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  1. - Top - End - #541
    Ogre in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Volatar View Post
    Hey, just got this game (thanks Neftren!) and have one question: Has anyone written a guide for LoL players coming over to DotA2?
    I think there was a comparison post linked a ways back, but it was written from the perspective of a low-elo player who didn't understand many of the higher level fundamental mechanics of LoL.

    I've just been getting pasted by bots to learn the game. Let me know if you want to play together.

  2. - Top - End - #542
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Neftren View Post
    I think there was a comparison post linked a ways back, but it was written from the perspective of a low-elo player who didn't understand many of the higher level fundamental mechanics of LoL.

    I've just been getting pasted by bots to learn the game. Let me know if you want to play together.
    I'll probably be playing tonight if I can tear myself away from AC2. I will make sure to shoot you a message.
    Quote Originally Posted by Drager0 View Post
    MY LIFE IS RUINED FOREVER AND IT'S ALL BECAUSE OF YOU, VOLATAR!!!!
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    Awesome Yukari avatar by memnarch.

  3. - Top - End - #543
    Ogre in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Volatar View Post
    I'll probably be playing tonight if I can tear myself away from AC2. I will make sure to shoot you a message.
    Yeah I've been really absorbed by AC:Revelations.

  4. - Top - End - #544
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Neftren View Post
    Yeah I've been really absorbed by AC:Revelations.
    I am always behind on my gaming. I wait until games hit $5 before buying them.
    Quote Originally Posted by Drager0 View Post
    MY LIFE IS RUINED FOREVER AND IT'S ALL BECAUSE OF YOU, VOLATAR!!!!
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    Awesome Yukari avatar by memnarch.

  5. - Top - End - #545
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Any chance I could bum a beta key off someone?

  6. - Top - End - #546
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    I second the above
    Dragonborn Gnome avatar by the ever-lovely Derjuin!

  7. - Top - End - #547
    Barbarian in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Really, what I would suggest to anybody coming from LoL to DotA (Or vise-versa actually, as was my case a while ago, or starting out), is assume you know nothing. GO to PlayDota, Find a ward guide, find a stacking pulling guide, and find a general newbies guide. Maybe if you really want to watch some of the castings that higher level people do.(I really don't have the patience for a lot of this. But I had friends who would watch them and then pass on some of the smaller pointers that they picked up. I actualled learned a lot more from the few I did watch though then anything else. Instead off just the guides you see practicle use of what you read.) Practice once or twice, and then play against actual people and watch who you play. Want to learn to play carry? Watch the decent carries in your team and the other. See what they build, how they use the chicken, when they farm/how they farm, etc. Then try it yourself. Pretty much all roles for this game can be learned with a few guides and a ton of playing.

    But if I had to boil it down to a few things about switching, that anyone has to know, it would be to remember a few things:
    1) You can't free teleport back *Have a way to TP at all times.* Yes this means you may not every have six very good high tier items, but instead5 items+scroll, or even 4 items+scoll+dust/smoke/whatever.(Or one or two+boots+small utility item you haven't had a decent chance to sell+the rest) Backdooring is very easy with a good bit of heroes in this game. Also, TPs can only be canceled in a few ways. Wait until someone chasing you pops their disable then TP away while they pummel you.
    2)You have a chicken, use it to stay in lane. Buy or upgrade it yourself if necessary, and definitely do it if you can afford to start without it(Hint: almost everyone can). 200-400 gold is worth the extra lane time.
    3) Some items you can share. If you have extra tangos and your partner is getting low, pass it to them. If you find you're not running low on mana, let him have it. Not getting harrased? Pass on that Ring of Health for a few minutes(This may not work anymore, I think it does but its been a while. Items like this I don't generaly share with randoms, but only people I know, so...) Sharing is Caring.

    Everything else, is practice.

  8. - Top - End - #548
    Ogre in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Volatar View Post
    I am always behind on my gaming. I wait until games hit $5 before buying them.
    I didn't buy AC:Revelations.

