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    PirateGuy

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Quote Originally Posted by TheSummoner View Post
    Any avoid? Doesn't matter at this point, but it would be nice to know. Also, I totally agree on keeping the Def and Res bonuses the same (and 5 being too high... I wonder why they did that in the GBA games).
    Yeah, 20 avoid. It's "showed" in his stats.


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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Okay, this isn't going to happen often, but since I forgot the Fighter had a hand axe and Jennifer's move was basically wasted last turn (as Buran could have picked up the civilian and canto'd to I1 from any starting spot) I'm offering to retcon Jennifer's move as having equipped the fire tome last turn, meaning she would have countered (twice) against the fighter.


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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Quote Originally Posted by Penguinator View Post
    Okay, this isn't going to happen often, but since I forgot the Fighter had a hand axe and Jennifer's move was basically wasted last turn (as Buran could have picked up the civilian and canto'd to I1 from any starting spot) I'm offering to retcon Jennifer's move as having equipped the fire tome last turn, meaning she would have countered (twice) against the fighter.
    Woot! Yay!
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Quote Originally Posted by Illven View Post
    Woot! Yay!
    It's been changed in the update. Planning should be easier now.


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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Quote Originally Posted by Penguinator View Post
    It's been changed in the update. Planning should be easier now.
    We owe you. Big time

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Quote Originally Posted by Penguinator View Post
    It's been changed in the update. Planning should be easier now.
    Thankyou Penguinator
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    I'd like to do an update later, so if you can post a plan, Heaven Team, and settle on which plan to take, Hell Team, it would be appreciated.


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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

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    I would go with the Joran finishes demon, as per The Summoner:

    Chet heals Egon from N11.
    Egon attacks from N13.
    Shien moves to M12 (for support points).
    Joran attacks from M13.
    FE Eternity of Darkness:
    Chet Stamsou

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    I'm fine with either plan.

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    (That sounds like a good plan to me, I'm fine with anything getting Joran the experience though. Although there probably should be a condition in there, if Joran actually misses, Shien finishes it so it can't kill Joran.)
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

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    If Joran misses, Joran dies. Period. Egon and Joran are both so weak that a single hit from the Shaman would be fatal. If Egon is attacking first, Egon has to get the heal because whoever attacks first WILL take a counterattack barring a lucky dodge. The second attacker must hit and kill the Shaman, otherwise the Shaman will counter and kill the attacker, once again, barring a lucky dodge.

    If EGON misses, Joran will not attack (and move him as FAR away from any enemy's attack range as possible), and Shien attacking would not help any, as Shien and Joran are not able to kill the Shaman without help from Egon. Together, Shien and Joran barely fall short of being able to kill the Shaman, so if Egon misses, Joran needs to get away or hes a corpse. Shien can take a hit, and should stand between the Shaman and Joran if this is the case.

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Hell Team: Turn 4:

    Chet moves to N11 and heals Prince Egon!
    {table]|Chet heals Prince Egon for 15 hp!|[/table]
    Chet gains 11 experience. +1 Support with Prince Egon!

    Prince Egon moves to N13 and attacks Lich 4!
    {table]|Prince Egon attacks Lich 4 and deals 12 damage!|Lich 4 counters and deals 12 damage!|[/table]
    Prince Egon gains 11 experience. +1 Support with Chet!

    Joran moves to M13.

    Shien-thietal moves to O12 and attacks Lich 4 with Slim Sword!
    {table]|Shien-thietal attacks Lich 4 and deals 4 damage!|[/table]
    Lich 4 is slain! Shien-thietal gains 34 experience! +1 Support with Joran!

    Level Up!


    Shien-thietal reaches level 2!
    +1 Mag!
    +1 Skl!
    +1 Spd!
    +1 Def!
    +1 Res!

    (Strength roll was a 41.)

    Other Phase:

    Diggs moves to L15.

