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    Default [Nexus] Mallside III


    Mallside is the biggest shopping center in Nexus, containing more stores than you count, which range from all purpose marts to outlets catering to specific needs. The only Nexus mall worth going to also contains a trendy two level food court that sells items ready to go on the first floor, and provides a more formal and relaxed environment on the second. As if all that were not enough, it boasts a state of the art arcade (the Neon Coliseum) as well, which is complete with its own laser tag arena!

    The tall, sleek modern building stands proud in the center of Market Street, its doors open to all comers, whether they're browsers, customers, or just people who want to enjoy the mall's atmosphere.

    Stores and Locations
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    Stores



    Azik's Enchantments (Player: Harnel)
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    A creature stands outside the shop, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the mall's walkway, his longcoat shifting with his movement. As it moves, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He takes the time to call out to those passing in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Barkhouse Bestiary (Player: Rebonack)
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    Over the entrance hangs a sign with a silhouette of a dog baying at the name. 'Barkhouse Bestiary'. Given the unusual wooden make of the store this appears to be a double-pun.

    It looks like a pet store!

    The architecture is quite different from the rest of the mall. In fact, it looks almost like the shop had been grown out of living wood inside of its room instead of assembled. All smooth, organic curves here. Cages and aquariums abound, holding all fashion of different animals.

    The store itself is split into areas holding animals supplies and the animals themselves. Small mammals, fish, birds, reptiles, even giant spiders! This place has it all!

    Another sign inside the store states that they take custom orders.

    Lando the Jediwizard and Divaonar the starspawn both work here. Lando is an elderly bearded man in a brown jedi robe and a frumpy wizard hat. Divaonar is a half-drow boy (most of the time) usually dressed in fairly modern apparel.


    Bunny Ears Boutique (Player: Lil Shiro)
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    As you enter past the green, fluffy entrance of the outlet, you enter a heavily forest themed store. Heck, the place even faintly smells of sap. The sound of running water is coming from somewhere in the distance. Once you get over the fact that you aren't in kansas anymore, you will notice two delightfully fashionable and pretty Vieras waving in your direction, question whether or not you are in need of in need of assistance. They could be sisters, from the looks of them. That's because they are. Eldena and Celia are their names, and they have brought their wonderful fashion sense to Mallside just for you.

    The store is full of various clothing items, all in the latest fashions (or the oldest depending on your choice of outfit). We must not forget all the jewelry out on display at the cashier's counter.

    The fashion world is now at your disposal.


    Cecily's Millinery und Hat Magic (Players: Happyturtle or Vampire Rot)
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    A little hut on chicken legs wanders the mall when its bored, but will set itself down for customers. On the wall of the hut, is a large sign:

    Cecily's Millinery und Hat Magic

    Headgear uf hall types!

    Fabulous Fedoras!
    Terrific Trilbys!
    Bizarre Beanies!
    Vunderful Vigs!
    Tinkink caps!
    Karnival masks!
    Silly Moustaches!
    Sortink hats!
    Srs hats!
    Silly hats!
    Fascinators!

    Find hall uf de aboff und more at

    Cecily's Millinery und Hat Magic
    City uf Inside
    Market Schtreets
    Mallside
    Look for de schop on chicken legs!



    Once inside, you will see hats. Hats everywhere! A sample of her inventory can be seen here. Or you can google Ascot hat if you want to have your mind blown. O.o

    If you can tear your eyes away from the hats, behind the counter will be either a Cecily, a Jaeger lady or a Eig'Quzi, a purple demon. Both of them, of course, wear spiffy hats.

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    All of Cecily's hats come standard with a treatment that repels water, blocks stains, and resists ordinary damage. Of course extraordinary attempts to destroy them will probably succeed, but they should emerge from a standard random encounter unscathed.

    Cost is x gold per hat, plus y gold per enchantment added. Very special hats may require special pricing, such as quests.



    Electronics Aslyum (Player: Lost Deep)
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    Saying that this place is full of tech items is like saying a cave is full of rock: The bulk of the space is taken up by shelves of tech items, and the occasional help terminal. On the floor is a marked graph system, permitting anyone to find an object easily by going to that point. There are really two halves to the store: a “General electronics” half and a “video games” half.

