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  1. - Top - End - #91
    Ogre in the Playground
     
    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    Quote Originally Posted by Tychris1 View Post
    Those goblins are ninjas, they obviously back flipped for dramatic effect in order to turn around (except for the center one who just pivoted cause s/he's the leader).
    Sure...let's go with that
    Artifical intelligence is no match for natural stupidity
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  2. - Top - End - #92
    Ogre in the Playground
     
    Tychris1's Avatar

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    Default Re: Omnitopia: The Playground

    You owe me for that explanation.

    I'll expect an appearance (even something as minor as someone using a cleaver) in the next 20-25 updates
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  3. - Top - End - #93
    Ogre in the Playground
     
    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    Issue 21: ...I think the server owns the tavern
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    Artifical intelligence is no match for natural stupidity
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  4. - Top - End - #94
    Ogre in the Playground
     
    super dark33's Avatar

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    Default Re: Omnitopia: The Playground

    Time for me to kick up some ass!
    to make some cases of foots stuck in asses!

  5. - Top - End - #95
    Troll in the Playground
     
    CrimsonAngel's Avatar

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    Default Re: Omnitopia: The Playground

    I find this to be lacking.
    ____

  6. - Top - End - #96
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    super dark33's Avatar

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    Default Re: Omnitopia: The Playground

    Yeah, maxios, edit the first post and put comics there.

  7. - Top - End - #97
    Ogre in the Playground
     
    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    Alright. Tomorrow, I shall do that
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  8. - Top - End - #98
    Ogre in the Playground
     
    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    No update today (I have to make new templates for Pervsharks and Maxios swimming)
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  9. - Top - End - #99
    Orc in the Playground
     
    Gimliggamer's Avatar

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    Default Re: Omnitopia: The Playground

    So....Pervsharks for pervshark week?
    Dolla dolla bill, y'all

  10. - Top - End - #100
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    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    It's Shark Week ?
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  11. - Top - End - #101
    Orc in the Playground
     
    Gimliggamer's Avatar

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    Default Re: Omnitopia: The Playground

    Quote Originally Posted by Maxios View Post
    It's Shark Week ?
    Yes. My mom told me the most amazing story ever. Apparently last year on shark week, a shark bit this kid's arm off, and the family dragged him out, while the uncle dragged the shark to shore and beat it to death. Hardcore.
    Dolla dolla bill, y'all

  12. - Top - End - #102
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    Default Re: Omnitopia: The Playground

    Was this kid's uncle The Hulk or something? I mean, who can DRAG a shark to the shore and still have enough energy to beat the crap out of it ?!?!?
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  13. - Top - End - #103
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    Gimliggamer's Avatar

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    Default Re: Omnitopia: The Playground

    He must've been pissed off at that pervshark.
    Dolla dolla bill, y'all

  14. - Top - End - #104
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    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    On another, non-shark related note , I just starting writing out the rules for Omnitopia: The Play-by-Post game. It's going to play out like a Fable PbP game mixed with Minecraft. Players will be able to whatever they want (assuming it fits in with the rules, of course).
    Players can hunt down the endagered race that is the Pervsharks. They could build a volcano lair, buy an eyepatch and tuxedo, and declare themselves a supervillain. They could fight dragons. Cool idea, huh?
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  15. - Top - End - #105
    Orc in the Playground
     
    Gimliggamer's Avatar

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    Default Re: Omnitopia: The Playground

    So...It'll be a freeform pbp game?
    Dolla dolla bill, y'all

  16. - Top - End - #106
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    Default Re: Omnitopia: The Playground

    No, it will not. I'll explain more later
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  17. - Top - End - #107
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    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    Okay, I've figured out the base mechanics. However, while writing out the races, I have discovered a problem. Each race has it's own unique ability (Catfolk has a higher speed score, Dwarves get more Health, etc). However, I can't figure out what bonuses to give to Goblins and Gnomes.
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  18. - Top - End - #108
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    Gimliggamer's Avatar

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    Default Re: Omnitopia: The Playground

    Quote Originally Posted by Maxios View Post
    Okay, I've figured out the base mechanics. However, while writing out the races, I have discovered a problem. Each race has it's own unique ability (Catfolk has a higher speed score, Dwarves get more Health, etc). However, I can't figure out what bonuses to give to Goblins and Gnomes.
    Obviously gives Goblins a higher sneak, Gnomes more magic, and add a special dwarven ability to dig holes.
    Dolla dolla bill, y'all

  19. - Top - End - #109
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    Tychris1's Avatar

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    Default Re: Omnitopia: The Playground

    Do Undead have a race?
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  20. - Top - End - #110
    Ogre in the Playground
     
    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    Nope. Undead is a special condition players can get that's broken down into three categories (Zombie, Vampire, and Ghost).