    Enemy Phase:

    Lich 2 moves to I12.

    More guards pour out from the other side of the map, with a strange lad with them...


    “...”

    Gerald arrives on J2.

    Soldier 5 arrives on I1.

    Soldier 6 arrives on K1.

    Soldier 7 arrives on L2.



    Hell Team:
    Spoiler
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    Prince Egon: (Xondoure) HP 8/21 XP 38/100
    Spoiler
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    (N13) Swords 4 Move 9 Con
    Mercenary Lord, Level 2

    Stats
    Spoiler
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    HP-21 70% Attack Speed- 9
    Str-7 45% Critical- 4
    Skl-9 45% Hit- 109
    Spd-9 40% Avoid- 19
    Luck-1 35% Damage- 14
    Def-6 45% Critical Avoid 1
    Res-0 20%


    Supports: Earth Affinity
    Spoiler
    Show
    Chet Stamsou (4/25)
    Shien-thietal (3/25)
    Joran Halbrook (1/25)


    Weapon EXP:
    Spoiler
    Show
    Swords (D): (9/30)


    Equipment:
    Spoiler
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    Iron Sword (42/50) (e)
    Vulnerary (3/3)


    Chet Stamsou: (Admiral Harkov) HP 11/16 XP 34/100
    Spoiler
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    (N11-) Staves 4 Move 6 Con
    Priest, Level 1

    Stats
    Spoiler
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    HP-16 55% Attack Speed- 7
    Mag-5 50% Critical- -
    Skl-4 30% Hit- -
    Spd-7 45% Avoid- 22
    Luck-8 60% Heal- 15
    Def-1 10% Critical Avoid 8
    Res-5 60%


    Supports: Light Affinity
    Spoiler
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    Prince Egon (4/25)
    Shien-thietal (1/25)
    Joran Halbrook (2/25)


    Weapon EXP:
    Spoiler
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    Staves (D): (3/30)


    Equipment:
    Spoiler
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    Heal: (37/40) (e)
    Vulnerary: (3/3)


    Shien-thietal: (bladescape) HP 19/19 XP 4/100
    Spoiler
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    (M12) Anima, Swords 4 Move 6 Con
    Spellsword, Level 2

    Stats
    Spoiler
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    HP-19 50% Attack Speed- 8/8
    Str-4 40% Critical- 8/3
    Mag-5 40% Hit- 114/109
    Skl-6 50% Avoid- 18/18
    Spd-8 50% Damage- 6/9
    Luck-2 25% Critical Avoid 2
    Def-4 30%
    Res-5 25%


    Supports: Wind Affinity
    Spoiler
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    Prince Egon (3/25)
    Chet Stamsou (1/25)
    Joran Halbrook (5/25)


    Weapon EXP:
    Spoiler
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    Swords (D): (1/30)
    Wind (E): (4/20)


    Equipment:
    Spoiler
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    Slim Sword: (34/35) (e)
    Wind: (36/40)
    Vulnerary: (3/3)


    Joran Halbrook: (TheSummoner) HP 8/20 XP 25/100
    Spoiler
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    (M13) Bows 6 Move 11 Con Mounted
    Bow Knight, Level 1

    Stats
    Spoiler
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    HP-20 55% Attack Speed- 7
    Str-6 45% Critical- 3
    Skl-5 55% Hit- 98
    Spd-6 55% Avoid- 17
    Luck-3 35% Damage- 11
    Def-5 30% Critical Avoid 3
    Res-2 25%


    Supports: Dark Affinity
    Spoiler
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    Prince Egon (1/25)
    Chet Stamsou (2/25)
    Shien-thietal (5/25)


    Weapon EXP:
    Spoiler
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    Bows (D): (2/30)


    Equipment:
    Spoiler
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    Iron Bow: (48/50) (e)
    Vulnerary: (3/3)


