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2011-07-29, 12:40 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 105 continued:
There is no citation that I am aware of; it is a function of the word choice. You either know something or you do not, and you either have it readied or you do not. There is no mechanism given within ToB to override the way those words work.
A 109 both: The limits given at 1, 6, 11, and 16 are not limits on the invocation swap; they are limits on the invocation known level for the intervening range.Last edited by Cog; 2011-07-29 at 12:45 PM.
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2011-07-29, 12:53 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 105, cont
There is wording that agrees with the only knowing a maneuver once in relation to learning a maneuver from two classes. That agrees with what the others have said. AFB, so no page #.Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2011-07-29, 12:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
At 6th level, a warlock can replace a least invocation he knows with a different least invocation (in addition to learning a new invocation, which could be either least or lesser).
Q110: The Psionic Meditation feat says I can use a move action to become psionically focused. Is using up the move action the only requirement or do I have to give up the move action and pass the Concentration check? And do I have to have power points to use this feat? I see it included in a lot of builds that don't have a psionic class thrown in.Last edited by Zom B; 2011-07-29 at 01:05 PM.
Zombitar courtesy of Djinn_In_Tonic.
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2011-07-29, 01:11 PM (ISO 8601)
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2011-07-29, 01:12 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 109 continued:
Warlock 1 gives you access to least invocations. Warlock 2 gives you no ability that changes your invocation access. Invocations known are given in a separate column from invocation access level;the requirements do not need to be restated each time you gain a new invocation known.
A 110:
The feat says nothing about changing the other requirements of gaining psionic focus, so those must still be met. There is no requirement of having a psionic class to gain focus - merely having power points, whether from class, race, or feat, is sufficient for that requirement.
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2011-07-29, 07:15 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q111: can you stack meta-magic, and if so how does it work? For example, could I empower Scorching Ray twice, doing 27d6 damage as 6th level spell? Or empower it twice and then maximize it doing 27x6 damage as a 9th level spell?
SpoilerI Am A: Neutral Good Human Cleric (2nd Level)
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2011-07-29, 07:19 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
You cannot use a metamagic feat on a spell more than once, but you can combine 2 or more different feats together.
So you cannot double-empower a spell (though you could do this in 3.0), but you can empower+maximize a spell.
Normally, the benefits would stack (so a twinned+maximized spell would deal double max damage), but empower+maximize has a special clause stating they don't. Check the feat descriptions in the PHB for more information.My humble efforts at re-cr'ing MM2
http://www.giantitp.com/forums/showthread.php?t=215727
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2011-07-29, 07:28 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 111 (Long ninja, but I prefer citations):
Yes and No.
Originally Posted by SRD
Originally Posted by SRDLast edited by UserClone; 2011-07-29 at 07:30 PM.
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X Stat to Y Bonus
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SpoilerOriginally Posted by BRC
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2011-07-29, 07:33 PM (ISO 8601)
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2011-07-30, 02:26 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q112: Do all of the magical weapon special abilities stack? ie, can I make a great sword with:
+1 EnhancementFlamingFrostShockThunderingMaking it a +1 great sword that does: 2d6 + 4d6 + 1?
Common sense makes me think otherwise - also, I don't think I've ever heard of a weapon that does this.SpoilerI Am A: Neutral Good Human Cleric (2nd Level)
Ability Scores:
Strength-13
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2011-07-30, 04:41 AM (ISO 8601)
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2011-07-30, 04:56 AM (ISO 8601)
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2011-07-30, 06:31 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q113
Is there a way to reduce/remove the risk caused by sunlight to a Vampire character?Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-07-30, 06:35 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A113:
Expedition to Castle Ravenloft has an artifact which accomplishes this.
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2011-07-30, 07:10 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-07-30, 11:25 AM (ISO 8601)
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2011-07-30, 11:45 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Technically, the correct answer is 1d6 fire, 1d6 electricity, 1d6 cold, and 2d6 slashing damage, with an additional 1d8 sonic damage and a DC 14 Fortitude save to become permanently deafened (only on a critical hit).
I'm not sure off the top of my head if there's an enchantment that lets a weapon deal sonic damage on every hit, but if there is it isn't Thundering.
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2011-07-30, 01:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2011-07-30, 04:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 114
If a human totemist with the "Feral" template has the "Rend" special quality (from having 12+ hit dice), can he rend with his natural weapons produced by soulmelds?
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2011-07-30, 05:15 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 114 No.
