramorphic Expanse
    71 Rupture Spire

    Special Lands:
    (Inkmoth Nexus)
    72 Phyrexia’s Core
    73 Phyrexian Tower
    74 Lake of the Dead
    75 Lanowar Reborn
    76 Oran-Reif, the Vastwood
    77 Vesuva
    78 Vault of Whispers
    79 Tree of Tales

    Basic Lands:
    80-89 Forest
    90-100 Swamp


    So any ideas on how to make this better? Also, the MOST difficult part of deck building for me is making cuts, so if any of you sugjest new cards to add I would also like you to please sugjest what to cut. Thank you.
    Last edited by Maho-Tsukai; 2011-06-23 at 01:45 PM.
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    Level 3 Lawful Evil Half-Elf Cleric with the following ability scores...

    Strength- 11
    Dexterity- 13
    Constitution- 12
    Intelligence- 15
    Wisdom- 17
    Charisma- 16

    To find out your D&D self take this quiz today!

  19. - Top - End - #169
    Barbarian in the Playground
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    The molten psyche combos have probably been put up here before somewhere, but here is an idea for a rainbow artifact deck revolving around red and blue (much like what I have at the minute):

    • Full hand size is seven cards
    • Use Etched Monstrosity to make them draw three more
    • Temple bell for another one


    Run it through my pair of flame servants and echo mage, that gives: ((11 + 11 x 2 + 11 x 3) + 4 x 3 ) x 4 = 312 damage to all opponents, insta-kill to almost anything without funny life tricks.

    Using things like Iron and Silver Myr to make a little mana ramp (more of a mana slope), is this a viable option?

    Edit: Whoa, mathsy fail. Sorted. (I think.)
    Last edited by HalfDragonCube; 2011-06-23 at 02:26 PM.
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  20. - Top - End - #170
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Hmm... I don't they can survive that hit Halfcube.

    Just a hunch...


    Out of boredom, I tried to make a deck with a whole ton of 1/1's, without non-creature spells.

    Bandil's 1/1's and four 3/3's
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    4x Akrasan Squire
    4x Intrepid Hero
    4x Kazandu Blademaster
    4x Mirror Entity
    4x Mosquito Guard
    4x Phytohydra
    2x Rhys the Redeemed
    4x Sigil Captain
    4x Silhana Ledgewalker
    4x Squadron Hawk

    18x Plains
    14x Forest
    Last edited by Eon; 2011-06-23 at 04:12 PM.
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    Quote Originally Posted by LaZodiac View Post
    Look apon me, mighty Posid-Eon, ruler of the waves and saviour of people. Watch as I stumble about on dry land humoursly, AND TREMBLE!


    <3

  21. - Top - End - #171
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Bandil View Post
    Hmm... I don't they can survive that hit Halfcube.

    Just a hunch...


    Out of boredom, I tried to make a deck with a whole ton of 1/1's, without non-creature spells.

    Bandil's 1/1's and four 3/3's
    Spoiler
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    4x Akrasan Squire
    4x Intrepid Hero
    4x Kazandu Blademaster
    4x Mirror Entity
    4x Mosquito Guard
    4x Phytohydra
    2x Rhys the Redeemed
    4x Sigil Captain
    4x Silhana Ledgewalker
    4x Squadron Hawk

    18x Plains
    14x Forest
    Needs more Rustic Clachans. And less land in general.
    Last edited by Bucky; 2011-06-23 at 04:44 PM.
    The gnomes once had many mines, but now they have gnome ore.

  22. - Top - End - #172
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Bucky View Post
    Needs more Rustic Clachans. And less land in general.
    Oop, didn't think about how much land was in there...
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    Quote Originally Posted by LaZodiac View Post
    Look apon me, mighty Posid-Eon, ruler of the waves and saviour of people. Watch as I stumble about on dry land humoursly, AND TREMBLE!


    <3

  23. - Top - End - #173
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by BladeofOblivion View Post
    I also have a legacyish casual deck that could use some work: I'm curious to see what you guys would recommend for it. You see, I don't often play Red and my black decks tend to be a bit more conservative towards life and resources, but Rakdos looks fun to play. So I probably had some very epic failures here.
    Hellfire and the Black Rose


    Updated this to include links. Working on linking and sorting the Teneb EDH of mine.
    Last edited by BladeofOblivion; 2011-06-23 at 05:05 PM.
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  24. - Top - End - #174
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Hi

    I was reading about New Phyrexia and noticed some things it seems I don't understand:
    I was assuming the invaders of Mirrodin must be survivors of Phyrexia who escaped Yawgmoth's defeat and managed to establish a foothold on Mirrodin which, I read somewhere, had been somehow influenced or weakened by glistening oil. Since the Phyrexians were busily gathering valuable ressources all over the multiverse, it isn't a big stretch to imagine that there might be enough of them left, including powerful leader types.
    Now it seems the glistening oil now works like some contagious technological illness that turns people who touch it into Phyrexians... How did the Phyrexians come to Mirrodin? And do they still breed newts which are compleated into Phyrexian machine-creatures?

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  25. - Top - End - #175
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    If you plan on reading the stories, don't open the spoiler. If you don't plan on reading them, then feel free to open up the spoiler.