    NPC:
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    Diggs: (NPC) HP 25/25
    Spoiler
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    (N19) Unknown 6 Move 8 Con Steal, Pick Locks, Quick Draw
    Treasure Hunter, Level 7 Unarmed, Elixir (3/3)

    HP-25 Attack Speed- 16
    Str-7 Critical- -
    Skl-9 Hit- -
    Spd-16 Avoid- 42
    Luck-10 Damage- -
    Def-3 Critical Avoid 10
    Res-4


    Enemies:
    Spoiler
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    Gerald Henderson: (Kuzon) HP 18/18
    Spoiler
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    (J2) Swords 5 Move 8 Con Pick Lock, Mug
    Thief, Level 1

    Stats
    Spoiler
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    HP-18 50% Attack Speed- 9
    Str-4 50% Critical- 3
    Skl-7 65% Hit- 107
    Spd-9 70% Avoid- 21
    Luck-3 40% Damage- 9
    Def-3 25% Critical Avoid 3
    Res-1 10%


    Supports: Earth Affinity
    Spoiler
    Show
    Prince Egon (0/25)
    Chet Stamsou (0/25)
    Shien-thietal (0/25)
    Joran Halbrook (0/25)


    Weapon EXP:
    Spoiler
    Show
    Swords (D): (0/30)


    Equipment:
    Spoiler
    Show
    Iron Sword: (50/50)
    Vulnerary: (3/3)


    Lich 2: HP 19/19
    Spoiler
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    (I12) Dark 4 Move 7 Con
    Level 3 Flux

    HP-19 Attack Speed- 5
    Mag-5 Critical- 2
    Skl-4 Hit- 93
    Spd-5 Avoid- 15
    Luck-5 Damage- 11
    Def-1 Critical Avoid 5
    Res-5


    Lich 3: HP 17/17
    Spoiler
    Show
    (S4) Dark 4 Move 7 Con
    Level 3 Flux

    HP-17 Attack Speed- 7
    Mag-5 Critical- 2
    Skl-4 Hit- 91
    Spd-7 Avoid- 17
    Luck-3 Damage- 11
    Def-1 Critical Avoid 3
    Res-3


    Lich 5: HP 19/19
    Spoiler
    Show
    (V8-Pillar) Dark 4 Move 7 Con
    Level 3 Flux

    HP-19 Attack Speed- 6
    Mag-5 Critical- 2
    Skl-4 Hit- 93
    Spd-6 Avoid- 17(37)
    Luck-5 Damage- 11
    Def-2(3) Critical Avoid 5
    Res-4(5)


    Lich 6: HP 19/19
    Spoiler
    Show
    (U10) Dark 4 Move 7 Con
    Level 3 Flux

    HP-19 Attack Speed- 5
    Mag-5 Critical- 2
    Skl-4 Hit- 91
    Spd-5 Avoid- 11
    Luck-3 Damage- 11
    Def-2 Critical Avoid 3
    Res-4


    Soldier 3: HP 26/26
    Spoiler
    Show
    (E12) Lances 4 Move 9 Con
    Level 4 Javelin, Steel Lance, Door Key

    HP-26 Attack Speed- 4/2
    Str-3 Critical- 2
    Skl-4 Hit- 83/93
    Spd-6 Avoid- 13/9
    Luck-5 Damage- 9/13
    Def-9 Critical Avoid 5
    Res-3


    Soldier 5: HP 22/22
    Spoiler
    Show
    (I1) Lances 4 Move 9 Con
    Level 3 Slim Lance

    HP-22 Attack Speed- 6
    Str-4 Critical- 7
    Skl-5 Hit- 108
    Spd-6 Avoid- 15
    Luck-3 Damage- 7
    Def-5 Critical Avoid 3
    Res-1


    Soldier 6: HP 22/22
    Spoiler
    Show
    (K1) Lances 4 Move 9 Con
    Level 3 Slim Lance