    The electronics half has cell phones, computers, lap tops, monitors, and almost every wire or additional doodad that could be used with such items. For those wishing to construct a computer themselves (or add on to a current one) video cards, motherboards, RAM, and everything else you could need can be bought here. Printers, scanners, cameras, and software are also on this side of the store. There are even motors, breadboards, LEDs, and other items for the electronic hobbyist.

    The game half of the store has games from most every system, and all the current systems can be bought here. There are a number of promotional videos and game demos going, featuring all the newest and upcoming items in the world of video games. Consoles and systems can also be bought here, as can most of the accessories. New releases can often be pre-ordered and picked up here (sometimes with sweet little bonuses).

    The front counter has a couple of things of note behind it, like the owner Eliza Hexadecimal. She will be more than happy to help you with anything, and is not a robot. The front counter is also where electronics can be sold, traded in, or put in for repairs.

    Overall, the store ranges in tech level and technology type. DOS computers, holographic projectors, steampunk gearboxes… given the size of the store, it’s rather impressive that all this can fit in here. There are a number of guides available to help the technically-inclined in the nexus; specifically to help them make all the different technological systems work together. These guides are also available for free on the Electronics Asylum website, but solid copies are cheap in the store.

    Anti-theft system: most of the items in the store have items on them, and there are sensors flanking the entrance. If an item is brought to close to the entrance, a voice comes up politely reminding the customer that they need to buy the item before removing it from the store. If a thief would try to take an item past the large, white columns framing the entrance, the security system will activate. Eliza seems to like to mess with the system, so the details may change from day to day. One thing that stays somewhat solid is a loud voice calling the Mall Kopz to apprehend the perpetrator, but the system often includes a solid attempt to immobilize or subdue the thief itself.


    Erin's Emporium (Player: The Bushranger)
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    Erin's Emporium takes up only a small space in the mall, but its entire front is covered in windows, showing off the much larger space within. On display are countless weapons, ranging from flashy to functional to mind boggling.

    If it is a weapon, you can find it here, whether it is a sword or a futuristic explosive. Further, they offer the same wide variety in defense devices.


    Gadgets and Gizmos (Player: KerfuffleMach2)
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    This store holds many different kinds of gadgets. Best way to describe it would be if ThinkGeek.com was a store. And it isn't just electronic, high-tech stuff, ether. You can find unique board games and collectibles, funky toys, even some clothes. It's a geek's dream store. Molly keeps the stock up to date with today's technology.


    Hoarders (Player: Rebonack)
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    Before you looms the cave-like entrance of Hoarders bookstore. Everything in the place has a rough-hewn stone motif, though the floor is smooth and level. Heatless torches light the cavern and burn a little brighter when someone nearby opens a book from off the shelves.

    Books of all fashion can be found here, from the mundane to the magical. If aid is required one of the half-dragon employees will be more than happy to lend a claw.

    The Book Wyrm himself is rarely seen. Though some say he'll occasionally disguise himself as a customer and wander the store...


    Jurga's Bargain Hut (Player: RandomPoster)
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    Landed atop the sleek structure that is Mallside is a Barloz-class medium freighter; a relatively recent arrival to the arrangement of stores within the area. While most such ships are cargo vessels; this one has been converted into a store.

    Selling countless items of various worlds from his own galaxy, Jurga claims to have the largest of such collections in the Nexus. Whether it be droids, electronics, weaponry, works of literature, or even food, Jurga has the goods you're looking for!*

    *Not including live specimens


    Lucy's Diamonds (Player: Gulaghar))
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    Lucy's Diamonds is a small shop. The owner, an older woman by the name of Lucy Skye, stands behind a single glass case that runs the length of the left wall. It acts as a display as well at the counter. Across from it are another two smaller glass displays. At the back of the store and behind the counter is a door.


    Magmart (Player: Magtok)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    Mask Parade (Player: Gulaghar)
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    The interiour of the store is filled with row upon row of simple, wooden shelves. The only break in the shelves is to allow customers to walk to the counter on the far wall.

    The shelves are filled with countless masks of a wide variety. Similarly, the walls are covered from floor to ceiling in masks. Behind the counter the masks almost seem to form a spiral shape while elsewhere they are arranged in neat rows. Without exception the masks are finely crafted.

    The owner of the store is an unassuming man. His eyes are always focused on those who are in his shop. Perhaps to reassure the customers, or unsettle them further, the corners of his lips are always turned up in a friendly smile. He is known only as The Mask Salesman.


    Mental Menagerie (Player: Slii Arhem)
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    Have you ever wondered what it would be like if you had chosen a new career, married a different spouse, or maybe just had the time to take a load off once in awhile? Wonder no more. From instantaneous vacations to new and exciting thoughts, gain the benefit of decades of research and lifetimes of backbreaking toil without all the hassle of doing things the old fashioned way. We are the Mental Menagerie, and we sell experience.


    M'usic Imporium (Player: ThePhantom)
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    Instruments fill the store, with a small stage area to the left of the entrance. A sign saying that lessons are available for people who ask is on the door, and a list of times for sessions when people can just walk in and start playing music is by the mic resting on the stage.
    Mil C. Noce, the store’s manager, often is behind the counter, with a black bird like being sitting on his shoulder.
    (For people willing to pay more, Mil will bring out the instruments with special tricks.)


    Neon Coliseum (Player: Lost Deep and Vael)
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    The Neon Coliseum is easy to spot from across the room. The large, bright orange sign serves to draw the attention of anyone who walks by, and the doorway is lit with great arcs of green and pink neon. Upon closer inspection, the doorway is a large arch, designed to look like black stone… but that ends at the entrance.

    The inside is black carpet with white designs, black walls, and several tons of neon lights. Black lights are also somewhat common, giving any white the usual glow. Pink lights line the corners of the room and ceiling, but most every color of neon that ever existed (and most of the ones that don’t) can be found somewhere in the arcade. The arcade games are as varied as the Nexus itself; everything from Pong and Pac-man to futuristic holographic fighting games. This place has a number of games of every type that an arcade is expected to have… and then some. Dance games, Guitar hero, fighting games, racing games, side scrollers, skee ball, air hockey, chess, holo-chess, ping pong…

    They have another room as well. There are console and PC games in this one, and tournaments are held regularly. The number of games available is borderline mind boggling. Any game worth anything since DOS came out can be found in this room, most of it in digital form. All the consoles and controllers are solidly secured, and stealing anything from the coliseum would be very difficult.

    The entrance to Diffraction Wars, the mall's laser tag arena, can be found at the back of the first room. The laser tag arena itself is slightly foggy, with multiple levels connected by ramps. Mirrors and lenses are common, permitting skilled and clever players to score from unexpected angles.

    Banclaw Dunigoth can be found, either behind the main counter or repairing one of the many machines. In addition to repair, he has taken it upon himself to act as the bouncer of the arcade. He will throw out, literally, anyone who causes trouble. He often aims to throw them towards any nearby Mall Kopz, ensuring the troublemaker’s expedient and rough ejection from the mall if they do not shape up.

    When she's in, Grace usually roams the arcade at random, ensuring that the employees are working well and the customers are satisfied.


    Pontius's Custom Constructs (Player: Earl of Purple)
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    The sign above the door is large, stating its name. On either side of the door are two humanoid figures, one made of polished marble and very realistic, the other simply hewn from logs and blocks of wood. The figures have glowing blue eyes, and turn to watch passers by. On the door is a sign- "Thieves may be pounded into a bloody pulp."

    Within, there are many statues, both humanoid and not, and of every imaginable material, all with glowing eyes of various colours. There are two doors in the back, one leading to a freezer unit and the other to a chamber filled with bubbling cauldrons.


    Witch Which's Wish Shop (Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)



    Food Court



    Carcosa Burger (Player: Rebonack)
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    Before you looms a food-court eatery of cyclopedia monoliths and impossible archways and angles of masonry that by all means should not exist. It's difficult to tell whether the entrance is a vast gateway in the wall or a yawning pit in the floor.

    Once one steps inside they will be met with an overpowering sense of- oh. Wait. It looks like a normal burger place on the inside. Yellow, white, and grey predominate the decor.

    The people working the counter look a little strange though... They'll take orders in typical cheerful food-service fashion. Should one glance back toward the kitchen they'll get a good view of shoggoths blebbing off hunks of flesh to be grilled.

    They make their ground beef fresh! Carcosa Burger! Our food is maddeningly good!

    Menu:
    Shoggoth Burger: Grilled fresh and piled high with crispy veggies and slathered in Carcosa Burger's famous Color Out of Space sauce! Can be ordered double, with cheese, with bamhacon, with mushrooms, and with avocado for extra charge. Best eat it fast before it crawls off your plate!

