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2011-08-30, 02:32 PM (ISO 8601)
- Join Date
- Jun 2009
Re: General WoD Discussion #1: Assemble
So I find myself in need of some assistance.
I'm in an oWoD LARP, and the STs held a drawing for random character benefits last session, and I received "a mentor for any one unique discipline."
This seems awesome, but I have no idea what to pick, as I know jack about WoD. I'm playing a Malk with my only out-of-clan discipline being Presense, but I don't know what goes with that.
They do mean any, too. Necromancy, Vicissitude, that thing that those voodoo Nos get... The only one that they seemed skeptical allowing about was something about controlling time, and Flight, as my character does not have wings.
So please, I'm looking to overpower the hell out of my character, what should I grab?
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2011-08-30, 03:52 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
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2011-08-30, 04:21 PM (ISO 8601)
- Join Date
- Jun 2009
Re: General WoD Discussion #1: Assemble
Ah, gracias!
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2011-08-30, 07:44 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- England
- Gender
Re: General WoD Discussion #1: Assemble
For true overpowering there was a Thaumaturgy Path called the Path of Morpheus ( sorry can't remember which book it was in). With it in you can enter and control other peoples dreams and KILL THEM IN THEIR DREAMS.
And true to the folk lore if you die in these dreams you're really dead. Particulalrly good as not only do you control the dreams but in them you get to use your disciplines they don't.
On a more rational level I'd pick Protean, probably the most useful; and life-saving discipline IMHOAll Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2011-08-30, 10:14 PM (ISO 8601)
- Join Date
- Jan 2011
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2011-09-01, 02:02 AM (ISO 8601)
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- Jun 2009
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Re: General WoD Discussion #1: Assemble
What are the more efficient ways to restore Willpower in Vampire the Masquerade? For background, a friend got me interested in the system and so I'm drafting up a Ravnos who specializes in Chimerstry but is addicted to their own illusions (thinking of taking Bon Vivant as my nature since it seemed to go flavorfully with being addicted to my illusions). At first I was considering making the character a Catiff but from what I've read so far Catiffs are slightly less popular than taxes.
Doc Roc: We're going to eat ourselves.
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2011-09-01, 09:07 AM (ISO 8601)
- Join Date
- Jan 2008
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Re: General WoD Discussion #1: Assemble
Buying up the Meditation skill could do it.
It's found in the Storyteller's Companion.
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2011-09-01, 09:15 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- England
- Gender
Re: General WoD Discussion #1: Assemble
Willpower is damn difficuly to get back and the fact that Chimestry uses it is one of the in-built limitations to stop the Discipline being too powerful.
Find a Nature you're comfortable with and earn it for playing in character is ( Meditation and obscure Thamaturgy rituals aside) the only way to get it back. Unless you can convince your ST to use the optional rule where you get a point back every night (day ?) of rest.All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2011-09-01, 10:21 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Fort Wayne
- Gender
Re: General WoD Discussion #1: Assemble
This is a pretty common optional rule to use, at least in the games I've played in. It's pretty difficult to get back other wise depending on your Nature.
you could always take something like Trickster as your nature, and try to convince the ST that using Chimistery should give you a Willpower back when you use it by the shear nature of it. lol good luck with that one.
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2011-09-01, 10:35 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Fort Wayne
- Gender
Re: General WoD Discussion #1: Assemble
LARP is a whole other ball of wax as far as disciplines go. Are you a Dominate Malk or an Dementation Malk?
Is Mental or Social your primary? If you go Social then Bone Path of Necromancy is pretty sick because it has Soul Rip. that's pretty much an auto-kill if you out trait someone.
If mental is your primary, you can't hardly go wrong with Thaumaturgy. Consider the Path of Focused Mind...I believe that one of the intermidiate powers lets you do two mental actions a turn. Usually employed to use two different paths of thaum at the same time, I'm thinking some rapid fire dominate could be pretty rough. And Path of Blood for a Dominate monkey can be pretty useful too, no one will expect that the high gen Malk can dominate those elders....with potency of blood you can!
You should already have Obfuscate in-clan, and while Celerity is always useful if you don't have the traits in Physical to back it up, you'll just be using it to run away.
Don't discount Animalism, because Quell the Beast is broken if you are a Dominate/Presence machine. Quell them, they can't spend willpower. If that is what your set up is like then Path of Blood becomes even more attractive.
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2011-09-01, 02:51 PM (ISO 8601)
- Join Date
- Jun 2009
Re: General WoD Discussion #1: Assemble
Dementation Malk, with my social and mental getting to about equal (10/12 split). I'd like to grab celerity, but the limitation is that it has to be a "unique" discipline, and I'm not built for combat in the slightest. I'm not actually built for anything in the slightest, because I can't figure the LARP rules out but that's another story.
Anyway, I'll check out those paths. Thanks!
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2011-09-01, 09:41 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Fort Wayne
- Gender
Re: General WoD Discussion #1: Assemble
I thought of another question you might want to clarify...are you going to able to get more than the first basic power from this special mentor? if you're only guaranteed the first basic that might color your decision. If that happens to be the case, I might consider Malleable Visage from Vicissitude. I can think of all sorts of nasty tricks to pull with that one and a little judicious use of Dementation.