    HP-22 Attack Speed- 6
    Str-4 Critical- 7
    Skl-5 Hit- 108
    Spd-6 Avoid- 15
    Luck-3 Damage- 7
    Def-5 Critical Avoid 3
    Res-1


    Soldier 7: HP 21/21
    Spoiler
    Show
    (L2) Lances 4 Move 9 Con
    Level 3 Slim Lance

    HP-21 Attack Speed- 5
    Str-5 Critical- 7
    Skl-5 Hit- 109
    Spd-5 Avoid- 14
    Luck-4 Damage- 8
    Def-6 Critical Avoid 4
    Res-2


    (I'm... going to assume you can figure out why I had Shien-thietal attack instead of Joran. And it isn't for the level.

    Is the darker orange any better, or should I go with purple?)


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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    (edited spolier)

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    Let me guess, the roll was a miss for Joran and a hit for Shien, so you saved Joran's butt.

    I think this is a no brainer:
    Egon to L14, talk to neutral.
    Chet to M14, heals Joran
    Shien to K14.
    Joran to I 14 attacks lich.

    Except that Joran can turn to the right to R14 as that was the plan o action. I don't know why I always see the stairs to the rigth as a wall (well, I know why: I have not played these FE games, so I'm not acustomed to the graphics).

    Then Egon talks to Diggs from M15 so the lich can't get to him.
    So it ends:

    Egon to M15, talk to neutral.
    Chet to M14, heals Joran
    Shien to K14.
    Joran to R14.





    Let me get my staff on that burn, Joran. Definitely not a demon he adds referring to Diggs, speaking to Egon.
    Last edited by Admiral Harkov; 2011-06-26 at 10:16 AM.
    FE Eternity of Darkness:
    Chet Stamsou

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

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    If that were the case, you'll hear no complaints from me. Or maybe he just likes me too much and didn't want to risk it.

    If you want to head down the right path and take out the enemies there, I have a plan I feel might be more effecient.

    Chet will heal Joran.
    Joran will talk to Diggs and end on M14.
    Assuming Diggs will listen to us if we tell him to do something, Egon and Shien will move closer to the enemy shamaliches to the right.
    If Diggs will not listen, one of them should rescue him to keep the suicidal NPC with no weapons from running up to the enemy to say hi.

    If Diggs listens, he will be told to move to the right and generally be ordered just to stay away from enemy fire and maybe occasionally draw fire if needed. If not, he will be held by Egon or Shien so he will have no say in the matter.

    On the enemy phase, Shamalich 2 will be lured to K14 and attack Joran.

    Assuming a hit on Joran's counter, another hit on the next turn will kill the Shaman. Even if Joran misses, he can move either out of enemy range or at the maximum enemy range and then get healed to try the lure and counter tactic again.

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    As the lord and all around nice guy I think Egon stands the best chance at talking to the thief. So he should move to M15 and talk to the thief, trying to convince him to stick with us and stay out of the fray. If he does not comply Joran will grab him from L14 before moving to M14 (end of Lich's range) Shien will take him from N14 Chet will heal from M13.

    If he does comply and agree to get out of the liches range Joran will move straight to M14, Chet heals from N14, and Shien moves to O14.

    If later he tries to steal from us... well we'll either deal with him or take turns carrying him until Gerald joins and can steal it back.
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    My mistake... For some reason I thought if anyone would talk to him, they would have to move into the enemy's range. Yeah... You can talk if you prefer, but if you move to talk to him, it'll keep you from getting as far to the right as possible (assuming we are going that way)

    However, if Joran rescues Diggs, he'll have his skill and speed halved while carrying him. Not a very good thing if you're expecting him to do any fighting. If Joran rescues him, Joran is getting out of that Shaman's range. Period.

