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    Ogre in the Playground
     
    Gulaghar's Avatar

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    Default [Nexus] GLoG 75: Gazebos Gone Wild

    PLEASE READ BEFORE POSTING IN THIS THREAD!


    The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO or WATCHTOWER.

    If you are new to Acro or ffrp, please come to the Nexus OOC thread and introduce yourself first.

    Our IC leadership council:
    Quinn (played by The Bushranger)
    Runner (played by KerfuffleMach2)
    Phoenix (played by Kid Kris)
    Andreas Emeral (played by Zefir)
    Susan (played by billtodamax)
    Shrike (played by The Bushranger)
    Zamira (played by horngeek)
    Saint Nil (played by Saint Nil)
    Reelshka (played by Morty)
    Ironbeard (npc, can be played by anyone)

    ***
    OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything.
    IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.


    Membership form:
    Spoiler
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    Name:
    Current Moral or Ethical Leanings (Good/Evil):
    Desired Moral or Ethical Leanings (Good/Evil):
    Profession:
    Race:
    Age:
    Why do you want to join GLoG?
    How can you contribute to help support this organization's goals?
    Any other important information:
    Preferred room assignment:

    ((see room list and choose))


    Character room assignments:
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    {table=head]Location|Character|Player|Room|Notes
    Main Lodge - Willow|||
    Cabin 1 - Oak|Jazirian,|KidKris|
    A
    |
    |||
    B
    |
    |Susan, Head of Security|billtodamax|
    C
    |
    |||
    D
    |
    Cabin 2 - Sycamore|Amadeus|Happy Days Falgorn|
    A
    |
    |Thierry|Snares|
    B
    |
    |||
    C
    |
    |||
    D
    |
    Cabin 3 - Redwood|||
    A
    |
    |||
    B
    |
    |||
    C
    |
    |||
    D
    |
    Cabin 4 - Maple|||
    A
    |
    |||
    B
    |
    |||
    C
    |
    |Shania|Lex-Kat|
    D
    |
    Cabin 5 - Apple|||
    A
    |Visitors Cabin|
    Cabin 6 - Cherry|Marley|ThePhantom|
    A
    |
    |||
    B
    |
    |Rose|Horngeek|
    C
    |
    |Butler|Reinholdt|
    D
    |
    Cabin 7 - Chestnut|Andy|Zefir|
    A
    |
    Cabin 8 - Birch|Nil|Saint Nil|
    A
    |
    |||
    B
    |
    |Zamira, Shrike|Horngeek, BR|
    C
    |
    |||
    D
    |
    Cabin 9 - Dogwood|Coma Nothing|Beans|
    A
    |
    |Vashal|Quinsar|
    A
    |
    |||
    B
    |
    |||
    C
    |
    |||
    D
    |
    Cabin 10 - Elm|||
    A
    |
    |||
    B
    |
    |Sattael, Cacame, Nishtar|Earl of Purple|
    C
    |
    |Reinholdt|Reinholdt|
    D
    |
    Cabin 11 - Denim|Rae|Rae Artemi|
    A
    |Cabin is made of denim
    |Emily|Lix Lorn|
    A
    |
    |||
    B
    |
    |Crae|Ray|
    C
    |
    |||
    C
    |
    Cabin 12 - Rowan|Din|iElf|
    A
    |
    |||
    B
    |
    |||
    C
    |
    |Dr. Rein, Sarah|Murkus|
    D
    |
    Infirmary - Cedar|Tobias Druid|FireFox|
    |Quinn|BR|
    |Jamie|BR|
    |Krystal|KerfuffleMach2|
    Cellar - Mushroom|Reelshka|Morty|
    |Brinika|Morty|
    [/table]

    Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.

    Cabin 5 - Maple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.

    New cabins can be added as the plot demands it. Here is a list of unused tree names:

    Linden, Larch, Ash, Pine, Hickory, Poplar, Magnolia, Olive, Fir, Spruce, Holly, Cottonwood, Cypress, Hemlock, Teak, Ebony, Pear, Fig, Date, Mahogany, Palm, Lime, Acadia, Gumbo Limbo…


    Redeemees:
    Spoiler
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    {TABLE=head]Character|Player
    Olivia | VampireRot
    Mercury | ThirdEmperor
    Valaira | The Alexandrian
    Zero | DoomitP
    Jack Empty | Murkus
    Reinholdt | Reinholdt
    Tobias Druid | Fire Fox
    [/table]


    Description of the new GLoG setting:
    Spoiler
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    After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.

    At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

    Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.

    Surroundings:
    Spoiler
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    South, by Neon Knight:
    Spoiler
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    [Lake, Southern Shores]

    Our descriptive tour starts here, because NK has jurisdiction here.

    The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.

    [South Meadow]

    Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.

    [South Forest]

    As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.

    The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.


    North, by EleventhHour:
    Spoiler
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    [Once in a lifetime, you get a new beginning]

    GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...

    On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...

    To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.

    Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.

    Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...


    Island: (by Rebonack)
    Spoiler
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    In the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.

    It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.

    The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.

    Should one step into the barrow...

    It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.

    Or at least they do when the skylights aren't covered in snow.



    Buildings:
    Spoiler
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    Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

    Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.

    Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.

    Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked.

    Infirmary:
    Spoiler
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    The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.

    But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.

    A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

    Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.

    Kinda looks like this:
    ______________________________________
    |___/___/___/___/___/___/___/___/___/___|
    |__/___/___/___/___/___/___/___/___/___/|
    |__________________________________---|
    |_\___\___\___\___\___\___\___\___\___\_|
    |__\___\___\___\___\___\___\___\___\___\|


    Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.

    There is also a small living area in the back which includes a small kitchen and bedroom among a few other things.




    About the Drones Mk 2:
    Spoiler
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    In other news, the drones are back at GLoG.
    • Drones are NPCs who can be played by anyone, within the guidelines below
    • Their Primary Function is member safety
    • They no longer have teleport beams or alignment scanners
    • They do have stun beams and the ability to record what's going on around them
    • They follow orders, unless those orders conflict with their Primary Function
    • There are only 10-12 in operation at any one time
    • They can be destroyed, but if so, they'll be restored from backup
    • A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.
    • Sadly, they have no cake fixation. Sunny arrived after the Top Secret Cake Baking Kitchen had been abandoned.
    • Statement: They speak in DarkOrange FixedSys






    Ghosts:
    Spoiler
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    {table=head]Ghost|Player|Notes
    Palon|Hyozo|Teenage Prankster, seems to enjoy tormenting Charity
    Bloody gentleman|Hyozo|
    Ironbeard|Happyturtle|A dwarven gentleman rake
    Lady Anastasia Miranda Ophelia Stuart|Happyturtle|former royal courtesan
    Nurse Piper|NPC|Former camp nurse, thinks of the GLoG infirmary as her domain
    Lady Phoenix|ThePhantom|the lady in the faded red dress
    Vidalia|Lex-kat|Former member of old GLoG
    Heather|Happyturtle|Drowned teenage girl
    Jase|Happyturtle|teenage boy
    [/table]




    Attention villains:
    Spoiler
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    Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

    Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)

    Base Defences:
    Spoiler
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    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.


    NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.



    Reference images:
    Spoiler
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    Main lodge:
    Spoiler
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    GIANT slide:
    Spoiler
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    The lake:
    Spoiler
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    Archives
    Spoiler
    Show
    GLoG LXXIV: Back to the Numerals! 09Jul11
    GloG 73 16Jun11
    GLoG 72 20May11
    GLoG 71: Redemption Equals Free Housing! 19Apr11
    GLoG 70 07Apr11
    GLoG 69 19Mar11
    GLoG 68 06Mar11
    GLoG 67 11Feb11
    GloG 66: Coupon Redemption 23Jan11
    GloG 65 08Jan11
    GLoG 64: Campsites, not Chessboards! 26Dec10
    GLoG LXIII: Roman Numerals are back! 09Dec10
    GLoG 62: Come for the paddleboats. Stay for the hawt shirtless catboy! 19Nov10
    GLoG 61: Now with 100% More goblins 31Oct10
    GLoG 60 18Oct10
    GLoG LIX: Now with Trees! 07Oct10
    GLoG LVIII: Shaken, but not baked 30Aug10
    GLoG LVII: Princess Power Trio Plus Protective Parents 31Jul10
    GLoG LVI: I had a joke but I forgot it 02Jul10
    GLoG LV: Witty Title And/Or Song Reference 10Jun10
    GLoG LIV: Sleeping with the Lights On 26Apr10
    GLoG LIII: These are the Days of our Lives. 30Mar10
    GLoG LII: Home of the Next Generation 07Mar10
    GLoG 51 05Feb10
    GLoG 50: Rife with new Life. 20Jan10
    GLoG 49: Who Ya Gonna Call? 07Jan10
    GLoG 48: From the Ashes 19Dec09

