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  1. - Top - End - #61
    Titan in the Playground
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    Default Re: The Second Draconic War - III

    Kern taps himself, the King, and Legs with the wand before putting it away. "If we're going, best go. It's only been a minute or so; our last ally is probably down, but they may not be expecting our return, and we're in slightly better shape now than we were before retreating."
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  2. - Top - End - #62
    Bugbear in the Playground
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    Default Re: The Second Draconic War - III

    Feh... well, I'm not in a position to argue with it right now. ... you didn't strike me as a fighting type before, milord, but... well, you don't look bad holding a sword.

    He sighs, turning to Drace with a nod. Thanks... well, I suppose this is it, then, eh? The least I can do if all goes to hell is die by your side. I owe you that much for freeing me from that wretched prison you found me in. He shrugs. For what it's worth, it's not your command that ruined us. Those worgs were out of your hands. The cards were not in our favor, my friend. Unfortunately, I think the option of folding our hand now basically means we become worg food.

    He frowns a bit, putting away his shortbow, resting his morningstar on his shoulder and twirling his dagger in his other hand between his fingers. I've already come this far, though, and I have no intentions of dying in the middle of nowhere. Those worgs will have to work for it if they want me. So whenever you are ready, Drace, Kern... and milord, if you truly wish to come back with us, though I would heed Drace's words...

  3. - Top - End - #63
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    Default Re: The Second Draconic War - III

    Drace claps the rogue on the back.

    It's been an honor, Luis. And thank you. Hopefully we'll live along enough for you to finally get decent with that bow, eh?

    The joking grin slowly disappears from his face as he prepares to return to the fray.

    All right. Let's go back. There's no more than six worgs left, possibly less. So no man or beast here is allowed to keel over until he has slain at least one of these foul beasts!

  4. - Top - End - #64
    Troll in the Playground
     
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    Default Re: The Second Draconic War - III

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    That would be 4 turns inside, let me simulate everything that happened outside and be back to you in a few minutes.

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  5. - Top - End - #65
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    Default Re: The Second Draconic War - III

    King's Init
    (1d20+4)[16]
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  6. - Top - End - #66
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    Default Re: The Second Draconic War - III

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    Map reminder




    Drace 22
    Milo and Legs 19.3
    Kern 19.2
    Luis 19.1
    Worgs 19
    King Zenal 16
    Last edited by Scorer; 2011-07-22 at 03:43 PM.
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  7. - Top - End - #67
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    Default Re: The Second Draconic War - III

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    You pop out of the Stone and you see your injured but still fighting ally. He is surrounded by 4 foes. Another worg is carrying the stone in its mouth, and gets startled by your reappearance. He tries to run away with it.

    Worg locations:

    W4
    Y21
    Z21
    Y22
    Y23

    Z22 (friendly)


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    New locations are T4, T5, U4, U5, V4

    Kern (1d50)[37] V4
    Luis (1d50)[2] T4
    Drace (1d50)[5] T5
    Milo (1d50)[15] U5
    King (1d50)[10] U4
    Last edited by Scorer; 2011-07-21 at 05:35 PM.
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  8. - Top - End - #68
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    Default Re: The Second Draconic War - III

    DM Scorer

    Friendly Worg 11th Turn

    Attacks Y22 <- EDIT: Kills worg

    Attack
    (1d20+10)[25]
    Damage
    (1d6+7)[12]
    If Crit
    (1d20+10)[15]
    Additional Damage
    (1d6+7)[13]

    End of Turn

    Enemy Worgs 11th Turn

    Worg in W4 moves to Y11

    The rest attack friendly worg...

