New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 25 of 50 FirstFirst ... 151617181920212223242526272829303132333435 ... LastLast
Results 721 to 750 of 1486
  1. - Top - End - #721
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2011
    Location
    Vermont, USA

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Let's take a step back here. I think the real question is why did we let one of our indispensible elite slots get within assaulting range of a guard infantry blob?
    Claspedchurches: This is a mudstone dwarven fortress. All craftsdwarfship is of the highest quality. It is encrusted with bauxite, studded with ice, decorated with gold, and adorned with hanging rings of magma. This fortress menaces with spikes of steel, iron, bronze, and silver. On the fortress is an image of an image of cheese in pitchblende.

    On the fortress is an image of a megaweapon in gold, silver, jet, obsidian and adamantine. The goblins are burning.

  2. - Top - End - #722
    Barbarian in the Playground
    Join Date
    Nov 2007
    Location
    Boston, MA

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by iyaerP View Post
    Let's take a step back here. I think the real question is why did we let one of our indispensible elite slots get within assaulting range of a guard infantry blob?
    Good point. To maneuver that many men so close to the Tau lines undetected....

    It would take some kind of tactical genius...

  3. - Top - End - #723
    Bugbear in the Playground
     
    Hawkfrost000's Avatar

    Join Date
    Oct 2010
    Location
    Vancouver
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Hootman View Post
    It would take some kind of tactical genius...
    CRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDD DDDDDDDDDD!

    yes

    DM
    The Lords of Uncloaked Steel
    "But iron - cold iron - is master of them all."

  4. - Top - End - #724
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Ricky S View Post
    My dakka baal predator disagrees with you
    Dakka Baal Predator...Like, one with Assault Cannon and Heavy Bolters for 145 Points?

    But, regular Predators with Heavy Bolters are 100 points. Am I to understand you already use 3 [Stormravens/Dreadnoughts/Devastators/Vindicators] and that's why you're forced to run Baal Predators?
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  5. - Top - End - #725
    Barbarian in the Playground
     
    Tarinaky's Avatar

    Join Date
    Jan 2011
    Location
    England

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Cheesegear View Post
    Dakka Baal Predator...Like, one with Assault Cannon and Heavy Bolters for 145 Points?

    But, regular Predators with Heavy Bolters are 100 points. Am I to understand you already use 3 [Stormravens/Dreadnoughts/Devastators/Vindicators] and that's why you're forced to run Baal Predators?
    Regular Predators don't have Assault Cannons or Scout.
    Last edited by Tarinaky; 2011-09-09 at 02:26 AM.
    So... Tired...

  6. - Top - End - #726
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Tarinaky View Post
    Regular Predators don't have Assault Cannons or Scout.
    It's a Dakkapred. It doesn't have Multi-Meltas or Flamestorm. It doesn't need Scout. It doesn't have Descent of Angels, so outflanking it without either of the above is also Sad Face.

    Second, it's still a Predator with SA11, it doesn't want to be anywhere near within 24" range of an enemy unless it can kill it (Multi-Meltas or Flamestorms).

    And cover saves makes all Rending near-worthless.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  7. - Top - End - #727
    Barbarian in the Playground
     
    Tarinaky's Avatar

    Join Date
    Jan 2011
    Location
    England

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Cheesegear View Post
    It's a Dakkapred. It doesn't have Multi-Meltas or Flamestorm. It doesn't need Scout. It doesn't have Descent of Angels, so outflanking it without either of the above is also Sad Face.

    Second, it's still a Predator with SA11, it doesn't want to be anywhere near within 24" range of an enemy unless it can kill it (Multi-Meltas or Flamestorms).

    And cover saves makes all Rending near-worthless.
    My experiences of using a Baal contradicts more or less everything you just said except for the remark about outflanking.
    Last edited by Tarinaky; 2011-09-09 at 03:41 AM.
    So... Tired...

  8. - Top - End - #728
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Tarinaky View Post
    My experiences of using a Baal contradicts more or less everything you just said except for the remark about outflanking.
    Emphasis mine.

    Depends on your meta-game. In my slightly competitive meta-game, there aren't many people running Orks, Tyranids or non-Mech Guard (because the first two aren't really competitive and the latter is too expensive), so a Pred with Assault Cannons and Heavy Bolters is going to be near-useless, especially when you can get two MM/HF Land Speeders for less. And for almost the same cost you can get a decent squad of Bikers and two Meltaguns.
    (Apparently Blood Angel Bikers are very good, as has been brought to my attention a couple of times, though I've never actually seen them in play).