This doesn't work, likely for two reasons:
- The Rend special attack is specific to the Feral creature's hind legs, with the normal claw damage for that size Feral creature. I don't know of any claw soulmelds that have Chakra Bind (Feet).
- Rend and other items listed under Special Attacks for the Feral template are granted only for monster hit dice, not hit dice from class levels. Only the Feral Special Qualities are granted for all hit dice.
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2011-07-31, 08:07 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q115
Most d20srd prestige class descriptions explain Spells per Day as requiring a choice of which pre-existing spellcasting class increases by one level (as Thaumaturgist), but the Prestige Paladin does not.
a. Would a Ranger 4/Cleric 3 taking level 1 of Prestige Paladin advance both his spellcasting class abilities to be the equivalent of Ranger 5/Cleric 4?
b. If not, does the character advancing in Prestige Paladin choose which existing spellcasting class ability at each spellcasting advance (L1, L3, L5, etc.)?
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2011-07-31, 08:50 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 115 a. No.
The Prestige Paladin grants at each odd level "+1 level of existing divine spellcasting class", not "+1 level of all existing divine spellcasting classes".
A 115 b. Yes.
As the benefit is to the spellcasting relative to a singular class, you can choose which class when there are multiple options.
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2011-07-31, 09:36 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 116
How do prestige classes with the "+1 level of existing arcane/Divine spellcasting class" and the "+1 Level of Existing Class Features" interact with prestige classes with their own fixed spellcasting progression like the Suel Arcanamach, Ur-Priest etc.
I'm specifically wondering, what happens if I've advanced my Suel Arcanamach casting to 10th level, how would my spellcasting be affected by taking levels in prestige classes with either of the above features?
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2011-07-31, 09:53 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 117
Was wondering if anyone knew of any items that give boosts to tumble checks along with what books they are in and their price.
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2011-07-31, 10:36 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A116
You can use the PrC to keep going (or even just add more Suel levels), following the Suel's existing mathematical progression, provided your character level is ready for epic (i.e. 20+.)
The rules quote is in Epic Basics:
A ten-level prestige class can progress beyond 10th level, but only if the character level is already 20th or higher.Plague Doctor by Crimmy
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2011-07-31, 01:38 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 115 Addendum
Also, it's implied here that the Prestigious character classes are meant to be used (or not used) as a group, so the default would be that a game which includes the Prestige Paladin also includes the Prestige Bard and, more to the point, the Prestige Ranger, so your Ranger casting would presumably be from the same divine casting class as the one used for your Paladin levels...actually, now I have a question:
Q 118
If I use the Prestige Paladin to advance my Cleric (or Druid, providing I somehow still met the PrC requirements) casting, does the Battle Blessing feat from Complete Champion change the casting time of all such spells to a Swift Action?
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X Stat to Y Bonus
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SpoilerOriginally Posted by BRC
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2011-07-31, 01:42 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 118 No.
The Prestige Paladin has no spells at all; it merely advances other spellcasting. As Battle Blessing only applies to actual Paladin spells, it would provide no benefit.
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2011-07-31, 07:30 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 119
All the PhB classes use one stat for spellcasting. Archivists, though, use Intelligence for almost everything, with Wisdom only for bonus spells per day. Do they still need, as an example, 11 Wisdom to cast first level spells, 12 for second, and so on, or is it only Intelligence that matters here, as with Wizards and the like? They already have one more spell a level so bonus spells aren't a concern, but if they need two stats at 19 eventually...
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2011-07-31, 08:28 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 119:
To learn, prepare, or cast a spell, an archivist must have an Intelligence score equal to at least 10 + the spell level.
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2011-07-31, 10:17 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Methinks you confuse Rend with Rake. Rake is the attack associated with hind legs, generally seen on creatures with Improved Grab who pounce, hold, and shred their foes with all 4 limbs, like large cats. Rend is something that happens when a creature with a pair of claws hits with both, and then tears the flesh apart creating a greater wound than each individual claw would inflict on its own. Trolls, Dire Apes, Grey RENDERS, and Girallon are the most commonly associated creatures with Rend.
Also, Lamia Belt explicitly gives claws on the feet when bound to the Totem. Just for your information.
Even if his class levels wouldn't give him Rend from Feral, if he had Rend from some source, he could Rend with any pair of claw attacks, regardless of source. Rend doesn't discriminate, its simply states that if you hit a foe with 2 or more claw attacks. Looking at the Girallon entry, the only creature I can think of with both Rend and more than 2 claws, we see:
Originally Posted by SRD, Girallon
Originally Posted by MoI, pg 68