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  1. - Top - End - #61
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef smiles when she see Korin busting the gate open. She move behind him waiting for a chance to charge at the guard. (move into F12 should be behind Korin)

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition: Greater Magic Fang (+1 att and dmg with natural weapon), Lobgstrider (+10ft speed)
    HP: 76/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft
    Fort: +10 Ref: +9 Will: +7
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, +2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +9, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/day, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/day, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  2. - Top - End - #62
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon grins when he sees all the rocks and sticks rattle off the spirit armor. He moves down the hall slowly planning his assualt.

    Spoiler
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    Move: J,11
    Standard + Swift: Recover White Raven Tactics
    Maintain: Leading the Charge Stance, 60' Radius +6 Damage on Charge

    Effects: Magic Rock Longsword, Shield of Faith (+2 Deflection AC: 19 AC total)
    Last edited by Duncfoo; 2011-09-23 at 02:07 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  3. - Top - End - #63
    Troll in the Playground
     
    Lyndworm's Avatar

    Join Date
    Feb 2008
    Location
    A Chicago Suburb
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros continues moving towards the gates.

    Spoiler
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    Full-round action to Duoble-Move to L13.
    Are any of my tables still broken?
    Visit Beautiful Gatazka Today!
    Fluff | Crunch

    I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
    elaboration of a post I made, elaboration of my homebrew, my Social Security number, or just a friendly ear.

  4. - Top - End - #64
    Bugbear in the Playground
     
    vollmond's Avatar

    Join Date
    Aug 2009
    Location
    Crownsville, MD, USA
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon follows behind the others, happy to let them take the brunt of the guards' defense.

    Spoiler
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    Effects:
    Mage Armor (6 hours)
    Magic Circle against Evil (60 minutes, 20' radius spread centered on me)
    imnotpete.com
    ink.

    Characters
    Spoiler
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    Arena:
    Zema Eloon
    Thag
    Jack

    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


    Avatar by the spectacular Zexion.

  5. - Top - End - #65
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The rebelious slaves move forward as the first gate is unlocked

    The guards keep attacking you form a distance from behind bars, still confused on what's really goging on.

    Spoiler
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    sling vs Xilef* (1d20+3)[19], damage (1d4+2)[5]
    sling vs Xilef (1d20+3)[22], damage (1d4+2)[5]
    sling vs Korin* (1d20+3)[13], damage (1d4+2)[6]
    sling vs Korin* (1d20+3)[21], damage (1d4+2)[3]
    sling vs Korin (1d20+3)[9], damage (1d4+2)[6]
    sling vs Korin (1d20+3)[11], damage (1d4+2)[4]
    sling vs Korin (1d20+3)[21], damage (1d4+2)[5]
    javalin vs Korin (1d20+8)[20], damage (1d6+4)[6]

    *You got cover agasint these attacks


    ---------------your turn!-----------
    Last edited by Beschoren; 2011-09-19 at 09:05 AM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  6. - Top - End - #66
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The few attacks that peirce Korin's defenses bounce harmlessly off his armour, and he charges the second gate, attempting to once again sunder the lock

    Spoiler
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    Charging to D6
    attack(1d20+5)[6]
    damage(1d6+16)[21]
    Avatar By Elagune

    Spoiler
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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  7. - Top - End - #67
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    once again, korin's attack breaks down the iron lock.

    The look in the guards faces at this moment seem worth all those days of misery...
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  8. - Top - End - #68
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef evade a bullet behing Korin back and take a glancig hit from another one.
    As soon as the Korin open the gate, she let out a feral roar. She call for the Tiger inside her and it respond granting her power once more. (shifting and whirling frenzy)
    She charge toward the closest guard and attempt to toar his throat out with her fangs. (if charging is not possible she just move)

    Att: (1d20+13)[20] (including charging bonus)
    Dmg: (1d6+7)[9]

    EDIT: I forgot about the bonus from greater magic fang. +1 to att and dmg.