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2011-09-02, 06:35 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: General WoD Discussion #1: Assemble
It depends on how the GM runs the fluf and then rules versus fluf, if you have say 3 dots in mentor but he is easily accessible then getting more then 2 dots in a discipline is very, very unlikely but if he is really hard to get or demands a lot for his teachings then you might even get up to 4 or 5 dots in that same discipline.
Say, if he asks for a drink of his blood for every lesson after the first run you would have a hard mentor, mid level in dots but with a large drawback for a large amount of teachings.
Or something similar.
Teacher that lives in a temple in Tibet, where you are not welcome and you need to pop in and get out as soon as the next night comes around is another example of a mentor with a big drawback but again this should give access to higher leavels of teaching.
Of course if you are unbondable then the teachings in my first example would be less, up to three dots tops or so, after all he is not really getting anything out of it.
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2011-09-02, 10:51 AM (ISO 8601)
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- Jan 2008
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2011-09-02, 11:25 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: General WoD Discussion #1: Assemble
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-09-02, 11:53 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Fort Wayne
- Gender
Re: General WoD Discussion #1: Assemble
eh, the regular Mentor rules probably don't apply, as he said it was a 'special Mentor' which is why i was asking for clarification. It sounds like it was bonus background, which also implies you can start the game with it.
and quite fun to play :-) I've been known to force multiple "mutual" bond-bonds using Unbondable, Dominate, and just making them plain feel guilty about try to bond me. muhahahahahaha. all according to plan.
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2011-09-02, 12:42 PM (ISO 8601)
- Join Date
- May 2009
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2011-09-02, 12:49 PM (ISO 8601)
- Join Date
- Jan 2008
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Re: General WoD Discussion #1: Assemble
You're telling me; my Malkavian was Unbondable, and was probably the most manipulative PC out of the bunch.
Of course, the Tremere PC couldn't be discounted for lack of trying - he used that Thaumaturgy ritual to imbue rolls of coins with his blood, and gave them to the rest of the party without telling them they'd count toward a blood bond on his part... unfortunately for him, he just didn't know I couldn't be bound.
Of course, establishing a blood bond the sneaky way is a lot harder in nWoD.
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2011-09-02, 01:00 PM (ISO 8601)
- Join Date
- May 2010
- Location
- ganiseville GA
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Re: General WoD Discussion #1: Assemble
You just can't be so subtle. I had a NPC who would mesmerize other vamps and feed them his blood, then wipe thier memory. He wouldn't go all the way and bond them fully, but he got quite a few people at 2nd level bonds before they caught him.
As it turns out, always wearing mirrored sunglasses is a survival mechanism in a world where people who make eye contact can erase your memory.Last edited by Fouredged Sword; 2011-09-02 at 01:00 PM.
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2011-09-02, 01:08 PM (ISO 8601)
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- Jan 2008
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Re: General WoD Discussion #1: Assemble
Last edited by TheCountAlucard; 2011-09-02 at 01:23 PM.
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2011-09-02, 01:29 PM (ISO 8601)
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- Feb 2010
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- Fort Wayne
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Re: General WoD Discussion #1: Assemble
Last edited by Caliphbubba; 2011-09-02 at 01:29 PM.
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2011-09-02, 02:08 PM (ISO 8601)
- Join Date
- May 2010
- Location
- ganiseville GA
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Re: General WoD Discussion #1: Assemble
It's all in the balance - one one hand mortals think you are stupid, on the other you turn a corner to find yourself face to face with your worst enemy and he asks you politly to follow him into a dark ally.
I know what hand I am going with.
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2011-09-02, 02:10 PM (ISO 8601)
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- Jun 2009
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Re: General WoD Discussion #1: Assemble
Last edited by Wings of Peace; 2011-09-02 at 02:11 PM.
Doc Roc: We're going to eat ourselves.
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2011-09-02, 02:40 PM (ISO 8601)
- Join Date
- May 2009
Re: General WoD Discussion #1: Assemble
Which then raises for the question: Is it more optimal for a sin-eater to start with Psyche 2 and buy that ceremony with merit dots, or start with Psyche 3 and buy the ceremony with xp?
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2011-09-02, 03:31 PM (ISO 8601)
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- Mar 2008
- Location
- Chicago, IL
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Re: General WoD Discussion #1: Assemble
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2011-09-02, 03:39 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2011-09-02, 03:48 PM (ISO 8601)
- Join Date
- Jun 2009
Re: General WoD Discussion #1: Assemble
I'm not sure. I'd have to get in touch with the DMs on that, and they usually don't respond to email. For the moment I'd assume I can get pretty high in whatever given discipline, as this is a likely bribe to get people to keep coming to a game that is slowly dying.
I wish I'd taken unbondable, but nooo, I had to take oracular ability instead. Ah well, next time, next time.
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2011-09-02, 04:18 PM (ISO 8601)
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- Feb 2010
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2011-09-02, 04:38 PM (ISO 8601)
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- Jun 2009
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2011-09-02, 04:52 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: General WoD Discussion #1: Assemble
Dots don't, but experience points do. It's expensive, at 10 points per key, but it can be worth it. What I was referring to when I said, "when I can afford the dots," was simply having the experience points to buy all of the dots in the ceremony and manifestation.