Results 31 to 60 of 123
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2011-07-20, 12:08 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Challenge: Video Game Makers in the Playground
A jar can be run locally, so all you need is a file server. I can arrange hosting for that. As in, I've got a server with ludicrous bandwidth and unused capacity.
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2011-07-20, 09:58 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Alpha Complex
- Gender
Re: Challenge: Video Game Makers in the Playground
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2011-07-20, 10:46 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- You lost the game.
- Gender
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2011-07-21, 12:45 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Challenge: Video Game Makers in the Playground
As I understand it, this is an unjudged challenge rather than an "Iron Programmer." If this is to be a competition, we're going to need a much clearer theme and ruleset. Further, I would recommend that the judges be people with a good understanding of programming themselves.
On that note, I'd like to give this a shot as well. I'm thinking of making a Missile Command game in Microsoft Silverlight.When in doubt, light something on fire.
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2011-07-21, 12:46 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- You lost the game.
- Gender
Re: Challenge: Video Game Makers in the Playground
True, but still.
If we're talking about code, I'm not an expert. At all.
However, judging/rating/ranking/critiquing games/art/play etc, I can do.
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2011-07-21, 08:39 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Challenge: Video Game Makers in the Playground
Yeah, I'm thinking more personal challenge/learning exercises than a competition. It might be a fun idea later, but I feel like we have a lot of people here interested in learning, and working on that is probably best for now.
That said, hopefully people will toss up their games for others to play, critique, etc. I'm thinking about doing a missile command knockoff...or a top-down flying game. Or a moon lander game. Still indecisive. It'll definitely be 2d in C#, though. I've already got the parallax working for layered backgrounds.
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2011-07-21, 12:47 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
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2011-07-21, 01:06 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Alpha Complex
- Gender
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2011-07-21, 02:19 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
Re: Challenge: Video Game Makers in the Playground
yup, still rating that to make you feel happy.
Despite everything, its still me.
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2011-07-22, 02:14 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Challenge: Video Game Makers in the Playground
Another link to add:
turbosquid which is pretty awesome resource for textures and 3d models, some of them cost money but there is tons of free stuff which can be used in freeware/shareware applications without a problem.
And yes paint.net is pretty good especially if you install all those nice plugins.
I personally would stay away from the free visual studio version since it lacks some key features you really want to have to speed up development time.
As far as I remember (it is some time now) you couldn´t even auto generate getters and setters and there was no auto completion or refactoring.
The normal version is great however.
Instead I would use sharp develop which is a complete ide and not just half of it
For java programming either netbeans or eclipse work both just fine and have all the features you want.Last edited by Emmerask; 2011-07-22 at 05:41 PM.
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2011-07-23, 06:53 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
Re: Challenge: Video Game Makers in the Playground
So hows your progress on these games guys? (and gals)
Despite everything, its still me.
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2011-07-23, 07:04 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Challenge: Video Game Makers in the Playground
Definitely interested.
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2011-07-24, 05:26 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Alpha Complex
- Gender
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2011-07-25, 09:32 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Challenge: Video Game Makers in the Playground
Yeah, same same. Lots of idea making and preliminary poking about. Digging for graphics and what not(may have to make em all...bleh. Hate doing that). Actual coding starts once I know what Im coding precisely.
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2011-07-28, 06:21 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
Re: Challenge: Video Game Makers in the Playground
Programmers, whats your status over?
Despite everything, its still me.
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2011-07-28, 06:52 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Australia
- Gender
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2011-07-29, 08:04 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Challenge: Video Game Makers in the Playground
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2011-07-29, 11:15 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- You lost the game.
- Gender
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2011-07-30, 06:16 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany (North)
Re: Challenge: Video Game Makers in the Playground
If in doubt, go with flowers.
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2011-07-30, 12:05 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Challenge: Video Game Makers in the Playground
Basically, the main point of danmaku games is that the enemies don't simply shoot at you; they carpet the entire screen with layers of bullets. To program such a game, you need to think of beautiful and deadly patterns for them to follow.
If I can figure out how to program them, I certainly will.
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2011-07-30, 12:46 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- In a field of starlight
- Gender
Re: Challenge: Video Game Makers in the Playground
I have a simple game of this genre already made, but it is a file, how would i show it?
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2011-07-30, 01:54 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Challenge: Video Game Makers in the Playground
Depends on what kind of file it is. If it's an executable, just put it on a free web hosting service. If it's a .swf or the like, it might be easier to just embed it in a site and talk to one of the people who offered to host games in the beginning of the thread. If it uses third party software to run, make sure you link to the site where that comes from.
When in doubt, light something on fire.
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2011-08-01, 10:05 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Challenge: Video Game Makers in the Playground
I am ready to present the first demo of my game, featuring 5 of the 20 bullet patterns it will eventually have. It's not very hellish right now, because I plan for the patterns to start simple and get much worse as they go on. Any thoughts and ideas will be very appreciated.
Controls:
Arrow keys-move
Hold Z-fire
Hold Shift-move more slowly
Download:
http://www.megaupload.com/?d=TGP5DOSX
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2011-08-01, 01:00 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany (North)
Re: Challenge: Video Game Makers in the Playground
First thought: Z is always a crap key, since it sits somewhere else on non-english keyboards. (in the top row, to be exact, switching places with Y.)
Second thoughts:
That is one big invader. oO
Space for slowdown doesn't work.
Hitboxes don't corespond with the ship size?
Damage to the enemy is not implemented yet, i presume.
Onwards! o/Last edited by Domochevsky; 2011-08-01 at 01:07 PM.
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2011-08-01, 01:19 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
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2011-08-01, 02:12 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Challenge: Video Game Makers in the Playground
Last edited by dragonsamurai77; 2011-08-01 at 02:48 PM.
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2011-08-01, 03:47 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany (North)
Re: Challenge: Video Game Makers in the Playground
That standard is crap. Are A, S and D not good enough?
(The health bar didn't move as i was shooting the big invader, so i concluded that there was no health for it yet. Hum. >_>)
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2011-08-01, 04:06 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Challenge: Video Game Makers in the Playground
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2011-08-01, 04:09 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Workshop, Necropolis
- Gender
Re: Challenge: Video Game Makers in the Playground
Yeah, I managed to get it down to half health before I finally died. I'll note that the Spiral Pattern was actually fairly difficult. The Spacebar command seems to do nothing, however.
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2011-08-01, 04:10 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Challenge: Video Game Makers in the Playground