Results 151 to 180 of 1197
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2011-11-27, 10:34 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef received two arrows one in her tigh and one in her shoulder. And also a club strike her left arm. (OOC: I miss two itterative attack that hit me 21 dmg total.)
Her winged lion also received a wound from a club strike. (OOC: 7 dmg)
In reaction Xilef roar to the sky and shift subtly, growing wicked claw and sharp fang. At the same instant she also called the great tiger to reinforced her even more.
She then move slightly to the side and unleash her rage on the slavers, striking with a fist in the face, followed by a kick to the shin. Then forgoing what little martial techinque she gained she slash with her two clawed hands simultaneously and savagely bite one of them.
OOC:
Unarmed strike 1:
Att: (1d20+10)[25] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -2 Twf, -1 dazzled)
Dmg: (1d3+8)[9] (+7 str (base, bull, shift), +1 GMF)
Unarmed strike 2:
Att: (1d20+10)[14] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -2 Twf, -1 dazzled)
Dmg: (1d3+8)[10] (+7 str (base, bull, shift), +1 GMF)
Claw 1:
Att: (1d20+7)[24] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary)
Dmg: (1d6+6)[8] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift)
Claw 2:
Att: (1d20+7)[9] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary)
Dmg: (1d6+6)[10] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift)
Rend: (if the two claws hit the same target.
Dmg: (1d4+4)[8] (+7/2=3 str (base, bull, shift), +1/4HD)
Bite:
Att: (1d20+7)[14] (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary)
Dmg: (1d6+6)[12] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift)
Free action: Shifting.
Swift action: Casting enhance shifting (RoE p184)
Free: 5-foot step in K4.
Full-round action: Full attack against the slaver with clubs in K5 and L5, concentrating on one target until it's down, if I killed both and still ahve attack remaining I then target the archer.
After that the winged lion also attack, clawing and bitting in the same way.
OOC:
Claw 1:
Att: (1d20+6)[7]
Dmg: (1d4+4)[8]
Claw 2:
Att: (1d20+6)[14]
Dmg: (1d4+4)[5]
Bite:
Att: (1d20+1)[13]
Dmg: (1d8+2)[7]
Full round action: Full-attack against the slaver in N5 and if he got an attack left her make a five-foot step an strike at the archer in N6.
Effect:
GMF: 6 hours
Longstrider: 6 hours
Bull's Strength: 6 minutes
HypogryffWinged lion: 4 rounds
Dazzled: Unknow
Shifting: 14 rounds
Enhance shifting: until shifting ends
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed)
Bull's Strength (+4 STR)
Dazzled: -1 to att, search and spot
Shifting: (+2 Str, 2 Claws, Bite)
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round of shifting)
HP: 62/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 80 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 2/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
HypogryffWinged lion
Spoiler
Size/Type: Large Magical Beast
Hit Dice: 3d10+9 (18/25 hp)
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Challenge Rating: 2
Alignment: Always neutral
Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal. A typical hippogriff is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.
[edit] Combat
Hippogriffs dive at their prey and strike with their clawed forelegs. When they cannot dive, they slash with claws and beak. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders. Hippogriffs fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.
Skills: Hippogriffs have a +4 racial bonus on Spot checks.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2011-11-27, 05:01 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
After unlocking the first gate, Kanros wastes no time in going for the second. Pulling it open, he quickly steps up to the lock beyond as surreptitiously as possible. The small man immediately sets to work on the device.
SpoilerMove action to open the gate, free action to 5ft-step to the gate beyond, Standard action to begin disabling the lock.
I'm going to roll some stealth checks. They don't include any penalties for moving or bonuses for being invisible; feel free to add or subtract whatever feels appropriate to/from the rolls.
Hide:
(1d20+12)[16](28)
Move Silently:
(1d20+12)[11](23)Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2011-11-29, 05:12 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon, still behind the cliff, starts to cast a spell to summon another ape to help Uidon.
Xilef hits a punch and a claw attack, killing one slaver. His winged lion misses his attacks.
Korin cuts down the brigde, forming a rope ladder
Uidon avoid most attacks and damages one guard.
Kanros opens the gate and his position is not detected in the chaos of the battle
The slaves come in and start slinging away, shouting and screaming and eager to kill the guards that opressed them for so long. The slaves still caged run to aproach the suddenly opening gate, eager to join the rebelion and get their revenge on their evil masters.
There's no sign of the man who runs the quarry...
