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2011-06-25, 05:12 PM (ISO 8601)
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GITP Community Monster Class Competition I: Blowin' in the Wind/Fog/Acid Rain/Etc...
GITP Community Monster Class Competition I: Blowin' in the Wind/Fog/Acid Rain/Pyroclastic Flow/Etc...
The answer, my friend, is blowin' in the wind,
The answer is blowin' in the wind.
––Bob Dylan
The contest begins with the posting of this thread and will continue until the midnight, July 20th (EST) deadline.
Soon after a poll will be opened for everyone to vote for their favorite that will last until the last day of the month.
Rules
1) You will be creating a monster class, a creature somehow tied to the elements, in whatever fashion you perceive that to mean. That could be the four traditional elements, or something else entirely.
The creature itself does not have to be unique, though it can be; we encourage you to create a monster class for official WotC monsters or races, preexisting homebrewed monsters or races, or creatures you make up for this contest.
2) Entries must follow the monster class guidelines as spoilered below:
3) The entry must include name, source (if not an original creature creation), complete class (including prerequisites––if any––hit dice, class skills and skill points, BAB, saves, and detailed descriptions of all class abilities). Incomplete entries will be disqualified at the deadline.
If the monster class is your own homebrewed creation, fluff text is also necessary. If it is based off of an existing official, third party or homebrewed creature, then a link to that creature's fluff text will suffice. An image at the head of your entry will not only attract more attention and votes, but will also aid players and DMs in their ability to visualize your monster class.
4) Entries must be D&D 3.5 edition, using the standard format.
5) Post all entries on this thread. Do not post conversation here. Any and All Comments, questions and discussions will take place here in this separate conversation thread.
If you wish to receive critiques and other feedback beyond the lifespan of this contest, or wish in the future to submit your monster class to the Monster Class Hall of Fame project, then you must copy your monster class entry from this thread and post it in your own monster class hall of fame thread or homebrew thread, as per the moderator rules listed in the Monster Class Hall of Fame rules (don't just link your submission to that project from your entry post in this contest).
6) One entry per participant. No double-teaming.
7) The monster class itself must be your own work, though as mentioned above, it can be based off of a preexisting monster. It must, however, be created fresh for this contest––no previously made, previously posted monster classes.
8) No reserving posts. Feel free to post a creature and tweak it, but you have to have the basic beast already done.
First Place Prize
I will create a rough illustration of your winning monster class! Check out my deviantart.com gallery to see if you even like my style...
Homebrewing Guides
3.5 Homebrew Theory by Djinn in Tonic
Vorpal Tribble's Monster Making for the FeeblemindedLast edited by Stycotl; 2011-09-11 at 03:54 PM.
my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
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2011-06-25, 05:19 PM (ISO 8601)
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Re: GITP Community Monster Class Competition I: Blowin' in the Wind
Last edited by Stycotl; 2011-06-26 at 09:54 PM.
my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
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2011-06-28, 03:11 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- bouncing around the world
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Re: GITP Community Monster Class Competition I: Blowin' in the Wind
please post conversation in the discussion thread, and reserve this thread for the contest entries themselves. thanks.
my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
-
2011-07-08, 09:29 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- bouncing around the world
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Re: GITP Community Monster Class Competition I: Blowin' in the Wind/Fog/Acid Rain/Etc
Ok, since we're still just warming up on monster class creations, i'm broadening the contest category a bit, from just wind, to any elemental creature.
should be a bit easier now. get crackin!my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
-
2011-07-20, 02:31 PM (ISO 8601)
- Join Date
- Mar 2009
Re: GITP Community Monster Class Competition I: Blowin' in the Wind/Fog/Acid Rain/Etc
Pyroclastic Dragon
From Draconomicon.