    Deep One Fillet:
    Not actually breaded Deep One, just deep fried fish on a burger. Comes with tartar sauce and cheese.

    Giant Penguin Burger: A delicious breast fillet of giant penguin breaded and grilled to perfection.

    Totally Normal Chicken Nuggets: They're just chicken nuggets. They can be ordered in dark or light meat. They can be ordered with a variety of dipping sauces. There is nothing strange or unusual about them in any way. You suspect nothing!

    Monolith Fries: Potato hunks fried to perfection. They come in traditional geometry or non-Euclidean crisscut. Nom them instead of staring at them for too long...

    Elder Thing Frosties: Delicious milkshakes made from only the finest ice-cream chilled with Antarctic ice that hasn't seen the light of the sun for eons! They come in chocolate, vanilla, and strawberry.

    Fountain drinks are also available! Nuka-Cola, Fox-Cola, Llamanaid, Root-beer, and orange!


    Chester's Grille (Player: KerfuffleMach2)
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    Chester's Grille serves grilled subs, fries, onion rings, ice cream, and soda. Normal subs include turkey, steak, chicken, veggie, ham, burger, and salami. People can combo any of those, and choose from many toppings. The subs are grilled up right there, within minutes, so they're always served hot. The fries and onion rings can have cheese, bacon, ranch, or other toppings on them as well. Chester puts up a weekly special, which is a sub that isn't normally on the menu.


    Dana's Place (Player: Gulaghar)
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    On the upper floor of the food court is a pleasant, little ice cream parlor. Black and white checkered patterns and the colour red are prominent in the parlor's decoration. Along the right wall is a long counter, it's glass top reveals a multitude of pails of ice cream. For seating a number of bar stools allow customers to sit at the counter and several booths line the opposite wall.

    The proprietor is a cheery young woman named, unsurprisingly, Dana. She took over the shop after her father retired. He can still be found helping his daughter on occasion.

    Behind the counter on the wall is where the selection of icecream is listed. The selection is simply vast. From soft serve to hard ice cream to sundaes to blizzards. If it's ice cream it can be found here.



    Hansel's Bakery (Player: Vael)
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    In the quieter environment of the food court's second floor is cafe largely painted in greens, whites and browns, wooden tables spaced neatly within, under slowly spinning ceiling fans and quiet violin music. This is Hansel's Bakery, providing the best sandwiches, soup, and baked goods to be found, and also boasting the largest, most intimidating baker ever.

    Hansel is a nice guy, really. He just happens to look like a bear in a human costume, and has a scowl that seems to imply he'll be cutting you apart for meat if you dislike his sandwich artistry.

    But the prices are great, the food is better, and the atmosphere (apart from Hansel himself) is soothing. So come and try something. You'd better. Hansel thinks you want to try the turkey club. He will go prepare it for you now.


    Hooters (Player: Neon Knight)
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    This place is strictly for the birds. By that, I mean it is staffed by the birds. No, not Alfred Hitchcock's The Birds. I mean the owls. Hooters is a restaurant entirely staffed by owls. The crew runs the gamut of species magical and mundane, from giant talking owls to teeny tiny regular owls that deliver napkins and toothpicks. Then entire darn place is full of owls.

    Aside from that fact, it is a fairly normal, straightforward sports bar type restaurant. Inexplicably owned and operated by owls. I mean, if it was an elven restaurant with a nature theme, that would make sense, but this is just a restaurant ran by owls. And their specialty is chicken wings. Isn't that like serving your cousins at dinner? Nobody does that. Except maybe cannibals.

    The space above the tables is filled with rafters and lofts for the owls to rest on. The floor is surprisingly clean, given that owls are very messy birds. Maybe they give a hoot, and don't pollute. The food is good, and acceptably priced, aside from the chicken wings, which, while good, are overpriced and oversold.

    The waiters are primarily giant, intelligent, talking owls, or in some cases, shapeshifters that can take the form of owls (and have to stick to that shape while in the store. It's like being in uniform.) One of these is Takara, a strange, shapeshifty lady palyed by the Neon Knight ((who is, ironically, kinda busty in human shape.)).

    So come on in, and remember to ro, ro, rotate your owl. And tip him, too.


    Krikebulin's Kobold Cuisine (Player: Earl of Purple)
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    This restaurant has a distinct mine-like décor, or at least a cavern one. The floor is flat and smooth, but the walls are decorated to resemble rough-hewn stone and the lights are crafted to resemble glowing crystals. Or maybe they really are glowing crystals. The tables and chairs are generally low, but there's a few set aside for the especially tall being, and all the chairs are open to one side to enable beings with tails to sit comfortably. To one side of the room is a large tank with several large, white, blind cave-crickets walking within it. Darting amongst the tables are three-foot-tall reptilian creatures vaguely resembling certain small, bipedal dinosaurs, though the fact these are wearing chainmail uniforms and carrying menus, meals or drinks reveals that these are the kobold waiters.

    Outside, there's some more chairs and tables, though these are of a more standard size, though not design. There's a large slate blackboard detailing today's meat of the day. There's some more kobolds here, too, taking orders and delivering food.


    Restaurante Enchante (Player: Kid Kris)
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    Situated at one end of the Food Court's fancier second level, this restaurant, a tasteful, art deco construction of warm browns and oranges, Restaurant Enchante is what might be called 'a cut above' most of the other restaurants that grace Mallside. The restaurant is split into three sections - Smoking, Non-Smoking and Outdoors, and upon entering, one would be led by one of the young (and highly-attractive) waiters and waitresses, dressed in identical sparkly red dinner jackets, to their chosen table.

    Indoors is atmospheric and moody; the light is dim, all flickering candles and haze (actual cigarette smoke in the Smoking section, harmless mist in the other), and the rectangular tables and heavy armchairs shy away in the secluded nooks and twists of the restaurant, even the ones in the open seemingly a private island of intimacy amongst the hushed whispers and spangly-garbed waitstaff drifting past.

    Outdoors however, is a different affair. Round, plastic tables and clean white chairs mill about under a bright, clear sky, always perfectly sunny or starry no matter what the actual weather conditions might be outside, and drinks flow freely from the bar at one end, amidst friendly conversation and the ever-present servers rushing to and fro.

    Each section has a raised stage discretely thrusting out from one of the walls, where Pond, the famed, trans-dimensional all-Marid string quartet do their nighttime performances, as well as an assortment of lesser ensembles throughout the day, ready to provide whatever mood required. The cuisine, though frighteningly expensive, is representative of a vast array of cultures and styles, and is all masterfully prepared by some of the most talented chefs in the entire multiverse, willingly or not.

    The owner of Restaurant Enchante, the half-succubus Lillanthil, may occasionally be found drifting through one of the sections of the Restaurant in whatever expensive fashion of the day, making light conversation and generally checking on things within.

    Finally, the Restaurant also does birthdays, proposals, wedding receptions, and other events, provided reservations are made first.


    Santa Muerte's Sweets (Player: Neon Knight)
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    Santa Muerte's is a little white cart pushed around the foodcourt, owned and operated by a most strange individual. A tall being in traditional Mexican attire, Santa Muerte is nothing less than Death himself. Saint Death, as a matter of fact. That's what the name means. Santa Muerte is a gold plated skeleton who looks like one of those "Day of the Dead" images you sometimes see. You know, the happy, laughing skeletons in bright clothes, with hair, looking fully alive and vivacious despite not having flesh?

    Despite his potentially ghoulish appearance, Santa Muerte is definitely holy. He gives off a happy, festive aura, an almost infectious cheer that'll have you smiling quicker than firecracker going off. He himself is friendly, loud, and energetic. He's great with the kids, many of whom don't seem to fear him at all. They seem to understand that Santa Muerte is no Grim Reaper, no cruel specter of death.

    Santa Muerte's cart has many exotic treats; Pineapple ices and passion fruit juice, coconut candies and molasses toffee, sticks of sugarcane and dried papaya slices. Best of all are the snow cones, which he often gives out for free and come in a variety of tropic flavors.

    Santa Muerte also often hands out little complimentary items, like tiny plaster saints, pagan idols, flowers, herbs, candles, simple potions and elixirs, charms, and protections against the evil eye and ailments of mind and body.


    Tarin's Tealeaves and Tarot (TTT or T3) (Player: Neon Knight)
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    This establishment is a most bizarre place, a strange fusion between a secluded forest scene, something like a fairy ring or secreted away fey grove, and a Victorian tea house. Ornate wooden tables stand on green grass next to tall trees. Giant toadstools stand right next to barstools, both suitable for the average human being. At most tables, tea saucers and cups stand ready, and the centers are piled high with fruit, biscuits, butter, milk, honey, sugar, and other things that go well with tea. A clock on wall has only one hand and three labels: Tea Time, Not Tea Time, and Late For An Important Date.

    This is Tarin's Tealeaves and Tarot, a combination tea house and divination parlor. Come for the tea and the insanity, stay for the cartomancy and Tarot readings! Tarin doesn't actually quite understand the concept of money yet, so she hands out tea and fortune tellings for free.


    Zombie A-Taco-Lypse (Player: ThirdEmperor)
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    In the middle of the busy lower food court is a large kiosk, painted deep red and verdant green, with chairs and tables set up around it in an open area around it, walled off from the hustle and bustle of the mall by a barrier of shrubbery, cut to resemble hands bursting out of the ground. This, as a large sign proudly proclaims, is;

    Zombie A-Taco-Lypse
    A finger-lickin' armageddon!
    Not actually an apoca-plot in any way shape or form
    Do not feed the waiters

    Zombie A-Taco-Lypse is staffed solely by tame, non-infectious zombies, who despite being dead still manage to be quicker and more sanitary than the average fast food employee, and serves all sorts of tacos, as well as pizza, french fries, smoothies and milkshakes, all of which, save the drinks, are served nearly as hot as the world's inevitable incineration.

    Nearly all of the food is SCIENCE! themed, such as the Pizza Pi, perfectly spherical pockets of dough containing mozzarella cheese, tomato sauce, chopped mushrooms and ground meat, and some of the specialties are outright bizarre, including Molotov Cocktails made with edible gasoline so as to be 100% drinkable and 60% proof, Brainfreeze Smoothies, guaranteed to slow down your brain and give you a peaceful reprieve from complex thought for the next four hours, and the house special, Tesla Tacos, ground beef fried to a greasy crisp by no less than authentic lightning in a hardshell taco, topped with sour cream taken from cows abducted by aliens, grated cheese milked from Shub-Niggurath, the Black Goat, genetically engineered guacamole and a delicious salsa made from mutant killer tomatoes and red hot peppers.

    Zombie A-Taco-Lypse
    Food that's to die for
    Above comment is not meant to be taken literally, and furthermore, there is no scientific proof that eating at Zombie A-Taco-Lypse in any way increases the odds of death



    Other Locations



    Aurora Fountain (Player: Vael)
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    As any good mall should have, Mallside has its own fountain, and an elaborate one at that. In the center of the food court, with dozens of varying statues and sculptures spraying out water, Aurora Fountain attracts a great deal of attention due to the varying colors of water is shoots out. Tossing coins or currency into the fountain is encouraged, and is rewarded by a change of color of the donator's choice. It's also rumored that if you fervently wish something and toss a coin in, that wish just might come true... but it is only a rumor.


    Security Room (Player: Gulaghar)
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    Behind a door marked 'Authorized Personal Only' is the security room for the mall. Monitors line all unoccupied sections of wall in the large room. They display feeds coming from the numerous security cameras around the mall. Watching these monitors are a number of orks, the Mall Kopz. Perhaps the most important fixture in the room is the mammoth coffee maker. It can brew no fewer than ten pots of coffee at once and can be found in the center of the room. A number of gretchins keep the room in pristine condition despite the destructive nature of the orks. A single door labeled 'Keep Out' opposite the entrance is the only other way out of the room. Please disregard any loud noises heard from this room.

    Rules and OOC
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    Mallside is meant to be a peaceful location used as an alternative to taverns and pubs for characters to congregate and meet each other. With this in mind, here are a few general rules to follow.

    1: Please don't destroy Mallside without discussing it in OOC first. It can hardly serve its purpose if it is destroyed, so that should be kept to a minimum. Not to say it can't ever be destroyed, but it should be rare, and hopefully reversible in a timely manner.

    2: Please don't have huge fights in Mallside. A fight in a big mall could be cool, I admit, but this isn't a tavern. Brawls are much more out of place here, and again, it gets in the way of the mall's purpose. Again, every once in a while should be fine, but just keep everyone else in mind- do ask about it OOC before going ahead with it.

    3: Mallside is public, so please try and keep content appropriate.


    Now, here are some not rules, but some OOC notes!

