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2011-07-27, 03:02 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 87
Where can I find an official list of body slots for magic items?
I found the "affinities" list at the back of the DMG, but I know some of those overlap(Sig by Elrond, Avatar by Recaiden)
Check out my custom feat: Double Shield Wielder
This actually happened in a game:
Spoiler
DM:"The pope hits you with his rod of persuasion. Make a save."
PLAYER: "Against what?"
DM: "Catholicism!"
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2011-07-27, 03:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Last edited by powerdemon; 2011-07-27 at 03:04 PM.
(Sig by Elrond, Avatar by Recaiden)
Check out my custom feat: Double Shield Wielder
This actually happened in a game:
Spoiler
DM:"The pope hits you with his rod of persuasion. Make a save."
PLAYER: "Against what?"
DM: "Catholicism!"
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2011-07-27, 03:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A87
Right here.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
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Arcane Swordsage: Making it actually work (homebrew)
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2011-07-27, 03:05 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-07-27, 03:08 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Thank you both!
Q 88
The Daraco Mystere says:
Any individual can only receive the tome’s benefits once in a lifetime.
Q 89
The SRD says:
Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those listed above have no effect.Last edited by powerdemon; 2011-07-27 at 03:11 PM.
(Sig by Elrond, Avatar by Recaiden)
Check out my custom feat: Double Shield Wielder
This actually happened in a game:
Spoiler
DM:"The pope hits you with his rod of persuasion. Make a save."
PLAYER: "Against what?"
DM: "Catholicism!"
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2011-07-27, 04:08 PM (ISO 8601)
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- Sunnydale
Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 88
The answer depends on what actually happens to a dead creature.
Originally Posted by Raise DeadOriginally Posted by ResurrectionOriginally Posted by True ResurrectionOriginally Posted by Reincarnate
A 89
There's no mechanism for swapping rings by choice, so it's strictly the first two rings worn. If you want to use another ring, you've got to make it one of the first two, removing any prior-donned rings until it's either #1 or #2.Last edited by Curmudgeon; 2011-07-27 at 04:09 PM.
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2011-07-27, 04:11 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 88, ninja addendum
Considering that there is no RAW definition of "lifetime," one can only assume the normal perion between one's being born and one dying. Since resurrection and reincarnate do not make you literally be born and grow up, they don't count.
A 89, ninja agreement
The latter is correct. The first ring worn on a given hand is the only active one. Note also that some rings require that you wear them for 24 hours before their effects manifest.Last edited by UserClone; 2011-07-27 at 04:14 PM.
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SpoilerOriginally Posted by BRC
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2011-07-27, 04:15 PM (ISO 8601)
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2011-07-27, 05:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
RE: 89
Right you are, Cog.
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
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SpoilerOriginally Posted by BRC
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2011-07-27, 09:20 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q90 Sneak attack: Does the class feature Uncanny Dodge mean that the character cannot be sneak attacked when caught flatfooted or struck by an invisible attacker? If so, does having Improved Uncanny Dodge then mean that short of the character being paralyzed or otherwise helpless, it is impossible to sneak attack that character by any means whatsoever unless the attacker has at least 4 more rogue levels than the character?
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2011-07-27, 09:25 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A90
That is not an exhaustive list of ways to get around Uncanny Dodge (feinting and getting a buddy to grapple the target also work, for example), but the most common means of getting sneak attack are indeed useless against (Improved) Uncanny Dodge. Flat-footedness, invisibility, and flanking all fail, and having extra rogue levels only changes that for flanking.Last edited by Douglas; 2011-07-27 at 09:26 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2011-07-27, 09:27 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
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2011-07-27, 09:53 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q91: So the options, then, are restricted to a)inducing helplessness/paralysis, b)successfully feinting, and c)getting an ally to grapple the target. After some searching, I still can't find: how is attacking a character involved in a grapple with another character resolved?
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2011-07-27, 10:07 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A91:
Originally Posted by SRDLast edited by UserClone; 2011-07-27 at 10:08 PM.
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
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SpoilerOriginally Posted by BRC
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2011-07-28, 12:11 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q92:
If a character chooses the following classes:
Human Paragon at Character Level 1
Wizard at Character Level 2
Cleric at Character Level 3
Human Paragon at Character Levels 4 and 5
Can he choose the Human Paragon "Spells Per Day" class feature at Character Level 4 for his Wizard spellcasting and at Character Level 5 for his Cleric spellcasting?
Here's a link to the Human Paragon entry for quick reference.
http://www.dandwiki.com/wiki/Human_p...Spells_per_Day
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2011-07-28, 12:23 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A92:
Yes.
The example character would have a the spellcasting abilities of a 2nd level Cleric and a 2nd level Wizard. Human Paragon states that the choice is made for each level, not once for all levels.
Beguiler, you just got served.
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SpoilerOriginally Posted by BRC
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2011-07-28, 12:29 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Thanks for the quick answer! This really is an amazing and original thread.
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2011-07-28, 01:34 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
The pleasure is mine, I'm sure.
Welcome to the playground! Please note though, that this thread is only for questions and answers (and not thanks), though I've done the same thing once or twice myself.
And yes, this thread is awesome, though seeing as it is the eighteenth iteration of this thread, it's hardly original.
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
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SpoilerOriginally Posted by BRC
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2011-07-28, 01:54 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Reposting, since my question was never addressed:
Q 93:
In BoED, ravages and afflictions deal additional damage based on the victim's Charisma modifier, so a high-CHA victim is worse off than a low-CHA victim. Are there any other effects which deal additional damage (or have harder save DCs, stronger effects, or whatever) based on the victim having high stats instead of low stats? If so, what?In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2011-07-28, 03:13 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A93, very partial: Probably not what you're looking for but with the right spells, a Shadowcraft Mage can deal more damage to creatures with high Will saves than those without.
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2011-07-28, 08:02 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 94 Do the Steadfast Boots, found in the MiC, count you as readied against a charge in all circumstances? I.E. Even if you have used your AoO for the round *and* attacked with your standard action, do you still have this constantly readied action?
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Wow, it's been a while. Sorry for the unexplained absence!
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2011-07-28, 08:41 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 95
Does essentia gained from multiple classes stack into one pool like power points? Or are they more like spell slots where slots from one class can't be used for another class?
Specifically, I'm interested in something like Incarnate 2/ Totemist X to pick up access to few Incarnate only soulmelds that look useful, and I was hoping that the 2 pts of essentia from the Incarnate would play nicely with my totemist soulmelds/essentia pool.
Edit: Sorry, I checked quickly but I guess I missed itLast edited by Essence_of_War; 2011-07-28 at 08:57 AM.
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2011-07-28, 08:52 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
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2011-07-28, 08:56 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 91 additional info
If you attack a creature who is climbing, they lose Dex to AC and those can be sneak attacked.
If you attack a creature that is making Balance checks, and that creature has less than 5 ranks in Balance, the creature is flat-footed. While that doesn't help in this instance (since uncanny dodge keeps the creature safe), I thought it was worthwhile to add it.
I'm thinking there's another way, but I'm drawing a blank on it...John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2011-07-28, 09:40 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 94
Yes. You are ALWAYS readied against a charge. Even if you are flat footed (Different from taking an AoO), even if you have already taken actions in a round, even if you've already exhausted all of your AoOs (since Steadfast Boots don't deal with AoOs at all), and even if you've already beat someone up with your Steadfast Boots in a round. Since they didn't write any restrictions into the item, it can be assumed that they are always active and you are always readied. If, in theory, you were able to be charged by a hundred foes in a single round, you'd get 100 readied attacks.
A 91 additional info
I'm thinking there's another way, but I'm drawing a blank on it...
A few effects also cause it. Clarion Commander from ToB, Saphire Nightmare Blade again from ToB, one of the Tiger Claw jump manuevers (Death from Above?) as well. The Distracting ACF for Rangers in the PHBII can also induce a state that would override Improved Uncanny Dodge, I think.
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2011-07-28, 09:49 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q 94 additional information And would all of those deal double damage?
Avatar by zimmerwald1915
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Wow, it's been a while. Sorry for the unexplained absence!
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2011-07-28, 09:54 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
A 94 addendum
You are readied against a charge if you carry a two-handed weapon. That is a restriction to the use of Steadfast Boots.
A 91 additional info
Improved uncanny dodge normally makes you immune to sneak attack, unless your attacker has 4+ more Rogue levels than you. The Lightbringer Rogue Penetrating Strike ACF in Expedition to Castle Ravenloft (and, with some DM persuasion, the non-Lightbringer Penetrating Strike ACF in Dungeonscape) allows dealing (reduced) sneak attack damage to those normally immune, when you flank them. So the ACF plus flanking is another workaround, though with only ½ the normal sneak attack dice.
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2011-07-28, 10:29 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2011-07-28, 10:50 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
X Stat to Y Bonus
Quotes:
SpoilerOriginally Posted by BRC
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2011-07-28, 11:00 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XVIII
Q95
In pathfinder is there anyway to make a scimitar on a finessable weapon replace Strength with dexterity to damage?