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours
    Shifting: 13 rounds
    Whirling Frenzy: 6 rounds

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    Shifting (+2 Str, 2 Claws, Bite)
    Whirling Frenzy (+4 Str, +2 AC, +1 att/round)
    HP: 71/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +9, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Last edited by zagan; 2011-09-21 at 04:40 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  9. - Top - End - #69
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon rounds the corner sees a crowd of the overseers. He smiles and begins to hum again, his free hand turning white hot briefly as he starts getting ready to charge. It will be nice to see these worms cut down...

    Spoiler
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    Move: I,9
    Standard: Heat metal on A,1; A,2; D;2
    Swift: None (Holding for Possible Use)

    Stance - Leading the Charge
    Buffs:
    Shield of Faith
    Personal Weapon Augmentation (Transforming Weapon)
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  10. - Top - End - #70
    Bugbear in the Playground
     
    vollmond's Avatar

    Join Date
    Aug 2009
    Location
    Crownsville, MD, USA
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon smiles thinly as the gate flies open, and begins casting a new spell.

    Spoiler
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    Summon Monster III
    imnotpete.com
    ink.

    Characters
    Spoiler
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    Arena:
    Zema Eloon
    Thag
    Jack

    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


    Avatar by the spectacular Zexion.

  11. - Top - End - #71
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin destroys the lock and opens the gate.
    Xilef moves and attacks (no charge), landing a solid hit
    Uidon moves and casts a spell to burn some guards with their armor
    Kanros move much closer
    The mass of slaves take a sprint and join you in combat

    The guards, in a mix of fear, confusion and hate strike back at you. The blinded ones move away as the combat comes for them, screaming for help! "Gulnash! call for Gulnash!!!" (Gulnash it the ogre taskmaster who makes everyone miserable)

    Spoiler
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    Trown javalin VS Xilef: (1d20+8)[19], damage (1d6+4)[9]
    club attack vs Xilef: (1d20+5)[6], damage (1d6+3)[6]
    club attack vs Xilef: (1d20+5)[16], damage (1d6+3)[7]
    club attack vs Xilef: (1d20+5)[11], damage (1d6+3)[8]
    Sling attack vs Korin: (1d20+4)[9], damage (1d4+3)[7]
    Sling attack vs Korin: (1d20+4)[13], damage (1d4+3)[7]
    Sling attack vs Uidon: (1d20+4)[7], damage (1d4+3)[6]
    Sling attack vs Uidon: (1d20+4)[22], damage (1d4+3)[6]


    your turn!

    Last edited by Beschoren; 2011-09-23 at 03:42 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  12. - Top - End - #72
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef laugh as she either avoid the club or deflect the javelin. (AC 22 with whilring frenzy)

    She then launch a furious serie of attack with everything she has.
    (OOC: Full attack with twf unarmed strike and bonus whirling frenzy attack. Changing target each time one go down and making a five foot step in the middle if need until I run out of attack or target wichever come first. I don't attack unconscious/dieing target.)

    Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)

    Unarmed strike:

    Att: (1d20+8)[9] // Dmg: (1d3+7)[10] edit: natural 1

    Att: (1d20+8)[26] // Dmg: (1d3+7)[9]

    Att: (1d20+8)[27] // Dmg: (1d3+7)[8]

    Att: (1d20+3)[15] // Dmg: (1d3+7)[9]

    Claws:

    Att: (1d20+5)[6] // Dmg: (1d6+5)[10] edit: natural 1

    Att: (1d20+5)[19] // Dmg: (1d6+5)[7]

    if both hit the same target rending dmg: (1d4+4)[8]

    Bite:

    Att: (1d20+5)[24] // Dmg: (1d6+5)[6]

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours
    Shifting: 12 rounds
    Whirling Frenzy: 5 rounds

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    Shifting (+2 Str, 2 Claws, Bite)
    Whirling Frenzy (+4 Str, +2 AC, +1 att/round)
    HP: 71/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Last edited by zagan; 2011-09-29 at 05:19 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  13. - Top - End - #73
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon charges forward as the feral woman drops a foe. He dashes past Korin and drives his shoulder into guards midsection. "Make room." He murmurs.