    Attack Hit
    (1d20+7)[20]
    Damage
    (1d6+4)[7]
    If Crit
    (1d20+7)[13]
    Additional Damage
    (1d6+4)[10]

    Attack Miss
    (1d20+7)[11]
    Damage
    (1d6+4)[5]
    If Crit
    (1d20+7)[14]
    Additional Damage
    (1d6+4)[6]

    Attack Miss
    (1d20+7)[14]
    Damage
    (1d6+4)[10]
    If Crit
    (1d20+7)[11]
    Additional Damage
    (1d6+4)[7]

    Attack Hit and friendly dies...
    (1d20+7)[16]
    Damage
    (1d6+4)[9]
    If Crit
    (1d20+7)[17]
    Additional Damage
    (1d6+4)[6]

    Edit: After they kill worg, they move to:

    S17, U14, Y15


    End of Turn


    Last edited by Scorer; 2011-07-21 at 05:40 PM.
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  9. - Top - End - #69
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    Default Re: The Second Draconic War - III

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    The king draws his greatsword and watches it for a moment...

    "I will show you now one of the reasons I became the people's King of Valtlan. I promess not to damage your armor Maester Drace."

    Then the King charges the worg carrying the stone and ends up in X10...

    Attack Edit: hehehe nice moment for a nat20
    (1d20+17)[37]
    Damage
    (2d6+8)[11]
    If Crit
    (1d20+17)[21]
    Additional Damage
    (2d6+8)[13]

    Edit: The king does a surgical cut in the worg's head, rendering his inwards exposed. The worg drops the stone in Y11

    End of Turn
    Last edited by Scorer; 2011-07-21 at 05:48 PM.
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  10. - Top - End - #70
    Bugbear in the Playground
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    Default Re: The Second Draconic War - III

    Luis does a double-take at the King's deft, swift, and skillful execution of the worg. ... Am I hallucinating?

    Luis looks at his fellows, looking like he'd seen a ghost. Is it me, or did His Highness just totally dominate that worg? What just happened?

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    Luis will delay until Kern's turn

  11. - Top - End - #71
    Firbolg in the Playground
     
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    Default Re: The Second Draconic War - III

    Then let us follow his example.

    Drace charges the worg in S-16, attempting to bring his flail down for a similarly dramatic blow.

    (1d20+10)[12] (1d8+4)[5]

    He does not succeed.

  12. - Top - End - #72
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    PeeDee's turn.

  13. - Top - End - #73
    Ogre in the Playground
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    Default Re: The Second Draconic War - III

    Milo has been feeling impatient, confused, and lost. The battle rage probably hasn't helped, but there is a worg standing all alone neatly in front of him... with a howl Milo knees legs into action for his second mounted charge.

    "ACRRO!"


    Lance Charge attack worg U14: (move to U12)
    Attack - (1d20+8)[25] damage - (1d6+6)[8] (x2 mounted lance charge)
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  14. - Top - End - #74
    Titan in the Playground
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    Default Re: The Second Draconic War - III

    "Aye, that's a blade people will follow." Kern advances over the ridge, gathering wisps of frost in his hand and sending a sphere of winter toward Milo's target.

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    Move to V8, attack worg in U14 with a Lesser Orb of Cold.

    Ranged touch: (1d20+8)[12]
    Damage: (2d8+1)[5]
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  15. - Top - End - #75
    Bugbear in the Playground
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    Default Re: The Second Draconic War - III

    Heh, I wish I had the bravado to charge ahead like that without a care in the world...

    Luis proceeds down the field, though he keeps his weapons crossed in front of him in a defensive stance, positioning himself to try and get a better fighting position soon...

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    Move to T10, Total Defense

  16. - Top - End - #76
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    Default Re: The Second Draconic War - III

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    This worg turn will likely be the critical one as far as who has what happen to them.

  17. - Top - End - #77
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    Default Re: The Second Draconic War - III

    DM Scorer

    Kern and Milo land their attacks on the worg, which becomes injured and weak, but still able to retaliate...

