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    Troll in the Playground
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    Aug 2009

    Default NPC class--The Servant

    Servants are found in almost any society. They represent members of the lower class who are loyal to a particular individual. Not every peasant should have this class. Primarily, those with a particular loyalty to their master have levels in servant.
    A servant probably does not work as a PC class, due to having almost no beneficial class features, no spellcasting, poor base attack bonus, and few skills.

    Hit Die: d4
    The servantís class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex). Additionally, the servant gains one skill that his master has ranks in as a class skill.

    Skill Points at 1st Level: (4 + Int modifier) ◊ 4.
    Skill Points at Each Additional Level: 2 + Int modifier.

    Servant
    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Master, Obedient

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Loyal

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Determination +2

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |Determination +4

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Dominated

    11th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |

    12th|
    +6
    |
    +4
    |
    +4
    |
    +8
    | Determination +6

    13th|
    +6
    |
    +4
    |
    +4
    |
    +8
    |

    14th|
    +7
    |
    +4
    |
    +4
    |
    +9
    |

    15th|
    +7
    |
    +5
    |
    +5
    |
    +9
    |Dominated II

    16th|
    +8
    |
    +5
    |
    +5
    |
    +10
    |Determination +8

    17th|
    +8
    |
    +5
    |
    +5
    |
    +10
    |

    18th|
    +9
    |
    +6
    |
    +6
    |
    +11
    |

    19th|
    +9
    |
    +6
    |
    +6
    |
    +11
    |

    20th|
    +10
    |
    +6
    |
    +6
    |
    +12
    |Determination +10[/table]

    Class Features:

    The servant is proficient in the use of all simple weapons but no armor or shields.
    Master: Upon character creation, choose one creature to be the servant's master (it should be clear from a fluff-perspective who to pick). This cannot be changed unless the story demands it (e.g. your master dies and his son inherits everything).

    Obedient (ex): You take a penalty to Will saves and all opposed skill checks made against your master equal to your servant level.

    Loyal (ex): You do not switch allegiances easily. But when you do, you remain loyal. You gain a bonus to Will saves to resist enchantment spells (against anyone EXCEPT your master) equal to one-half your servant level. However, if an enchantment spell is established, and requires you to make additional saves (such as resisting commands given by a caster dominating you), you take a penalty to those saves equal to one-half your servant level. Neither of these effects apply against your master.

    Determination (ex): When performing a task that your master has commanded you to perform, your determination grants you a bonus to the task. You gain a +2 moral bonus to any ability checks, skill checks, attack rolls, and saving throws. It must be clear how this roll progresses your task. The morale bonus increases by 2 at 8th level and every 4th level after that. Your master may revoke or renew this bonus as a free action, even when it is not his turn.

    Dominated (Su): You are continually assumed to be under the effects of a Dominate Person spell. This cannot be dispelled, though it is suppressed by an anti-magic spell, or a protection from evil or similar spell.
    At 15th level, this becomes a Dominate Monster spell (which increases the DC to resist a particular command). Additionally, this effect is not affected by protection from evil and similar spells, though an anti-magic field still suppresses it.
    Last edited by 137ben; 2011-08-12 at 11:26 AM.
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    If Orcus was a nesting doll, that would certainly make the whole thing work smoother. When you cast a level 1 summoning spell, you summon the little Orcus from the middle, but when you cast Gate, you get the really big Orcus that holds all the small Orcuses.

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  2. - Top - End - #2
    Bugbear in the Playground
     
    Cipherthe3vil's Avatar

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    Default Re: NPC class--The Servant

    Skills don't make much sense. A good servant should have a wide array of skills with which to best serve his master.
    Last edited by Cipherthe3vil; 2011-08-11 at 08:05 PM.

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    unosarta's Avatar

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    Default Re: NPC class--The Servant

    Quote Originally Posted by Cipherthe3vil View Post
    Skills don't make much sense. A good servant should have a wide array of skills with which to best serve his master.
    In addition, the skill list is quite varied in comparison to the actual skill points given.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Dralnu's Avatar

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    Default Re: NPC class--The Servant

    I agree with the above and would like to add:
    - 4 skillpoints / level, since this is generally why you get servants, to do things for you
    - remove light armor proficiency and change HP to d4, I don't see why servants would be any better in combat than a wizard, and if they are they probably spent feats or took a warrior dip

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    Troll in the Playground
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    Default Re: NPC class--The Servant

    Increased skill points, decreased hit-dice, and removed armor proficiency.
    Cipherthe3vil: I suppose, I will re-write the skills list soon...
    Last edited by 137ben; 2011-08-11 at 09:51 PM.
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    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Quote Originally Posted by Flickerdart View Post
    If Orcus was a nesting doll, that would certainly make the whole thing work smoother. When you cast a level 1 summoning spell, you summon the little Orcus from the middle, but when you cast Gate, you get the really big Orcus that holds all the small Orcuses.

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    Amechra's Avatar

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    Default Re: NPC class--The Servant

    Who else thought of Fate/Stay Night when they saw the title?

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    Default Re: NPC class--The Servant

    You forgot to say what the pentalty from Obedient actually is.
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    Troll in the Playground
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    Default Re: NPC class--The Servant

    Quote Originally Posted by vampire2948 View Post
    You forgot to say what the pentalty from Obedient actually is.
    Ack, fixed!
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    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Quote Originally Posted by Flickerdart View Post
    If Orcus was a nesting doll, that would certainly make the whole thing work smoother. When you cast a level 1 summoning spell, you summon the little Orcus from the middle, but when you cast Gate, you get the really big Orcus that holds all the small Orcuses.

    Extended Signature

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