    - Feel free to make stuff up. While the PC shops should hopefully take care of most needs, every once in a while you need something else. When that time comes, you can mention an NPC store, or a stall, or something. Mallside is big, it can take it. If you want it to be more permanent, just ask to have it put into the first post.

    - Don't think about the layout of Mallside much. Like Inside, it changes as convenient, following only those conditions explicit in the descriptions of the locations.

    - Mallside is more than just a shop! It's a hang out spot, feel free to roam around.
    Last edited by AmberVael; 2012-01-25 at 05:31 PM.

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    Default Re: [Nexus] Mallside III

    Quote Originally Posted by Lost_Deep View Post
    Electronics Asylum

    "Yeah, I'm rather proud of it! It's been very expensive, but I think it's worth it!"

    She will then go into detail on the schematics of the system, which basically comes out to "your dedicated hardcore gaming computer can go cry in a corner." After a bit, she stops and looks Sunny in the eye.

    "Wait... you weren't hacking my system were you?"

    Have to admit, that's the logical first thought when you say you've been talking to a computer for most people.
    Sunny soaks up all the details, asking lots of technical questions along the way, but when questioned, says, "No, I work with hardware. I'm not good at programming."
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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "Oh. Okay. But... then how were you talking to the computer? It doesn't respond to regular talking at all."

    Eliza is blissfully unaware of Sunny's powers. It may be worth noting that the computer does not respond to "regular talking," but if Sunny is good enough she can find a number of microphones.

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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "It didn't respond. But I can still listen." Sunny says.
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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    Eliza thinks about that. She listens, herself. After a bit she shakes her head.

    "No, it doesn't make any noise audible in here, both in human range and slightly outside of it. How are you listening to my computer?"

    Eliza seems most puzzled about this.

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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "I don't know how," Sunny says. It's just another of her senses. "It's called machine empathy. I don't know how I do it."
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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "Ohhh. Why didn't you say so? That makes a lot of sense. Okay."


    A bit of an awkward pause.

    "So, can I help you with anything?"

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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    Sunny wants to ask to look at Eliza's schematics. But she realizes that would be a bit presumptuous. "Can we be friends?"
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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "Well, sure! There's no reason why not. I'm basically busy anytime the mall is open, due to the fact I'm the only person that works here. And I need to do shop things when I'm not at work. Being a small business owner (especially with the stocking problems I have) is a lot of work! So... I don't really have time to do friend things, unless I give up sleep. And I need to sleep, because I'm not a robot."


    Sucess, sleep, social life: choose 2.

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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "I can help you make another robot to work here sometimes so you can take a break!"
    Sunny offers. "My drones help me out at my work. I work for Remnant." Her own drone bobs a little as she refers to it, though it's actually a bodyguard drone rather than a work drone. It's just a featureless ball, about the size of a beach ball, at the moment.
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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "Hmm, I've thought about hiring some people and building some things, but apparently I'm the only one that can figure out my system. Also, I haven't been able to figure out how to make an AI to deal with the paperwork. It's almost silly. At least the automated help computer can take care of multiple customers, so I don't have to hire any salespeople."

    That would explain parts of the network... but not anywhere near all of it.

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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "I'll give you my email address. Then you can email me when you have time to be friends. We can build things together if you want." Sunny says. She reaches up, and her drone opens a slot and spits out a business card, with her contact details on it, which she offers to Eliza.
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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "Sure! And here's mine, if you need a bit of help on some occasion. I'm an expert at getting different kind of technology to work together!"

    Eliza will pull a business card out of her pocket, and offer it to Sunny as she takes Sunny's card.

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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "Okay, bye! Don't worry, I won't tell anyone you're a robot!" Sunny says, and heads out.
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    Default Re: [Nexus] Mallside III

    Electronics Asylum

    "That's good, because I'm not a robot!" Eliza will wave goodbye and go back to the counter.

    A minute or two later, Eliza will suddenly realize that, hey, she has a friend.

    She's not entirely sure how this happened.

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    [Erin's Emporium]

    Crissy is here, working behind the counter and fiddling with her Sudoku puzzle.
    With a very happy smile on her face as she works.

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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    At one point when there are no customers, Horatio flies over to Crissy and, squeaking, delivers a note in front of her. It says, in neat handwriting:

    I went with Sizewell to the library. I'll be back later.
    -Dorota <3
    Yes, she did in fact draw a heart there. I have no idea what's got into her. Horatio, meanwhile, is flying around, proud at completing his task.
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    Crissy reads the note, and a blush comes to her cheeks.
    And the blonde Valley Girl half-elf giggles happily.
    ...and finds herself lifting the note to her lips.
    "Thank you, Horatio. Can you, like, deliver a return note?" she asks.

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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    Horatio squeaks in a contradictory tone. He doesn't know where the library is, so he couldn't find Dorota. He has a general sense of where she is most of the time, but in the busy city of Inside, he would lose her trail.
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    [Erin's Emporium]

    "Oh, OK. Thanks."
    Crissy tucks the note into the pocket of her dress carefully, still with a rather silly smile upon her face.
    Last edited by The Bushranger; 2012-01-07 at 05:52 PM.

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    Default Re: [Nexus] Mallside III

    Various locations throughout the mall

    In whatever type of shops might sell calendars - gift shops, bookstores, news-stands, etc, there are some new calendars for sale.

    One of them is "Remnant at Work". This is the family friendly version where everyone is clothed, and heavily armed.

    The others are "Remnant After Work". These are wrapped up in a polybag with a censor bar covering the portrait of Nude!Vasquez or Nude!Edijar. Definitely R rated, and not sold to children. There are male, female, and mixed gender versions.

    All proceeds go to the families of civilians lost in the recent zombie attacks.
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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    Corfff walks in, eyes wide in shock at the exact number and variety of electronics in the store. Excuse me.... he speaks loudly, looking around for an employee. I am looking for a small, mobile computer with a long battery life.
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    Default Re: [Nexus] Mallside III

    Erin's, of course, offers both calendars...

    [Erin's Emporium]

    "Hello, dear." The Kindly Old Lady behind the counter smiles at the newcomer. "I'm afraid most of what we sell here is weapons, however the Gadgets and Gizmos store is right over there," And she points in the appropriate direction. "You're welcome to shop here if you're looking for, say, a detonator, though."

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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    Corfff blinks, realizing that what he thought were electronics we're actually weapons. He doesn't even say anything, just backpedals and walks into the Electronics Asylum.

    [Electronics Asylum]
    This is the electronics shop, yes? I need a small mobile computer with a long battery life. he speaks considerably faster, embarrassed over his last mistake.
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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    Someone enters the store! She's a girl of about fourteen years old. She's definitely the type of girl who's been getting all the boys' attention as early as was possible. Her inquisitive eyes are a bright green. She has a lot of hair. It's very curly, chestnut brown, and pulled back in a pony tail. Her skin is naturally fair, but has gotten fairly tan in the sun. Poking out of her hairline are two small, black horns that curl back a bit. She's really quite developed for her age and stands about five feet tall. Her clothing consists of a very simple, shapeless dress made of a worn green fabric. It's something you might expect a medieval peasant to wear.

    She looks around momentarily, looking curiously at the interior of the store. She's here for a reason, though, and manages not to get distracted. She moves with an easy and fluid grace toward the counter, and says to whoever's on duty. "Hi. I heard there was an alchemist here."

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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    That would be Crissy!
    Who starts a bit, then sets aside her Sudoku puzzle.
    And the blonde Valley Girl half-elf gives the girl a smile.
    "Oh, hi, welcome to Erin's. I'm Crissy. Yeah, we totally have one - her name's Dorota." And there's a bit of a blush in her cheeks... "She's out right now though. I can take a message though?"

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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    "Oh..." The girl ponders a moment, then a bright smile comes to her face. "I wanted to talk to her about getting a job maybe. My name's Syela Mctavish. Is it okay if I wait here for her?"

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    [Erin's Emporium]

    "Crissy Séregon," Crissy introduces herself with an answering smile. "And sure, you can totally stay and wait! So, um, you're, like, an alchemist too then?"

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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    "Not really. Back in my village there was an alchemist. I would help him collect plants and stuff. I... don't have any money at all, so I thought this was something I could do." Syela replies, only a little put out by the reminder she has no money. She hasn't had any money her whole life after all.

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    Default Re: [Nexus] Mallside III

    [Erin's Emporium]

    "Oh. Well, I'm sure she'll be happy to help you, um, like, apprentience I think?"
    Crissy only slightly questions the unfamiliar big word.
    "I was totally about to go for lunch, want to join me?"

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