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2011-07-18, 03:07 PM (ISO 8601)
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Simple Q&A D&D 3.5 (by RAW) XVIII
(This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)
Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. No question is too simple. No more worrying about whether your question is “worth” starting a thread. Ask here and receive an answer. You are, of course, welcome to start a thread for your question, and if you think your question is subject to many interpretations or will start a debate, you are encouraged to start a new thread for it.
This thread will serve as a catch-all for simple, discreet questions that can be answered quickly according to the RAW (Rules As Written). This thread is for all simple RAW questions about D&D 3.5.
If your question is about D&D 4e or some other system, ask here
If your question is about real world weapons and armor ask it here.
If your question is about homebrew rulings start a thread here.
If you are looking for the meaning of an acronym or abbreviation look here.
If you want to find a certain feat or ability, Lists of Stuff and X stat to Y bonus are both useful threads.
The Procedure:
Do:
Label your questions with bold Q#s.
Label your answers with the bold Q# that you are responding to and/or quote the question.
Be sure that your answer is correct before you post it; if you are the least bit uncertain, just let it pass and get the next one.
Try to give your answers in as clear and straightforward terms as possible.
Feel free to quote or link to relevant rules in the SRD, Errata, or FAQ that supports your answer. (You may want to give your answer and then modify it to add support – otherwise someone else may answer while you’re assembling yours.)
Specify if your question is for a system other than D&D (the default for this thread).
Don’t:
Ask Homebrew rules questions here.
Ask trick questions or attempt to “stump the panel,” so to speak.
Answer a question that’s already been answered.
Offer contradictions, clarifications, exceptions, or extensions of prior answers unless, in your opinion, the answer give is plainly and completely wrong.
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If you dispute someone’s answer – meaning that they got it wrong in a critical fashion – post your answer and suggest that the original questioner start a thread to discuss it further if they want it hashed out.
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If your question leads to a disputed answer, start a new thread if you’d like it discussed further.
Here are some sample questions. “Bad” questions just mean they should be asked in their own thread where you can get many answers and opinions. “Good” questions just mean that these are the types of questions that are amenable to a quick straightforward answer (probably).
Sample “Bad” Questions:
How do I play D&D? (Great question, but not for this thread.)
What is a good 10 level TWF build? (Far too broad and requires much opinion)
What +2 LA race should I take for my sorcerer build? (Again, an opinion question)
Which is better GURPS or D&D?
Sample “Good” Questions:
Q.1. Are there any Large +0 LA races?
Q.2. As a sorcerer/rogue, do I get to add sneak attack damage to my attack spells?
Q.3. What effect would Dispel Magic have on a golem or similar construct?
Q.4. Is there a feat that allows me to get a familiar?
{The first several versions of this thread seemed to run pretty efficiently, but if you have any comments about how this thread could be improved please PM me.}
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2011-07-18, 03:09 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 1
What is the term called when one mod is faster at putting up the next thread than the other?
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2011-07-18, 03:12 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
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2011-07-18, 03:19 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Good service?
The Mod They Call Me: This seems like as good a time as any to bring this up. We have noticed that it seems to have become procedure to double post in this thread when responding to multiple topics. However, note that this is still against the forum rules. As usual, you should multiquote or edit your previous post instead of double posting.
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2011-07-18, 03:22 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
From the previous thread:
Q588
Is there any stated time for how long it takes to remove a hand from a two-handed weapon and replace it? Specifically looking at swift or immediate action spells that require a free hand.Hail to the Lord of Death and Destruction!
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2011-07-18, 03:27 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 588
It's a free action to let go of something.Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2011-07-18, 03:34 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
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2011-07-18, 04:03 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 583
With the following wording.
When you sing or use some other Perform skill.My extended signature.
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2011-07-18, 06:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2011-07-18, 07:29 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
I think it's worth mentioning that in the past when this de rigueur procedure was followed, it seemed to actually increase the message count, as unrelated answers in a post would get overlooked. Thus we'd have multiple responders to questions already answered, and/or questioners re-posting their queries.
But you set the rules. If you don't want to create a procedural exception for this thread, we'll respect that decision.
And putting that into practice:The only RAW source is that dropping an item is a free action, which supports Swiftmongoose's partial answer; "an item" is an ambiguous term, and can include the hand holding a weapon.
However, there's no RAW support for replacing a hand as a free item, so that's a DM's call. Psyren's link is to a Skip Williams house rule. That one strikes me as pretty reasonable, but your DM may disagree. You'll have to ask.Last edited by Curmudgeon; 2011-07-18 at 07:39 PM.
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2011-07-18, 08:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q2: How many claw attacks would a thri-kreen totemist with Girallon Arms bound to its totem chakra get in a round?
Q3: If the same character took a level in Soul Eater, would each of their claw attacks drain a level on a hit?
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2011-07-18, 08:11 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 2
6. Giralon Claws makes 2 of your limbs into claws (which were consequently already claws, so use the higher of the 2 damages), then gives you 2 shadowy arms that also have claws, and you also have 2 more arms by virtue of being a 'Kreen. Oh, and a bite!
A 3
The short answer is Yes.
The long answer is YYYYYYYEEEEEEEEEEESSSSSSSSSSSSSSSSSS.
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2011-07-18, 08:43 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 2 8.
A Thri-Kreen has 4 4-fingered clawed arms, all of which can be used to make claw attacks. Chakra Bind (Totem) for Girallon Arms creates two extra arms and makes you gain 4 claws. Since you already had 4 claws, you now have 8.
Confusion stems from two passages:
All four of your arms are tipped with long claws that no longer seem ghostly, but quite real—and quite sharp.You can make a single claw attack as a primary attack, using your full attack bonus and adding your Strength bonus on your damage roll. You can make up to three additional claw attacks as secondary attacks, following either a primary claw attack or an attack with a weapon.
The distribution of those claws among the various arms is something for DM judgment, but regardless of that distribution the following remain true:
- You have 4 (original) + 4 (gained) claws = 8 claws total.
- Only one claw can be a primary attack; all others are secondary.
- If you have a shield in any of your (many) off hands, you get no secondary attacks.
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2011-07-18, 09:57 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
C3
This matter is apparently ambiguous and has seen much debate. There is an argument that the Soul Eater's ability is akin to a touch spell, in that it is activated and grants you a single attempt to touch your opponent. One facet of this argument is the fact that it is a Supernatural ability, and those default to a standard action when no action is listed. Depending on how you read it, you might only be able to touch somebody once per standard action with that ability.Last edited by Claudius Maximus; 2011-07-18 at 09:58 PM.
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2011-07-18, 10:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 4: If a Druid shapechanged into a hydra and burnt a use of their wild shape to use the feat Serpent's Venom (Complete Divine) to poison their bite attack, does each head (each bite) get the poison added to it, or only one?
Last edited by Everest; 2011-07-18 at 10:13 PM.
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2011-07-18, 10:34 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q5: Does temporal stasis allow you to qualify for the evolved template as an undead? And if so, if say I were in temporal stasis for 3 million years as an undead creature would I also gain the benefits of aging? And do undead even gain the benefits of aging?
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2011-07-19, 12:18 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
This part is not accurate. Rules precident state that if you already have a natural weapon, and gain a similar natural weapon, they overlap and you use the highest damage of the two.
Originally Posted by Dragon Magic, pg 83 Draconic Claws
- 2 would deal Thri-Kreen claw damage OR Girallon Arms claw damage, whichever is higher.
- 2 would deal Thri-Kreen claw damage, as they are unmodified by the meld.
- 2 would deal Girallon Arm claw damage, since they are the ones granted by the meld.
Q 6
I seem to remember a set of bracers is a book that make your natural weapons count as both magical and silver for the purposes of overcoming DR. Anyone have a name and possibly a source book for this?
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2011-07-19, 12:18 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A5a:
NO.
Yes, it would still exist, but it wouldn't be able to evolve because "condition remains fixed" according to the text of the spell.
b:
NO.
The spell explicitly forbids aging of any kind, and also, see the above quote.
c:
NO.
Becoming Undead changes your type. To my knowledge, there are no listed age categories for an undead creature of any kind. Your DM might allow you to use the ones for your previous race, but that would be a house rule, AFAIK.
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2011-07-19, 12:46 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Re: A 2
I agree that if the soulmeld had included language stating that the new claws overlap with existing claws, or if it said you merely gained claw attacks, that would be the case. However, this soulmeld uses different language:Incarnum coalesces around your arms and upper torso, forming blue-white fur that seems to enhance your arm and chest muscles. It also extends from your fingers to form ghostly claws that, despite their insubstantial appearance, help you gain purchase while climbing or grappling.
...
You gain four claws that you can use as natural weapons, dealing 1d4 points of damage with each claw.
Originally Posted by Keld Denar
I stand by my answer.
A 6
You may be thinking of Gauntlets of Weaponry Arcane in Player's Guide to Faerûn on page 123. These have the benefits you specified for "any weapon ... that the wearer grasps while wearing the gauntlets". Depending on your DM, this may apply to natural weapons.Last edited by Curmudgeon; 2011-07-19 at 12:53 AM.
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2011-07-19, 02:44 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 6 additional
Gauntlets of Weaponry Arcane can also be found in the Magic Item Compendium.Last edited by Thurbane; 2011-07-19 at 02:44 AM.
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2011-07-19, 03:39 AM (ISO 8601)
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2011-07-19, 04:45 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Doomspeak does not contain the phrase "When you sing or use some other Perform skill". In any event, while Doomspeak expends a Bardic music use, it does not require either singing or a Perform skill check. Instead, the target of Doomspeak simply makes a Will save or becomes affected, as per the feat.
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2011-07-19, 06:19 AM (ISO 8601)
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2011-07-19, 06:27 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 8
If you fail a UMD check to use a wand, is a charge wasted?"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2011-07-19, 06:28 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A7: Monks belt grants you the ability of the monk, which only works when not wearing armor. A wild armor is still worn, even when it becomes part of the character during wild shape. So I'd say, you gain only the benefit of the armor, but not the belt.
A8: UMD allows you to be treated as having the spell of the wand on your class spell list. If the check fails, you are not treated as such and you can't even activate the wand. So no charge is lost.Last edited by Yora; 2011-07-19 at 06:31 AM.
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2011-07-19, 06:36 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
[QUOTE=Yora;11448745]A7: Monks belt grants you the ability of the monk, which only works when not wearing armor. A wild armor is still worn, even when it becomes part of the character during wild shape. So I'd say, you gain only the benefit of the armor, but not the belt.
In PHB errata in wild shape says"Any gear worn or carried by the druid melds into the new form and becomes nonfuctional".So I think that if a druid has a monk's belt with a wilding clasp attached,the monk's belt would give it's benefits.
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2011-07-19, 06:41 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A7 clarification: The question is moot, since a druid is prohibited from wearing metal armor. A druid who wears breastplate cannot wild shape while wearing the armor or for 24 hours thereafter, as below:
Originally Posted by PHB 34
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2011-07-19, 07:00 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Sorry, had the wrong feat, I meant haunting melody.
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2011-07-19, 07:02 AM (ISO 8601)
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2011-07-19, 07:12 AM (ISO 8601)
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