    Spoiler
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    Standard: Charging Minotaur Maneuver @ D,7 -> (Opposed Strength Check, Does not include Charge bonus) (1d20+6)[12] Damage: (2d6+4)[10]+6 Damage from Leading the Charge Stance
    Move: Clarion Commander: Follow Up (Diplomacy) (1d20+11)[13] (This may be illegal, if Bull Rush has to be a charge...) Move Illegal, Just make it a charge for Charging Minotaur so I can get to D,7
    Swift: Stance Change --> Tactics of the Wolf (+3 Damage w/ Flanking Ally)

    Effects:
    Stance: Starts Leading the Charge -> Ends Tactics of the Wolf
    Shield of Faith
    Transmuting Rock (Longsword)
    White Raven Defense: +1 AC for all Adjacent Allies / Self
    Last edited by Duncfoo; 2011-09-26 at 12:35 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  14. - Top - End - #74
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin strides over the fallen guard, heading toward the slingers and striking with his spear encased in lightning

    Spoiler
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    Moving to B7 and attacking guard at A6 while arcane channeling shocking grasp
    attack(1d20+9)[14]
    damage(1d6+4)[6]
    Shocking Grasp(5d6)[17]
    Avatar By Elagune

    Spoiler
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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  15. - Top - End - #75
    Bugbear in the Playground
     
    vollmond's Avatar

    Join Date
    Aug 2009
    Location
    Crownsville, MD, USA
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon finishes his intricate gestures with a grand flourish. As his hands fall to his sides, the air in front of him seems to twist in on itself, then rebound. In its place crouches a massive gorilla, eyes glinting read and massive fangs glistening with saliva. With a simian roar, it launches itself at the nearest guard and tears into his throat.

    Seanon strolls forward behind his companions, stopping out of range of the guards' blows. Seeing his blinded victims fleeing up the passage, he levels a finger at them, then whispers savagely, "Run, little men, run for your lives; you can never run far enough to escape our wrath."

    Spoiler
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    Seanon
    Free: Finish casting Summon Monster III. Fiendish Ape appears in D9.
    Move: To D10
    Standard: Cast Message on the blinded-and-fleeing guards

    Fiendish Ape
    Full-round: full attack the guard in D8
    Claw Attack - (1d20+7)[27]
    Claw Damage - (1d6+5)[9]

    Claw Attack - (1d20+7)[25]
    Claw Damage - (1d6+5)[10]

    Bite Attack - (1d20+2)[12]
    Bite Damage - (1d6+2)[7]

    Effects:
    Fiendish Ape: 5 rounds remaining
    Mage Armor (6 hours)
    Magic Circle against Evil (60 minutes, 20' radius spread centered on me)
    imnotpete.com
    ink.

    Characters
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    Arena:
    Zema Eloon
    Thag
    Jack

    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


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  16. - Top - End - #76
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros

    Kanros starts singing his bardic song. it comes into effect at the start of his next turn and will give a +2 morale bonus on attack and damage.
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  17. - Top - End - #77
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef drops down two foes on her rage
    Uidon charges in to knockback a foe, damaging him with the force of the attack
    Kanros uses MAGIC but misses the attack
    Seanon summons a large ape that, indeed, tears into the guard's his throat. He also taunts the slowly fleeing, blind guards
    Korin sings inpiring song to lift your spirits

    The Overseers, losing the battle badly, start to fall back screaming for reinforcements. The slingers are cornered and have no way out unless tought Kanros and the Ape. (Kanros and the Ape both get 1 AoO against any of 3 slingers)

    as they see the overseers running in terror, your fellow slaves gain renewd courage (no longer shaken!)

    Also, you are pretty close to the next pen. by the number of guards facing you, the next pen should be locked but unguarded....

    ---------your turn!---------

    *** the overseers on E-4, E-5 might be hurt or killed because of provoked AoOs. we must see how the AoOs turn out***

    Last edited by Beschoren; 2011-09-28 at 09:55 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  18. - Top - End - #78
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    When a slinger shows the lack of judgment to try to escape past the ape, it reaches out with its claws before the overseer can quite escape.