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Quote Originally Posted by TheSummoner View Post
    My mistake... For some reason I thought if anyone would talk to him, they would have to move into the enemy's range. Yeah... You can talk if you prefer, but if you move to talk to him, it'll keep you from getting as far to the right as possible (assuming we are going that way)

    However, if Joran rescues Diggs, he'll have his skill and speed halved while carrying him. Not a very good thing if you're expecting him to do any fighting. If Joran rescues him, Joran is getting out of that Shaman's range. Period.
    Thats why Shien takes him before the shaman attacks. If we have to carry him we'll just keep juggling him around so we don't fight at a disadvantage.
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Ugh, I am really off it today... I've been up all night three of the last four days and I guess it's starting to take it's toll on my brain. Sorry about that...

    Can Shien take him? I'm not seeing any weight stats, so I'm not sure how we're doing rescues, but if it's Con based, well... Look at Shien's Con.

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    I'm not saying I want to go to the right side, but that originally you spoke about Joran taking the guys to the right and the rest of us go to the left, I thought it had been an accepted plan, hence the second part of the post. If I misinterpreted or my head is making up the acceptance,I'd say all go left, then up and once the big group is taken the force could be divided and one or two go left and the rest to the shamaliches right.

    So the question would be, what we want to do? Right, left? Stick together or separate at what point?.

    I vote for going left and separate only once the group has been dealt with.
    Last edited by Admiral Harkov; 2011-06-26 at 01:45 PM.
    FE Eternity of Darkness:
    Chet Stamsou

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Originally was before the enemies had reinforcements to the right and the guy to the left was moving towards us alone, without any support. Joran can handle a single shaman easily. Three... not so much.

    As for why I originally suggested the main group go left instead of right when there was no difference ebtween the enemy selection at the time... Joran has more movement per turn and the right path is longer. That plan was good when it was made, but map factors have changed and plans need to be adapted as they do.

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    ok, I thought Joran right could still be feasible, if not clearly.

    Then all left and scratch my Joran goes right.
    FE Eternity of Darkness:
    Chet Stamsou

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Oh, I wouldn't put it past Joran to pull it off... He'd either need Chet to come with to heal him or to burn through Vulneraries like delicious candy and fully abuse his superior movement and canto to do it... and it would take far too long to be effecient... But I bet you I could do it if I had to =P

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Yeah Shien's con is abismal... Well you can move out of range, the shaman will approach and then we'll smack him down. I say we head to the right though, sure its the longer, more dangerous path but it also grants more experience.
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Quote Originally Posted by TheSummoner View Post
    [spoiler]If that were the case, you'll hear no complaints from me. Or maybe he just likes me too much and didn't want to risk it.
    Joran rolled a 90. That's what would have happened. I'd rather not have a death on the first map.

    Quote Originally Posted by TheSummoner View Post
    Can Shien take him? I'm not seeing any weight stats, so I'm not sure how we're doing rescues, but if it's Con based, well... Look at Shien's Con.
    It's Con based, so I'm afraid Shien isn't very useful for rescues.

    Quote Originally Posted by Xondoure View Post
    Yeah Shien's con is abismal... Well you can move out of range, the shaman will approach and then we'll smack him down. I say we head to the right though, sure its the longer, more dangerous path but it also grants more experience.
    As posted with the map when it started, objective is "Defeat all enemies." Either way, you're taking the Liches on.


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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    I repeat,

    Quote Originally Posted by TheSummoner View Post
    no complaints


    Ok... So can you clarify for us, since this does affect our planning. If one of us asks Diggs to do something (in this case, something as stay out of harm's way), and we don't do anything stupid like attack him first, will he comply?

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Quote Originally Posted by TheSummoner View Post
    Ok... So can you clarify for us, since this does affect our planning. If one of us asks Diggs to do something (in this case, something as stay out of harm's way), and we don't do anything stupid like attack him first, will he comply?
    Yes. If you haven't figured by now, Ledge is the gruff man who sprang you.
    Last edited by Penguinator; 2011-06-26 at 04:38 PM.


    Finally forced me into getting one of these.

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  27. - Top - End - #177
    Titan in the Playground
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Yeah, I thought it might be something like that. Again, Yay Star Wars/Final Fantasy references!

    Ok... So...

    Chet heals Joran.
    Shien moves as far to the right side of the map as he can.
    Egon either does the same as Shien or if he prefers, talks to Diggs from M15 where it's safe and tells Diggs to move to the right and out of enemy range.
    Joran talks to Diggs if Egon didn't (requesting the same) and ends at M14 regardless.

    Sound about right?

  28. - Top - End - #178
    Troll in the Playground
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Right then, Egon to M15 talk, Joran to M14, Chet to N14 heal, Shien to O14.
    Last edited by Xondoure; 2011-06-26 at 04:44 PM.
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  29. - Top - End - #179
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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Sounds right.
    FE Eternity of Darkness:
    Chet Stamsou

  30. - Top - End - #180
    Troll in the Playground
     
    PirateGuy

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    Default Re: Fire Emblem: Eternity of Darkness IC Thread

    Turn 2:

    Chelsea moves to K5 and attacks Cultist 1!
    {table]|Chelsea attacks Cultist 1 and deals 13 damage!|Cultist 1 counters but misses!|[/table]
    Chelsea gains 12 experience.

    Alexandria moves to K6 and attacks Cultist 1!
    {table]|Alexandria attacks Cultist 1 and deals 12 damage!|[/table]
    Cultist 1 is slain! Alexandria gains 34 experience. +1 Support with Chelsea!

    Buran moves to I2 and heals Jennifer!
    {table]|Buran heals Jennifer for 14 Hp!|
    [/table]
    Buran gains 11 experience. +1 Support with Jennifer!

    Buran cantos to I1.

    Jennifer attacks Fighter 1 with Fire!
    {table]|Jennifer attacks Fighter 1 and deals 11 damage!|
    [/table]
    Fighter 1 is slain! Jennifer gains 34 experience.

    Other Phase:

    Civilian Man waits.

    Enemy Phase:

    Cultist 7 attacks Civilian Man!
    {table]|Cultist 7 Attacks Civilian Man and deals 9 damage!|Civilian Man Cannot counter!|[/table]

    Cultist 2 moves to H4 and attacks Jennifer!
    {table]|Cultist 2 Attacks Jennifer and deals 9 damage!|Jennifer counters for 6 damage!|
    [/table]

    Fighter 2 moves to E4.

    Archer 1 attacks Snag for 10 damage! A bridge has formed!

    Cultist 4 moves to I9.



    Heaven Team:
    Spoiler
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    Chelsea: (Usershadow) HP 21/21 XP 24/100
    Spoiler
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    (K5-) Bows 4 Move 8 Con Ambush
    Hunter Lord, Level 1

    Stats
    Spoiler
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    HP-21 75% Attack Speed- 7
    Str-8 65% Critical- 3
    Skl-7 55% Hit- 100
    Spd-7 65% Avoid- 15
    Luck-1 30% Damage- 14
    Def-3 35% Critical Avoid 1
    Res-1 25%


    Supports: Light Affinity
    Spoiler
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    Alexandria Calanine (1/25)
    Jennifer (0/25)
    Buran (0/25)


    Weapon EXP:
    Spoiler
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    Bows (D): (2/30)


    Equipment:
    Spoiler
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    Iron Bow (48/50) (e)
    Vulnerary (3/3)


    Alexandria Calanine: (Ravena) HP 8/20 XP 69/100
    Spoiler
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    (K6-) Lances 6 Move 11 Con Mounted
    Lance Cavalier, Level 1

    Stats
    Spoiler
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    HP-20 70% Attack Speed- 7
    Str-6 55% Critical- 3
    Skl-6 45% Hit- 99
    Spd-7 50% Avoid- 16
    Luck-2 20% Damage- 13
    Def-6 40% Critical Avoid
    Res-0 20%