Spoiler
sling vs acher: (1d20-1)[9], damage (1d4-1)[2]
sling vs acher: (1d20-1)[2], damage (1d4-1)[3]
sling vs acher: (1d20-1)[7], damage (1d4-1)[2]
sling vs acher: (1d20-1)[19], damage (1d4-1)[3]
sling vs acher: (1d20-1)[8], damage (1d4-1)[3]
sling vs acher: (1d20-1)[19], damage (1d4-1)[0]
sling vs acher: (1d20-1)[15], damage (1d4-1)[3]
The guards fight back - surrounding Uidon, ignoring Korin's image and keeping clear from Xilef (Xilef gains an AoO.). The Ogre is specially mad at Uidon and attacks infuriated
Spoiler
Clubman vs Xilef: (1d20+6)[17], damage (1d6+3)[7]
Clubman vs winged lion: (1d20+6)[14], damage (1d6+3)[9]
archer vs slaves: (1d20+6)[26], damage (1d8+5)[7], (1d20+6)[25], damage (1d8+5)[10]
archer vs Xilef: (1d20+8)[10], damage (1d8+5)[7]
archer vs Xilef: (1d20+6)[14], damage (1d8+5)[9], (1d20+6)[13], damage (1d8+5)[8]
archer vs winged lion: (1d20+6)[20], damage (1d8+5)[13], (1d20+6)[22], damage (1d8+5)[9]
Clubman vs Korin: (1d20+8)[22], damage (1d6+3)[4]
Clubman vs Korin: (1d20+8)[28], damage (1d6+3)[7]
Ogre overseer VS Uidon: (includes -1 from duel of wills. Uidon have a +4 to AC due to cover) (1d20+15)[21], damage (2d8+14)[26], miss 1-50 (1d100)[14], (1d20+10)[11], damage (2d8+14)[24], miss 1-50 (1d100)[61]
swordsman vs Uidon: (1d20+8)[28], damage (1d8+5)[8], miss 1-50 (1d100)[40]
swordsman vs Uidon: (1d20+10)[30], damage (1d8+5)[13], miss 1-50 (1d100)[18]
spearman vs Uidon: (1d20+8)[14], damage (1d6+4)[5], miss 1-50 (1d100)[1]
spearman vs Uidon: (1d20+8)[11], damage (1d6+4)[10], miss 1-50 (1d100)[56]
spearman vs Uidon: (1d20+10)[15], damage (1d6+4)[9], miss 1-50 (1d100)[90]
------------ your turn!
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2011-11-29, 11:18 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin strikes viciously at the guards before him, their attacks mainly making him angrier.
Spoilerattacking the injured guard first, then switching targets if he falls
power attacking for 1 point.
attack 1(1d20+9)[21]
damage(1d8+8)[12]
attack 1(1d20+4)[5]
damage(1d8+8)[16]
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2011-11-30, 06:24 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef avoid without trouble all the attack aimed at her but her winged lion is not so lucky and dissapear in a puff of smoke. She lamented on the fact that she couldn't call on stronger servant of the great tiger. Still she's sure that she can deal with the slaver without too much trouble.
She strike at the slaver trying to move away from her with a claw. (Aoo:
Att: (1d20+12)[30] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled)
Dmg: (1d6+10)[14] (+7 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift))
And then she attack the slaver next to her.
OOC:
Unarmed strike:
Att: (1d20+12)[20] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled)
Dmg: (1d3+8)[9] (+7 str (base, bull, shift), +1 GMF)
Claw 1:
Att: (1d20+7)[18] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary)
Dmg: (1d6+6)[11] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift)
Claw 2:
Att: (1d20+7)[13] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary)
Dmg: (1d6+6)[8] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift)
Rend: (if the two claws hit the same target.
Dmg: (1d4+4)[6] (+7/2=3 str (base, bull, shift), +1/4HD)
Bite:
Att: (1d20+7)[11] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary)
Dmg: (1d6+6)[11] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift)
My action are variable depending on the result of my first attack (no Twf this time). If my first attack down the slaver (killed or unconscious I don't care) then I stop attacking and move to M6. If it doesn't down him I finish my full attack and just five-foot step in L5. So we get either:
Standard action: One attack against salver with club L4.
Move action: Move in M6
Or
Full-round action: Full attack against the slaver with club in L4.
Free: 5-foot step in L5.
Also if Kanros sing I'll wait for him do to so before attacking, with that many target I need the bonus to att and damage.
Effect:
GMF: 6 hours
Longstrider: 6 hours
Bull's Strength: 6 minutes
Dazzled: Unknow
Shifting: 13 rounds
Enhance shifting: until shifting ends
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed)
Bull's Strength (+4 STR)
Dazzled: -1 to att, search and spot
Shifting: (+2 Str, 2 Claws, Bite)
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round of shifting)
HP: 62/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 80 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 2/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2011-11-30, 04:09 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Kanros reaches out and opens the second gate. Seeing the battle waging around him, the man decides to help in the only way he can. Twisting his unseen hand into an instinctual arcane shape, Kanros begins to vocalize a strange, uplifting melody. He feels the magic of the spell wash over him, and immediately bursts into the loudest, most beautiful song anyone present has ever heard.
SpoilerMove action to open the gate. Swift action to cast inspirational boost. Standard action to begin Inspire Courage (every ally gets +3 morale to attack, damage, and saves against charm and fear effects).
I'm not going to bother rolling for the Arcane Performer flaw as I auto-succeed on the check for 0th and 1st level spells.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2011-12-01, 02:51 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon steps back slightly and drops his hips as he deflects the Ogre's swing away with his shield and swings across his body trapping the swordman's blades on his own guard. the spearmen lunge in hoping to spit the distracted warrior but he flickers at the last moment, barely pulling away from being perforated.
And then the most beautiful sound floats across the battle field. To Uidon it sounded like freedom, the first sound he had really heard that was something other than struggle. He swung his sword back into his attackers without noticing he stepped in rhythm or that he hummed tunelessly along.
Spoiler
Full Attack: combat expertise (2), @ Guard E,7 (If Slain @ G,8), (1d20+10)[25] Damage (1d8+7)[8], (1d20+5)[6] Damage (1d8+7)[10]
Opportunity Attack: Following Up ( - Attack (1d20+10)[13] Damage (1d8+7)[15] (@E,7 or G,8; IF I count as my own Ally)
Swift: White Raven Tactics on Kanros (Take another Turn)
Ac: 25 (White Raven Defense bonus Active)
Current Effects:
No AOs Left
Damage Reduction - 5/Slashing, 2/-
Stance: Leading the Charge (+6 Damage in Charges, 60' Radius)
Combat Expertise: (+2 AC)
White Raven Defence (+1 Ac)
Displacement (4 Rounds, 50% Miss Chance)
Dazzled (Bright Lights) -1 to Attack
Shield of Faith (+2 Deflection AC) (57/60 Rounds)
Armor Enhancement, Greater on Chain Shirt (Displacement, Roaring, Calling)(55 minutes)
Armor Enhancement, Normal on Heavy Wooden Shield (Spear Block, Hammer Block, Arrow Attracting)
Personal Weapon Augmentation (Medium Rock: Transforming)
Last edited by Duncfoo; 2011-12-01 at 02:59 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2011-12-03, 06:20 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin slays the wounded slaver, and that side of the cliffs start turning into a waterfall of blood.
Xilef slaughters the slaver next to her, and move into a better position.
Kanros finaly opens the inner gate and starts to sing, aided by Uidon*. The invisible, sobrenatural voice, will bolster you and the slaves.
Uidon prevent most damage but his attacks are not mighty. He hits once for light damage -the light armor of the swordsmen reduce some of the damage.
Seanon finishes summoning an ape and starts summoning another
The slaves keep rushing in, regardless of any casualty. Some of them manage to land blows upon the hated opressors. The recently liberated slaves have only sticks and stones, but use them nontheless.
They are not exaclty skilled warriors, but are alredy pushing themselves beyound the maximum skill they can muster, enhanced by Kanro's song.
Spoiler
ape attacks
(1d20+10)[24], damage (1d6+8)[11]
(1d20+10)[22], damage (1d6+8)[10]
(1d20+5)[9], damage (1d6+5)[8]
slaves:
13 slingers,7265 bullets
119 spearman
rolls OOC. 2 attacks hit one archer for 8 damage.
The slavers, seeing the flood of people runing to kill them, strike back, but surely aiming mostly at you, that have supernatural powers
The archers spread out to prevent being slaughtered by xilef
Spoiler
archer vs Xilef: (1d20+6)[17], damage (1d8+5)[13], (1d20+6)[18], damage (1d8+5)[13]
archer vs Xilef: (1d20+6)[12], damage (1d8+5)[13], (1d20+6)[26], damage (1d8+5)[10]
archer vs slaves: (1d20+8)[23], damage (1d8+5)[6]
archer vs slaves: (1d20+8)[12], damage (1d8+5)[7]
The guards surrounding Uidon start striking back at the other slaves, scoring a kill on every blow. The Ogre overseer bashes madly at Uidon, crazy about missing his previous strikes. He seems to be drooling in so much anger!