    Good ideas, Gimili.
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  21. - Top - End - #111
    Barbarian in the Playground
     
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    Default Re: Omnitopia: The Playground

    Are you gonna use the current people in the comic as Example NPCs?
    ~ Thanks to Crimmy for Richardtar ~

  22. - Top - End - #112
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    Default Re: Omnitopia: The Playground

    I was actually thinking players would play themselves (like how the characters in the comic are users). The events of the PbP will be mentioned in the comic on the occasion (in the comic, it'll be stated that Baxter Studios released a Pen and Paper version of the game, hence the PbP). It's a very complex idea I have for combining the two, so I won't explain it in full
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  23. - Top - End - #113
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    Gimliggamer's Avatar

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    Default Re: Omnitopia: The Playground

    Sounds cool. Before I forget, the uncle got the kid's arm back from that pervshark.
    Dolla dolla bill, y'all

  24. - Top - End - #114
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    super dark33's Avatar

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    Default Re: Omnitopia: The Playground

    Quote Originally Posted by Maxios View Post
    I was actually thinking players would play themselves (like how the characters in the comic are users). The events of the PbP will be mentioned in the comic on the occasion (in the comic, it'll be stated that Baxter Studios released a Pen and Paper version of the game, hence the PbP). It's a very complex idea I have for combining the two, so I won't explain it in full
    So where will it be posted? FFRP? Recruitment?

  25. - Top - End - #115
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    Default Re: Omnitopia: The Playground

    Quote Originally Posted by super dark33 View Post
    So where will it be posted? FFRP? Recruitment?
    Recruitment. The thread will be up either by tonight or tomorrow (I still have to finish a few rules)
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  26. - Top - End - #116
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    super dark33's Avatar

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    Default Re: Omnitopia: The Playground

    What rules you need help with? Do you need help?
    Last edited by super dark33; 2011-08-05 at 05:20 PM.

  27. - Top - End - #117
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    Maxios's Avatar

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    Default Re: Omnitopia: The Playground

    At the moment, I don't need any help, but if I do I'll let you know. Here's the basics of the system:

    Players role percentile dice for attack roles and skill checks (like cutting down a tree)

    When doing damage, or some random encouner tables, players role d4s, d6s, d8s, d10s, and d12s.

    Every three levels players get a perk. Some of these range from giving you skill bonuses to totally different things (The Humanitarian perk, for example, allows you to eat dead bodies).

    Players will spawn on a coastline similar to the one in the comic.

    Players can cut down trees, smash stones, and dig to get materials. Wood and Dirt as the most common. Materials can be used to craft buildings, furniture, weapons, armor, and adventuring gear.

    Players will earn XP from crafting, fighting, exploring, and succesfully using their skills. When enough XP is earned, players can level up.

    A Player's Attractiveness score is determined by their race (a goblin starts out with a lower score for example, while humans start off with a higher one) and clothing (so a mask will lower it while a tuxedo increases it). Attractiveness score is basically used to determine NPC reactions. Having a low Attractiveness score basically means your guy looks very sinister and people may flee or attack on sight. Having a high Attractiveness score means people will like your guy a bit more.

    Races give your character different bounses. Humans gain a perk every two levels instead of every three, Gnomes have a higher Cut, Dig, Mine, and crafting skills, Dwarves get more Health when they level up, etc
    Last edited by Maxios; 2011-08-05 at 05:43 PM.
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  28. - Top - End - #118
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    super dark33's Avatar

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    Default Re: Omnitopia: The Playground

    I like this so far, what are the rules you work on right now?

  29. - Top - End - #119
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    Default Re: Omnitopia: The Playground

    I'm working on the various perks, skills, and classes.
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  30. - Top - End - #120
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    Default Re: Omnitopia: The Playground

    Can't wait for this, although there are a few things I just realized after readin your list.

    1. I'm going to start off with a low Attractiveness rating since he'll be a dragon

    2. It'll be at the lowest possible once I become undead

    3. I'm going to have to forge my ENTIRE ARMOR and then put runes on it. I know what I'm going to do for the next 7 ingame months.

    4. Would I still be able to take the humanitarian perk to eat carcasses?

    5. I'm going to have to be a hermit living in the forest considering my low attractiveness rating.
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