  9. - Top - End - #549
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    As a pretty good player of both games, this isn't comprehensive but it does cover some useful points. (Cynan will probably disagree with the first point, at the very least.)

    Runes spawn every 2 minutes, starting at 0:00. Runes are really, really useful and as mid you should try to keep getting them, even if you don't have a quick way of getting it like Queen of Pain or Anti-mage.
    Mage
    If you don't know what to get as starting items, get stats + recovery. Pretender's Crowns/Ironwood Branches (Also called GG branches), and Tangos of Essifation are always safe.

    Spells are obviously more expensive. This is because they are more powerful. You can't afford to spam spells with obvious exceptions like low mana cost (Viper's Poison Attack, Venomancer's Plague Ward), or recovery mechanics (Obsidian Destroyer, or Lich's Extinguish.)

    A support needs to harass, a lot. It's useful in LoL, but there's way more sustain there then in DotA. If your lane is, say, Spectre and Lich Vs Anti-Mage and Shadow Shaman, it is VITAL to keep hurting them.

    Always carry teleports. Carry 2.

    Wards are limited. Use them well.

    Corpses (This may've changed in DotA 2), living creeps and having Line of Sight blocks creep respawn (Except Roshan). If the enemy team has a jungle, (Like Enigma, Nature's Prophet, Lycanthrope or Axe) it's useful to drop a ward at one of their more useful camps to stop their leveling/gold flow. It can also be used to your team's benefit; At around 0:55 seconds into the minutes, pull the a creep group (Usually the ancients) out of their camp. When 1:00 hits, a new group of creeps spawn, and they're now stacked. Stacking creeps lets heroes (Almost always your carry once they're bought a Battlefury) farm the entire camp in a few seconds, gaining a few hundred gold and a level or two in the process.

    Orbwalking. Orbwalking is a kind of animation cancelling, done with a character who has a toggleable orb effect (Examples: Huskar's spears, Drow Ranger's frost arrows, Viper's poison attack). First, manually cast the orb attack and use it on an enemy hero. As the projectile is in mid air, issue another command, such as move, before it hits the enemy hero. When the projectile hits, it won't count as an attack, and the creeps won't aggro onto you, so you can easily harass the lane opponent. Edit: (Clarifying this a little below.)
    Last edited by Inhuman Bot; 2011-12-30 at 10:20 PM.
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  10. - Top - End - #550
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Corpses no longer block camp respawn.

  11. - Top - End - #551
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Inhuman Bot View Post
    Orbwalking. Orbwalking is a kind of animation cancelling, done with a character who has a toggleable orb effect (Examples: Huskar's spears, Drow Ranger's frost arrows, Viper's poison attack). First, manually cast the orb attack and use it on an enemy hero. As the projectile is in mid air, issue another command, such as move, before it hits the enemy hero. When the projectile hits, it won't count as an attack, and the creeps won't aggro onto you, so you can easily harass the lane opponent.
    Thank you! I've never been able to find an explanation of that stuff, everybody talks about it like they expect you to already know what it is. Feels badminton.

    EDIT: Does "stop" count as a command?
    Last edited by tribble; 2011-12-30 at 07:00 PM.
    Quote Originally Posted by Lord Herman View Post
    I just found a dead cat in my quern. I guess someone was trying to make cat bread.
    Props go out to kwarkpudding for the awesome avatar!

  12. - Top - End - #552
    Barbarian in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    I'm supposed to disagree with runes being useful as a mid?


    And stop would be a command, yes, but the point of orbwalking is to harass while chasing, or quickly moving back without giving room for your opponent to harass. Using a stop command would not be useful since it would give not real advantage over letting the animation finish. Orbwalking is used to cancel the attack animation in order to get back to moving faster, its only relation to no creep aggro is that you are casting a spell and not attacking.

    Orb walking in action:
    http://www.youtube.com/watch?v=VbgDcwi08Y0
    Cynan


  13. - Top - End - #553
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    so listening into a game... and I'm am highly disappointed to hear you still must press A to deny.

    edit: and the UI needs lots of work. Double left clicks not working in the shop is down right criminal; that's interface 101 now a days.
    Last edited by 9mm; 2011-12-30 at 10:51 PM.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  14. - Top - End - #554
    Ogre in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by 9mm View Post
    so listening into a game... and I'm am highly disappointed to hear you still must press A to deny.

    edit: and the UI needs lots of work. Double left clicks not working in the shop is down right criminal; that's interface 101 now a days.
    I can attack my own minions by right-clicking them... that's denying right?

  15. - Top - End - #555
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Neftren View Post
    I can attack my own minions by right-clicking them... that's denying right?
    You can fairly easily set right clicking your creeps to function as denying I believe. My friend uses it and swears by it
    Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.

  16. - Top - End - #556
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    AssassinGuy

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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Inhuman Bot View Post
    Corpses (This may've changed in DotA 2) [...] block creep respawn (
    Actually since 6.72 it is no longer the case in DotA too (it's a big part of junglers new popularity).
    Last edited by Alge'n; 2012-01-02 at 04:45 AM.

  17. - Top - End - #557
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    DrowGuy

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    Default Re: DotA 2 - Valve's up and coming hat simulator

    I want the patch dammit.

  18. - Top - End - #558
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by LudiDrizzt View Post
    I want the patch dammit.
    I have fun combos I wish to try
    Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.

  19. - Top - End - #559
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    I want Slark and Clinkz to come out already, drat it all.
    Quote Originally Posted by Lord Herman View Post
    I just found a dead cat in my quern. I guess someone was trying to make cat bread.
    Props go out to kwarkpudding for the awesome avatar!

  20. - Top - End - #560
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    It makes me sad that there are so many people who get to play DotA 2, and I don't. I got Tribes Ascend beta key, and got invited to the closed beta for something called "Repulse", but still nothing for the one I really want.

    Kinda embarrassing, but... anyone wanna shoot a spare beta key my way?
    My Homebrew



  21. - Top - End - #561
    Ogre in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    For those of you coming from LoL (or are just interested in some cool tweaks), here is my Dota2 autoexec.cfg file -- best opened in Notepad++ or similar RTF editor. For quick reference, autoexec.cfg is bugged in Dota2, in that you need to execute it again. Basically, it loads at the launch of Dota2, but since Dota2 is a client-driven game, keybinds are loaded at the launch of the game, not the game client. Thus, to get all the settings to work, you'll just need to manually execute the file in-game (currently bound to F8) to reap full benefits. To avoid overwriting your own settings and bindings with mine, set your config (~/steamapps/common/dota 2 beta/cfg/) to read only.

    A random side-note on the aliases... the quick courier macro does not take into account whether or not the courier is carrying more items than you have slots. Also, the camera lock macro is a soft-lock. The camera follows the hero, but will still snap off the hero when the camera is manually moved. Be sure to adjust your binds accordingly.

    I'm still trying to get a generic solution to display the range indicators for the appropriate skill (similar to in LoL, when the range circle appears when a skill is selected).
    Last edited by Neftren; 2012-01-11 at 01:53 PM.

  22. - Top - End - #562
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Neftren View Post
    For those of you coming from LoL (or are just interested in some cool tweaks), here is my Dota2 autoexec.cfg file -- best opened in Notepad++ or similar RTF editor. For quick reference, autoexec.cfg is bugged in Dota2, in that you need to execute it again. Basically, it loads at the launch of Dota2, but since Dota2 is a client-driven game, keybinds are loaded at the launch of the game, not the game client. Thus, to get all the settings to work, you'll just need to manually execute the file in-game (currently bound to F8) to reap full benefits. To avoid overwriting your own settings and bindings with mine, set your config (~/steamapps/common/dota 2 beta/cfg/) to read only.

