New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 3 of 5 FirstFirst 12345 LastLast
Results 61 to 90 of 123
  1. - Top - End - #61
    Troll in the Playground
    Join Date
    May 2010
    Location
    Israel

    Default Re: Challenge: Video Game Makers in the Playground

    For some reason i cant download it.

    i hate megaupload.

    can you try some outer site i can play this? skimmer is using newgrounds to host her stuff.
    Despite everything, its still me.

  2. - Top - End - #62
    Ogre in the Playground
     
    SamuraiGuy

    Join Date
    Jul 2010
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    New version: 5 more bullet patterns and a pause button (P).

    Download: http://www.filedropper.com/spaceinvaders

  3. - Top - End - #63
    Troll in the Playground
    Join Date
    May 2010
    Location
    Israel

    Default Re: Challenge: Video Game Makers in the Playground

    "File does not exist".

    i guess downloading websites hate me.
    Despite everything, its still me.

  4. - Top - End - #64
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Challenge: Video Game Makers in the Playground

    I could use the experience, so I'll bite.

    I'm not a professional and I'm not even that experienced at coding for a hobby (and even worse at art), so don't expect any masterpieces.

    Now to decide on precisely what to make and how...
    Last edited by lesser_minion; 2011-08-15 at 12:44 PM.

  5. - Top - End - #65
    Halfling in the Playground
     
    bothi73's Avatar

    Join Date
    Dec 2010
    Location
    Omaha
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Dude, can we have next months be a general game making challenge? I just found, this, wish I found it earlier -.-
    Avi Cred- Current Triakis Diriver Avvie By Ceika, thank you very much.
    Spoiler
    Show
    Old
    Spoiler
    Show
    avatar by Savahna, and thanks to you, as well.

  6. - Top - End - #66
    Troll in the Playground
    Join Date
    May 2010
    Location
    Israel

    Default Re: Challenge: Video Game Makers in the Playground

    Well, you can post whenever you want.

    when this will die, we will start a contest, like iron avatarist, but on programming.

    (and maybe i should start one of animation, but im not sure)
    Despite everything, its still me.

  7. - Top - End - #67
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Challenge: Video Game Makers in the Playground

    Yah, the challenge should probably be enforced better, with each participant posting daily/weekly what they acomplished by then, either written ("did this, added that") and/or in programs.
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  8. - Top - End - #68
    Barbarian in the Playground
     
    Ashtar's Avatar

    Join Date
    Jun 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Well here is my submission of a design document for
    "Perseides! Asteroid Shower!"

    Spoiler
    Show

    Background:
    You are an astraunaut on a resupply flight to the ISS during an asteroid shower. The ISS has boosted its orbit high up to avoid a particularly bad perseides shower. Unfortunatly, your computer guidence system died to an unexpected solar flare. You will have to survive successive intense 30s to 90s rounds of asteroid showers before arriving at the ISS.

    Gameplay:
    A spaceship, controlled WSAD or UP-DN-L-R has to dodge successive waves of falling asteroids. Initially, they come from the top of the sceen, but gradually asteroids will start having oblique trajectories through the screen, too.
    As an added difficulty, the first crash will diminish manoeuvrability of the ship, the second will cause the ship to gain a slight inertia in control, the third is fatal.
    Damage is indicated to the player, either on the ship, or by red warning bars appearing around the playfield.
    Rounds last 30s to 90s.
    Optional: A computer indicator up top of screen indicating arrival vector of next asteroids.

    Necessary graphic assets:
    • Spaceship with (up-down-left-right-static) movement poses
    • Optional: Damage indicator on ship asset // Damage indicator on screen
    • Variety of asteroids
    • Backgrouds (optional) - Possibilities, a view of earth scrolling down to give impression of velocity


    Necessary sound assets:
    • Music: BMG Loop
    • Computer voices (Danger!Danger!, Incoming asteroid shower!, Warning!Damage!)
    • Damage sounds (crash!)


    Extras:
    • Splash screen with New Game A (Normal) / New Game B (Hard) button
    • Pause button
    • High scores
    • Game over screen


    Iteration steps:
    1. Ship on background, movement U-D-L-R with animation
    2. Asteroids following vectors through screen with adjustable velocity
    3. Collision detection - damage
    4. Damage effects modelling
    5. Background scrolling
    6. Rounds
    7. Sounds, BMG
    8. Game over, Splash screen, New Game
    9. Polish + High scores


    I'm going to be doing this in flash, as a way to expand my repertoire. I already did a Tetris following Emmanuele Feronato's blog and book to learn about flash.

    I hope I'll be able to put time aside to do this little project.

  9. - Top - End - #69
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Challenge: Video Game Makers in the Playground

    To be honest, it would probably be cool if we did this in a format similar to tigsource's Assemblee competition (where the first phase has a group of artists slave away to produce a set of graphical resources, and the second has a group of devs slave away to turn those resources into a game).

    Otherwise, I'm currently ruminating on a design. I might have a bit of RealityTM to (mis)handle soon, but I'm still hoping to have something hacked together for the end of the month.

  10. - Top - End - #70
    Barbarian in the Playground
     
    Ashtar's Avatar

    Join Date
    Jun 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Update 1 of Perseids!

    - Background image present (thank you NASA)
    - Rudimentary ship present
    - Up - Down - Left - Right movement of ship
    - Framework in place for next steps

    So basically half of point a) on my list.

    Spoiler
    Show

    Location of flash file http://www.megaupload.com/?d=YGF9I77D

    Screenshot:


  11. - Top - End - #71
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Challenge: Video Game Makers in the Playground

    Well, I've successfully mishandled that bit of reality, but I'm no closer to actually getting this done. I'm pretty sure I do know what I want to do, however, which may be an improvement.

    Art-wise, I'm hoping to scrape by as far as possible on primitives, at least this time around.

    Gameplay-wise, I'm looking at an arena-esque shooter, with some similarities to Asteroids.
    Last edited by lesser_minion; 2011-08-18 at 06:18 PM.

  12. - Top - End - #72
    Ogre in the Playground
     
    SamuraiGuy

    Join Date
    Jul 2010
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    I've made no progress since my last update, because I don't have enough ideas for bullet patterns.

  13. - Top - End - #73
    Troll in the Playground
    Join Date
    May 2010
    Location
    Israel

    Default Re: Challenge: Video Game Makers in the Playground

    triangels and ponies.
    Despite everything, its still me.

  14. - Top - End - #74
    Ettin in the Playground
    Join Date
    Apr 2011
    Location
    You lost the game.
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Quote Originally Posted by dragonsamurai77 View Post
    I've made no progress since my last update, because I don't have enough ideas for bullet patterns.
    Fireballs on impact. When it hits, it creates shockwaves. Boomerangs. Multi-shot. Flaming shot. Chain shot. Shockwave shot. Lots of great things here, man.
    James/TheDoge Avatar by Ceika!

    Quotes:
    Spoiler
    Show

    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

    Homebrew Awards:
    Spoiler
    Show

    First Place Pathfinder Grab Bags:
    XIII
    XIV
    XV
    XVIII

  15. - Top - End - #75
    Halfling in the Playground
     
    bothi73's Avatar

    Join Date
    Dec 2010
    Location
    Omaha
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Quote Originally Posted by SamBurke View Post
    Fireballs on impact. When it hits, it creates shockwaves. Boomerangs. Multi-shot. Flaming shot. Chain shot. Shockwave shot. Lots of great things here, man.
    Easier said than done. Wait, Sam, are you making your game from scratch?
    Avi Cred- Current Triakis Diriver Avvie By Ceika, thank you very much.
    Spoiler
    Show
    Old
    Spoiler
    Show
    avatar by Savahna, and thanks to you, as well.

  16. - Top - End - #76
    Bugbear in the Playground
    Join Date
    Feb 2008
    Gender
    Female

    Default Re: Challenge: Video Game Makers in the Playground

    Wait, how haven't I seen this yet?! I wanna join!

    I'm about to start my second year of college, for the major of game design, and I've been told that it's very important to have some good examples of stuff you've made, and this sounds absolutely perfect for padding out my portfolio . . . besides, I really need the practice since I did almost nothing over the summer.

    Since there's only 10 days left, maybe I'll just work on remembering how to get a movable ship on the screen . . .

  17. - Top - End - #77
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Challenge: Video Game Makers in the Playground

    Hm, lots of spaceship usage here... so here's something you might be able to use:

    The Left Hook (ship)

    ----


    Shields



    Not entirely up to snuff, ruler-wise, but might be usable to you anyway.

    (Dunno if i should also make bullet/laser types. Those are usually easy enough for yourself to make.)
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  18. - Top - End - #78
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Challenge: Video Game Makers in the Playground

    I've managed to implement a ship flying around an empty screen -- it runs to about 200 lines of code, some of which is currently superfluous (for example, the ship has a collide method, even though there's nothing for it to collide with).

    At some point today, I'm hoping to implement something for the player to do, figure out some sort of UI and game state management, and introduce some actual obstacles.

    Since this competition started midway through July, should we think about deciding on a theme for September?
    Last edited by lesser_minion; 2011-08-22 at 07:43 AM.

  19. - Top - End - #79
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Heh, I also whipped up some filler art for folks to use...I'm afraid yours is much better, as my graphics skills are weak at best, but hey, coder art is better than no art.

    http://travislerol.com/Graphics/Blue-starfighter.png

    Sub out the Blue in the link for Green, Yellow, Red, Maroon, or Grey as desired.

    Edit: A September theme sounds great(remember folks, it's always optional). Would you like to do the honors Lesser Minion?
    Last edited by Tyndmyr; 2011-08-21 at 11:20 PM.

  20. - Top - End - #80
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Challenge: Video Game Makers in the Playground

    Quote Originally Posted by Tyndmyr View Post
    Edit: A September theme sounds great(remember folks, it's always optional). Would you like to do the honors Lesser Minion?
    Hmm... good question. I'm pretty sure most people interpreted "space game" to mean a real-time game with pixel-based movement, so something tile-based or turn-based would make a good contrast.

    However, I'm not sure what to suggest that would make that more specific.
    Last edited by lesser_minion; 2011-08-22 at 08:29 AM.

  21. - Top - End - #81
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Tile-based or turn-based could be a theme, sure.

    As always, there's a *lot* of ways to do such a thing.

    I do think I have some tile graphics laying around I could make into useful things, though.

  22. - Top - End - #82
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Challenge: Video Game Makers in the Playground

    OK, how does "Fun with Tiles" sound as a theme then?

  23. - Top - End - #83
    Troll in the Playground
    Join Date
    May 2010
    Location
    Israel

    Default Re: Challenge: Video Game Makers in the Playground

    Tiles of fun?
    this could be good.
    Despite everything, its still me.

  24. - Top - End - #84
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Challenge: Video Game Makers in the Playground

    Today's update:

    As far as August's entry is concerned, I haven't really made any more progress beyond cramming everything into Fossil. I do have the start of a game state manager done, however, and I'm thinking through how best to implement the next stage (things to shoot and things to shoot at).

    For September, I believe I have a concept, but I don't really want to start on it until everyone's agreed on the theme.

  25. - Top - End - #85
    Ettin in the Playground
     
    Domochevsky's Avatar

    Join Date
    Feb 2009
    Location
    Germany (North)

    Default Re: Challenge: Video Game Makers in the Playground

    Something turn/tile-based, hm? Might work, but these things tend to be fairly extensive. This will require some solid planning, unlike arcade type games.
    Mah Badges!
    Spoiler
    Show

    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  26. - Top - End - #86
    Barbarian in the Playground
     
    Ashtar's Avatar

    Join Date
    Jun 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Update 2 of Perseids!

    Asteroids are present, collisions are handled.

    I need to do the rounds, damage and all that. Not had much time since I did a surprise trip to Prague over the week-end.

    Tile/Turn-based would be a nice game, it can cover things from chess to wesnoth to card games... But always start with something small.
    Last edited by Ashtar; 2011-08-23 at 04:33 PM.

  27. - Top - End - #87
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Challenge: Video Game Makers in the Playground

    Quote Originally Posted by Domochevsky View Post
    Something turn/tile-based, hm? Might work, but these things tend to be fairly extensive. This will require some solid planning, unlike arcade type games.
    Well, the main objective is to release something playable -- it doesn't have to be amazing, and IMHO, there's nothing wrong with a demo or a prototype as long as a decent amount of work went into it.

    While not as abundant as you might expect from the internet, free tilesets do exist. You can also make an ASCII roguelike, which falls under "fun with tiles" theme practically by definition.

  28. - Top - End - #88
    Bugbear in the Playground
    Join Date
    Jan 2006
    Location

    Default Re: Challenge: Video Game Makers in the Playground

    Alright, I put together a Missile Command-style game for Microsoft Silverlight, available here. A, S, and D select from the three guns (left, center, and right, respectively,) Left click fires a missile, and R resets the board. The goal is to get as many kills as possible before all of your cities are destroyed. Remember to lead your targets by a fair bit, friendly and enemy missiles travel at the same speed.

    To run, simply unzip the folder and open MissilesTestPage.html IE should already have the Silverlight plugin installed, Firefox may need to get it from Microsoft before it can be played.

    I may post the source code for this later (I was teaching myself Silverlight as I went along, right now it needs some serious refactoring before it's fit for polite company.)
    When in doubt, light something on fire.

  29. - Top - End - #89
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
    Gender
    Male

    Default Re: Challenge: Video Game Makers in the Playground

    Quote Originally Posted by lesser_minion View Post
    OK, how does "Fun with Tiles" sound as a theme then?
    So it shall be...

    I'll announce a list of successful completions at the end of the month...for next month, I'll also put out a "made progress" summary at the end of each week for those who posted things(good feedback, btw!)

    Also, I'll see if I can't whip up some basic 64x64 tiles for people to use if they wish. Nothing fancy, but adequate for placeholder graphics and the like.

  30. - Top - End - #90
    Ogre in the Playground
    Join Date
    Oct 2009

    Default Re: Challenge: Video Game Makers in the Playground

    While more then likely I won´t be able to participate due to workload
    I have some pretty good knowledge in tile/round based game programming (currently working on a more or less complete d&d boardgame for my master thesis in java).

    So if anyone is in need of assistance for stuff like line of sight calculation feel free to contact me.
    I´m also okayish at 3dstudio so I might be able to provide some models or rendered tiles if time permits

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •