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  1. - Top - End - #811
    Bugbear in the Playground
     
    ClericGuy

    Join Date
    Jan 2010

    Default Re: Shadows of Anmer IC

    Rubido tries to find a gap in the ogre's defence, but fails. He slashes as hard as he can anyway, which works perfectly: his blade penetrates the enemy's flesh, opening a gash in his heart. The ogre falls to the ground.

    Spoiler
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    Map

    The caster has soft cover, thanks to the ogre. He benefits of a +4 AC bonus against ranged attacks. He is casting Summon Undead I.

    Initiative
    19 Melchia <- UP NOW (7 damage)
    14 Rubido
    7 Otrino <- UP NOW
    4 Enemies

    Delaying: Selia
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  2. - Top - End - #812
    Troll in the Playground
     
    Daemon

    Join Date
    Apr 2006
    Location
    A pie factory.
    Gender
    Male

    Default Re: Shadows of Anmer IC

    The threat of the ogre gone, Melchia makes his way towards the edge of the marsh, avoiding the summoned skeleton.

    Spoiler
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    Full round action: withdraw to K-3, allowing me to double move and avoid the AoO for leaving the skeleton's threatened area.

  3. - Top - End - #813
    Banned
     
    zimmerwald1915's Avatar

    Join Date
    Mar 2010
    Location
    Lake Wobegon
    Gender
    Male

    Default Re: Shadows of Anmer IC

    "Good work, Rubido," says Otrino, eyeing the advancing skeleton. He does not think it will be a problem. It is still fairly far away, and the tall grass and reeds seem to encumber its movement just as much as theirs. Otrino thinks he can see one reed weaving in and out of its ribcage. But unlike the skeleton, he has ways around them.

    "Now have at the necromancer." Otrino snaps his fingers, and white lights flash where Rubido and the archer stand.

    Actions:
    Spoiler
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    Move to D12. Standard to cast Baleful Transposition on Rubido and the archer. The archer is entitled to a DC 17 Will save to resist.

  4. - Top - End - #814
    Bugbear in the Playground
     
    ClericGuy

    Join Date
    Jan 2010

    Default Re: Shadows of Anmer IC

    The archer, surprised, fires twice at Melchia but can't even hit him once. The spellcaster aims a ray at Rubido but the elf is able to dodge it. The skeleton disappears, as another one appears in its place and runs up to Otrino.

    Spoiler
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    Map

    The caster has soft cover, thanks to the ogre. He benefits of a +4 AC bonus against ranged attacks. He is casting Summon Undead I.

    Initiative
    19 Melchia <- UP NOW
    14 Rubido <- UP NOW
    7 Otrino <- UP NOW
    4 Enemies

    Delaying: Selia
    Last edited by mucco; 2012-11-25 at 11:16 PM.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  5. - Top - End - #815
    Troll in the Playground
     
    Daemon

    Join Date
    Apr 2006
    Location
    A pie factory.
    Gender
    Male

    Default Re: Shadows of Anmer IC

    Melchia is somewhat alarmed to see Rubido whisked away across the battlefield, but the archer was now conveniently in range of his powers. The psion takes the time to overwhelm the archer's nerve endings with pure pain, the better to hamper his accuracy.

    Spoiler
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    Melchia will manifest Inflict Pain on the archer.

    He is entitled to a DC 16 Will save or take a -4 penalty to attack rolls, skill checks, and ability checks for the next 4 rounds. If he makes his save, he still takes a -2 penalty on the above checks for 4 rounds.

  6. - Top - End - #816
    Ogre in the Playground
     
    Overlord Rion's Avatar

    Join Date
    Jan 2011
    Gender
    Male

    Default Re: Shadows of Anmer IC

    Rubido moves from his hiding spot and heads toward the two new targets. If nothing else it would take the heat off his squishy companions.

    Spoiler
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    Moving to Z11, and total defending

  7. - Top - End - #817
    Banned
     
    zimmerwald1915's Avatar

    Join Date
    Mar 2010
    Location
    Lake Wobegon
    Gender
    Male

    Default Re: Shadows of Anmer IC

    Otrino gives the skeleton in front of him a contemptuous glance. The necromancer had given its predecessor so little negative energy that it could barely stay together long enough to make it to him. Assuming the other mage's summons worked like his own, this one would last about as long, and be about as ineffectual.

    He backs away from the undead thing, wincing as its claws rake up his side, but calling out to the necromancer. "You're surrounded, your allies are blind or at our mercy, and you are outmatched." To emphasize that last point, Otrino barks a word of command and a familiar-looking spider appears between him and the skeleton. It shoots a strand of purple and black webbing at the rival summon.

    "Give up now."

    Actions:
    Spoiler
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    Move to E15. I'll take the AOO. Standard to cast Rapid Summon Monster I to summon a fiendish monstrous spider in E13. Spider tries to entangle the skeleton.

    Web Attack v. touch AC: (1d20+4)[15]

    Break DC is 16 thanks to Augment Summoning.

    Oh, and what the heck, let's add an Intimidate too: (1d20+3)[6]

  8. - Top - End - #818
    Bugbear in the Playground
     
    ClericGuy

    Join Date
    Jan 2010

    Default Re: Shadows of Anmer IC

    The skeleton lashes at the mage, opening a wound in his arm. Thereafter, it is entangled in the web and cannot move. The ogre charges Rubido and hits him with its club. Meanwhile, the archer cries in pain at Melchia's spell. He tries to shoot two arrows at the Psion, one of them hitting Melchia straight in a lung.

    The spellcaster runs away.

    Spoiler
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    Map

    Initiative
    19 Melchia <- UP NOW (16 damage)
    14 Rubido <- UP NOW
    7 Otrino <- UP NOW (7 damage)
    4 Enemies

    Delaying: Selia
    Last edited by mucco; 2012-11-29 at 02:58 PM.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  9. - Top - End - #819
    Troll in the Playground
     
    Daemon

    Join Date
    Apr 2006
    Location
    A pie factory.
    Gender
    Male

    Default Re: Shadows of Anmer IC

    With the last of the residual power from his previous psychometabolic alterations, Melchia's flesh actually pushes the shaft of the arrow out, knitting the flesh and reducing the severity of the wound significantly. Even wracked with pain, the archer was still clearly a threat. Melchia tries to kill him with a mental assault.

    Spoiler
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    Wasn't the other ogre blind? At least for a few more rounds?

    Also, mucco, can you just take control of Selia and haver her do something? There's no IC reason for her to just stand there slack-jawed.

    Anyway, the archer is still suffering a -4 penalty (-2 if he made his save) for 3 more rounds.

    Melchia will manifest an augmented Mind Thrust at him. He needs to make a DC 16 Will save or take (4d10)[26] damage.

  10. - Top - End - #820
    Bugbear in the Playground
     
    ClericGuy

    Join Date
    Jan 2010

    Default Re: Shadows of Anmer IC

    The archer screams as his brain short circuits, before stopping to function. The archer drops to the ground.

    Selia summons a huge warhammer, that smashes the ogre.

    Spoiler
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    Map

    Ogre rolled his listen, pinpointed, moved in and attacked. Concealment went well for him. Played Selia's turn (Spiritual Weapon).

    Initiative
    19 Melchia
    18 Selia
    14 Rubido <- UP NOW
    7 Otrino <- UP NOW (7 damage)
    4 Enemies
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  11. - Top - End - #821
    Banned
     
    zimmerwald1915's Avatar

    Join Date
    Mar 2010
    Location
    Lake Wobegon
    Gender
    Male

    Default Re: Shadows of Anmer IC

    "Leave the ogre," shouts Otrino through gritted teeth at Rubido. "Do not let the necromancer escape!" Secure behind his summon, and in the knowledge that the enemy's summon will not last and will not be reinforced, Otrino draws his crossbow and takes aim at the ogre.

    Actions:
    Spoiler
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    Move to draw crossbow, and another move to load it. The spider will pile another layer of webbing on the skeleton.

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