    Spoiler
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    The ape takes the first AoO opportunity it gets.
    Claw Attack - (1d20+7)[17]
    Claw Damage - (1d6+5)[11]
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    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


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  19. - Top - End - #79
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros' low, gravelly voice continues it's rousing melody while the slingers try to slip past him. With no weapon other than his pilfered whip, the man is unable to make an attack.
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  20. - Top - End - #80
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin strikes at the wounded guard and persues the others

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    Attack of opportunity
    attack(1d20+9)[28]
    damage(1d6+4)[7]
    Then moving to E6
    Last edited by Crafty Cultist; 2011-09-29 at 02:23 AM.
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  21. - Top - End - #81
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    Zombie

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon joins the rush to free the next pen striding through the slaver blood and visously slashing the fleeing slaver across the torso.

    Spoiler
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    Swift: Stance - Lead the Charge
    Standard: Charge to H,4 (Longsword to 2hands)
    - Attack Slaver @ H,3 (1d20+14)[20] Damage: (1d8+14)[21]
    Heat Metal Damage: (1d4)[3] and (1d4)[2]

    Good old fashioned charge.

    Ac: 18
    Last edited by Duncfoo; 2011-09-29 at 11:48 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  22. - Top - End - #82
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seeing the target running got Xilef blood flowing even faster, she run toward the group and in an impressive display of agility that she could never have done just a few hour earlier she jump above the head of wound overseer to land behind him and she use her momentum to strike with her claws the one behind him.

    (OOC: Charging jump in F4 and claws attacks against overseer in F3)

    Att: (1d20+15)[34]
    Dmg: (1d6+9)[11]

    (including inspire courage bonus)

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours
    Shifting: 11 rounds
    Whirling Frenzy: 4 rounds

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    Shifting (+2 Str, 2 Claws, Bite)
    Whirling Frenzy (+4 Str, +2 AC, +1 att/round)
    HP: 71/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

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  23. - Top - End - #83
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Surging forward, Kanros draws back his stolen whip and strikes out at the wounded guard.

    Spoiler
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    Move action to get to G8. Standard action to attack the guard in F5.

    Attack:
    (1d20+6)[7](13)

    Damage (Nonlethal):
    (1d3+2)[2](4)
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  24. - Top - End - #84
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Having dispatched its opponent, the ape charges after the retreating overseers, attacking once again.

    Seanon follows along at a distance; when he draws near, he again calls an oil slick to slow the guards, tracing the familiar patterns more surely this time. He knows that despite their newfound power, his party must thin the guards' numbers before facing their reinforcements from outside the mine.

    Spoiler
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    Ape
    Full-round: Charge the nearest enemy
    Claw Attack - (1d20+9)[12]
    Claw Damage - (1d6+5)[8]

    Seanon
    Move: to E7
    Standard: Cast Grease, use an Action Point to Sculpt it into a 20'-radius sphere, centered at the top edge of the latest map, between I and J. DCs are 15.
    Last edited by vollmond; 2011-09-30 at 09:03 PM.
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    Thag
    Jack

    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


    Avatar by the spectacular Zexion.

  25. - Top - End - #85
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Konrin and the Ape kill a overseer with AoOs
    Uidon drops another one in his charge. his heating spell starts hurting the guards as well.
    Kanros moves while singing and attacks a very wounded overseer with "his" whip, but miss.
    Xilef makes an overhead jump stunt to reach her target, and kills it as well. on her way, she provoked an AoO: club VS Xilef (1d20+5)[11], damage (1d6+3)[4]
    The Ape Charges but miss. Seanon next spell prevents further escape from the slavers, most of wich fall. unfortunately Uidon is also affected and must test his reflexes to avoid falling.

    The slavers fall due to the sliperry floor, but then rise up and try to escape. The slavers on G-3 and I-3 generate AoOs as they get up (you still get +4 on this attack)

    only 2 slavers find means to strike back at you
    club vs Korin (1d20+5)[8], damage (1d6+3)[8]
    trown spear VS Uidon (1d20+8)[23], damage (1d6+4)[6] (-4 on this attack if uidon is tripped)

    one of the slavers is truly desperate, screaming "HELP! WE NEED REINFORCEMENTS!!! HEEEELP!!!"