    ♫♪♫♪♪♫♫♪♫♪♪♫♫

    GLoG XLVII: Nothing can stop us. Well, except that. 24Nov09
    GLoG XLVI: With a Maraschino Cherry On Top. 06Nov09
    GLoG XLV: The winds of change be darned! 20Oct09
    GLoG 44: Continuity has no place here! 09Oct09
    GLoG 43: Behave yourself, Dani! 27Sep09
    GLoG XLII: Yes, curtains still get dropped here 17Sep09
    GLoG XLI: When you're smiling, the world plots against you. 02Sep09
    GLoG 40: Now one year old! 27Aug09
    GLoG 39: And there was much rejoicing. (Yay!) 20Aug09
    GLoG 38: Pay No Attention to the Computer's Paranoid Ramblings 12Aug09
    GLoG 37: Dysfunction Junction 02Aug09
    GLoG XXXVI: Curse You, Dramatic Irony! 26Jul09
    GLoG XXXV: There shall be happiness!!! 20Jul09
    GLoG XXXIV: It gets worse! 11Jul09
    GLoG XXXIII: Do you think you can handle it? 04Jul09
    GLoG XXXII:The Loved and the Lost 27Jun09
    GLoG 31: To live defeated and inglorious is to die daily 19Jun09
    GLoG 30: Defying Biology Since 2008! 13Jun09
    GLoG 29: Under New Management 09Jun09
    GLoG 28: The People's Republic of Magtok 04Jun09
    GLoG 27: Pay No Attention to the Thead Behind the Curtain! 31May09
    GLoG 26: Now With 100% More Things Trying to Nom You! 25May09
    GLoG XXV (that's 25!): Mapped out and everythin'! 20May09
    GLoG XXIV: This Ain't No House of Cards 08May09
    GLoG XXIII: With malice towards none. 27Apr09
    GLoG XXII: Ahhhhhh!!!! They're after us!! 12Apr09
    GLoG 21/XX1: Half of Life, the Universe, and Everything. 28Mar09
    GLoG 20/XX: Twenty Times the Awesome 03Mar09
    GLoG 19: For those who can't make it over the rainbow 13Feb09
    GLoG 18: It's A Brand New Day 31Jan09
    GLoG XVII: SMITE CONTINUITY! 23Jan09
    GLoG XVI: Built out of 100% recycled babies. That's why we're good. 12Jan09
    GLoG XV: Beware the Ides of GLoG. 03Jan09
    GLoG XIV: Where Bad Puns Go To Die. 29Dec08
    GLoG XIII: Bring It On, Omnipotent Beings! 21Dec08
    GLoG 12: [Insert Unique and Witty Title Here] 06Dec08
    GLoG XI: We Failed Our "Witty Title Check" (DC 3). 23Nov08
    GLoG X: More Like Good League Of... Of... Crazy 03Nov08
    GLoG IX: Death is no longer cheap 22Oct08
    GLoG VIII: Thread of Exalted Deeds 17Oct08
    GLoG VII: Now Vampire Free! 07Oct08
    GLoG VI: Thread of One Thousand Plots 29Sep08
    GLoG V: Where Everyone's a Hero (In Their Own Way) 20/09/2008
    GLoG IV: Please refrain from kidnapping our members 11Sep08
    GLoG III: Albeit, we ate the cake with our sporks 02Sep08
    GLoG II: Now with 30% More Sporks 26Aug08
    The Good League of Good 22Aug08


    ***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Nexus OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
    Last edited by Gulaghar; 2011-08-07 at 09:06 AM.



  2. - Top - End - #2
    Barbarian in the Playground
     
    FireFox's Avatar

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    Default Re: [Nexus] GLoG 75

    Quote Originally Posted by horngeek View Post
    Brianna Corcoran walks into the infirmary, and heads over to Ally. "Hello there. What happened?"
    To reiterate, Ally has a broken arm that might still be untreated and a freshly bandaged series of gashes along her legs. If she wasn't sedated, she spent the night awake and whimpering in fear. It takes her awhole to focus on Brianna. Those... those things, Inside...
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

    Avatar by Siena!

  3. - Top - End - #3
    Troll in the Playground
     
    happyturtle's Avatar

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    by CheesePirate

    Default Re: [Nexus] GLoG 75

    Infirmary

    Nurse Piper could have set it if it's a simple fracture. If it's a compound fracture, or the sort of thing that would require surgery to install pins or the like in RL, then she'd need a PC doctor to step in.
    Last edited by happyturtle; 2011-08-05 at 10:38 AM.
    Is it okay to skip me? Probably.
    "We cannot all succeed when half of us are held back."
    ~Malala Yousafzai, Nobel Peace Prize 2014

    Spoiler: Interested in Nexus FFRP? Newcomers welcome!
    Show
    FFRP Faqs |Nexus Faqs | Nexus IRC Chat
    We're friendly! Join the fun!
    Ext. Sig.
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  4. - Top - End - #4
    Barbarian in the Playground
     
    FireFox's Avatar

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    Default Re: [Nexus] GLoG 75

    Infirmary

    Eh, we'll say it was a simple transverse fracture, so the Nurse could have set it. And if Nurse Piper can and did insert a morphine drip, then Ally will be more lucid now. What? That totally makes sense!
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

    Avatar by Siena!

  5. - Top - End - #5
    Troll in the Playground
     
    happyturtle's Avatar

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    by CheesePirate

    Default Re: [Nexus] GLoG 75

    Horray for opiates!
    Is it okay to skip me? Probably.
    "We cannot all succeed when half of us are held back."
    ~Malala Yousafzai, Nobel Peace Prize 2014

    Spoiler: Interested in Nexus FFRP? Newcomers welcome!
    Show
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    We're friendly! Join the fun!
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  6. - Top - End - #6
    Ogre in the Playground
     
    Reinholdt's Avatar

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    Default Re: [Nexus] GLoG 75

    [Outside]

    Butler is looking around for people who might have lost a statue.
    ~Chibi Rein by Siena
    Spoiler
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    -My theme song.
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast

    [/music]
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

    Spoiler
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  7. - Top - End - #7
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Default Re: [Nexus] GLoG 75

    Quote Originally Posted by Murkus View Post
    "Woops." Sarah says, still a little flush from embarassment. The little girl scurries toward the chalk bucket and withdraws another piece. "Here, wait, I can fix it..."
    "No! Don bother. I c'n hang out around de Material Plane a while longer." Jixnib grumbles. Eh, he might get something out of it.



  8. - Top - End - #8
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Outside]

    This is my friend Natalie, she can turn into a monkey! Brinika informs Salix, waving her feet in the air.

    [Infirmary]

    Things? What things? Sophie asks. She didn't use her healing power because a) It's draining and b) It requires mouth-to-mouth resuscitation, making it awkward to implement.
    My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

  9. - Top - End - #9
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Infirmary]

    Horrible monsters... They didn't make sense. Nothing about them made sense... Ally tells Sophie in a calm, toneless voice.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

    Avatar by Siena!

  10. - Top - End - #10
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Infirmary]

    It's alright. You're safe now. Sophie will try to give Ally a reassuring hug.
    My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

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    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Infirmary]

    Ally stiffens up when she's hugged, but doesn't push Sophie away.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

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    Titan in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Infirmary]

    I think you need rest now. Sophie will try to gently lead Ally to one of the infirmary beds. It's likely that medicine will be needed to get her to sleep...
    My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

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    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Infirmary]

    The young redhead doesn't resist, allowing herself to be drugged into slumber. Her player has to leave anyways.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

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    Orc in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    Outside

    Natalie nods and begins to shift back to human form, her fur appearing to grow backwards apart from that on her head which lengthens until it is cascading down her back. Her face changes and her skin pales until it is her normal, caucasian shade rather than the black skin of a monkey. She also loses her tail, but grows thumbs. "Hello, I'm Natalie, pleased to meet you." She seems very calm and confident in the tree, even as a human. Especially for somebody who, just six months or so ago, was terrified of heights.
    Semper in faecibus suvum, sole profundum variant.

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    I don't use the Registry; ask for a description if you don't know what my character looks like.

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    Ogre in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Outside]

    "Hi Natalie. I'm Salix." The young dryad grins at the no longer a monkey girl. "I never saw anyone that can change like that. It's so cool." She says enthusiastically.



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    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    Ally wakes up in the infirmary and checks the contents of the pouches on her belt, making sure everything is where it should be, while she figures out what on earth she's going to do now.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

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    Pixie in the Playground
     
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    Default Re: [Nexus] GLoG 75

    Quote Originally Posted by Gulaghar View Post
    "No! Don bother. I c'n hang out around de Material Plane a while longer." Jixnib grumbles. Eh, he might get something out of it.
    "Um. Okay. Lemme help you out." Sarah says, stepping over to grab Jixnib's arms before trying to tug him out of the ground. Which may or may not be a good idea.
    My avatar was done by Gulaghar. Thanks again!

    Spoiler
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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

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    Ogre in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Rowan Cabin]

    "Wait what?" Jixnib tries to evade her...but obviously he can. Loud cursing follows. Sarah is bound to learn a few new words. >.>

    "Stop that!" He demands. Thankfully the cabins are raised off the ground, so his feet are just dangling under the floor.



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    Pixie in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    Rowan Cabin

    Sarah looks perplexed and slightly awkward again. The little girl pauses. "Um, should I erase the wards?" She reaches out a hand to do just that.
    My avatar was done by Gulaghar. Thanks again!

    Spoiler
    Show
    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

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    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    After taking a short nap, Ally gets out of bed and prepares to leave the infirmary.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

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    Ogre in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Rowan Cabin]

    "Why wou- Gah, just get yer big thug in 'ere an gettim ta smash me out." Jixnib says irritatedly.



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    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Entrance]

    Ashley arrives here. It's clear that she's been traveling long and quickly, and is rather tired. She looks for someone that can help her.
    King Dedede avatar by Recaiden


  23. - Top - End - #23
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    Ally steps out of the infirmary, gingerly limping on bandaged legs and holding her arm cast close to her body. She keeps her eyes on the ground so she doesn't get tripped up by a root or a stone or anything, and so doesn't notice Ashley.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

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    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Entrance]

    Ashley, on the other hand, does notice Ally, and feels a twang of guilt. "Ally? What happened to you?"
    Last edited by Rotting Baron; 2011-08-05 at 09:31 PM.
    King Dedede avatar by Recaiden


  25. - Top - End - #25
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    The redhead looks up in surprise. Ashley? A plethora of emotions flickers across her face before settling on relief. Thank the Gods you're okay.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

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  26. - Top - End - #26
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Entrance]

    "I'm okay, yes, but what about you? Did th... did the Starspawn find you?" Ashley's face is pretty much entirely made up of worry.
    King Dedede avatar by Recaiden


  27. - Top - End - #27
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    I tried to make it to HALO, but the streets leading to the docks... They were filled with those things... Then I remembered GLoG deals with refugees from, uh, these apocalypses, so I started walking here. But there were just so many... Ally shivers as she remembers that horrible night.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

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  28. - Top - End - #28
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    Ashley tears up a little, and goes over to try and pull Ally into a very soft hug. She's sure not to cause any pain. "I'm so sorry, this is all my fault. I should've gone with you, made sure you were safe..."
    King Dedede avatar by Recaiden


  29. - Top - End - #29
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    Ally hugs the illusionist back. Hey hey hey... Don't worry, I wasn't hurt that badly. You had something more important to do anyways. I'm just glad your damn fool heroics didn't get you killed.
    "Forsan et haec olim meminisse iuvabit."
    – Publius Vergilius Maro

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  30. - Top - End - #30
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 75: Gazebos Gone Wild

    [Entrance]

    Ashley sobs a little, and burys her face in Ally's shoulder. "Serves me right for going off to do my foolish heroics, really."
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