Spoiler
HD: d12
{TABLE]Level | BAB | Fort | Ref | Will | Feature
1| +1| +2| +0| +2|Pyroclastic Body, Pyroclastic Dragon SLAs, Volcanic scales +2
2| +2| +3| +0| +3| Keen senses, Pyroclastic Breath
3| +3| +3| +1| +3| Blindsense, Sound Burst, Draconic Roar, Volcanic Scales +3
4| +4| +4| +1| +4| Pyrotechnics, Pyroclastic resistances, +10 Speed, +1 Strength
5| +5| +4| +1| +4| Growth, Magma Body, Volcanic Scales +4
6| +6| +5| +2| +5| Claws, wings, Shatter, Strength +1
7| +7| +5| +2| +5| Destruction Breath, See no Evil,
8| +8| +6| +2| +6| Wall of Fire, Improved Sunder Constitution +1
9| +9| +6| +3| +6| Immobile, Volcanic Ash breath, +1 Strength a
10| +10| +7| +3| +7| Shout, Wall of Stone, +10 speed, Charisma +1
11| +11| +7| +3| +7| Wing Attack, Tail Slap, Destruction Body, +1 Strength
12| +12| +8| +4| +8| Growth, Pyroclastic Scales, Frightful presence, Crush,
13| +13| +8| +4| +8| Hear No Evil, Gehenna Sunder, +1 Strength,
14| +14| +9| +4| +9| Power Word Stun, Volcano, +1 Strength
15| +15| +9| +5| +9| Fire Storm, Pyroclastic Magic,
16| +16| +10| +5| +10| Incendiary Cloud, Pyroclastic Assault, +1 Strength
17| +17| +10| +5| +10| Meteor Swarm, Pyroclastic Immunity
18| +18| +11| +6| +11| Growth, Tail Sweep, +1 Strength
19| +19| +11| +6| +11| Earthquake
20| +20| +12| +6| +12| Magma Body, Vesuvius, +1 Strength, +1 Charisma, +1 Constitution
[/table]
4 Skill points+int per level, quadruple at 1st level. Class skills: Concentration, climb, jump, spot, listen, Search, appraise, Diplomacy, intimidate, Knowledge(any), Use Magic Device
Proficiencies: A Pyroclastic dragon isn't proficient with any armor or weapons, besides Her own natural weapons.
Pyroclastic Body (Ex):The Pyroclastic dragon loses all other racial bonuses, and gains Dragon traits, Bite 1d8+Strength modifier damage, a 40 foot base land speed, a climb and burrow speed equal to ¾ Her land speed each, and medium size. The Pyroclastic dragon has wings but they're too weak to do anything for now. Her claws are capable of fine manipulation and can be used for anything a human hand could do.
The Pyroclastic dragon also gets a natural armor bonus equal to 1+Constitution modifier. Whenever the Pyroclastic dragon grows one size category, Her natural armor increases by a further 1.
The Pyroclastic dragon has resistance to fire damage equal to her total hit dice.
Pyroclastic Dragon SLAs (Su): The Pyroclastic Dragon can use a number of SLAs starting at level 1.
Level 1: Produce Flame 1/day per HD
Level 3: Sound Burst 1/day per HD
Level 6: Pyrotechnics and Shatter 1/day per 2 HD each
Level 8: Wall of Fire 1/day per 2 HD
Level 10:Shout, Wall of Stone, 1/day per 2 HD each. In addition, all SLAs she has now and all SLAs she would gain in the future due to this class change from SR:Yes to SR: No.
Level 14: Power Word, Stun, 1/day per 3 HD
Level 15:Fire Storm, 1/day per 4 HD
Level 16:Incendiary Cloud, 1/day per 5 HD
Level 17:Meteor Swarm, 1/day per 6 HD
level 19: Earthquake 1/day per 7 HD.
Volcanic hide (Ex):
Pyroclastic dragons are essentially dragon shaped incarnations of volcanos, and it shows. The dragon's hide is hard as stone and gets harder as the dragon grows. The dragon gets a +2 armor bonus to AC at first level, a +3 armor bonus to AC at third level, and a +5 armor bonus to AC at 4th level.
Keen Senses (Ex): At level 2, the Pyroclastic dragon's senses become far stronger. She sees four times as well as a human in shadowy illumination and twice as well in normal light. She also has darkvision out to 120 feet
Pyroclastic Breath (Su): At level 2 the Pyroclastic dragon gains a breath weapon. The breath weapon is a 30 foot cone dealing 1d6 damage/HD, half fire and half sonic damage, with a reflex save (DC 10+1/2 HD+Constitution modifier) for half damage that takes 1d4 rounds to recharge*. The cone increases by 5 feet for every HD she gains from here.
Blindsense (Ex): At level 3 the Pyroclastic dragon gains Blindsense as the normal ability, range 60 feet.
Draconic Roar (Ex): At level 3, even a Dragon's roar is a threatening weapon. As a Swift action the Pyroclastic Dragon can emit an astounding roar. Doing so deals half her breath weapon damage in Sonic damage. A successful Fortitude save (DC 10+ Half HD+ Constitution modifier) negates the damage. Once a Silver Dragon uses her Draconic roar she can't use it again until after she uses one of her breath weapons. The Roar affects all creatures within 30 feet. Dragons are immune to the effects of the Draconic Roar ability.
Speed Increase (Ex): At level 4 and again at level 10 the Pyroclastic dragon gains a +10 foot bonus to Her movement speeds. This bonus applies to movement speeds gained after this point as well.
Pyroclastic Resistances (Ex): At 4th level, the Pyroclastic Dragon gains immunity to fire damage, and resistance to Sonic damage equal to her HD.
Growth (Ex):
At level 5 the Dragon grows to large size.
At level 12 she grows to huge
At level 18 she grows to Gargantuan
At 22 HD she grows to Colossal
Her AC, bonus to hit, base damage, grapple and skills change accordingly, but she doesn't get any ability score bonus or penalties.