    In my experience, DakkaPreds for Blood Angels are terrible. Mainly because Blood Angels already kill Infantry plenty well as-is and your points and slots spent on DakkaPreds can be better spent on other things.

    So, when all's said and done, I resort to my new mantra that I've been repeating; If you need them, great. If not, terrible.
    Last edited by Cheesegear; 2011-09-09 at 04:36 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  9. - Top - End - #729
    Bugbear in the Playground
    Join Date
    Sep 2008
    Location
    Australia
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    It was more of a joke than anything cheesegear. The baal predator is a part of my "non" competitive army that I posted up a few pages ago. I orignally bought it simply because I love the imagery of thousands of rounds being expended and the shells flying around forming piles around the tank. I don't know if I so much need it, as I want it.

    But...
    With the current metagame as it is, my dakkapred is amazing! There is an abundance of all infantry armies with no vehicles at all. This has lead my win to loss ration to skyrocket as no one is equipped to deal with a heap of armour.

    Here is a rundown of what it has killed so far.
    Spoiler
    Show

    Game 1
    -8 devastators (one whole squad and three from another)
    -5 assault marines

    Game 2
    -14 thousand sons.
    -5 noise marines

    Game 3
    -Leman russ
    -Couple of guardsmen

    Game 4
    -13 noise marines
    -sorceror
    -greater summoned demon

    Game 5
    -4 harlequins
    -3 pathfinders

    It really is an absolute beast on the tabletop!

    I am interested to know what sort of armies are at your local store? Also which store do you play at? I play in the city store.

    Armies that are played in the store frequently:
    Spoiler
    Show

    -Infantry Tau x 2
    -Infantry orks x 2
    -Infantry chaos x 2
    -Infantry blood angels
    -Infantry space marines x 2
    -Infantry guard
    -Infantry Nids x 2 (cause you know, they have to be)
    -Infantry eldar
    -Infantry grey knights

    -Hybrid Tau

    -Mechanised chaos
    -Mechanised guard x 2
    -And me, mechanised blood angels
    Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721

    Member of the Mr Scruffy fan club

  10. - Top - End - #730
    Dwarf in the Playground
    Join Date
    Feb 2011

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Ricky S View Post
    Armies that are played in the store frequently:
    Spoiler
    Show

    -Infantry Tau x 2
    -Infantry orks x 2
    -Infantry chaos x 2
    -Infantry blood angels
    -Infantry space marines x 2
    -Infantry guard
    -Infantry Nids x 2 (cause you know, they have to be)
    -Infantry eldar
    -Infantry grey knights

    -Hybrid Tau

    -Mechanised chaos
    -Mechanised guard x 2
    -And me, mechanised blood angels
    I'm kind of envious of your diverse looking metagame :(
    Our local store looks something like this:
    Spoiler
    Show

    5x Ultramarines (or codex space marines. you know.)
    3-4x Blood Angels
    2x Grey Knights
    2x Space Wolves
    1x Black Templars
    2x Chaos Space Marines
    2x Necron
    1x Tau
    1x Eldar
    2x Guard
    1x Tyranids

  11. - Top - End - #731
    Bugbear in the Playground
     
    Hawkfrost000's Avatar

    Join Date
    Oct 2010
    Location
    Vancouver
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    wow you guys have big Metagames

    mine is the following:

    Spoiler
    Show
    1x Codex: Space Marines
    1x Chaos Space Marines
    1x Dark Eldar
    2x Space Wolves
    1x Blood Angels
    1x Tyranids
    1x Black Templars
    1x Grey Knights
    The Lords of Uncloaked Steel
    "But iron - cold iron - is master of them all."

  12. - Top - End - #732
    Troll in the Playground
     
    Tome's Avatar

    Join Date
    Jun 2009
    Location
    Somewhere lost in dream.
    Gender
    Male2Female

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Mine is:
    Spoiler
    Show
    Orks x3
    Dark Eldar x1
    Eldar x1
    Guard x2
    Daemons x2
    Chaos Space Marines x1
    Space Marines x5+
    Black Templars x1
    Grey Knights x1
    Tau x1

    With almost all of them being mostly foot armies. The Orks, CSM and Guard are all mostly mechanised. Some of the SM lists are hybrids.
    Friend Code: 4656 - 7046 - 4968
    Gamertag: Taejix
    Skype: Taejix
    Tumblr: http://taejix.tumblr.com/

  13. - Top - End - #733
    Barbarian in the Playground
    Join Date
    Feb 2009
    Location
    Washington, DC
    Gender
    Male

    smile Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    i'm thinking about adding a unit of banshees to my eldar force (primarily dire avengers and pathfinders). i was looking at the equipment options for the exarch and i can't decide which one to go with. i'm not really interested in getting an executioner blade, but the triskele and the mirrorswords look equally good. the triskele has only 3 attacks on a charge, but it can be used during the shooting phase, giving the squad some decent anti power armor shooting attacks. that being said, it's only S3, meaning that i won't get many wounds against space marines or crisis suits (the two units i would be using it on most). the mirrorswords however take away the exarch's shurikan pistol, but they bring her attacks on a charge up to 5. i'm split here, i don't know which one is better, help.

  14. - Top - End - #734
    Orc in the Playground
    Join Date
    Jan 2011
    Location
    ...I don't...really know.
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by gabado View Post
    i'm thinking about adding a unit of banshees to my eldar force (primarily dire avengers and pathfinders). i was looking at the equipment options for the exarch and i can't decide which one to go with. i'm not really interested in getting an executioner blade, but the triskele and the mirrorswords look equally good. the triskele has only 3 attacks on a charge, but it can be used during the shooting phase, giving the squad some decent anti power armor shooting attacks. that being said, it's only S3, meaning that i won't get many wounds against space marines or crisis suits (the two units i would be using it on most). the mirrorswords however take away the exarch's shurikan pistol, but they bring her attacks on a charge up to 5. i'm split here, i don't know which one is better, help.
    I personally love using the Mirror Swords because when doom is involved those five attacks do some real damage. But remember to have your farseer nearby to help out...people will target banshees like a snake targets mice.

  15. - Top - End - #735
    Barbarian in the Playground
    Join Date
    Feb 2009
    Location
    Washington, DC
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Craftworld View Post
    I personally love using the Mirror Swords because when doom is involved those five attacks do some real damage. But remember to have your farseer nearby to help out...people will target banshees like a snake targets mice.
    i was thinking that, but having an ap 2 assault 3 weapon is really nice.

    i was also planning to have my farseer roll with a squad of warlocks, his personal psychically attuned death posy.
    Last edited by gabado; 2011-09-09 at 11:05 PM.

  16. - Top - End - #736
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by gabado View Post
    i was also planning to have my farseer roll with a squad of warlocks, his personal psychically attuned death posy.
    Seer Councils have been losing ground in the competitive meta-game for some reason. I don't quite know why, though I'm fairly certain it has something to do with Grey Knights and how a single Mindstrike Missile can wipe out the whole unit and if any model with Psyk-Out Grenades even looks at you funny you're in trouble. In other words I know exactly why Seer Councils are Sad Face now.
    Obviously, if those things aren't problems for you, then Seer Councils are fine.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  17. - Top - End - #737
    Troll in the Playground
     
    Tome's Avatar

    Join Date
    Jun 2009
    Location
    Somewhere lost in dream.
    Gender
    Male2Female

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by gabado View Post
    i'm thinking about adding a unit of banshees to my eldar force (primarily dire avengers and pathfinders). i was looking at the equipment options for the exarch and i can't decide which one to go with. i'm not really interested in getting an executioner blade, but the triskele and the mirrorswords look equally good. the triskele has only 3 attacks on a charge, but it can be used during the shooting phase, giving the squad some decent anti power armor shooting attacks. that being said, it's only S3, meaning that i won't get many wounds against space marines or crisis suits (the two units i would be using it on most). the mirrorswords however take away the exarch's shurikan pistol, but they bring her attacks on a charge up to 5. i'm split here, i don't know which one is better, help.
    Banshees are Fleet, no? Chances are good that if they're not in a transport, they'll be running towards something to kill. Better to have the extra assault power.
    Last edited by Tome; 2011-09-10 at 05:05 AM.
    Friend Code: 4656 - 7046 - 4968
    Gamertag: Taejix
    Skype: Taejix
    Tumblr: http://taejix.tumblr.com/

  18. - Top - End - #738
    Ettin in the Playground
     
    Erloas's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by gabado View Post
    i'm thinking about adding a unit of banshees to my eldar force (primarily dire avengers and pathfinders). i was looking at the equipment options for the exarch and i can't decide which one to go with. i'm not really interested in getting an executioner blade, but the triskele and the mirrorswords look equally good. the triskele has only 3 attacks on a charge, but it can be used during the shooting phase, giving the squad some decent anti power armor shooting attacks. that being said, it's only S3, meaning that i won't get many wounds against space marines or crisis suits (the two units i would be using it on most). the mirrorswords however take away the exarch's shurikan pistol, but they bring her attacks on a charge up to 5. i'm split here, i don't know which one is better, help.
    The option you have eliminated is by far the best. Extra attacks aren't what banshees need, 2 more attacks aren't going to make or break one of their assaults and the triskele is essentially just a few more attacks that only happen if you don't need to fleet because it has to be directed at the same target you are assaulting.
    What banshees are missing is high strength attacks, exactly what the executioner blade gives. 6 attacks at str3, even with doom, isn't going to come out ahead of of 3 str6 attacks against anything but t3, and how often is that going to be an issue? Wounding on a 2+ is 4 times better then wounding on a 5+ so even with twice as many attacks you're still 2x better off with str6, and doom just makes the extra attacks slightly worse. And on the chance you get assaulted by something T5/6 its a lot better to have the str6, or if you don't have anything to charge but a vehicle, at least you have a reasonable chance of hurting AV10.

  19. - Top - End - #739
    Barbarian in the Playground
    Join Date
    Feb 2009
    Location
    Washington, DC
    Gender
    Male

    smile Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    thanks guys, i think i'll try playing a few games with the different weapons before making my decision. i am currently leaning towards the excecutioner, courtecy of erloas's advice. but i'll wait to see which one best fits my meta. thanks guys.

  20. - Top - End - #740
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Somewhere.. Somewhere.
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    So... If anyone gives a white about the new SoB stuff and trying to do stuff with it...

    In terms of tactics.. How insanely stupid would a list containing 9 Penitent Engines and 30 Repentia (in borrowed rhinos) sound?

    ...No, my thoughts for the list don't really extend past that, but I figure at least my opponent's reaction would be amusing.


    ...Also yeah, no, this is not a competitive list, by any stretch. ...I think.

  21. - Top - End - #741
    Bugbear in the Playground
    Join Date
    Sep 2008
    Location
    Australia
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    I like the sound of your army but it would require a lot of cover for it to be effective. If you face a gunline army you will be blasted apart before you can get anywhere near them. Penitent engines are pretty fragile.
    Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721

    Member of the Mr Scruffy fan club

  22. - Top - End - #742
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Somewhere.. Somewhere.
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Ricky S View Post
    I like the sound of your army but it would require a lot of cover for it to be effective. If you face a gunline army you will be blasted apart before you can get anywhere near them. Penitent engines are pretty fragile.
    Yyeaahh.. I figure the rest of my army would have to be mech of some sort, to set up a shield wall of sorts. Using smoke, of course.

    ...As a sidenote, maybe it's my luck, but that 6++ save on vehicles? Pretty good. It's, well, SOMETHING for when I forget to pop smoke. (Read: All the time.)

  23. - Top - End - #743
    Barbarian in the Playground
    Join Date
    Nov 2007
    Location
    Boston, MA

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Apparently they've altered the 'Ard Boyz scenarios. Or, as far as I can tell, just made the first one Pitched Battle instead of Dawn of War (meaning that there is NO DoW right now, whee!). Still hoping to grab some critique on my updated ork list before the weekend.

    ORKS, 2500 POINTS, 'ARD BOYZ SEMI-FINALS
    Spoiler
    Show
    HQ
    Thraka, 225pts

    Big Mek, 120pts
    Powerklaw & Shoota, Kustom Force Field, 'Eavy Armor, Bosspole


    ELITES
    Kommandos 10, 215pts
    -2 Burnas
    -Boss Snikrot

    Lootas 8, 120pts

    Nobs on Warbikes 8, 480pts
    Spoiler
    Show
    1. PK
    2. PK, Cybork
    3. BC
    4. BC, Cybork
    5. Waaagh! Banner
    6. Cybork
    8. X
    9. Painboy

    TROOPS
    Boyz 18, 143pts
    -Sluggas & Choppas
    -Nob with Powerklaw

    Boyz 18, 143pts
    -Sluggas & Choppas
    -Nob with Powerklaw

    Boyz 20, 170pts
    -Shootas, 2 Big Shootas
    -Nob with Powerklaw, Bosspole

    Boyz 20, 170pts
    -Shootas, 2 Big Shootas
    -Nob with Powerklaw, Bosspole

    Boys 30, 215pts
    -Sluggas & Choppas
    -Nob with Powerklaw

    Deff Dread, 105pts
    -Skorcha, DCCW, Armor Plates

    HEAVY SUPPORT
    Battlewagon, 145pts
    -Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Boarding Plank, 2 Big Shootas

    Battlewagon, 140pts
    -Deff Rolla, Red Paint Job, Armor Plates, Boarding Plank, 2 Big Shootas

    Looted Wagon, 60pts
    -Skorcha, Red Paint Job, Reinforced Ram

    TOTAL: 2451, not sure what to do from here. Biker? Misc bodies? Wargear?

  24. - Top - End - #744
    Titan in the Playground
     
    HalfTangible's Avatar

    Join Date
    Aug 2010
    Location
    The Primus Imperium
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Is there a rule against using boltguns and chainswords on the same model? I put my DC together that way cuz i thought it looked cooler but looking at the rules Boltguns and Bolt Pistols have different ranges...
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

    Extended Sig

  25. - Top - End - #745
    Bugbear in the Playground
     
    Ogremindes's Avatar

    Join Date
    Jul 2006
    Location
    Lawson, Sydney

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by HalfTangible View Post
    Is there a rule against using boltguns and chainswords on the same model? I put my DC together that way cuz i thought it looked cooler but looking at the rules Boltguns and Bolt Pistols have different ranges...
    Ruleswise that's the same as having just the bolter.

  26. - Top - End - #746
    Barbarian in the Playground
     
    RedWizardGuy

    Join Date
    May 2009
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    The chainsword is a close combat weapon either way, right? Shouldn't matter at all, unless you swapped the CCW for the bolter.
    Quote Originally Posted by Book of Erotic Fantasy
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    If you use a blood-based McGuffin in a campaign with a vampire PC, plan for what will happen when said PC sticks it in his mouth.

  27. - Top - End - #747
    Bugbear in the Playground
     
    Ogremindes's Avatar

    Join Date
    Jul 2006
    Location
    Lawson, Sydney

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Teln View Post
    The chainsword is a close combat weapon either way, right? Shouldn't matter at all, unless you swapped the CCW for the bolter.
    Even then, a plain close combat weapon does nothing unless paired with a pistol or another CCW.

  28. - Top - End - #748
    Barbarian in the Playground
    Join Date
    Nov 2007
    Location
    Boston, MA

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Ogremindes View Post
    Even then, a plain close combat weapon does nothing unless paired with a pistol or another CCW.
    Actually, if the entry said something like "replace chainsword and/or bolt pistol with....a bolter", it CAN make a difference.

    One marine has sword/bolter.
    Another has pistol/bolter.

    These two are now differently wargeared, so you can assign wounds to them differently. Sure, it may not save you unit on its own, but if you combine it with enough other wargear, you can make musical wounds more easily/cheaply.

  29. - Top - End - #749
    Titan in the Playground
     
    HalfTangible's Avatar

    Join Date
    Aug 2010
    Location
    The Primus Imperium
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Hootman View Post
    Actually, if the entry said something like "replace chainsword and/or bolt pistol with....a bolter", it CAN make a difference.

    One marine has sword/bolter.
    Another has pistol/bolter.

    These two are now differently wargeared, so you can assign wounds to them differently. Sure, it may not save you unit on its own, but if you combine it with enough other wargear, you can make musical wounds more easily/cheaply.
    It only says that for Power weapons power fist and thunder hammer. Judging from the wargear list, pistol and bolter are interchangeable.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

    Extended Sig

  30. - Top - End - #750
    Ettin in the Playground
     
    Erloas's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Hootman View Post
    Sure, it may not save you unit on its own, but if you combine it with enough other wargear, you can make musical wounds more easily/cheaply.
    But musical wounds is really only of much help when you have multiple wound models. Sure it might make a difference if you have 3-4x as many wounds to assign as you have model and you might get lucky and have a few 1/2s hit the same model but there is no control over it and it doesn't happen all that often.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •