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    Default Final Fantasy Advent Children IV - Centuries of Sin - Game Underway!

    Final Fantasy Advent Children IV - Centuries of Sin


    No-one thought it would ever come to pass, but finally Spira is at peace, nearly two years into the Eternal Calm. With Sin finally defeated for good by the Summoner Yuna, no longer does the constant threat of death or fear of machina technology through the teachings of Yevon affect its people. Free from the constraints of an overbearing religious dogma, people have started on the road to rediscovering the technology of the past, as well as pursuing popular pastimes like Blitzball and Sphere Break. The Al-Bhed have finally been accepted by society, no longer anathema, while the Gaudo have retreated from view, unable to bare the hatred of the Ronso and the stigma of the evil Maester Seymour any longer. Things aren’t perfect, but Spira is at least beginning to heal after a thousand years of fear and death.

    Then the angry red comet appears in the night sky, and everything changes.

    Besaid, being on the coast and away from the bright lights of Luca and Bevelle, is the first place to see the newest glow in the heavens. Practicing blitzball on the beach, just like old times, Wakka and his Besaid Aurochs are just finishing a night’s training when Letty notices the ominous looking comet.

    “Hey boss, what do you think that is?”
    “Whatever it is I don’t like it. It feels weird, you know?”
    “I-is it getting bigger?”

    Wakka and his team glare up at the strange red spark for no more than a few moments, but even in those scant seconds it doubles in size. Now it’s half the size of the moon, a bathing the beach with an evil crimson glow, and it’s still growing.. Wakka shakes his head and turns to the others, his usual laid-back manner gone.

    “Run back to the village and get Yuna. Lulu too. They need to see this.”
    “Why?”
    “Just go!”

    The Aurochs sprint off towards town, leaving Wakka to watch as the ember coalesces into a full on comet, a flaming ball of charred crimson rock. Not shooting across the sky, not just passing dangerously close. Heading straight for Spira.

    Wakka gulped and started backing towards the ancient ruins at the far end of the beach, already knowing he didn’t have enough time.

    “No. Straight for Besaid.”


    * * * *


    Blue.

    Midnight blue.

    …That was unexpected. For what seemed like an eternity all that it had known was red.

    For a few moments that was all. Then the sensation of movement, an up and down motion felt throughout its body.

    “B-body?”

    As it opened its mouth to speak liquid flowed in, choking away the sound and finally bringing it back to grim reality. Not it…he. The man raised his head out of the swell and spat a plume of water into the seething waves. Uncomprehending eyes looked out at an unfamiliar coastline, a jumble of white beaches, palm trees and ancient ruins. The man dragged himself from the shallows and away from the huge waves pounding onto the ruined beach, coughing and rubbing salt from his green eyes.

    He had felt alone like this before, a long time ago, and now it came flooding back with the force of a sledgehammer. He looked behind him towards the sea, and saw a whirling maelstrom of pure chaos, wind stirred up to hurricane force, the water so wild and clouds so dense and low it was impossible to define where the sea ended and the sky began. He was completely and utterly alone.

    “Mother?”

    “Brothers?”


    No answer, just the pounding of the waves, the drumroll of the thunder, and the ceaseless rain rattling against his bruised translucent skin. Yazoo sank into the sand, pulling his knees up to his chest, and started to cry
    .


    Pre-game narration II - Tidus returns, and the Remnants cry no more!
    Pre-game narration III - Kuja entertains himself

    Gameplay
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    Basic Rules
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    On a basic level, Advent Children follows the standard rules of all WW games, but there are a number of important differences.

    At the start of each day phase, a random encounter will attack Besaid and its inhabitants, simulating the classic JRPG random encounter system. Sometimes there will be two encounters, or maybe even more, the effect of which I will advise in the narration.

    Players vote in red during the day phase for the person they want to face the encounter, and at the end of the day the player with the most votes will take it on. Players are allowed to vote for themselves, but a no-vote is not an option. Deciding that no-one will fight the encounter that’s raising hell through the village can only end badly. If there is a tie then every player who receives the most votes will face the creature.

    If the player defeats the encounter they survive, and may receive an item from the creatures Item Drop List, depending on the luck of the draw. If they lose then they’re killed and their role is revealed in the end of day narration.

    In the night phase, various roles have abilities which they can put to use, and the Remnants can of course make their kill attempt. When the next day breaks the fallout from the previous night will be narrated, and another random encounter will turn up to cause trouble, and the cycle begins anew!

    Previous Game Threads:

    Final Fantasy Advent Children – The Return of Sephiroth Remnant Victory
    Advent Children II – The Battle for Balamb Garden Remnant and Fujin Victory
    Final Fantasy Advent Children III – Burmecia or Bust Remnant and Kuja Victory

    General Stuff
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    Day phases will last 48-72 hours, and nights 24-48 hours, depending on the number of remaining players and my own commitments. I won’t wait for missing night actions, so my advice is to get at least a placeholder in quickly, and then change it later if you need to.

    Autolynches will occur after 2 consecutive days of inactivity. To be active you must vote! It must be in red and it must be for a living player. Votes for the narrators, Chuck Norris or Rick Astley will not count. Remember though that you can vote for yourself. I don’t send out reminder PM’s and I tend to be quite strict about it, but if you’ve posted in thread but not voted, or crossed out a point and not replaced it with another I may be lenient.

    Role Claiming is fine. Using a Role PM (fake or otherwise) to do so is considered bad form, and will most likely get you lynched.

    Helgraf’s Scry Interference Rule will be in play.

    Encounters
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    The Remnants are not the only thing Besaid has to worry about. Every day the village will be attacked by one of the following random encounters. There are a total of 10 possible encounters:


    Iron Giant
    Item Drops:
    Ogre Blade
    Encounter Break
    Power Surge



    Cactuar
    Item Drops:
    Smoke Bomb
    Cloudy Mirror
    Mini Guardian



    Flan
    Item Drops:
    Water Gem
    Antidote
    Moogle Doll



    Bomb
    Item Drops:
    Bomb Core
    Monster Whistle
    Bevelle Candle



    Ochu
    Item Drops:
    Elemental Gem
    Ronso Pelt
    Brotherhood



    Zuu
    Item Drops:
    Electro Marble
    Hypello Potion
    Switch Hitter



    Sand Worm
    Item Drops:
    Farplane Wind
    Designer Wallet
    Black Mage



    Marlboro
    Item Drops:
    Chocobo Feather
    Maesters Decree
    Murasame



    Dual Horn
    Item Drops:
    Antartic Wind
    Farplane Mirror
    Sending Staff



    Behemoth
    Item Drops:
    Grand Slam Blitzball
    Celestial Mirror
    Dark Matter


    Each player can defeat a number of random encounters as stated in their role description; this will be two for most players. Some encounters are tougher than others, and a smaller amount of players will be capable of defeating them. Don’t worry if you’re not familiar with Final Fantasy games, the toughness of each encounter won’t necessarily match how tough they are in the videogame!

    When an encounter is defeated there is a set chance that it will drop an item for the victorious player to pick up. Of course, every defeated monster gives Kadaj a chance of scavenging an item too. The kind of items each encounter may drop will be listed in its entry above, though the chances of each encounter dropping any item will remain a secret.

    Items
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    {TABLE]Item|Effect|Unique?
    Electro Marble|Kills Iron Giant's, usable once only on facing the encounter.|
    Chocobo Feather |Kills Cactuar's, usable once only on facing the encounter.|
    Elemental Gem |Kills Flan's, usable once only on facing the encounter.|
    Water Gem |Kills Bomb's, usable once only on facing the encounter.|
    Bomb Core|Kills Ochu's, usable once only on facing the encounter.
    Grand Slam Blitzball|Kills Zuu's, usable once only on facing the encounter.
    Antartic Wind |Kills Sand Worm's, usable once only on facing the encounter.
    Smoke Bomb|Kills Marlboro's, usable once only on facing the encounter.
    Ogre Blade |Kills Dual Horn's, usable once only on facing the encounter.
    Farplane Wind |Kills Behemoth's, usable once only on facing the encounter.
    Antidote|Heals the effect of Kadaj’s Hamstring and Weapon Morph abilities when used. One use only.
    Dark Matter|Autokill any encounter once, you don’t even have to be the one chosen to face it! |Unique
    Designer Wallet |Allows player to carry two items, not including the rather stylish Sand Worm skin wallet!
    Murasame|A vicious curved broadsword, the holder of the Murasame can target a player to kill in the night phase. Usable once only.|Unique
    Sending Staff|Yuna’s old summoners staff once thought to be lost. For as long as a Spiran holds the Sending Staff, neither Kadaj or Kuja can scavenge items from defeated foes |Unique
    Brotherhood|Chappu’s old sword, gonce given to Tidus by Wakka. The holder can defeat and extra type of encounter for as long as they hold the item|Unique
    Cloudy Mirror|Block a scry attempt on yourself, used automatically when scried.
    Celestial Mirror|Choose a target to scry during the night phase, usable once only.
    Black Mage|Kuja bought just one Black Mage with him when the Remnants left Gaia. The Black Mage steals an item from a random player that currently possesses one, before giving it to you and wandering off into the night.|Unique
    Moogle Doll|Lulu’s former weapons are just as adept at thievery as Kuja’s Black Mage, but they’re not very good at picking targets. Use the doll and select a target, if they have an item the Moogle will steal it and bring it back to you. Usable once only.
    Farplane Mirror|Void someone’s action with this portal to the land of the dead. Usable once only.
    Ronso Pelt |A little tasteless, and dangerous if Kimarhi catches you wearing it, but this fetching blue pelt will allow you to disguise yourself as whatever role you please, though only for one night.
    Power Surge| Pick a target during the night phase. If that player has any abilities, they are voided for that night only. Usable once only.
    Encounter Break |Usable during the day phase to change the type of encounter threatening Besaid, to a monster of the users choice. |Unique
    Monster Whistle |A blow on this whistle will summon an extra random encounter to add to the day’s fight scene. The person with the next most number of votes will face this creature. Usable once only during the day phase.
    Switch Hitter |In the day phase that this sneaky blitzball is used, the person with the second highest number of votes will face the encounter |Unique
    Mini Guardian| Looks just like Auron! A one-shot day bane item, used automatically and once only.|Unique
    Bevelle Candle|The Yevonite religion may be on the decline, but its holy candles still retain some of their former power. A one-shot night bane item, and must be activated to be used.
    Maesters Decree| The players point counts as three when used, usable once only.
    Hypello Potion |The players point counts as two for as long as they hold the item.[/TABLE]

    A few items will begin the game in playerbase circulation. Otherwise, players get items by defeating encounters, through Brother’s item crafting ability, or Kadaj’s scavenge ability. There may be special events where items are gained throughout the game too.

    Items can be freely transferred between players, but only during the night phase. A player may only hold one item at any particular time, but can choose to discard the item they hold to make room for another. When a player is night killed or defeated by an encounter any items they were carrying are lost.

    Certain items are unique, and once in circulation they will be unavailable by any means until the item is used, discarded, or the item holder is killed. Unique items are highlighted in the Item List.

    Spiran Roles (Villagers)
    Spoiler
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    Free of Sin for just two years, the people of Spira, and more specifically Besaid, now face an even bigger threat. They need to root out the Remnants in daylight, and just hope to survive the night, all the time keeping Yuna safe. Because if Summoner Yuna’s soul get’s into the hands of the Remnants…

    All Spirans start the game blind unless otherwise noted.

    Tidus (Protector)
    Spoiler
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    The Fayth are dreaming again, Jenova’s presence stirring them in their eternal sleep once more. Tidus finds himself back on Spira two years after he disappeared with Besaid descending into chaos right in front of him. Immediately he has only one burning desire; to protect Yuna from this new threat with the strange excuse for a life he possesses. That the presence of the Remnants has prompted his new existence doesn’t matter, as long as Yuna stays safe. If Tidus has to disappear again to ensure her safety, then so be it.

    Tidus begins the game in contact with Yuna. If Yuna is voted to face a random encounter she cannot defeat, Tidus will secretly take her place, defeating it if he can, or dying in Yuna’s stead if he cannot. He also protects Yuna from being night-killed by the Remnants, saving her life at the expense of his own. If Tidus is targeted for night kill by the Remnants, he will take one of them down with him at random.

    Tidus scans as Tidus/Yuna, and can kill three random encounters.


    Yuna (Lynchpin)
    Spoiler
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    Two years ago Summoner Yuna saved Spira forever from the predations of Sin, breaking the cycle of death and strife that had taken hold of the world for a thousand years. Losing her lover and Auron through the cessation of the Fayth’s dreaming was a massive price to pay, as was losing her summoner abilities. But now the Remnants have literally fallen to earth, threatening Spira and Yuna herself in a very personal way that Sin could never have matched. But with them, Tidus, Auron, and her own summoning abilities have returned, and Tidus is back by her side. The Remnants want her soul for their own purposes, so they must be stopped, but will that mean Tidus and Auron disappear once more?

    Yuna begins the game in contact with Tidus. If Yuna dies, Sephiroth will use her soul to bring Jenova up from her ocean grave, gaining a number of powers.

    Tidus has a few abilities up his sleeve to protect her, but Yuna has a few tricks of her own. As each Remnant is defeated (Kuja is not a true Remnant, and therefore grants no ability to Yuna on death), Yuna regains an Aeon which she can summon to grant the following abilities:

    Ixion (Loz) – Ixion’s powerful electrical charges give Yuna the ability to defeat a further two random encounters.
    Ifrit(Kadaj) – Ifrit’s flames can keep one target from using any ability they may have. Essentially Ifrit gives Yuna a void action usable once each night phase.
    The Magus Sisters (Yazoo) – The magical siblings try to help the fight against the Remnants by giving an item to three random Spirans.
    Anima (Sephiroth) - As Anima pulses with Pain, each Remnant has the number of encounters they can defeat reduced by one.

    Yuna scans as Tidus/Yuna and can kill one random encounter.


    Auron (Baner)
    Spoiler
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    The dreams of the Fayth were intrinsically linked to Sin, and now Jenova’s dormant presence is giving them power after two years silence. Auron’s as surprised as anyone to find himself back in Spira, but he’s an experienced guardian of both Yuna and her father Braska before her, so he more than anyone is best placed to protect Yuna and the others from the rampaging Remnants. Only one little doubt worries him; if the Remnants are defeated, will the Fayth sleep once more and condemn both he and Tidus to non-existence?

    Auron can protect one target each night from any kill attempt made against them, including himself. He scans as Auron, and can kill three random encounters.


    Lulu (Seer)
    Spoiler
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    A former guardian of Yuna on her summoner’s pilgrimage, after the defeat of Sin Lulu returned to Besaid to begin a family with Wakka. Now heavily pregnant and cut off from her husband and friends, Lulu must use her magical abilities to find and help her friends before the Remnants find her, or, even worse, find Yuna.

    Lulu can scan one target each night to determine their role. Lulu scans as Lulu/Kimahri. She can kill two random encounters.


    Wakka (Head Mason)
    Spoiler
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    The only one to see the Remnant’s comet crash land in the ocean near Besaid, Wakka knows more than anyone the threat that Spira faces. Separated from Lulu and responsible for the safety of his team, Wakka is going to need all the skills and experiences from his time guarding Yuna to survive and put the Remnants down for good before they get what they need.

    Wakka starts the game in contact with the Besaid Aurochs. He scans as a Besaid Auroch, and can kill three random encounters.

    In addition, Wakka starts the game with one of the following abilities (chosen by the player and made known only to Wakka and the Aurochs):

    - A snipe (night kill) once every four nights, 100% success rate.
    - A scan once every three nights.
    - A careless bane once every two nights, not usable on Wakka or the Aurochs.
    - The beast ability (on his death Wakka will take someone out with him who was responsible for his death, at random).


    Besaid Aurochs (Masons)
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    Wakka’s blitzball team, companionship in adversity and their manager’s tutelage have helped the Besaid Aurochs develop from a laughing stock into a formidable outfit. With the Remnants searching for Yuna and running riot through their hometown, the Aurochs need to stick with Wakka and use teamwork to overcome what is the biggest game of their lives.

    The Besaid Aurochs begin the game in contact with each other and Wakka. They scan as Besaid Aurochs and can each kill two random encounters.


    Jecht (Weapon Expert)
    Spoiler
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    A former guardian, star blitzball player and Tidus’ father, there is no doubt which of these three particular facets Jecht applied himself most poorly towards. Jecht was there when Summoner Braska completed his pilgrimage, and ended up becoming Sin. When Yuna and her guardians put Sin down for good, Jecht returned to the dreams of the Fayth, along with Tidus and Auron. But with Jenova and the Remnants around, the Fayth have again started to stir in their slumber, and Jecht finds himself back on Spira. Jecht might not have been much of a father, but he’s one heck of a fighter. What he doesn’t know about fighting styles and weaponry isn’t worth knowing.

    Each night Jecht can study the fighting style of a target to identify two types of encounter they are able to defeat. Jecht scans as Jecht. He can kill three random encounters.

    Kimahri (Fool)
    Spoiler
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    Yuna’s first ever guardian, since the defeat of Sin and death of his tribal elder, Kimahri has become the leader of the Ronso tribe. Retreating to Mount Gargazet, Kimahri has spent the last few years entrenched in the politics and rituals of his people, and is woefully out of touch with what’s been happening in the world outside. Things have moved on, and while Kimahri has rushed to Besaid to help his former friends, the cloistered lifestyle of the last few years may mean that he’s more of a hindrance than a help.

    Kimahri can scan one target each night, but unlike Lulu and Yazoo, the result he receives will be random. Kimarhi scans as Lulu/Kimahri. He can kill two random encounters.


    Spiran Civilians (Villagers)
    Spoiler
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    You though that after Sin was defeated for the final time you were safe. The oppressive Yevon religion quickly declined, and technology slowly began to return and make your lives easier. Now the Remnants have come to Spira and you again live in constant fear of your lives. Fortunately, after living with Sin for so long you’re not completely helpless in an emergency, and while Yuna lives there is still a chance of victory. You need to find the Remnants before they find Yuna…or else.

    You scan as a Spiran Civilian. You can kill two random encounters.

    Al-Bhed Roles (Neutrals)
    Spoiler
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    The Al-Bhed have almost become accepted since the collapse of the Yevon faith, a far cry from the prejudice and distrust generated by their machine use in the times of Sin. After all the fallout from Sin fizzled away Rikku returned to her old comrades, though she still visted her friends in Besaid frequently. And so fate dictated that when the Remnants comet crash landed just off the coast of Besaid, Rikku and her fellow Al-Bhed were not far from the village themselves. With their ship badly damaged and most of the crew injured or dead, the Al-Bhed have no interest in risking themselves in a full on fight against the Remnants. If they can stay unnoticed and repair the ship before everything goes up in flames then they may just be able to escape!

    Rikku, Cid and Brother start the game in contact with each other.

    Rikku
    Spoiler
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    The Remnants don’t worry Rikku. Yuna’s a tough woman with plenty of guardians to protect her, and the Al-Bhed always seem to come out of things alright in the end. Still, if she can make a little mischief and confusion in Besaid while the ship is repaired, then even better, right?

    Rikku has a small force of automata under her control, ready and willing to do her bidding. Three times during the game, Rikku can swap a day’s encounter with one of her automata, via PM to the narrator in the previous night phase. Al-Bhed can defeat these awakened machina easily, but anyone else chosen to face them will automatically lose the fight, unless they have an appropriate item. Even better, Rikku can salvage a part for the ship from her automata each time she uses one, speeding up the repairs.

    Rikku scans as Al-Bhed, and can only kill automata.


    Cid
    Spoiler
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    The leader of the Al-Bhed, Cid learnt a lot during the last appearance of Sin, and won’t be making the mistake of trying to protect Summoner Yuna a second time, she’s proven herself more than capable of looking after herself. Instead Cid will keep his fellow Al-Bhed fully updated on any reconnaissance he manages to find out.

    When a player successfully defeats a random encounter, Cid will learn of that players general loyalty (Spiran, Remnant, or Kuja), though not their exact role.

    Cid scans as Al-Bhed, and can kill two random encounters.


    Brother
    Spoiler
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    Cid’s pilot, driver, salvage ship captain, and unofficial second-in-command, Brother is a man of few words and many talents. With the Salvage Ship badly damaged and so many injured crew, only Brother can make the repairs that will allow the Al-Bhed to escape Besaid and the Remnants immediate reach.

    Every time a player loses against a random encounter, Brother can salvage their weapons and armour for repair material for the Salvage Ship. No matter how many repair materials are available to him (through Rikku’s automata, players losing against random encounters, and any other methods) Brother can only make one repair per night phase, saving the extra for nights where the random encounter has been defeated. Tidus and Sephiroth have particularly snazzy weapons, so they each give two lots of repair material if they are defeated by an encounter.

    Brother can forgo his repairs on the ship for one night phase to craft a random item from the item list if he so chooses.

    If Brother dies before the Salvage Ship is repaired then the Al-Bhed can no longer escape, instead they must try to survive until the Remnants have been defeated.

    Brother scans as Al-Bhed, and can kill two random encounters.

    The Remnants (Wolves)
    Spoiler
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    Seperated from Jenova once more, the Remnants find themselves on an unfamiliar planet and Mother trapped and dead under the pounding waves. Fortunately Yuna has just the kind of special soul that can bring Jenova back once again, make the Remnants one with Mother, and give them yet another flaming comet to ride through the sky. All they need to do is find her and kill her.

    All Remnants begin the game in contact with each other, except for Kuja, who starts the game blind.

    Sephiroth (Alpha)
    Spoiler
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    Sephiroth, the One Winged Angel, Jenova’s favourite son and destroyer of worlds. If he’d have left anyone alive to tell of his atrocities the whole galaxy would fear his name. Calm and confident, Sephiroth must bolster his brother’s wavering resolve and hunt down Yuna, the special soul needed to bring Jenova back once more. Victory is already assured in Sephiroth’s mind; it’s just a matter of time.

    Sephiroth scans as a Spiran Civilian. He can kill five random encounters.

    If Yuna is killed. Sephiroth gains a number of more powerful abilities through manipulation of her soul. He gains a personal night kill that can be used every night at a 50% success rate, and a void action each night too. The immense power of the soul stops Sephiroth from hiding in plain sight though, so from Yuna’s death onwards he scans as Sephiroth, rather than a Spiran Civilian.


    Kadaj (Trickster)
    Spoiler
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    The one-time leader of the original Remnant trio, Kadaj has found himself playing second fiddle to Sephiroth since his rebirth. It frustrates the Remnant, but second billing does have its benefits. The people of Spira will be too wary of Sephiroth’s presence to notice Kadaj’s blade and tricks working in the background. Kadaj is a master of sowing chaos and confusion, and has a number of abilities at his disposal.

    On any particular night phase he can use one of the following abilities:

    Scavenge – If a random encounter was defeated in the day phase, Kadaj can try to scavenge an item from the body. The chance of stealing and type of item will depend on the encounter.
    Weapon Morph – Kadaj can pick a target to have the type of encounters they can defeat randomised, and the new selection will be permanent, unless Kadaj targets the same player again. The target will not be made aware that they have been targeted, or what their new defeatable encounters are.
    Disguise – Kadaj can disguise a target as any role, including himself. The effect lasts for that night phase and the following day phase only.
    Hamstring – Kadaj can pick a target to permanently reduce the number of random encounters they can defeat by one. The target will be notified, and Kadaj can only target each player once with this ability.

    There are no recharge times on any of Kadaj’s abilities, and he can use the same ability on consecutive nights if he wishes. The only limit is one ability per night phase.

    Kadaj scans as Kadaj. He can kill three random encounters.


    Yazoo (Devil)
    Spoiler
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    The frailest and most introverted of all the Remnants, Yazoo prefers the cautious considered approach to his brother’s high impact actions. Mother’s most recent demise has hit Yazoo hard, forcing him even further into his shell. Still, both his materia-powered pistol and innate second-sight are as keen as ever to contribute to the violence and chaos a soul hunt always brings.

    Yazoo can scan one target every night phase to determine their role. A scan on Lulu or Kimarhi will give an uncertain Lulu/Kimarhi result. Yazoo scans as Yazoo. He can kill two random encounters.


    Loz (Beast)
    Spoiler
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    Loz doesn’t say much, he prefers his immense physique and materia-driven piston gauntlet do the talking. Distraught at Mother’s current plight, Loz will follow his brothers anywhere and do anything to bring Jenova up from the bottom of the ocean.

    If Loz is lynched or night-killed, he will take someone out with him. This target will be randomly selected from any players that were responsible for his death, barring his fellow Remnants. Loz scans as Loz. He can kill four random encounters.


    Kuja (Lone Wolf/Backup Trickster)
    Spoiler
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    Separated from the others when Jenova’s comet hit Spira, Kuja has holed up in the forests just outside Besaid to plot his next move. He won’t take action until he knows his brothers still live, but that doesn’t mean he isn’t a dangerous psychopath.

    Kuja begins the game separated from the Remnants, and has a nightly scry action that is used only to seek out Remnants and get him into contact with his adopted brethren. Yazoo’s scan put Kuja into contact with the Remnants, as can a kill attempt. Once he has been found Kuja loses his limited scan. Essentially he is a sleeping wolf who’s knows what he is, and is eager to get in contact with his fellow wolves.

    If Kadaj dies before Kuja, Kuja will gain all of Kadaj’s Trickster abilities, whether he is in contact with the Remnants or not.


    Kuja scans as Kuja, and can kill three random encounters.

    Victory Conditions
    Spoiler
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    Spirans – Win when there are no Remnants remaining. They score a complete victory if Yuna survives.

    Al-Bhed – Win when they make a total of 10 repairs to the Salvage Ship. They can then choose to leave the game, or carry on to try and score a complete victory, which occurs if they survive until the end of the game along with Yuna (It doesn’t matter whether the Spirans win or lose, just that one Al-Bhed and Yuna survive until the end). If they choose to leave the game continues without them, but they cannot then score a complete victory even if Yuna survives.

    Remnants – Win when they match the number of remaining Spirans. They score a complete victory is they have managed to kill Yuna and bring Jenova back from the bottom of the ocean.


    Day 16 is underway and will last at least 48 hours.

    Living Players - 4/39


    {TABLE=head]Player|Alive?|Role
    Aemoh|Killed Night 3|Kadaj
    Billtodamax|Escaped Night 14|Brother
    Bladescape|Defeated Day 5|Spiran Civilian
    Deathslayer7|Defeated Day 7|Spiran Civilian
    Diva De|Autolynched Day 11|Rikku
    Dragoon|
    Fan|Killed Night 6|Spiran Civilian
    Fin|Killed Night 15|Spiran Civilian
    Fleeing Coward|Killed Night 1|Spiran Civilian
    Gray Mage|
    Helgraf|Defeated Day 8|Kuja
    I'm da Rogue|Autolynched Day 4|Besaid Auroch
    Internet Flea|Defeated Day 2|Spiran Civilian
    Istari|Killed Night 7|Jecht
    Khal|Autolynched Day 15|Spiran Civilian
    Lamech|Beasted Day 13|Yuna
    Lex-Kat|Autolynched Day 5|Spiran Civilian
    Mangosta71|Defeated Day 15|Sephiroth
    Mordokai|Killed Night 3|Wakka
    Murska|Defeated Day 13|Loz
    Mustiado|Killed Night 13|Spiran Civilian
    Orzel|Autolynched Day 2|Replaced
    Otakuryoga|Defeated Day 1|Spiran Civilian
    Qwaz|Killed Night 10|Besaid Auroch
    Ramsus|Killed Night 14|Tidus
    Reinholdt|Killed Night 2|Spiran Civilian
    RogueNine|
    Sage Montalius|Autolynched Day 4|Spiran Civilian
    Tasroth|Killed Night 11|Besaid Auroch
    The Fiery Tower|Night 12|Besaid Auroch
    The Grimmace|Defeated Day 11|Spiran Civilian
    TheLaughingMan|Autolynched Day 7|Spiran Civilian
    ThePhantom|
    ThirdEmperor|Autolynched Day 6|Spiran Civilian
    Thufir|Killed Night 4|Lulu
    TigerFang|Killed Night 9|Auron
    Tilt|Killed Night 8|Kimahri
    TsukikoJ|Killed Night 14|Spiran Civilian
    V.Z.|Escaped Night 14|Cid
    [/TABLE]
    Last edited by banjo1985; 2011-09-22 at 05:44 AM.
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    Barbarian in the Playground
     
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    Default Re: Final Fatasy Advent Children IV - Centuries of Sin - Recruiting!

    I call dibs on Sephiroth!!!!

    *Glances Left* *Glances Right* *Stares at lynch Mob...*

    Ummmmmm.... Maybe not?

    EDIT:Yes, I am in, maybe not as Sephi though.
    Last edited by bladescape; 2011-06-28 at 07:26 PM.
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    Bugbear in the Playground
     
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    Default Re: Final Fatasy Advent Children IV - Centuries of Sin - Recruiting!

    Thankfully the game starts after most of my finals, in, please.

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    In! I don't know how I missed Fatbelly.
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    Default Re: Final Fatasy Advent Children IV - Centuries of Sin - Recruiting!

    Sounds fun, I'm in.
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    In, I like these games

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    In for Remnant victory no. 4
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    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.

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    I am in.
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    billtodamax, if your post were a young woman, I would awkwardly ask it out on a date.

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    Pixie in the Playground
     
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    Oh this sounds awesome, can I join?

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    I am, obviously, in. Again.

    Also, Fantasy, Banjo. Fantasy.
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    Default Re: Final Fatasy Advent Children IV - Centuries of Sin - Recruiting!

    I've never played Final Fantasy, so I don't know the setting or character, and might not RP all that much, but this definitely looks fun, so in.
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    Pixie in the Playground
     
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    In as well. Hopefully I won't seem suspicious this game >.>

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    Signing up for this.

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    I will, of course, join this.
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    This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
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    Default Re: Final Fatasy Advent Children IV - Centuries of Sin - Recruiting!

    looks like lots of interesting roles so put me in....where i shall of course get plain old vanilla villager 8(
    Ponies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.

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    Dibs on Zeromus!

    Quote Originally Posted by The Grimmace View Post
    I've never played Final Fantasy, so I don't know the setting or character, and might not RP all that much, but this definitely looks fun, so in.
    Cid has the airship and you shouldn't break the crystals.

    And white-haired people break worlds.

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    Barbarian in the Playground
     
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    Baldescape you're more than welcome to Sephiroth (the character, I've yet to be an Alpha), I want dibs on Rikku. Uh....in, in case that wasn't clear.
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    Default Re: Final Fatasy Advent Children IV - Centuries of Sin - Recruiting!

    Quote Originally Posted by Murska View Post
    I am, obviously, in. Again.

    Also, Fantasy, Banjo. Fantasy.
    Sush, you saw nothing.

    No knowledge of Final Fantasy games is needed to play, or roleplay for that matter, just think of a sunny beachy island being attacked by supernatural psychopaths who cry a lot and you're pretty much there.

    Roleplaying is encouraged but not mandatory. There's been some good stuff between characters in previous games, which adds to the settings and gives me fuel for narrations, but there's nothing wrong with just voting either.
    Last edited by banjo1985; 2011-06-29 at 04:28 AM.
    Elder Tsofu believes in the power of Banjo! Banjo-tar by Bayar, I think!
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    Halfling in the Playground
     
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    Default Re: Final Fantasy Advent Children IV - Centuries of Sin - Recruiting!

    Definitely In for this one.
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    Pixie in the Playground
     
    MonkGuy

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    Default Re: Final Fantasy Advent Children IV - Centuries of Sin - Recruiting!

    I've never actually played before, but I thought the idea was to keep your identity secret, so how do we roleplay without giving away who we are? Sorry for such a noob question.

  21. - Top - End - #21
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    Default Re: Final Fantasy Advent Children IV - Centuries of Sin - Recruiting!

    You don't need to roleplay as your actual role. You can roleplay as anything your heart desires. Most people choose to be a regular civilan, since this is the safest way. You can roleplay as a caveman, coming to Spira on a time vortex when he fell from a tree in a lake and was swallowed by plesiosaur who turned out to be a contraption from a mad scientist from 21st century that somehow went amok.

    You can roleplay as your role, but that carries a risk. You can roleplay as any other role, but that carries another risk with it. Ultimately, it's up to you what you choose to roleplay as. But your actual role in no way limits your options at roleplaying.
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
    This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
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  22. - Top - End - #22
    Pixie in the Playground
     
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    Oh cool! Alright I understand, thanks alot friend!

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    I'm in.

    Also, Banjo, Kimahri. You've got the 'hr' the wrong way round.
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    *is too much awesome to behold*

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    In. Regardless of my undying hatred of X, a Final Fantasy WW is just too awesome to pass up.
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    Quote Originally Posted by The Lost Eyeball
    Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.

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    Default Re: Final Fantasy Advent Children IV - Centuries of Sin - Recruiting!

    Pfft. FFX was the best FF that wasn't Tactics.
    There. I said it.
    And in.
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    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast

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    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: Final Fantasy Advent Children IV - Centuries of Sin - Recruiting!

    Quote Originally Posted by Reinholdt View Post
    Pfft. FFX was the best FF that wasn't Tactics.
    There. I said it.
    And in.
    I'm glad I'm not the only person who LIKED 10. Based on that alone I'm in.

    Shots rang out, as shots are wont to do.
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    Bugbear in the Playground
     
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    Default Re: Final Fantasy Advent Children IV - Centuries of Sin - Recruiting!

    Out of curiosity, just how will random encounters be fought? Will it just be a narration thing, or will it be a minigame?

    Quote Originally Posted by Rogue Nine View Post
    I'm glad I'm not the only person who LIKED 10.
    Oh, there are plenty of people who like X. I know, I've met quite a few myself. I agree with Reinholdt about Tactics, though.

    Conversely, I'm one of those three people who liked XII, so make of that as you will.
    Last edited by TheLaughingMan; 2011-06-29 at 01:08 PM.
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    Ponytar by akrim.elf

    Quote Originally Posted by The Lost Eyeball
    Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.

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    Halfling in the Playground
     
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    Default Re: Final Fantasy Advent Children IV - Centuries of Sin - Recruiting!

    Final Fantasy WW? Set in my favoritest ever FF? Hosted by Banjo? A chance to reprise my role as blue-haired androgynous psychopath and again attain glorious manipulative victory? Do you really need to ask? Definitely in!
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    Behbeh Week Altime!
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    I s'pose I could play.
    Delightfully abrasive in more ways than one
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    Quote Originally Posted by RabbitHoleLost View Post
    Mango:you sick, twisted bastard <3
    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.

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    Default Re: Final Fantasy Advent Children IV - Centuries of Sin - Recruiting!

    Quote Originally Posted by V.Z. View Post
    Final Fantasy WW? Set in my favoritest ever FF? Hosted by Banjo? A chance to reprise my role as blue-haired androgynous psychopath and again attain glorious manipulative victory? Do you really need to ask? Definitely in!
    Woo you're alive! Kuja and Kadaj, BFF!
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