Spoiler
Ogre overseer VS Uidon: (includes -1 from duel of wills) (1d20+14)[34], damage (2d8+12)[28], miss 1-50 (1d100)[94], (1d20+9)[12], damage (2d8+12)[18], miss 1-50 (1d100)[35]
swordsman vs Uidon: (1d20+8)[22], damage (1d8+5)[7], miss (58)*
spearman vs Uidon: (1d20+8)[25], damage (1d6+4)[5], miss 1-50 (1d100)[11]
1-50 (1d100)[58]*
swordsman vs slave: (1d20+8)[27], damage (1d8+5)[10]
spearman vs slave: (1d20+8)[22], damage (1d6+4)[6]
spearman vs slave: (1d20+8)[22], damage (1d6+4)[5]
The slaver in melle with korin holds drops his club and screams "I SURRENDER! NOO!! PLEASE DON'T KILL ME "
----------- your turn!----------- (you may already add the +3 bonus from Kanros)
-
2011-12-03, 11:23 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin glares at the surrendering slave, but doesn't strike. He then bellows at the top of his voice.
"Xilef, strike at the guards near the bridge! The rest of you , keep back! We need you to survive this battle, there are more to come!!"
Leaving the cowering soldier to himself and trusting the clifftop to Xilef, Korin dissapears from the plateau, appearing behind the ogre overseer as blood begins to seep from his sword.
"By the spirits I shall strike you down"
Spoilerdimension door to H5
attempting to direct the slaves to avoid melee combat.
diplomacy check (if persuasion is neccesary)(1d20+8)[10]
Casting blade of blood.
-
2011-12-04, 03:45 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon sees the slaves charge in and is encouraged by their furor. They die well.. Uidon thinks to himself as he sees his brothers slaves fall. Unfortunately in his distraction the Ogre Overseer strikes a mighty blow, rocking the metalsmith back up against the wall and almost lifting him off his feet.
Uidon thought he would soon be joining his dead brothers but there appeared behind the Ogre the armored warrior Korin. Uidon pushed back off the wall menacing the guards with a flurry of sword strikes. "Korin my brother." Uidon says.
Spoiler
Swift: Stance Change - Tactics of the Wolf (+3 Damage to Flanked Enemies, 30', Affects Allies)
Full Attack:Combat Expertise (2) @ F,7 Swordsman or if killed H,7 Overseer (Add +2 attack for flanking, +3 damage if Overseer)
(1d20+10)[14], Damage (1d8+7)[15]
(1d20+5)[9], Damage (1d8+7)[12]
Action Point (Extra Attack): [/roll]1d20+10[/roll], Damage (1d20+7)[18]
Re Rolled in OOC
Ac: 25 (White Raven Defense bonus Active)
Current Effects:
No AOs Left
Damage Reduction - 5/Slashing, 2/-
Stance: Tactics of the Wolf (+3 Damage to Flanked Opponents, affects Ally attacks as well)
Combat Expertise: (+2 AC)
White Raven Defence (+1 Ac)
Displacement (3 Rounds, 50% Miss Chance)
Dazzled (Bright Lights) -1 to Attack
Shield of Faith (+2 Deflection AC) (57/60 Rounds)
Armor Enhancement, Greater on Chain Shirt (Displacement, Roaring, Calling)(55 minutes)
Armor Enhancement, Normal on Heavy Wooden Shield (Spear Block, Hammer Block, Arrow Attracting)
Personal Weapon Augmentation (Medium Rock: Transforming)
Last edited by Duncfoo; 2011-12-08 at 06:39 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2011-12-05, 08:34 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon
A second ape appears to help Uidon. Seanon casts glitterdust to blind the ogre overseer and two of his lakeys (this is prior to Korin's teleportation)
Spoiler
ape 1 attack. +3 on attack on damage from Kanro's song, +3 on damage from flanking enemies with uidon (not included on rolls)
(1d20+10)[18], damage (1d6+8)[12]
(1d20+10)[15], damage (1d6+8)[14]
(1d20+5)[20], damage (1d6+5)[11]
ape 2 attack. +3 on attack on damage from Kanro's song, +3 on damage from flanking enemies with uidon
(1d20+12)[26], damage (1d6+11)[13]
(1d20+12)[14], damage (1d6+11)[12]
(1d20+7)[15], damage (1d6+8)[14]
will save vs glitterdust: (1d20+2)[9]
will save vs glitterdust: (1d20+0)[5]
will save vs glitterdust: (1d20+0)[5]
-
2011-12-06, 06:00 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef grunt as an arrow strike her side just between two ribs. With a though she call on the great tiger to help heal her, "Tiger Recovery !"
Then following Korin suggestion she attack the archer near the bridge and call to the slave. "I'll deal with this one, join me."