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    Actually, thats not the case. The Phyrexians on Mirrodin where "born" or rather created from the glistening oil, a phyrexian colonization weapon which slowly transforms worlds into Phyrexia. The oil was brought to Mirrodin long ago by none other then the plane's creator, Karn, who had some of it on his powerstone heart. The oil had leaked from Karn's powerstone onto Argentium(Most likely spelled that wrong) and that oil sparked the chain of events that would lead to Argentim becoming Mirrodin and then New Phyrexia. Memnarch's insanity, as well as the growth of the mycosynth and the whole "flesh turning to metal and metal turning to flesh" thing during the Mirrodin cycle story was all a result of this oil. As time went on the phyrexian oil eventually created the first new phyrexians, who dwelt within Mirrodin's core, and from that point on Phyrexia slowly grew stronger and stronger until it left the core and ultimately defeated the Mirrians(who where brought to the plane because of Memnarch's insanity, which was also caused in part by the oil, go figure.),creating New Phyrexia.

    As for Newts, yes, they still breed them. In fact, they also have now found a use for UNDERDEVELOPED Newts....using them to animate phyrexian enhancements as "living weapons." That's what the "germs" are, tiny, underdeveloped/non-fully grown Newts.


    Also, still no comments for my Glissa Infect EDH deck? Is it so awesome that it has left you speechless or dose it suck so much that you are totally stumped on how to improve it?
    Last edited by Maho-Tsukai; 2011-06-23 at 06:28 PM.
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  26. - Top - End - #176
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Maho-Tsukai View Post
    If you plan on reading the stories, don't open the spoiler. If you don't plan on reading them, then feel free to open up the spoiler.

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    Actually, thats not the case. The Phyrexians on Mirrodin where "born" or rather created from the glistening oil, a phyrexian colonization weapon which slowly transforms worlds into Phyrexia. The oil was brought to Mirrodin long ago by none other then the plane's creator, Karn, who had some of it on his powerstone heart. The oil had leaked from Karn's powerstone onto Argentium(Most likely spelled that wrong) and that oil sparked the chain of events that would lead to Argentim becoming Mirrodin and then New Phyrexia. Memnarch's insanity, as well as the growth of the mycosynth and the whole "flesh turning to metal and metal turning to flesh" thing during the Mirrodin cycle story was all a result of this oil and as time went on the phyrexian oil eventually created the first new phyrexians, who dwelt within Mirrodin's core, and eventually from that point on Phyrexia slowly grew stronger until it left the core and ultimately defeated the Mirrians(who where brought to the plane because of Memnarch's insanity, which was also caused in part by the oil, go figure.),creating New Phyrexia.
    You, uh, left a period in the spoiler tag.
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  27. - Top - End - #177
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    I noticed that and fixed it. Thanks for the heads up, though.
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  28. - Top - End - #178
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Maho-Tsukai View Post
    If you plan on reading the stories, don't open the spoiler. If you don't plan on reading them, then feel free to open up the spoiler.

    Spoiler
    Show
    Actually, thats not the case. The Phyrexians on Mirrodin where "born" or rather created from the glistening oil, a phyrexian colonization weapon which slowly transforms worlds into Phyrexia. The oil was brought to Mirrodin long ago by none other then the plane's creator, Karn, who had some of it on his powerstone heart. The oil had leaked from Karn's powerstone onto Argentium(Most likely spelled that wrong) and that oil sparked the chain of events that would lead to Argentim becoming Mirrodin and then New Phyrexia. Memnarch's insanity, as well as the growth of the mycosynth and the whole "flesh turning to metal and metal turning to flesh" thing during the Mirrodin cycle story was all a result of this oil. As time went on the phyrexian oil eventually created the first new phyrexians, who dwelt within Mirrodin's core, and from that point on Phyrexia slowly grew stronger and stronger until it left the core and ultimately defeated the Mirrians(who where brought to the plane because of Memnarch's insanity, which was also caused in part by the oil, go figure.),creating New Phyrexia.

    As for Newts, yes, they still breed them. In fact, they also have now found a use for UNDERDEVELOPED Newts....using them to animate phyrexian enhancements as "living weapons." That's what the "germs" are, tiny, underdeveloped/non-fully grown Newts.

    Thanks for the reply.

    Now I wonder...

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    ...whether this glistening oil is the same thing as it used to be earlier; I know it only as a means to bread new Phyrexians in the vats of the fifth sphere and as their blood. This makes it appear as if the oil were some kind of nano-technology that carries all information needed to create Phyrexians.
    Does this mean the glistening oil would have created the new Phyrexians of Mirrodin with their different factions and dissenting views on the Grand Evolution in any case (independently from the rest of the multiverse), even if Yawgmoth had not kicked the bucket and things were going well for the original Phyrexians??
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  29. - Top - End - #179
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Calmar View Post
    Thanks for the reply.

    Now I wonder...

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    ...whether this glistening oil is the same thing as it used to be earlier; I know it only as a means to bread new Phyrexians in the vats of the fifth sphere and as their blood. This makes it appear as if the oil were some kind of nano-technology that carries all information needed to create Phyrexians.
    Does this mean the glistening oil would have created the new Phyrexians of Mirrodin with their different factions and dissenting views on the Grand Evolution in any case (independently from the rest of the multiverse), even if Yawgmoth had not kicked the bucket and things were going well for the original Phyrexians??
    Spoiler
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    Yes, it would have. The new Phyrexians were created how they are due to Mirrodin being made up of all five colors of mana. The original Phyrexia only had one, which was Black.


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  30. - Top - End - #180
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    @Calmar:

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    If yawgmoth survived it's hard to say if Argentium, let alone New Phyrexia would be created since Yawgmoth being alive would mean he won, and thus have taken control of Dominara. If that was the case then Karn would either be destroyed or too pre-occupied with fighting Yawg and his minions to create Argentium so the plane flat out would not exist. Also, with yawg still around the non-black Phyrexians, if they came to exist at all, would either be created BY Yawg and his minions or quickly fall under their control.
    Last edited by Maho-Tsukai; 2011-06-23 at 07:23 PM.
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