    Supports: Fire Affinity
    Spoiler
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    Chelsea (1/25)
    Jennifer (0/25)
    Buran (0/25)


    Weapon EXP:
    Spoiler
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    Lances (D): (2/30)


    Equipment:
    Spoiler
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    Iron Lance (48/50) (e)
    Vulnerary (3/3)


    Jennifer: (Illven) HP 11/20 XP 46/100
    Spoiler
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    (13-Forest) Anima, Swords 4 Move 6 Con
    Spellsword, Level 1

    Stats
    Spoiler
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    HP-20 60% Attack Speed- 6/7
    Str-5 45% Critical- 2/2
    Mag-6 45% Hit- 99/99
    Skl-4 35% Avoid- 13/15(35)
    Spd-7 50% Damage- 10/11
    Luck-1 20% Critical Avoid 1
    Def-3(4) 30%
    Res-2(3) 25%


    Supports: Dark Affinity
    Spoiler
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    Chelsea (0/25)
    Alexandria (0/25)
    Buran (1/25)


    Weapon EXP:
    Spoiler
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    Swords (E): (0/20)
    Fire (D): (3/30)


    Equipment:
    Spoiler
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    Iron Sword (50/50)
    Fire (37/40) (e)
    Vulnerary (3/3)


    Buran: (Starsign) HP 15/15 XP 11/100 Carrying Civilian Woman
    Spoiler
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    (I1-) Staves 6 Move 6 Con Hell-Mounted
    Troubadour, Level 1

    Stats
    Spoiler
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    HP-15 45% Attack Speed- 8
    Mag-4 50% Critical- -
    Skl-5(2) 40% Hit- -
    Spd-8(4) 50% Avoid- 24(16)
    Luck-8 65% Heal- 14
    Def-4 10% Critical Avoid 8
    Res-4 40%


    Supports: Light Affinity
    Spoiler
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    Chelsea (0/25)
    Alexandria (0/25)
    Jennifer (1/25)


    Weapon EXP:
    Spoiler
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    Staves (D): (1/30)


    Equipment:
    Spoiler
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    Heal (39/40) (e)
    Vulnerary (3/3)


    Enemies:
    Spoiler
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    Brandis (Boss) HP 24/24
    Spoiler
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    (I16-Forest) Dark 4 Move 7 Con
    Shaman, Level 5 Luna

    HP-24 Attack Speed- 8
    Mag-10 Critical- 9
    Skl-8 Hit- 95
    Spd-8 Avoid- 20(40)
    Luck-4 Damage- 18
    Def-3/4 Critical Avoid 4
    Res-5/6


    Cultist 2 HP 14/20
    Spoiler
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    (H4) Dark 4 Move 7 Con
    Level 3 Flux

    HP-20 Attack Speed- 7
    Mag-4 Critical- 2
    Skl-4 Hit- 92
    Spd-7 Avoid- 18
    Luck-4 Damage- 10
    Def-1 Critical Avoid 4
    Res-4


    Cultist 3 HP 19/19
    Spoiler
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    (E9) Dark 4 Move 7 Con
    Level 3 Flux

    HP-19 Attack Speed- 6
    Mag-6 Critical- 2
    Skl-5 Hit- 93
    Spd-6 Avoid- 15
    Luck-3 Damage- 12
    Def-1 Critical Avoid 3
    Res-4


    Cultist 4 HP 19/19
    Spoiler
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    (I9) Dark 4 Move 7 Con
    Level 3 Flux

    HP-19 Attack Speed- 7
    Mag-4 Critical- 2
    Skl-4 Hit- 91
    Spd-7 Avoid- 17
    Luck-3 Damage- 10
    Def-2 Critical Avoid 3
    Res-4


    Cultist 5 HP 20/20
    Spoiler
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    (F13) Dark 4 Move 7 Con
    Level 3 Flux

    HP-20 Attack Speed- 5
    Mag-4 Critical- 2
    Skl-5 Hit- 93
    Spd-5 Avoid- 13
    Luck-3 Damage- 10
    Def-2 Critical Avoid 3
    Res-4


    Cultist 6 HP 24/24
    Spoiler
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    (J13) Dark 4 Move 7 Con
    Level 4 Flux

    HP-24 Attack Speed- 9
    Mag-8 Critical- 2
    Skl-4 Hit- 92
    Spd-9 Avoid- 22
    Luck-4 Damage- 14
    Def-4 Critical Avoid 4
    Res-4


    Cultist 7 HP 19/19
    Spoiler
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    (B14) Dark 4 Move 7 Con
    Level 3 Flux

    HP-19 Attack Speed- 6
    Mag-5 Critical- 2
    Skl-4 Hit- 91
    Spd-6 Avoid- 15
    Luck-3 Damage- 11
    Def-1 Critical Avoid 3
    Res-3


    Archer 1 HP 19/19
    Spoiler
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    (K9) Bows 4 Move 7 Con
    Level 3 Iron Bow

    HP-19 Attack Speed- 5
    Str-4 Critical- 4
    Skl-8 Hit- 103
    Spd-5 Avoid- 12
    Luck-2 Damage- 10
    Def-4 Critical Avoid 2
    Res-2


    Archer 2 HP 20/20
    Spoiler
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    (D11) Bows 4 Move 7 Con
    Level 3 Iron Bow

    HP-20 Attack Speed- 7
    Str-5 Critical- 3
    Skl-7 Hit- 102
    Spd-7 Avoid- 17
    Luck-3 Damage- 11
    Def-3 Critical Avoid 3
    Res-2


    Myrmidon 2 HP 18/18
    Spoiler
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    (K15) Swords 4 Move 8 Con
    Level 4 Iron Blade

    HP-18 Attack Speed- 8
    Str-8 Critical- 5
    Skl-11 Hit- 95
    Spd-13 Avoid- 19
    Luck-3 Damage- 17
    Def-3 Critical Avoid 3
    Res-1


    Fighter 2 HP 26/26
    Spoiler
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    (E4) Axes 4 Move 10 Con
    Level 3 Iron Axe

    HP-26 Attack Speed- 3
    Str-7 Critical- 1
    Skl-2 Hit- 88
    Spd-3 Avoid- 10
    Luck-4 Damage- 15
    Def-3 Critical Avoid 2
    Res-1


    Fighter 3 HP 31/31
    Spoiler
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    (G15) Axes 4 Move 10 Con
    Level 4 Steel Axe, Hand Axe

    HP-31 Attack Speed- 0/2
    Str-11 Critical- 1/1
    Skl-3 Hit- 84/74
    Spd-4 Avoid- 3/7
    Luck-3 Damage- 22/19
    Def-3 Critical Avoid 3
    Res-2


    Civilians:
    Spoiler
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    Civilian Man (NPC) HP 18/27
    Spoiler
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    (B16-Forest) Unknown 3 Move 7 Con
    Civilian, Level 4 Unarmed, Elixir (3/3)

    HP-27 Attack Speed- 4
    Str-5 Critical- -
    Skl-3 Hit- -
    Spd-4 Avoid- 11(31)
    Luck-3 Damage- -
    Def-5/6 Critical Avoid 3
    Res-1/2


    Civilian Woman (NPC) HP 23/23
    Spoiler
    Show
    (Carried by Buran) Unknown 3 Move 4 Con
    Civilian, Level 3 Unarmed, Elixir (3/3)

    HP-23 Attack Speed- 5
    Str-2 Critical- -
    Skl-2 Hit- -
    Spd-5 Avoid- 13
    Luck-3 Damage- -
    Def-2 Critical Avoid 3
    Res-0


    I just realized I totally forgot to throw the Civilian Man back on the map. Oh, well.


    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

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