OOC:
Free action: Action point to emulate healing devotion
Swift action: Use healing devotion
No action: Five-foot step in K6
Full-round action: Full-attack against the archer in J7
Unarmed strike:
Att: (1d20+15)[22] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, +3 IC)
Dmg: (1d3+11)[13] (+7 str (base, bull, shift), +1 GMF, +3 IC)
Claw 1:
Att: (1d20+10)[27] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary, +3 IC)
Dmg: (1d6+9)[10] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift, +3 IC)
Claw 2:
Att: (1d20+10)[29] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary, +3 IC)
Dmg: (1d6+9)[10] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift, +3 IC)
Rend: (if the two claws hit the same target.
Dmg: (1d6+9)[12] (+7/2=3 str (base, bull, shift), +1/4HD)
Edit: Wrong dice, it's supposed to be 1d4+4, I'll roll it in the ooc thread.)
Bite:
Att: (1d20+10)[21] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, -5 secondary, +3 IC)
Dmg: (1d6+9)[14] (+7/2=3 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift, +3 IC)
Effect:
GMF: 6 hours
Longstrider: 6 hours
Bull's Strength: 6 minutes
Dazzled: Unknow
Shifting: 12 rounds
Enhance shifting: until shifting ends
Fast Healing 2: 10 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed)
Bull's Strength (+4 STR)
Dazzled: -1 to att, search and spot
Shifting: (+2 Str, 2 Claws, Bite)
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round of shifting)
HP: 28/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 80 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 2/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Last edited by zagan; 2011-12-06 at 06:23 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2011-12-07, 03:36 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Kanros begins trekking to the other side of the plateau, so that he can gain a better view of the ensuing battle. Once in position, he creates an image of a massive, writhing serpent coming up out of the ground behind the overseer. The creature hisses menacingly and locks its eyes on the ogre.
SpoilerTurn 1: Double-move to I16.
Turn 2: Move to E13. Cast minor image centered in F3.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2011-12-10, 07:23 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon finishes summoning another ape and cast glitterdust on the ogre, hitting also 2 other slavers. All become sparkly in the birght daylight, and are blinded.
Korin teleports to behind the ogre, and order the slaves to fall back
Uidon fights the blinded swordsman in front of him and hits several times
Xilef comes closer to an archer and slay it, spaying blood as she rends him (overkill!)
Kanros runs over the battlefied and summons a distraction, hopefully blocking any way out by the slavers
The slaves that climbed the cut rope bridge reach the top and attack the archers. Those on the lower ground attack with rocks, slings and spears (2 attacks hit for 9 damage ). The slaves that at first weren't with you at the rebelion join in from the caves, with sticks and stones.
The slavers keep attacking you and the slaves. Those on the gate take their first step backwards!
The ogre is infuriated by being blind, and swings at Uidon's direction again, ignoring Kanros and the conjured snake (he's blind)
Spoiler
blind swordsman vs Uidon: (1d20+10)[29], damage (1d8+5)[6], miss 1-50 (1d100)[51]
spearman vs Uidon: (1d20+8)[12], damage (1d6+4)[8], miss 1-50 (1d100)[9]
spearman vs ape: (1d20+8)[19], damage (1d6+4)[8]
swordsman vs ape: (1d20+10)[17], damage (1d8+5)[9]
Blind Ogre overseer VS Uidon*: (includes -1 from duel of wills) (1d20+10)[19], damage (2d8+20)[35], miss 1-50 (1d100)[4], (1d20+5)[16], damage (2d8+20)[34], miss 1-50 (1d100)[50]
*if hit, make fort save DC 15 or take -2 on all attacks for 1 round, due to the force of the ogre's power attacks
archer VS xilef: (1d20+6)[14], damage (1d8+5)[12], (1d20+6)[19], damage (1d8+5)[11]
archer VS slaves: (1d20+6)[26], damage (1d8+5)[11], (1d20+6)[25], damage (1d8+5)[7]
archer VS slaves: (1d20+6)[9], damage (1d8+5)[9], (1d20+6)[20], damage (1d8+5)[8]
clubman vs slaves: (1d20+7)[9], damage (1d6+3)[6]
----------your turn!
-
2011-12-11, 12:49 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin's body surges with magic
"The cage becomes armour, the shackles become sheilds, my suffering becomes strength and my blade becomes your judgement!!!"
He swings his blade down upon the ogre overseer with all his might.
Spoilerusing an action point for another daily use of quick cast.
casting true strike then channelling a shocking grasp through a full power attack.
sacrificing 5 hit points to strengthen blade of blood
attack(1d20+27)[38]
damage(1d8+21)[27]
blade of blood(3d6)[13]
shocking grasp(5d6)[15]
The overseer needs to make a save vs massive damage
-
2011-12-11, 09:37 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef rejoice at seeing the other slave join her and attack the slaver with her. "Continue, I'll deal with the archer."
She charge at the fartest archer and strike with her a claw in his face.
OOC:
Full-round action: Charge at archer in J2 ending my move in K3
Claw :
Att: (1d20+17)[20] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, +3 IC, +2 charge)
Dmg: (1d6+13)[17] (+7 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift, +3 IC)
Effect:
GMF: 6 hours
Longstrider: 6 hours
Bull's Strength: 6 minutes
Dazzled: Unknow
Shifting: 11 rounds
Enhance shifting: until shifting ends
Fast Healing 2: 9 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed)
Bull's Strength (+4 STR)
Dazzled: -1 to att, search and spot
Shifting: (+2 Str, 2 Claws, Bite)
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round of shifting)
HP: 19/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 80 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 2/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Last edited by zagan; 2011-12-13 at 02:10 AM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2011-12-12, 12:26 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
As the Ogre swings madly Uidon ducks and focuses all his attention on the lumbering overseer. One more impact of the massive weapon and Uidon knew he was as good as dead. He ignores the swordsmen around him as he waits for Korin to drive his spear into the Ogre before making his attack. He tries to drive his sword into arm pit of the twitching giant.
Spoiler
Standard: Tactical Strike @ Ogre - Attack (Includes Flank, No Combat Expertise):(1d20+15)[20], Damage (1d8+10)[18] + (2d6)[8]
Move: Following up - (1d20+11)[12] DC 20: Next Successful Melee attack on Ogre Generates for one Ally
Swift: None
(Hopefully a 20 hits the Ogre blind!)
Ac: 23 (White Raven Defense bonus Active)
HP: 28/82
Current Effects:
Damage Reduction - 5/Slashing, 2/-
Stance: Tactics of the Wolf (+3 Damage to Flanked Opponents, affects Ally attacks as well)
White Raven Defence (+1 Ac)
Displacement (2 Rounds, 50% Miss Chance)
Dazzled (Bright Lights) -1 to Attack
Shield of Faith (+2 Deflection AC) (57/60 Rounds)
Armor Enhancement, Greater on Chain Shirt (Displacement, Roaring, Calling)(55 minutes)
Armor Enhancement, Normal on Heavy Wooden Shield (Spear Block, Hammer Block, Arrow Attracting)
Personal Weapon Augmentation (Medium Rock: Transforming)
Last edited by Duncfoo; 2011-12-12 at 12:29 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2011-12-16, 07:05 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Kanros continues to sing, though most of his focus is spent maintaining the serpentine illusion.
SpoilerStandard action to concentrate on minor image.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2011-12-16, 08:24 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon
his apes keep attacking the guards. Seanon casts grease on the bow of an archer to give xilef and the plateou top slaves a break
Spoiler
claw (1d20+10)[26], damage (1d6+8)[13]
claw (1d20+10)[18], damage (1d6+8)[12]
bite (1d20+5)[9], damage (1d6+5)[7]
claw (1d20+10)[15], damage (1d6+8)[12]
claw (1d20+10)[29], damage (1d6+8)[13]
bite (1d20+5)[9], damage (1d6+5)[7]
ref DC 15 (1d20+4)[17]. on fail drops bow.
-
2011-12-18, 08:59 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin lands a devasting attack on the ogre - his sowrd left a huge , burning slash on the creature's chest, nearly killing it on a single blow and surely leaving a horrendous scar forever.
Xilef, reciving arrows to her knees, charge the archer and lads a solid hit
Uidon makes a clean hit and wounds the blind ogre.
Kanros focus on his image to give it a little more life and realism
The slaves attack the slavers however they can, but at great inefficiency. no wonder you slaves never had a chance before MAGIC struck you... none of this was possible about 20 minutes ago!
The slavers start having a real hard time defending their positions, and some start turning away.
The Ogre overseer, however, is just about to get started in his battle. The vicous wounds makes his blood sprays all arround, fueling him to a great fury and rage he exerts by bashing Kanros with great force and very quickly. His blinded eyes are almost in flames, red in rage as they are.
Spoiler
One slaver recognizes the serpent as a ilusion when he considers runing awya. he takes total defense and generate an AoO from uidon and 2 apes
One archer generates an AoO from xilef as he moves away.
ogre oversser vs kanros: (1d20+15)[20], damage (2d8+15)[19], miss 1-50 (1d100)[67]
ogre oversser vs kanros: (1d20+15)[30], damage (2d8+15)[28], miss 1-50 (1d100)[41]
ogre oversser vs kanros: (1d20+10)[21], damage (2d8+15)[20], miss 1-50 (1d100)[90]
swordsman vs uidon: (1d20+8)[12], damage (1d8+5)[6], miss 1-50 (1d100)[92]
spearman vs Uidon: (1d20+8)[9], damage (1d6+4)[9]
ape AOO: (1d20+10)[14], damage (1d6+7)[8]
ape AOO: (1d20+10)[21], damage (1d6+7)[13]
Archer Vs xilef (might be killed if AoO hits): (1d20+10)[25], damage (1d8+5)[11]
Archer Vs xilef: (1d20+10)[21], damage (1d8+5)[12]
Archer Vs slaves : (1d20+8)[10], damage (1d8+5)[12], (1d20+8)[16], damage (1d8+5)[12]
Club Vs slaves: (1d20+5)[10], damage (1d6+3)[9]
slave AoO vs archer firing in melle: (1d20+2)[9], damage (1d6+2)[4]
slave AoO vs archer firing in melle: (1d20+2)[22], damage (1d6+2)[7]
slave AoO vs archer firing in melle: (1d20+2)[10], damage (1d6+2)[5]
----------------- your turn!----------
-
2011-12-19, 12:27 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin staggers under the weight of the ogre's blows, but he meets the beast's rage with calm fury. Lightning crackles along the length of his blade as he takes another forceful swing.
SpoilerChanneling shocking grasp and attacking the ogre
attack(1d20+9)[21]
damage(1d8+19)[20]
shocking grasp damage(5d6)[12]
after the attack, taking a 5ft step to G7
-
2011-12-19, 03:23 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon whips his sword out of the Ogre and deflects a spear blow while swaying out of range of the swordsman. When the Ogre begins to roar Uidon presses the attack in timing with Korin knowing that an angry Ogre is more dangerous than a dead one.
Spoiler
AoO @ Slaver (G,10 I think): Attack (1d20+13)[19], Damage (1d8+4)[6]
Taking this next action before Korin moves out of flank.
Full Attack (@Ogre, -2 Combat Expertise):
Attack (1d20+12)[29], Damage, (1d8+7)[14] + [edit] 3 Damage Morale (Forgot to add Inspire Courage)
Attack (1d20+7)[20], Damage, (1d8+7)[9] + [edit] 3 Damage Morale (Forgot to add Inspire Courage)
Swift: None
Taking
Ac: 25 (White Raven Defense bonus Active)
HP: 28/82
Current Effects:
Damage Reduction - 5/Slashing, 2/-
Stance: Tactics of the Wolf (+3 Damage to Flanked Opponents, affects Ally attacks as well)
White Raven Defence (+1 Ac)
Combat Expertise (+2 AC)
Displacement (1 Rounds, 50% Miss Chance)
Dazzled (Bright Lights) -1 to Attack
Shield of Faith (+2 Deflection AC) (53/60 Rounds)
Armor Enhancement, Greater on Chain Shirt (Displacement, Roaring, Calling)(55 minutes)
Armor Enhancement, Normal on Heavy Wooden Shield (Spear Block, Hammer Block, Arrow Attracting)
Personal Weapon Augmentation (Medium Rock: Transforming)
Last edited by Duncfoo; 2011-12-24 at 02:57 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2011-12-19, 04:53 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef miss the fleeing archer because of the arrow she just received, immediatly thereafter she receive two more. By now she was bleeding heavily and barely able to stand but she remain proud. She scream a wordless roar of her defiance and then growl toward the other slave. "Attack the other archers"
She then move toward the wound archer, but more carrefully this time and once in place she strike calling once more on the Great tiger to help heal her wound.
OOC: Free action: Use an action point to emulate martial study (crusader's strike)
Free action: Begin fighting defensively (-4 to att, +2 to AC)
Move action: Move in I2
Standard action: Crusader's strike
Claw:
Att: (1d6+11)[12] (+5 bab, +7 Str (base, bull, shift), +1 GMF, -1 dazzled, +3 IC, -4 fighting defensively)
Dmg: (1d6+13)[15] (+7 str (base, bull, shift), +1/4HD, +1 GMF, +1 enh shift, +3 IC)
Healing if succesful: (1d6+3)[8]
EDIT:
Xilef despair at seeing her attack miss and as a last resort choose to end the benediction from the great tiger to heal a little.
Free action: End shifting to heal 6hp.
Effect:
GMF: 6 hours
Longstrider: 6 hours
Bull's Strength: 6 minutes
Dazzled: Unknow
Fast Healing 2: 8 rounds
Fighting defensively: 1 round
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed)
Bull's Strength (+4 STR)
Dazzled: -1 to att, search and spot
Shifting: (+2 Str, 2 Claws, Bite)
HP: 4/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 80 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 2/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Last edited by zagan; 2011-12-19 at 04:59 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2011-12-24, 01:09 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Finding his options limited, Kanros ends his focus on the serpent and instead rushes toward the cliff. The slight man attempts to climb up, using the fallen rope bridge as a ladder.
SpoilerFull-round action to double-move to K11, 10ft up if the following check is successful. As Kanros didn't take a Standard action to concentrate on his minor image spell, the effect will end in three rounds.
Climb (DC 5, I think):
(1d20+3)[3](6)Last edited by Lyndworm; 2011-12-24 at 01:11 AM.
Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2011-12-25, 07:58 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon
The apes keep attacking the slavers. Seanon brings the wrath of the gods to strike the ogre.
Spoiler
claw: (1d20+10)[12], damage (1d6+8)[11]
claw: (1d20+10)[26], damage (1d6+8)[12]
bite:(1d20+5)[8], damage (1d6+5)[7]
claw: (1d20+10)[11], damage (1d6+8)[14]
claw: (1d20+10)[22], damage (1d6+8)[9]
bite:(1d20+5)[10], damage (1d6+5)[6]
deific vengance: (3d6)[12] will DC 15 (1d20+2)[15]
slaves
they try to disarm one archer and push off-cliff the other. the slingers keep trowing their stones away
Spoiler
disarm
(1d20+4)[10] VS (1d20+4)[13]
(1d20+2)[15] VS (1d20+4)[18]
bull rush (1d20-1)[11] VS (1d20+2)[9]
bull rush (1d20-1)[3] VS (1d20+2)[8]
bull rush (1d20-1)[13] VS (1d20+2)[20]
falling damage (3d6)[10]
slings VS clubman
(1d20+2)[7], damage (1d4+2)[6]
(1d20+2)[9], damage (1d4+2)[3]
(1d20+2)[12], damage (1d4+2)[5]
(1d20+2)[20], damage (1d4+2)[3]
(1d20+2)[6], damage (1d4+2)[3]
(1d20+2)[11], damage (1d4+2)[3]
(1d20+2)[13], damage (1d4+2)[4]
(1d20+2)[20], damage (1d4+2)[6]
(1d20+2)[8], damage (1d4+2)[6]
(1d20+2)[5], damage (1d4+2)[4]
(1d20+2)[5], damage (1d4+2)[5]
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2011-12-25, 08:39 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin deals another massive blow at the ogre overseer
Uidon helps with two strong attacks
Seanon's apes kill one swrodsman and wound a spearman, his magic dosen't affet the ogre in full power
Xilef is shot several times, but manages to kill another archer, regaining some life energy on the strike
Karnos start moving to the clifftop, still invisible
The slaves trow one archer from the clifftop, and the slingers kill one clubman
The ogre, after being hit by very powerfull attacks, spill a large amount of blood from his body. He swings at the ground a few more times, right in the place Korin was, while droping down to one knee and losing the grasp of his greatclub. He is no longer roaring, raging, or even breathing. He slowly falls to the ground, trying to get up but absolutely unable to do so. Just then he realizes his internal organs are spilled all over the ground. The ogre is doomed.
Finally, only 5 slavers remain:
one that surrendered,
one fleeing the battle (now about 100ft from you)
one surrounded by 2 apes, Uidon, and Korin. He screams for mercy and surrenders.
one that just crushed at the ground, and is getting swarmed by slaves
and an archer at the clifftop. He knows that either he kills Xilef or Xilef will kill him. He takes his shot
archer VS xilef: (1d20+6)[22], damage (1d8+5)[6],(1d20+6)[17], damage (1d8+5)[10]
The archer sees one of his arrows - the seventh arrow! - to hit xilef, but the second misses. The fear becomes evident on his eyes when he realizes he's the next to die, as soon as xilef closes in.
-------------------------
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2011-12-26, 06:05 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef exulted at killing the archer but cry in pain when taking another arrow. She run at the last archer and growl at him. "Surrender or die !"
Effect:
GMF: 6 hours
Longstrider: 6 hours
Bull's Strength: 6 minutes
Dazzled: Unknow
Fast Healing 2: 7 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed)
Bull's Strength (+4 STR)
Dazzled: -1 to att, search and spot
Shifting: (+2 Str, 2 Claws, Bite)
HP: 4/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 80 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 2/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2011-12-26, 08:04 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
-
2011-12-26, 03:15 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin stands atop the body of the ogre.
"Bring those who have surrendered before me. This is just the beginning."
He takes in the battle feild, and the slaves who have fallen.
Korin speaks softly. "You died free comrades. May your spirits find peace."
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2011-12-26, 11:57 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon points towards the running slaver, "Xilef chase him down. If he gets away he'll bring more." Uidon yells up.
Uidon sees that his groups has everything well it hand rushes off towards the fleeing slaver with his blood coated sword.
Spoilerif possible run action towards the fleeing slaver. Otherwise double move as close to him as possible.
Last edited by Duncfoo; 2011-12-26 at 11:58 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links: