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    Barbarian in the Playground
     
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    Default [PF] Ultimate Combat released to subscribers

    The Dimensional Agility feat tree allows monks to use their Abundant Step ability to charge, and later do a full attack action.

    Monks can move and full attack.

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    Quote Originally Posted by Rixx View Post
    The Dimensional Agility feat tree allows monks to use their Abundant Step ability to charge, and later do a full attack action.

    Monks can move and full attack.
    How late? No wait, let me guess: 20th level.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

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    Default Re: [PF] Ultimate Combat released to subscribers

    Barbarians of a certain kind can get Pounce at 11th level in Pure Pathfinder, so probably high level, yes.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

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    Default Re: [PF] Ultimate Combat released to subscribers

    Can anyone tell me anything about guns, gunfighters, & Spellslingers? Oh & airships...

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    Default Re: [PF] Ultimate Combat released to subscribers

    Quote Originally Posted by Anderlith View Post
    Can anyone tell me anything about guns, gunfighters, & Spellslingers? Oh & airships...
    From what I am read at the Pathfinder website (from subscribers):
    Ammo still cost outageous sums, but the gunslinger can craft for 1/10th the cost ammo.
    So if you have time, you'll just make it (do so before play at 1st since ammo too expensive to buy).
    Due to this you can't sell ammo, since all gun users make their own (I guess).

    Here is link:
    http://paizo.com/paizo/messageboards...DFJustReleased

    Cavalier has a gun archetype:
    Musketeer: Gets a gun. No mount. Gets Rapid Reload free, and can eventually reload firearms as a free action when challenging.

    In other news:
    Gunslinger:
    -Mysterious Stranger:
    A mysterious stranger she uses Charisma (instead of wisdom for Grit)
    Clipping Shot (Ex): At 11th level, when misses with a firearm attack, she can spend 1 grit point to deal half the damage that attack would have dealt if it were a hit (roll damage normally).

    -Musket master Archetype: really good with Muskets, example
    At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed."

    -Gun Tank archetype: Normal Fighter Proficiencies (all simple/martial weapon/armor/Tower Shield)

    Rogue:
    -Rogue Talent that allows a Rogue to gain a Ki Pool based off of wisdom
    -This lets them take Ninja talents that cost Ki.
    -All Ninja tricks lost free useage/day
    -HiPS is an advanced rogue talent
    -Knife Master Archetype: Deals D8 sneak attack with thrown weapons (instead of D6)

    Barbarian
    -Frenzied Berserker is back (Wild Rager archetype), when you kill someone you need to make a save or be confused (as the spell), and you can't quit raging when you're confused by this. Also, you attack the nearest dude. Can take an extra attack at highest bonus (stacks with haste!), but takes -2 to hit and -4 to AC until next turn. Can reroll saving throws of mind-affecting spells next turn and go into rage. The DC for not being confused is 10+barbarians level + Cha mod.
    Rounds under confusion don't count for Rounds you can rage (you can choose not to end the confusion technically)
    -Titan Mauler: Becomes good at using weapons larger than herself, but only gains Power Attack as if using a one-handed weapon. Eventually can treat herself as using Enlarge Person while raging.


    Cleric:
    -Feat that lets Cleric use Wisdom for diety's weapon

    Bard:
    -Arcane Bomber: gives alchemist bombs.
    -Archaelogist: Trades bardic performances for a lot of rogue abilities: Trap sense, uncanny dodge, up to 5 rogue talents. Can take 10 on disable device. Also they can get lucky a few times per day
    -Devish Dancer Bard: Bardic stuff only buffs self (drawback?), but you gain opportunity at late levels to use a full attack with a move action.
    Gain movement bonus, use Perform(dance) to great effect (can use it in place of Acrobatics), and get a combination of Spring Attack and Pounce. Eventually, they can do something that's a combination of Spring and Charge (not sure why that's better than pounce).

    Wizard:
    -Spellslinger archetype: shoot spells through guns. Can expend spells to get bonuses. Gunsmith for free. Also, spells cast through the gun get the gun's enhancement bonus to-hit and DCs (but Nat 1 attack's break gun and if enemy makes a Nat 20 save breaks gun).

    Inquisitor:
    -Iconoclast archetype: Dispel someone once per day as an attack, and can cause magic items to not work on enemies for a few rounds when they critical. Also, destroying artifacts.
    -Spellbreaker: Gets favored enemies, but for wizard schools. And instead of offensive bonuses, defensive. Making sure arcane casters don't cast.

    Anti-Pallys
    -Have own Archetype (turn undead)

    Vehicle section has 2 mechs:
    1) AC of 6, hardness 10, and 320 HP. Costs 100gp per hour to run. Has "2 Large direct-fire ranged siege engines on the arms", and an upper deck where people can presumably shoot / cast from?
    2) Alchemical dragon is the thing you need to watch out for. Flying, 900 HP, AC 130, can have 6 Large siege weapons split evenly on the sides, or 4 Huge split evenly on the sides. They can only fire side-ways. They can't fire forward or backwards.

    Magus
    -Myrmidarch (spell wrong) archetype gives Ranged Spellstrike

    Fighter:
    -Unarmed Fighter: Gains a Style feats and improved unarmed strike in exchange for 1st level bonus feat. And loses Heavy/med Armor.
    Loses Bravert for harsh training, = scaling saving throw bonus against fatigue, exhaustion, staggered, and temporary ability score penalties
    armor training 1 given up for DR/- equal to half their fighter level that only applies to nonlethal damage or damage they take while grappling
    -Unbreakable: They gain Die Hard, heroic defiance, and heroic recovery, he gains Stalwart (evasion, but for Will / Fort), etc. Gives up weapon training.
    Also bravery replaced with a save bonus to all mind-affecting, and eventually becomes immune to mind-affecting effects


    The Style Feats are like Asian combat style you saw in Karate Kid. Crane style, Tiger Style, etc. They require BAB requirement or Monk level (equal to BAB requirement). Very nice, but they act like 3.5 Stances: one at a time active.

    Monk
    -Martial Artist replaces most monk abilities, but they can be of any alignment. No ki pool.
    Con: No slow fall, still mind, purity of body, diamond body, perfect self, wholeness of body, timeless body, tongue of sun and moon, diamond soul, or empty body
    Pro: pain points, martial arts master, exploit weakness, extreme endurance, physical resistance, defensive roll, and greater defensive roll, and they still get quivering palm and can use it more times per day.
    -Sohei Monk: all simple and martial weapons and light armor, Rides horses, uses weapons. No unarmed progression (so still 1d3).

    Feat:
    -Hammer the Gap. Gain bonus on damage equal to number of times you've hit the enemy before in that round
    -3.5 Cleave (next part of Cleave tree)
    Dimensional Savant: requires three feats, abundant step/dimension door and BAB 9
    "While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat."
    -Dimensional Dervish: Full attack after Dimension door/Abundant step (don't know Preqs)

    Weapon:
    Kusanagi back (same as 3.5 I think)
    Katana and Washashi gets Deadly trait (+4 DC to Coup De Grac, so better chance enemy will fail save vs death)

    Mechanics:
    Called Shots are back!

    Spells:
    -1st level Mirror Image that is canceled if they hit the real you.

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    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: [PF] Ultimate Combat released to subscribers

    Sounds like the Monk got some good stuff. Can't wait to get a copy of this book.
    Lastgrasp
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    Default Re: [PF] Ultimate Combat released to subscribers

    Quote Originally Posted by Starbuck_II View Post
    Ammo still cost outageous sums
    [...]
    you can't sell ammo

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    Quote Originally Posted by Fax Celestis View Post
    Right here Fax, right here.

    I like the sounds of the bard changes, although I doubt they will be useful.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Default Re: [PF] Ultimate Combat released to subscribers

    Quote Originally Posted by Fax Celestis View Post
    If everyone buys ammo for 10/10 cost, but you make/craft for 1/10th: why would you buy it from a PC?

    It seems very bad for business.
    The rationale for cost for ammo is it is exporting costs (since normally all ammo/weapons come from only that one non-magic kingdom).

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    Quote Originally Posted by FMArthur View Post
    How late? No wait, let me guess: 20th level.
    It's a feat tree three deep, with the Abundant Step ability being the only pre-req - so it looks like 17th level. It's also available to anyone who can cast the spell dimension door, so a Magus could actually get it earlier. A wizard could, of course, get it even earlier, but unless you're going Eldritch Knight it won't do you much good.

    Something neat, though, is that you can divide the teleportation between attacks.

    The feat tree goes even further, eventually amounting to Dragonball Z levels, letting you teleport so fast you can flank with yourself.

    They're not combat feats, unfortunately, so it looks like a two-level dip in fighter won't let you get it earlier.

    That being said, monks get a lot of other cool stuff besides. The Martial Artist archetype removes the alignment restriction and replaces a bunch of the weird supernatural abilities with extraordinary abilities that synergize way better.

    (OGL text)

    I wouldn't dismiss this book that readily, there's tons of good stuff for mundane types here.
    Last edited by Rixx; 2011-07-27 at 02:19 AM.

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    Default Re: [PF] Ultimate Combat released to subscribers

    Quote Originally Posted by Rixx View Post
    It's a feat tree three deep, with the Abundant Step ability being the only pre-req - so it looks like 17th level. It's also available to anyone who can cast the spell dimension door, so a Magus could actually get it earlier. A wizard could, of course, get it even earlier, but unless you're going Eldritch Knight it won't do you much good.

    Something neat, though, is that you can divide the teleportation between attacks.

    The feat tree goes even further, eventually amounting to Dragonball Z levels, letting you teleport so fast you can flank with yourself.
    I now want to build an arcane trickster.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Default Re: [PF] Ultimate Combat released to subscribers

    Looks like a whole world of fun in those pages.

    How are the Alchemists? Hope they got more archetypes, discoveries and/or spells that support a melee type?

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    Default Re: [PF] Ultimate Combat released to subscribers

    Quote Originally Posted by Starbuck_II View Post
    If everyone buys ammo for 10/10 cost, but you make/craft for 1/10th: why would you buy it from a PC?

    It seems very bad for business.
    The rationale for cost for ammo is it is exporting costs (since normally all ammo/weapons come from only that one non-magic kingdom).
    It's lazy design, is what it is.

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    Barbarian in the Playground
     
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    Default Re: [PF] Ultimate Combat released to subscribers

    Quote Originally Posted by Fax Celestis View Post
    It's lazy design, is what it is.
    Or over-concern in players having TECHNOLOGY, which strikes quite similar to the whole concern of if, *gasp*, players try to...this makes me afraid of just mentioning...CRAFT...may God help us all...
    Last edited by Larpus; 2011-07-27 at 09:25 AM.

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    SolithKnightGuy

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    Default Re: [PF] Ultimate Combat released to subscribers

    So what are the rules on called shots? anyone can confirm these?

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    Quote Originally Posted by Rixx View Post
    That being said, monks get a lot of other cool stuff besides. The Martial Artist archetype removes the alignment restriction and replaces a bunch of the weird supernatural abilities with extraordinary abilities that synergize way better.
    I'm still not convinced. How long do fatigue/exhaustion stay relevant? A heck of a lot less time than poison and disease do, I'm willing to bet.

    Death/ED immunity is nice, but at 20? By the time you're that high you can afford to have a constant effect item of Death Ward crafted for you, or buy one of those scarabs or something.

    Pounce at 17! Let's celebrate! *fweeeeee* *streamers*

    Quote Originally Posted by Rixx View Post
    It's also available to anyone who can cast the spell dimension door, so a Magus could actually get it earlier.
    So casters still beat them at melee? I'm shocked

    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Quote Originally Posted by gogogome View Post
    Cheers to Psyren the MVP "naysayer".
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    Default Re: [PF] Ultimate Combat released to subscribers

    Ooh, Ranged feats I missed:
    Spoiler
    Show

    Snap Shot: Rapid Shot, Weapon Focus, base attack bonus +6 Threaten squares within 5 feet of you when wielding a ranged weapon

    Improved Snap Shot dex 15, Snap Shot, base attack bonus +9 You threaten an additional 10 feet with Snap Shot

    Greater Snap Shot dex 17, Improved Snap Shot, base attack
    bonus +12 Gain bonus on damage and critical confirmation when using ranged weapons (as part of opportunity attacks)

    So now you threaten with a ranged weapon.

    Weapon:
    Nodachi (Martial, 2 handed) 1d10, 18-20, Brace (like spear/polearms quality, so deal extra to chargers)

    So better than Bastardsword usually...

    Styles: feats anyone can take that act as stances in 3.5 (first one in each feat tree)
    First Crane:
    Spoiler
    Show

    Crane Style (Combat, Style)
    Your unarmed fighting techniques blend poise with graceful defense.
    Prerequisites: Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.
    Benefit: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.

    Crane Wing (Combat)
    You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.
    Prerequisites: Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
    Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.

    Crane Riposte (Combat)
    You use your defensive abilities to make overpowering counterattacks.
    Prerequisites: Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.
    Benefit: You take only a –1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of opportunity against that opponent after the attack is deflected.


    Now Boar:
    Spoiler
    Show

    Boar Style (Combat, Style)
    Your sharp teeth and nails rip your foes open.
    Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.
    Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed
    strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.


    Bleed damage is a damage that keeps damaging till healed (with cure spells) or first aid applied (heal skill).

    Description of Stances:
    Spoiler
    Show

    The martial styles are mostly named for animals or elemental outsiders. Each styke is a three feat chain, and you can only use one style at a time, switching between them as a swift action:
    *Boar Style: RIP AND TEAR. Gives you piercing and bleed with unarmed strikes.
    *Crane Style: Graceful and delicate. Reduces penalties for fighting defensively and lets you deflect incoming attacks.
    *Djinni Style: Bonus electricity Elemental Fist attacks, and grants AC while you have EF uses left. Eventually gives electricity resistance and deafens enemies with thunder.
    *Dragon Style: Bonuses to save against stuff dragons are resistant or immune to, and lets you charge through difficult terrain or allied squares.
    *Earth Child Style: Designed for gnomes and dwarves. Improves the defensive training racial ability and lets you knock down bigger opponents.
    *Efreeti Style: Same as Djinni style, but with fire. Lets you throw around cones of fire.
    *Janni Style: Whirling fighting style that reduces charge penalties and enemies' flank bonuses.
    *Kirin Style: You make Knowledge checks against enemies to gain bonuses against them, like a martial arts version of the archivist archetype.
    *Mantis Style: Extra stunning fists, and worse penalties from stunning fist.
    *Marid Style: Same as Djinni style, but with cold. You can entangle enemies in ice.
    *Monkey Style: Add your Wisdom bonus to Acrobatics and Climb, and you don't take penalties while fighting prone.
    *Panther Style: Punishes enemies for attacking you by attacking them back.
    *Shaitan Style: Same as Djinni style, but with acid. You can knock people down by stomping.
    *Snake Style: Replace your AC with a Sense Motive check once a round. You can eventually make attacks of opportunity against people who missed you.
    *Snapping Turtle Style: You get a shield bonus to AC if you keep a hand free, and people take penalties to confirm crits against you.
    *Tiger Style: You can do slashing and bleed with your unarmed attacks, and you get bonuses to your CMD against bull rush, overrun, and trip. You can apply the penalty from Power Attack to your AC instead of your attack rolls.


    Spells:
    Spoiler
    Show

    Mirror Strike: You may strike multiple opponents with a single attack"

    "Illusion of Calm: You appear to be standing still, even
    when you take some actions." (No AoOs from doing some stuff, like casting)

    "Ant Haul, Communal: As ant haul, but you may divide the
    duration among creatures touched." There are a bunch of these communal spells.

    "Spontaneous Immolation: Target takes 3d6 points of fire
    damage and catches on fire"

    "Warding WeaponF: The weapon you use for the focus
    of this spell defends you, allowing you to cast spells
    without provoking attacks of opportunity"

    "Chain of Perdition: Creates a floating chain of force." (Has Reach, does combat maneuvers)

    "Pup Shape: Transforms a single animal or magical beast
    into a younger and cuter version of itself for a short
    period of time."

    "Arcane CannonF: Your focus becomes a magical cannon
    that fires on its own."


    To describe called shot:
    Called Shots: Take penalties to hit to try and hit body parts, penalty depends on how small the body part is. If you hit, something happens. If you crit, something better happens. If you do more than 50 damage, something really good happens.

    In addition, there are Finishing Move feats (basically feats that activate when you knock someone to 0 or less hps):
    Cleaving Finish: When you knock down an enemy, you can make a free additional attack against an adjacent enemy.

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    Barbarian in the Playground
     
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    Default Re: [PF] Ultimate Combat released to subscribers

    I dunno, I think the ability to make a check to automatically bypass a foe's damage reduction is pretty good, personally.

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    Quote Originally Posted by Rixx View Post
    I dunno, I think the ability to make a check to automatically bypass a foe's damage reduction is pretty good, personally.
    True, but he loses 1 attack/rd (remember you could normally spend Ki to add another attack).


    But overall, at lower levels the Martial Artist seems way better than a Monk. Not sure about later ones.

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    Dwarf in the Playground
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    Default Re: [PF] Ultimate Combat released to subscribers

    Quote Originally Posted by Rixx View Post
    It's a feat tree three deep, with the Abundant Step ability being the only pre-req - so it looks like 17th level. It's also available to anyone who can cast the spell dimension door, so a Magus could actually get it earlier. A wizard could, of course, get it even earlier, but unless you're going Eldritch Knight it won't do you much good.

    Something neat, though, is that you can divide the teleportation between attacks.

    The feat tree goes even further, eventually amounting to Dragonball Z levels, letting you teleport so fast you can flank with yourself.

    They're not combat feats, unfortunately, so it looks like a two-level dip in fighter won't let you get it earlier.

    That being said, monks get a lot of other cool stuff besides. The Martial Artist archetype removes the alignment restriction and replaces a bunch of the weird supernatural abilities with extraordinary abilities that synergize way better.

    I wouldn't dismiss this book that readily, there's tons of good stuff for mundane types here.
    You can do the full attack action at 15th, abundant step at 12, feat at 13/15 and bonus monk feat at 14. It's not quite where a Magus or EK can get it, at 13th, but still not bad.

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    Default Re: [PF] Ultimate Combat released to subscribers

    So, how long until it's actually on store shelves? Paizo's pretty vague about those.
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

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    Dwarf in the Playground
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    Default Re: [PF] Ultimate Combat released to subscribers

    My nerd-store just got ultimate magic, so I imagine it could be a while before it will be in at most places.

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    Default Re: [PF] Ultimate Combat released to subscribers

    Odd. My nerd-store's had Ultimate Magic for weeks now.
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

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    Default Re: [PF] Ultimate Combat released to subscribers

    August 11th I believe

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    Default Re: [PF] Ultimate Combat released to subscribers

    Dammit, and my friends wanna go to the nerd-store this Friday! What'll I purchase?
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

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    Eldritch Horror in the Playground Moderator
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    Default Re: [PF] Ultimate Combat released to subscribers

    Pre-order?
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

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    Default Re: [PF] Ultimate Combat released to subscribers

    My parents get suspicious when I order stuff online. At the store I can pay cash.
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

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    Eldritch Horror in the Playground Moderator
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    Feb 2005
    Gender
    Male

    Default Re: [PF] Ultimate Combat released to subscribers

    I meant pre-order through the store. If you're a regular customer, can't you buy a copy on reserve or something?
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

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    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Apr 2011

    Default Re: [PF] Ultimate Combat released to subscribers

    How did the final version of the Ninja, Samurai, and Gunslinger turn out?
    Lastgrasp
    Running: Pathfinder RPG: Carrion Crown Adventure Path. http://exoknight.livejournal.com/

    Planning: Hunter: The Vigil: Ordo Venator
    http://lastgrasp.livejournal.com/

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    Bugbear in the Playground
     
    Zombie

    Join Date
    Jan 2005

    Default Re: [PF] Ultimate Combat released to subscribers

    Yeah, I want to hear more about those. In beta the ninja was a rogue with "ninja tricks" because why fix what ain't broke, and the samurai was a cavalier with different orders. I don't know what the gunslinger did. Every time I tried to read it I had to stop for fear of a headdesk-related concussion.

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