    A random side-note on the aliases... the quick courier macro does not take into account whether or not the courier is carrying more items than you have slots. Also, the camera lock macro is a soft-lock. The camera follows the hero, but will still snap off the hero when the camera is manually moved. Be sure to adjust your binds accordingly.

    I'm still trying to get a generic solution to display the range indicators for the appropriate skill (similar to in LoL, when the range circle appears when a skill is selected).
    ...so the keysets are still a *backstab noise* mess that's all over the keyboard with no rhyme or reason? Even Heroes of Newerth had the sense to standardise controls.

    Say, if autoattacking to harass is such a big part of playing a support, how does one manage it as a melee supporter like Omniknight? (I like Omninight.)
    Quote Originally Posted by Lord Herman View Post
    I just found a dead cat in my quern. I guess someone was trying to make cat bread.
    Props go out to kwarkpudding for the awesome avatar!

  23. - Top - End - #563
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    BarbarianGuy

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    Default Re: DotA 2 - Valve's up and coming hat simulator

    You make do as best you can. Being melee is a major disadvantage for a support.

  24. - Top - End - #564
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by tribble View Post
    ...so the keysets are still a *backstab noise* mess that's all over the keyboard with no rhyme or reason? Even Heroes of Newerth had the sense to standardise controls.

    Say, if autoattacking to harass is such a big part of playing a support, how does one manage it as a melee supporter like Omniknight? (I like Omninight.)
    You can rebind all the keys. They have the option for Legacy binds which are the original ones or you can just standardize them to whatever you want.

  25. - Top - End - #565
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by tribble View Post
    ...so the keysets are still a *backstab noise* mess that's all over the keyboard with no rhyme or reason? Even Heroes of Newerth had the sense to standardise controls.

    Say, if autoattacking to harass is such a big part of playing a support, how does one manage it as a melee supporter like Omniknight? (I like Omninight.)
    You mid solo
    Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.

  26. - Top - End - #566
    Ogre in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by tribble View Post
    ...so the keysets are still a *backstab noise* mess that's all over the keyboard with no rhyme or reason? Even Heroes of Newerth had the sense to standardise controls.

    Say, if autoattacking to harass is such a big part of playing a support, how does one manage it as a melee supporter like Omniknight? (I like Omninight.)
    No, the keys are standardized QWER by default. I don't use QWER. Hence, the warning about making sure the binds are correct for you.

  27. - Top - End - #567
    Barbarian in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Yea Omni really shouldn't be played as a support

    Tide and ES would be better exemples of melee support and their roles would be pretty much limited to setting up kills/counter-initation to protect the carry
    Cynan


  28. - Top - End - #568
    Ettin in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    Quote Originally Posted by Cynan Machae View Post
    Yea Omni really shouldn't be played as a support

    Tide and ES would be better exemples of melee support and their roles would be pretty much limited to setting up kills/counter-initation to protect the carry
    How do you play a Omni that is not support, pray tell?

    Even if he cannot harass directly, he can still heal and keep his carry alive. Not to mention his heal also has that nifty effect of damaging your enemy if your heal target (usually carry), gets close. In effect, you're enabling your carry to play more aggressively than he would otherwise.
    Last edited by Grif; 2012-01-13 at 05:27 AM.

  29. - Top - End - #569
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    AssassinGuy

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    Default Re: DotA 2 - Valve's up and coming hat simulator

    He is a support that is usually played as a solo because he needs levels and a bit of farm (for arcane boots) early on to be useful. That doesn't make him less of a support, though, once he has his core he usually revert to full support and leave the farm to someone else.

  30. - Top - End - #570
    Barbarian in the Playground
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    Default Re: DotA 2 - Valve's up and coming hat simulator

    he is not a support as in: a support hero doesn't need any item nor levels to be useful. I'm not saying his skills aren't supportive skills.
    Last edited by Cynan Machae; 2012-01-13 at 10:34 AM.
    Cynan


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