Magma Body (Ex): At 5th level, the dragon's body itself starts to change into magma. She gains light fortification and a bonus on saves against poison, stun and polymorph effects equal to Her HD.
Wings (Ex): At level 6 the Pyroclastic Dragon becomes able to fly at a speed of 10 feet per HD, with poor maneuverability. The wings are still not strong enough to be used as weapon.
Claws (Ex): At level 6, the Pyroclastic Dragon's claws are now strong enough to be used as weapons. They are secondary natural weapons that deal 1d6+1/2 strength modifier damage.
Ability Score Increase (Ex): The Pyroclastic Dragon's ability scores increase by the shown amount at the following levels.
{table]Level | Bonus gained
4|+1 Strength
6|+1 Strength
8|+1 Constitution
9|+1 Strength
10|+1 Charisma
11|+1 Strength
13|+1 Strength
16|+1 Strength
18|+1 Strength
20|+1 Strength, +1 Constitution, +1 Charisma
[/table]
for a total increase of +8 strength, +2 Constitution and +2 Charisma at level 20
Destruction Breath (Su): At level 7, the Pyroclastic dragon gains another breath weapon. The weapon is a 130 foot line usable once every 1d4 rounds*. Creatures hit are reduced to ash unless they succeed on a Fortitude save (DC 10+1/2 HD+Constitution modifier,) The line increases by 10 feet per HD.
See No Evil (Ex): - The Pyroclastic Dragon is used to dwelling amid exploding geysers of magma. At 7th level, the middling effects of spells such as Pyrotechnics and Glitterdust can simply be shrugged off. The Pyroclastic Dragon is immune to the Blind status effect. She is still affected normally by lighting conditions and darkness.
Improved Sunder (Ex): at 8th level the Pyroclastic dragon gains the Improved Sunder feat even if she does not meet the prerequisites.
Immobile (Ex): At level 9, the Pyroclastic Dragon is sturdy as a mountain and she cannot be forced to move against her will. Additionally, At 15 HD, the dragon cannot be the subject of any spell that would cause her to change planes or dimensions against her will, and cannot be the subject of any teleport spell against her will.
Volcanic Ash Breath (Suu): At 9th level, the dragon gets a breath weapon modification. By adding 2 rounds to the recharge time of her Pyroclastic breath, she can create a cloud of volcanic ash in the area of her breath weapon. This cloud lasts for three rounds before dispersing. Creatures caught within the blast for one round are sickened if they fail a fortitude save(DC 10+1/2 HD+Constitution modifier). Creatures caught within the area for two rounds are blinded unless they succeed on another save, and creatures caught within the area for all 3 rounds are nauseated unless they succeed on a third save. Later effects such as being nauseated only apply if the creatures fail their previous saves. The effects of failed saves last for three rounds after the cloud disperses, or the creature gets out of the area, whichever comes first.
Destruction Body (Su): At 11th level the Pyroclastic dragon deals an additional 1d6 fire damage with each successful natural attack. This extra damage increases one die step for every 3 HD gained from here.
Tail Slap (Ex): at level 11 The Pyroclastic Dragon can now make a tail slap attack dealing 1d8 +1 and 1/2 strength modifier damage, already taking in account large size. The tail slap is considered a secondary natural weapon.
Wing Attack (Ex): At level 11 the Pyroclastic Dragon's wings have developed to the point that they can each be used as secondary natural attacks dealing 1d4+ 1/2 strength modifier damage.
Frightful Presence (Ex): at 12th level the dragon gains frightful presence. The ability takes effect automatically whenever she attacks, charges, or flies overhead. Enemies within a radius of 30 feet × half her level are subject to the effect if they have fewer HD than her. A potentially affected enemy that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Charisma modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Pyroclastic Scales (Ex): at 12th level the Pyroclastic dragon gains SR equal to Her HD+11 and gains DR/magic and good equal to half Her HD.
Hear No Evil (Ex): Having spent hundreds of years in Gehenna, hearing the constantly exploding volcanoes and the souls screaming and moaning in despair, the Pyroclastic Dragon is practiced in ignoring what she does not wish to hear. At 13th level she may treat herself as being under the effects of a silence spell when such would be beneficial to her.
Gehenna Sunder (Su):: At 13th level, In addition to the Improved Sunder feat, When attempting to sunder an item (Or construct) the Dragon's weapons count as having a shatter effect upon them. The caster level for the effect is equal to the Dragon's HD.
Volcano (Ex): At 14th level the Pyroclastic dragon has sudden bursts of activity. She may take an extra standard or move action on her turn, but after taking it she needs to wait 5 turns before using this ability again. At 20 HD she may instead take an extra full-round action.
Pyroclastic Magic (Su): At 15th level, whenever the Pyroclastic dragon uses an SLA that would deal fire damage, she may have half the damage dealt be sonic. In addition Her caster level for all [Fire] and [Sonic] SLAs increases by 2, and now ignore any Caster level limits on the SLAs.
Pyroclastic Assault (Ex): At 16th level, the Pyroclastic dragon may charge at an enemy even if there's non-worked non-magical ground, earth and/or stone between them, automatically destroying the obstacles. This includes any material through which she can burrow and Stone Walls. The dragon must still find Her opponent’s position through some means.
Pyroclastic Immunity: At level 17, the Pyroclastic Dragon becomes immune to Sonic damage.
Tail sweep (Ex):This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals 2d6 plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).
Volcanic body(Ex): At level 20, The Pyroclastic dragon is now fully immune to poison, stun, and polymorph effects against Her will and has 100% fortification
Vesuvius (Su): At level 20, the dragon's attacks have developed far past mundane fire and sound. All of the dragon's abilities derived from this class that deal fire or sonic damage ignore immunity or resistance to Sonic and Fire damage, except for the sonic and fire immunity of other Pyroclastic dragons.
* Breath weapons cannot be used while waiting for another breath weapon to recharge.
Last edited by Mystic Muse; 2011-07-20 at 02:33 PM.
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2011-07-25, 08:13 PM (ISO 8601)
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Re: GITP Community Monster Class Competition I: Blowin' in the Wind/Fog/Acid Rain/Etc
The Winter Wolf
(from the monster manual, page 256)
Class
SpoilerHit Die: D10
{table=head]Level|Base Attack Bonus|Fort|Ref|will|Special|Natural Armor|Speed
1st|+1|+2|+2|+0|Winter Wolf traits, Skill Boosts(+2)|+1|30ft.
2nd|+2|+3|+3|+0|Howl of the Tundra(1d6, 1/encounter), +2 Wis, Ambush(1d6)|+1|30ft.
3rd|+3|+3|+3|+1|+2 Dex, +2 Con, Skill Boosts(+4)|+2|40ft.
4th|+4|+4|+4|+1|Howl of the Tundra(2d6, 2/encounter), Arctic Bite, Ambush(+1 AC/1d6)|+2|40ft.
5th|+5|+4|+4|+1|+2 Con, Skill Bonuses(+6)|+3|40ft.
6th|+6/+1|+5|+5|+2|+2 Str, Howl of the Tundra(3d6, at will), Bite(1d8), Ambush(+1 AC/2d6)|+3|50ft.[/table]
Skills; Hide(dex), Jump(str), Listen(wis), Move silently(dex), Spot (wis), Survival(wis)
Skill points per level; 2+int(x4 at 1st level)
Abilities;
SpoilerProficiencies; a winter wolf is not proficient with any weapons other then it’s natural weapons, however, a winter wolf is proficient with light barding.
Winter Wolf traits; at first level you gain a +2 racial bonus to strength, and a -2 racial penalty to intelligence, medium size and the magical beast type, in addition you also gain a bite attack dealing 1d6 damage, this increases to 1d8 damage at level 6, you also gain the cold subtype and the scent ability., at 2nd, 3rd, 5th, and 6th level you gain the additional racial bonuses to your ability scores as listed. you are also treated a medium size quadruped with regards to your carrying capacity.
Skill bonuses; at first level a winter wolf starts to show traits of s skilled hunter, gaining a +2 racial bonus to hide, move silently, and survival checks, this increases to +4 at level 3, and to +6 at level 5
Ambush/Skirmish; at second level you have become skilled at ambushing your prey, dealing an extra 1d6 points of precision damage on all attacks you make during any round in which you move at least 10ft., this damage increases to 2d6 at level 6, at 4th level a winter wolf also gains a +1 competence bonus to AC during any round in which you move at least 10ft.
Howl of the Tundra; at 2nd level your ties to the tundra have strengthened, and you can breathe a 15ft. long cone of frost as a full round action, dealing 1d6 cold damage, this ability is usable one per encounter, at level 4 this damage increases to 2d6, and can be used 2/encounter, at level 6 it increases again to 3d6 cold damage, and can be used once every 1d4 rounds. The save DC for reflex saving throws against this ability is 10 + 1/2 your HD + your con modifier.
Arctic Bite; the intense cold of your breath is now present even when you’re not using howl of the tundra, your bite deals 1d6 cold damage on all attacks.Last edited by Togath; 2011-08-23 at 06:00 PM. Reason: fixed error in table
Meow(Steam page)
[I]"If you are far from this regions, there is a case what the game playing can not be comfortable.["/I]
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2011-08-19, 01:00 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- bouncing around the world
- Gender
Re: GITP Community Monster Class Competition I: Blowin' in the Wind/Fog/Acid Rain/Etc
my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”