    ----------your turn!------------
    Last edited by Beschoren; 2011-09-30 at 11:39 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  26. - Top - End - #86
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    (The aoo against her missed)
    Xilef grinned at killing yet another slaver.
    She strike with her second claw at the one that try to get up from the oil create by Seanon.
    (Aoo: (1d20+13)[17] // Dmg: (1d6+9)[14])

    She then try to move carefully through the grease (F3->F2->F1->G0->H0, 25ft total, The blinded overseer in G1 cannot make Aoo).
    Untrained Balance check: (1d20+5)[18] (DC 10)

    Once in place she strike at the blinded overseer.

    Claw
    Att: (1d20+13)[28] // Dmg: (1d6+9)[11]

    (Ref save for next round to avoid falling prone (1d20+11)[21])
    (EDIT: I didn't notice but moving provok Aoo from the slaver in E4 and E5, but I don't change my action.)

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours
    Shifting: 10 rounds
    Whirling Frenzy: 3 rounds

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    Shifting (+2 Str, 2 Claws, Bite)
    Whirling Frenzy (+4 Str, +2 AC, +2 Ref, +1 att/round)
    HP: 71/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Last edited by zagan; 2011-10-01 at 06:10 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  27. - Top - End - #87
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    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Glowing lights surround Korin as he Bellows as loud as he can "The spirits guide us, and you are beaten! Submit and you shall be spared!"

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    using dancing lights to create red spheres around Korin(hopefully they'll make the spirits argument more convincing)
    Intimidate(1d20+8)[24]
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  28. - Top - End - #88
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Again, Kanros dashes forward and lashes out with the whip. His song remains strong and loud, as if the man contained so much confidence there wasn't enough room in just one body to hold it all.

    Spoiler
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    Move action to get to 6I. Standard action to attack the guard in 3I.

    Attack:
    (1d20+6)[16](22)

    Damage (Nonlethal):
    (1d3+2)[3](5)

    Sneak Attack (Nonlethal):
    (3d6)[14]
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  29. - Top - End - #89
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    Zombie

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon completes his swipe and falls as the air fills with slick grease. As the Slaver tries to stand back up and he swings at the arm as the slaver levers himself out of the grease. The Slaver stands Uidon takes a deep breath and lashes out at his legs as moving the sword to defend himself on the ground. Its a move so natural it would seem Uidon had done it many thousands of times.

    Spoiler
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    AoO: @ I,3 - (1d20+12)[17] Damage: (1d8+8)[14]

    Standard: Maneuver - Emerald Razor (Touch Attack Instead of AC) @ I,3, -5 from Combat Expertise = (1d20+3)[13] Damage: (1d8+8)[14]
    Move: Feat - Clarion Commander "Following up" (Diplomacy dc 20) (1d20+12)[29]
    or if Emerald Razor misses = Stand up!
    Swift: None

    AC: 21 (with -4)
    Hp: 61 [9 Non Lethal Damage] / 82
    Effects:
    Leading the Charge Stance - (60' +6 Charge Damage)
    Shield of Faith
    Transmuting Rock

    Last edited by Duncfoo; 2012-02-23 at 06:06 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  30. - Top - End - #90
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon grimaces as he sees Uidon fall in the grease. Clearly, his newfound power was imperfect; he had intended not to include any of his co-conspirators in the spell's area. He slowly moves forward, keeping an eye out for anything else he should be doing.

    The ape rushes forward to strike again, ripping at another guard with its simian claws.

    Spoiler
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    Sorry about that, Duncfoo!

    Seanon
    Move: to F5

    Ape
    Free: 5-foot step northeast
    Full-round: attack the slaver in G-3
    Claw Attack - (1d20+7)[24]
    Claw Damage - (1d6+5)[8]

    Claw Attack - (1d20+7)[19]
    Claw Damage - (1d6+5)[7]

    Bite Attack - (1d20+2)[8]
    Bite Damage - (1d6+2)[8]
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    Arena:
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    Thag
    Jack

    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


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