    Worgs 12th Turn

    U14 moves to U13 and attacks Milo

    Attack
    (1d20+7)[20]
    Damage
    (1d6+4)[8]
    If Crit
    (1d20+7)[11]
    Additional Damage
    (1d6+4)[7]

    S17 charges Luis, ends up in T11

    Attack
    (1d20+9)[25]
    Damage
    (1d6+4)[6]
    If Crit
    (1d20+9)[14]
    Additional Damage
    (1d6+4)[9]

    Y15 charges King Zenal, ends up in X11

    Attack
    (1d20+9)[18]
    Damage
    (1d6+4)[6]
    If Crit
    (1d20+9)[15]
    Additional Damage
    (1d6+4)[7]

    End of Turn

    King Zenal Turn

    Returns attack to X11

    Attack
    (1d20+15)[19]
    Damage
    (2d6+8)[15]
    If Crit
    (1d20+15)[25]
    Additional Damage
    (2d6+8)[17]

    Attack
    (1d20+10)[17]
    Damage
    (2d6+8)[17]
    If Crit
    (1d20+10)[17]
    Additional Damage
    (2d6+8)[14]

    End of Turn

    EDIT: Again the King makes an example of the worg by slaing it with great skill, after receiving damage...
    Last edited by Scorer; 2011-07-26 at 01:31 PM.
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  18. - Top - End - #78
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    Default Re: The Second Draconic War - III

    AoO on the S-17 worg, since Drace was next to it when it moved. If this doesn't bring him down, Drace will move after him and smack him once more.

    (1d20+8)[28] (1d8+4)[7]

  19. - Top - End - #79
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    Default Re: The Second Draconic War - III

    Confirmation fun times: (1d20+8)[18] (1d8+4)[12]

  20. - Top - End - #80
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    Default Re: The Second Draconic War - III

    Crit is confirmed, not enough to down him...
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  21. - Top - End - #81
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    Default Re: The Second Draconic War - III

    Then Drace moves after him (not charging) and tries once more.

    We're not losing a man now, when your rabble is nearly defeated. Die!

    (1d20+8)[18] (1d8+4)[10]

  22. - Top - End - #82
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    Default Re: The Second Draconic War - III

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    what is your current location?
    The worg is badly injured, but remains alive...
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  23. - Top - End - #83
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    Default Re: The Second Draconic War - III

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    T-12, so Luis gets flanking.

  24. - Top - End - #84
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    Default Re: The Second Draconic War - III

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    via S13? or what path?
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  25. - Top - End - #85
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    Default Re: The Second Draconic War - III

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    I go straight up the S block and then diagonal to T at the end, so yeah.

  26. - Top - End - #86
    Bugbear in the Playground
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    This is why we need better armor. I can't even use Total Defense and avoid getting hit, so what's the point. Had 23 AC with TD vs. a hit that would have worked even without the charge. 11/26 HP, by the way.


    Damnit all to hell... it's like no matter what they do, they're going to get me... but if I go down, I'm taking them all to hell with me.

  27. - Top - End - #87
    Ogre in the Playground
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    Default Re: The Second Draconic War - III

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    Since the last previous worg bit got prememptivly killed by an AoO that's first blood against Milo. Hp: 19/27+4rage.

    Speaking of which, Milo's rage is good for 7 rounds.
    He started raging back after... Worg turn #6.

    Looks like this be last rage'n round.


    "Akcrr, at em boy!"

    Legs Bite - (1d20+3)[19] damage - (1d20+1)[5]

    Spinning about Milo and Legs hop back a step to bring the lance to play once more...
    Fight with mount - (1d20+10)[24]
    Attack - (1d20+6)[25] damage - (1d6+6)[8]

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    5ft step to V-11.
    If Legs took out the U-12Worg, then Lance attack is instead against Mr T11.
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  28. - Top - End - #88
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    You might want to reroll the animal's damage roll. Even if it was low enough that you might do better on the reroll even with the smaller die.

  29. - Top - End - #89
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    Default Re: The Second Draconic War - III

    Kern starts counting corpses in his head as the numbers dwindle; it would not do to fail their objective after all this trouble. Calling up another swirling sphere of frozen mist, he spins it at the remaining worg.

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    Another Lesser Orb, at U13 if it's alive, elsewise at T11.

    Ranged touch: (1d20+8)[9]
    Damage: (2d8+1)[9]
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  30. - Top - End - #90
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    Default Re: The Second Draconic War - III

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    Oh, for the love of the Nine... wonderful timing, that.
    (1d100)[81]
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