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  1. - Top - End - #331
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon levels his shield and charges into the battle with precise steps, his sword held low.

    Spoiler
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    Free Combat Exp. For 4
    Swift: Stance Change - Leading the Charge
    Standard; Charge K,8 (IF Killed K,7) Duskgiant: (1d20+14)[30] Damage: (1d8+15)[18]

    Ac: 23
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  2. - Top - End - #332
    Troll in the Playground
     
    Lyndworm's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Continuing to to sing his boisterous melody, Kanros' tune suddenly changes to a slippery warble as he points his sword North-East and pulls a hunk of animal fat from his pocket. A sticky, slimy pool appears below two of the creatures, much as Seanon's spell had done before. Lowering his sword, the bard quickly sprints Northward, away from the oncoming giant.

    Spoiler
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    Standard action to cast grease (Reflex DC 15) in I7-J8 (auto-succeed on the Perform check required by the Arcane Performer flaw). Move action to walk to O7.

    Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.

    Jartik's Stats:
    Spoiler
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    Kanros Jartik
    Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 42/42, DR 2/-, Speed 30ft
    AC 19, Touch 17, Flat-footed 16, Fort +3, Ref +8, Will +5, BAB +4, Action Points 8
    Longsword +4 (1d8, 19-20/x2)
    Whip +4 (1d3, 20/x2)
    Sling (3 Bullets) +7 (1d4, 20/x2)
    Chain Shirt (+2 Armor, +3 Dex, +4 Misc)
    Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
    Condition 9/10 Bardic Music remaining
    Are any of my tables still broken?
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    I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
    elaboration of a post I made, elaboration of my homebrew, my Social Security number, or just a friendly ear.

  3. - Top - End - #333
    Ogre in the Playground
     
    Beschoren's Avatar

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    May 2008
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    Porto Alegre, Brazil
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    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon casts a spell to enhace your skills while hinders the giants even more. This spell gives a minor boost of vitality to Korin. He also casts a quick spell on xilef.
    Korin uses lighting to finish the giant he had damaged.
    Uidon rushes in charging and hits his foe
    Xilef attacks at a range, only motioning her claw attacks but effectively damaging one of the giants.
    Kanros creates a greasy area. It is super effective agaisnt large, clumsy foes greatly hindered by Seanon's magic.

    The followers trow another barrage of spears (OOC). one of them hits the monster and the creature falls to the ground. The follower is exalted by his feat "LOOK!! LOOK!! I KILLED IT!!!"

    The monster have a hard time getting out of the greased area (OOC) and only the medium-sized ones leave. One of the large dusk giants is still trapped there.

    One of the giants lunches itself at Uidon, madly trying to tear him apart.
    One of the large dusk giants, unnafected by Seanon's spells, moves closer and shoots a ray of black, gloomy energy at Xilef.
    Spoiler
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    1º claw Vs Uidon (1d20+1)[11], damage (1d4+8)[10],
    2º claw Vs Uidon (1d20+1)[10], damage (1d4+8)[11],
    rend Vs Uidon (only if both claws hit) (2d4+7)[14]
    Bite Vs Uidon (1d20-1)[16], damage (1d4+5)[7],
    Black energy ray VS Xilef (TOUCH)(1d20+9)[22], damage (1d4)[2] negative levels (no save)


    ----------- round 3-------- your turn!!!!
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  4. - Top - End - #334
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon easily defects the tearing claws of the beasts while striking back weaving between the practice posts. His sword stabs at the defenses of the Dusk Giants.

    Spoiler
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    Free: Combat Expertise (3)
    Swift: Stance Change -> Wolf Pack Tactics (+3 Damage on Flanked Enemies, Effects Allies as well)
    Standard: Leading the Attack Maneuver @ F,4- (1d20+13)[18] Damage - (1d8+9)[10] + (2d6)[6]
    Move: (Feat) Clarion Commander - Following Up (DC 20) (1d20+11)[21] (If 1st Attack Hits & DC Beat then the next Melee Hit against F,4 Also provokes an AOO for the Ally of my choice)
    Last edited by Duncfoo; 2012-03-10 at 03:35 AM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  5. - Top - End - #335
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    OOC: NEGATIVE LEVEL ? These things can inflict negative level ? Please tell me it's not permanent ? please ?

    Xilef grunt in pain when the dark ray hit her and when she feal some of her energy hitting her she snarl in rage. She step closer and attack fully unleashing her fury.

    OOC:
    free action: screaming in rage !
    No-action: 5-foot step in H9
    Full round action: Full attack with twf and bonus frenzy attack
    Xilef still act after Seanon so if he cast another buff spell like hast add the bonus please.
    Also side note, last round I made an error and use d3 instead of d6 for my claws and bite, so I correct that this round.

    Unarmed Strike:
    Att: [roll]]1d20+8[/roll] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 bonus attack, -2 negative level)
    Dmg: (1d3+9)[12] (+6 Str, +3 IC)

    Unarmed Strike:
    Att: [roll]]1d20+8[/roll] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 bonus attack, -2 negative level)
    Dmg: (1d3+9)[11] (+6 Str, +3 IC)

    Unarmed Strike:
    Att: [roll]]1d20+8[/roll] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 bonus attack, -2 negative level)
    Dmg: (1d3+9)[11] (+6 Str, +3 IC)

    Claw1:
    Att: (1d20+5)[17] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 bonus attack, -5 secondary, -2 negative level)
    Dmg: (1d6+7)[11] (+3 1/2 Str, +1/4hd, +3 IC)

    Claw2:
    Att: (1d20+5)[24] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 bonus attack, -5 secondary, -2 negative level)
    Dmg: (1d6+7)[9] (+3 1/2 Str, +1/4hd, +3 IC)

    Rending if both claws hit the same creature.
    (1d4+4)[8] (+3 1/2 Str, +1/4hd)

    Bite:
    Att: (1d20+5)[19] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 bonus attack, -5 secondary, -2 negative level)
    Dmg: (1d6+7)[12] (+3 1/2 Str, +1/4hd, +3 IC)

    Effect:
    Greater Magic Fang: 6 hours starting at the begining of the day
    Longstrider: 6 hours starting at the begining of the day

    Bite of the wererat: 4 rounds
    Inspire courage: until kanros stop singing or 3 rounds
    Shifting: 13 rounds
    Frenzy: 6 rounds
    2 Negative level: WAY TOO LONG !

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed

    Bite of the wererat: +6 dex, +2 con, +3 nat AC, weapon finesse
    Inspire courage: +3 at, dmg, will against fear
    Shifting: +2 Str, 2 claw and 1 bite
    Whirling Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    2 Negative level: -2 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 10 hit points, -2 to effective level, lose two spell slot
    HP: 76/86 (86/96) (6HD) AC: 19 (25) Touch: 19 (22) Flat: 16 (19) (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 (+11) Ref: +9 (+12) Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16 (+3) (22 (+6)), Con 16(+3) (18 (+4)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  6. - Top - End - #336
    Troll in the Playground
     
    Lyndworm's Avatar

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    A Chicago Suburb
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    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Still singing his song, Kanros strides past the nearest of the attackers and lines up a potentially devastating attack. Allowing his own magic, and that of Seanon's divine power, to fill his body, Kanros swings his sword mightily.

    Spoiler
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    Move action to walk to G6 (movement provokes an AoO from the giant in G5). Standard action to attack the giant in G5.

    Longsword Attack:
    (1d20+10)[10](20) (including Flanking bonus)

    Longsword Damage:
    (1d8+4)[2](6) +3 (9) Slashing

    Sneak Attack Damage:
    (3d6)[4][1][3](8) Slashing

    Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.

    Jartik's Stats:
    Spoiler
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    Kanros Jartik
    Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 42/42, DR 2/-, Speed 30ft
    AC 19, Touch 17, Flat-footed 16, Fort +3, Ref +8, Will +5, BAB +4, Action Points 8
    Longsword +4 (1d8, 19-20/x2)
    Whip +4 (1d3, 20/x2)
    Sling (3 Bullets) +7 (1d4, 20/x2)
    Chain Shirt (+2 Armor, +3 Dex, +4 Misc)
    Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
    Condition 9/10 Bardic Music remaining
    Last edited by Lyndworm; 2012-03-07 at 05:12 AM.
    Are any of my tables still broken?
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    elaboration of a post I made, elaboration of my homebrew, my Social Security number, or just a friendly ear.

  7. - Top - End - #337
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon

    the sorcerrer casts Haste on the entire party
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  8. - Top - End - #338
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    In the shadows Waiting...
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin unleashes a blast of magic at the monster threatening Uidon

    Spoiler
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    Casting bigby's striking fist at the dusk giant at F4, then taking a 5ft step to H4
    Attack(1d20+11)[21]
    damage(3d6)[14] nonlethal
    Reflex save DC 15 for half damage. Bull rush attempt on a failed save
    Bull rush attempt(1d20+7)[15]. Pushing him towards the greased area.
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  9. - Top - End - #339
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef make several attacks but only hit 2 of them.
    Uidon, Kanros and Korin hit their attacks. the mosnter just barely resisted Korin's magical attack.

    The slaves take up their slings and start shooting at the giant one fighitng Xilef
    Spoiler
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    attack: (1d20)[20], damage (1d4+4)[7]
    attack: (1d20)[8], damage (1d4+4)[6]
    attack: (1d20)[1], damage (1d4+4)[5]
    attack: (1d20)[13], damage (1d4+4)[6]
    attack: (1d20)[8], damage (1d4+4)[6]
    attack: (1d20)[7], damage (1d4+4)[6]
    attack: (1d20)[3], damage (1d4+4)[7]
    attack: (1d20)[17], damage (1d4+4)[5]


    The monster press on despite the damage they have been taking. they finally find themselves rid of the greasy area.

    Spoiler
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    AoO VS kanros (the bard) (I'm surprise he does not tumble?) (1d20+4)[6], damage (1d4+9)[12]

    claw VS Uidon (1d20+1)[12], damage (1d4+8)[9]
    claw VS Uidon (1d20+1)[13], damage (1d4+8)[10]
    rend damage vs uidon (1d4+7)[8] (only if both claws hit)
    claw VS Uidon (1d20-1)[14], damage (1d4+5)[9]

    claw VS Uidon (1d20+4)[24], damage (1d4+8)[9]
    claw VS Uidon (1d20+4)[8], damage (1d4+8)[12]
    rend damage vs uidon (1d4+7)[11] (only if both claws hit)
    claw VS Uidon (1d20+2)[3], damage (1d4+5)[6]

    claw VS Kanros (the bard) (1d20+5)[13], damage (1d4+9)[10] (kanros ahs cover agasint this attack!)

    large claw vs xilef (1d20+11)[22], damage (1d6+21)[22]
    large claw vs xilef (1d20+11)[21], damage (1d6+21)[22]
    rend damage vs xilef (1d6+18)[21] (only if both claws hit)
    bite attack VS xilef (1d20+9)[11], damage (1d6+15)[16]


    -------------- your turn!----------
    Last edited by Beschoren; 2012-03-09 at 08:59 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  10. - Top - End - #340
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon sees his fellow slaves flashing across the battlefield in pursuit of the foul humanoids and is exulted. Without noticing it he crudely hums as he steps into the magic of his allies and unleashes a series of slashes high and low at the surrounding giants. His sword blurs through the shine of his armor, dulled by the beasts and begins to flicker.

    Spoiler
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    Immediate Action: Energy Defense (MiC, pg 11) vs Dusk Giant that hit (1d6+10)[12] Fire Damage
    Free: Combat Expertise (+3 AC, -3 Attack)
    Swift: Activate "Displacement" (on Armor) (MiC, pg 10)
    Full Attack: +14 / +14 / +9 @F,4 (if killed @ G,5 with +2 Attack, +3 Damage)
    (1d20+12)[20] Damage: (1d8+10)[15] +2, Miss (1d100)[21] (Over 20)
    (1d20+12)[25] Damage: (1d8+10)[11] +2, Miss (1d100)[44] (Over 20)
    (1d20+7)[13] Damage: (1d8+10)[17] +2, Miss (1d100)[32] (Over 20)


    Edit: Added the +2 to each attack, I had forgot to add Bulls Strength to attack. :/
    Uidon T'trow
    Spoiler
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    Male N Human Warblade // Artificier, Level 6 // 6, Init +1, HP 74/82, DR 2/-, Speed 30
    AC 24, Touch 22, Flat-footed 23, Fort +7, Ref +6, Will +4, Base Attack Bonus 6
    Longsword (-) +10 (1d8+4, 19-20x2)
    Dagger +10 (1d4+4, 19-20x2)
    Unarmed +10 (1d3+4, x2)
    (+2 Shield, +1 Dex, +11 Misc)
    Abilities Str 22, Dex 12, Con 14, Int 16, Wis 8, Cha 14
    Condition Feat: Combat Expertise (+3 AC, -3 Attack), White Raven Defense (+1 AC), Clarion Commander: Following up (On F,4 DG)
    Stance: Tactics of the Wolf (+3 Damage for Flanked Enemies, Shares with Flanking Allies)
    Bulls Strength (Infusion, Bracers) +4 En. Bonus, 60 Min
    Haste: 6 Rounds (+1 Attack, AC, +10 ft, Extra Attack)
    Prayer: (+1 Attack, Save Luck)
    Infusion: Armor Enhancement, Greater (+5 Total): 60 Min
    -Displacement (Used 5/5 Rounds) (50% Miss Chance)
    -Energry Resistance Fire
    -Energy Defense (4/5)
    -Dayling (0/1)
    -Healing (1/1
    Reserve Points: 86/86
    Action Points: 3/6

    Defense Bonus = +7
    Armor as Damage Reduction (Chain Shirt -/2)
    Last edited by Duncfoo; 2012-03-10 at 03:48 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  11. - Top - End - #341
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Despite still feeling the weakness that settle on her and that remind her far too much of the dark days in the slaves pit Xilef continue to attack, using the energy from Seanon spell to strike better.

    OOC:
    Full-round action: Full attack on the giant in G10 using TWF and haste bonus attack

    Unarmed Strike:
    Att: (1d20+11)[30] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[12] (+6 Str, +3 IC)

    Unarmed Strike:
    Att: (1d20+11)[20] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[11] (+6 Str, +3 IC)

    Unarmed Strike:
    Att: (1d20+11)[20] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[12] (+6 Str, +3 IC)

    Claw1:
    Att: (1d20+8)[17] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[9] (+3 1/2 Str, +1/4hd, +3 IC)

    Claw2:
    Att: (1d20+8)[17] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[13] (+3 1/2 Str, +1/4hd, +3 IC)

    Rending if both claws hit the same creature.
    (1d4+4)[8] (+3 1/2 Str, +1/4hd)

    Bite:
    Att: (1d20+8)[17] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[12] (+3 1/2 Str, +1/4hd, +3 IC)

    Effect:
    Greater Magic Fang: 6 hours starting at the begining of the day
    Longstrider: 6 hours starting at the begining of the day

    Bite of the wererat: 3 rounds
    Inspire courage: until kanros stop singing or 2 rounds
    Shifting: 12 rounds
    Frenzy: 5 rounds
    2 Negative level: STILL WAY TOO LONG !
    Haste: 5 rounds

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed

    Bite of the wererat: +6 dex, +2 con, +3 nat AC, weapon finesse
    Inspire courage: +3 at, dmg, will against fear
    Shifting: +2 Str, 2 claw and 1 bite
    Whirling Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    2 Negative level: -2 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 10 hit points, -2 to effective level, lose two spell slot
    Haste: +1 att, +1 attack/round, +1 AC, +1 Ref save, +30ft speed
    HP: 76/86 (86/96) (6HD) AC: 19 (26) Touch: 19 (23) Flat: 16 (19) (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 (+11) Ref: +9 (+13) Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16 (+3) (22 (+6)), Con 16(+3) (18 (+4)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  12. - Top - End - #342
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin takes two brutal swing at one of the giants threatenign Uidon

    Spoiler
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    Attacking the giant at G5 with full power attack, then quick casting true strike before my second attack
    first attack(1d20+6)[14]
    damage(1d12+19)[31]
    second attack(1d20+21)[28]
    damage(1d12+19)[28]
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  13. - Top - End - #343
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    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon

    The sorcerer urges Kanros to move aside and casts a sculpt glitterdust. a very large area glitters whi a bright light, outlining the true forms of the giants. you no longer have to worry about the slight darkness they provide.

    Spoiler
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    uses action point to emulate feat: spell focus
    will save VS blindness DC 17 (1d20)[6] (medium giant)
    will save VS blindness DC 17 (1d20+3)[16] (medium giant)
    will save VS blindness DC 17 (1d20+4)[21] (medium giant)
    will save VS blindness DC 17 (1d20+4)[24] (large giant)
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    Akira, the psichyc warrior

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  14. - Top - End - #344
    Troll in the Playground
     
    Lyndworm's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros jumps swiftly to the side, barely dodging Seanon's spell. His melody never falters, even as the bard strikes out at his opponent not once, but twice.

    Spoiler
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    Free action to 5ft step to H6. Full-round action to full-attack the giant in G5.

    Kanros' Attacks:
    Spoiler
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    Longsword Attack 1:
    (1d20+9)[12](21)

    Longsword Damage 1:
    (1d8+4)[3](7)


    Longsword Attack 2:
    (1d20+9)[6](15)

    Longsword Damage 2:
    (1d8+4)[2](6)

    Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.

    Jartik's Stats:
    Spoiler
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    Kanros Jartik
    Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 42/42, DR 2/-, Speed 60ft
    AC 20, Touch 18, Flat-footed 16, Fort +3, Ref +9, Will +5, BAB +4, Action Points 8
    Longsword +5 (1d8, 19-20/x2)
    Whip +5 (1d3, 20/x2)
    Sling (3 Bullets) +8 (1d4, 20/x2)
    Chain Shirt (+2 Armor, +3 Dex, +4 Misc, +1 Dodge)
    Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
    Condition 9/10 Bardic Music remaining

    Under the effects of Seanon's haste spell.
    Are any of my tables still broken?
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  15. - Top - End - #345
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    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros, Uidon and Korin makes a series of attackes on the debilited monsters and drop 2 of them, while wounding a tird one

    Xilef hits 3 punches. The gian'ts flesh is hardy and her claws dosen't piece it.

    The slaves reload their slings and shoot the large giants. ironicly or not, their target is just behind the training post - live fire training going on now!
    Spoiler
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    (1d20+4)[23], damage (1d4+4)[8]
    (1d20+4)[7], damage (1d4+4)[6]
    (1d20+4)[13], damage (1d4+4)[8]
    (1d20+4)[20], damage (1d4+4)[8]
    (1d20+4)[14], damage (1d4+4)[8]
    (1d20+4)[15], damage (1d4+4)[7]
    (1d20+4)[24], damage (1d4+4)[6]
    (1d20+4)[18], damage (1d4+4)[6]


    the medium-sized dusk giant attacks Uidon an re-positions himself (generates AoO from Uidon). one of the large giants shoots a black energy ray at Kanros while the other tries to tear xilef apart
    Spoiler
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    claw VS Uidon (Uidon has cover against this attack!) (1d20+5)[13], damage (1d4+9)[10]

    ranged touch VS Kanros: (1d20+5)[19], damage (1d4)[1] negative levels.

    claw VS Xilef (1d20+16)[24], damage (1d6+16)[20]
    claw VS Xilef (1d20+16)[24], damage (1d6+16)[22]
    rend (only if both claws hit) damage (2d6+18)[24]
    bite VS Xilef (1d20+14)[26], damage (1d6+10)[11]


    ---------your turn!---------

    Last edited by Beschoren; 2012-03-10 at 08:16 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  16. - Top - End - #346
    Bugbear in the Playground
     
    Zombie

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon sees the giant start to join its Brethren and shifts his feet once again before saying, "Charge!" and running straight for the escaping creature.

    Spoiler
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    AoO: (1d20+14)[20] Damage: (1d8+10)[17]
    Free: Combat Expertise (-3 Attack, +3 AC)
    Move: G,7
    Swift + Standard:: Attack + Recover Manuevers @ F,8 Dusk Giant
    Attack: (1d20+13)[15] Damage: (1d8+15)[23] (-6 Damage, Showing wrong Modifier)

    Uidon T'trow
    Spoiler
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    Male N Human Warblade // Artificier, Level 6 // 6, Init +1, HP 74/82, DR 2/-, Speed 30 (40)
    AC 26, Touch 22, Flat-footed 23, Fort +7, Ref +6, Will +4, Base Attack Bonus 6
    Longsword (-) +12 (1d8+6, 19-20x2)
    Dagger +10 (1d4+6, 19-20x2)
    Unarmed +10 (1d3+4, x2)
    (+2 Shield, +1 Dex, +11 Misc)
    Abilities Str 22, Dex 12, Con 14, Int 16, Wis 8, Cha 14
    Condition Feat: Combat Expertise (+3 AC, -3 Attack), White Raven Defense (+1 AC)
    Stance: Wolf Pack Tactics - +3 Damage when Flankng, Effects Allies
    Bulls Strength (Infusion, Bracers) +4 En. Bonus, 60 Min
    Haste: 5/6 Rounds (+1 Attack, AC, +10 ft, Extra Attack)
    Prayer: (+1 Attack, Save Luck)
    Infusion: Armor Enhancement, Greater (+5 Total): 60 Min
    -Displacement (Used 4/5 Rounds) (50% Miss Chance)
    -Energry Resistance Fire
    -Energy Defense (4/5)
    -Dayling (0/1)
    -Healing (1/1)
    Reserve Points: 86/86
    Action Points: 3/6

    Defense Bonus = +7
    Armor as Damage Reduction (Chain Shirt -/2)
    Last edited by Duncfoo; 2012-03-12 at 11:04 AM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  17. - Top - End - #347
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    zagan's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef manage to evade the claws of the giant but not his bite. She then step to the side and attack again.

    OOC:
    No action: Five-foot step in I10
    Full-round action: Full attack on the giant in H11 using TWF and haste bonus attack

    Unarmed Strike:
    Att: (1d20+11)[19] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[10] (+6 Str, +3 IC)

    Unarmed Strike:
    Att: (1d20+11)[20] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[10] (+6 Str, +3 IC)

    Unarmed Strike:
    Att: (1d20+11)[14] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[11] (+6 Str, +3 IC)

    Claw1:
    Att: (1d20+8)[17] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[13] (+3 1/2 Str, +1/4hd, +3 IC)

    Claw2:
    Att: (1d20+8)[26] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[12] (+3 1/2 Str, +1/4hd, +3 IC)

    Rending if both claws hit the same creature.
    (1d4+4)[8] (+3 1/2 Str, +1/4hd)

    Bite:
    Att: (1d20+8)[12] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[11] (+3 1/2 Str, +1/4hd, +3 IC)

    Effect:
    Greater Magic Fang: 6 hours starting at the begining of the day
    Longstrider: 6 hours starting at the begining of the day

    Bite of the wererat: 2 rounds
    Inspire courage: until kanros stop singing or 1 rounds
    Shifting: 11 rounds
    Frenzy: 4 rounds
    2 Negative level: grumble
    Haste: 4 rounds

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed

    Bite of the wererat: +6 dex, +2 con, +3 nat AC, weapon finesse
    Inspire courage: +3 at, dmg, will against fear
    Shifting: +2 Str, 2 claw and 1 bite
    Whirling Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    2 Negative level: -2 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 10 hit points, -2 to effective level, lose two spell slot
    Haste: +1 att, +1 attack/round, +1 AC, +1 Ref save, +30ft speed
    HP: 65/86 (75/96) (6HD) AC: 19 (26) Touch: 19 (23) Flat: 16 (19) (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 (+11) Ref: +9 (+13) Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16 (+3) (22 (+6)), Con 16(+3) (18 (+4)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  18. - Top - End - #348
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin strides toward the giants, launching a ball of fire from his hand

    Spoiler
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    moving to I8, then casting kelgore's firebolt at the giant at H12
    damage(5d6)[14] fire, save DC 14 for half
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  19. - Top - End - #349
    Troll in the Playground
     
    Lyndworm's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The song of the bard continues to flow forth in the face of danger, only stronger now that that a few foes have fallen. Kanros' melody swells to a force and volume indicating a wave of magic, and briefly cuts out. As his voice disappears, so too does the man's body. As soon as Kanros has winked out of sight, barely a blink of an eye, his voice comes back in full force, and he can be heard traversing the camp. The rogue suddenly reappears behind a giant, his sword well on its way towards his enemy.

    Spoiler
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    Free action to spend an Action Point, gaining the use of the feat Extra Spell (swift invisibility) for one round. Swift action to cast swift invisibility1. Move action to walk to D9. Standard action to attack the giant in E9-F10.

    Kanros' Attacks:
    Spoiler
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    Longsword Attack:
    (1d20+9)[20](29) -1 Negative Level (28)

    Longsword Damage:
    (1d8+4)[8](12)

    Sneak Attack:
    (3d6)[5][2][2](9)

    Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.

    Jartik's Stats:
    Spoiler
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    Kanros Jartik
    Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 37/42, DR 2/-, Speed 60ft
    AC 18, Touch 18, Flat-footed 14, Fort +2, Ref +8, Will +4, BAB +4, Action Points 7
    Longsword +4 (1d8, 19-20/x2)
    Whip +4 (1d3, 20/x2)
    Sling (3 Bullets) +7 (1d4, 20/x2)
    Chain Shirt (+4 Class, +3 Dex, +1 Dodge)
    Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
    Condition 9/10 Bardic Music remaining

    Under the effects of Seanon's haste spell.

    1As invisibility, but lasts only one round and requires no material component in addition to being cast as a Swift action.
    Last edited by Lyndworm; 2012-03-13 at 12:34 AM.
    Are any of my tables still broken?
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  20. - Top - End - #350
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon if first hampered by the training post and then by bad luck. he misses doth attacks.
    XIlef hits a punch and a claw attack
    Korin shoots a firebolt at the giant, that is hit in the face
    Kanros makes a performing stunt and becomes invisible only to attack were it hurts most.
    Seanon casts greater slide and slides away one of the giants by 20 feet. this way the giant will be unable to deal his full attack in melle.

    The slided giant comes back right were he was an attacks once. the other giants attack 3 times

    Spoiler
    Show

    claw attack VS uidon (1d20+5)[21], damage (1d4+9)[11]
    claw attack VS uidon (1d20+5)[17], damage (1d4+9)[10]
    rend VS uidon (only if both claws hit) damage (2d4+7)[14]
    bite attack VS uidon (1d20+3)[9], damage (1d4+6)[10]

    claw attack VS Kanros (1d20+7)[13], damage (1d6+20)[23]

    claw attack VS xilef (1d20+20)[34], damage (1d6+12)[16]
    claw attack VS xilef (1d20+20)[29], damage (1d6+12)[15]
    rend VS xilef (only if both claws hit) damage (2d6+18)[23]
    bite attack VS xilef (1d20+18)[31], damage (1d6+6)[12]


    Xilef is badly wounded this time, landing a huge smiles on the giant's face. he shouts something to his kin "Phocar! Gruna'h ja tarak daar!"
    Spoiler
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    I'm sure some of you speak giant
    "Don't be reckless! Fast attacks hit for sure!"


    ----------------your turn!---------
    Last edited by Beschoren; 2012-03-12 at 09:07 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  21. - Top - End - #351
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin casts a quick spell, then charges at one of the giants

    Spoiler
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    Burning an action point to gain another use of quick cast.
    Quick casting true strike, then charging the giant at H12 with a full power attack
    attack(1d20+28)[40]
    damage(1d12+19)[21]
    Avatar By Elagune

    Spoiler
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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  22. - Top - End - #352
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon

    He motions to Xilef , as if he was shooing a fly away from the giant. Xilef moves away to J7, as he casts greater slide and then he casts another spell, blood wind, to allow her to attack from a range.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  23. - Top - End - #353
    Bugbear in the Playground
     
    Zombie

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon grunts as his sword sticks into the training post. He lets go of the handle as the beast tries to claw his arm and deflects the creatures bulk off his shield. He grabs his sword hilt and uses the momentum to help wretch it free continuing in a short roll across the denuded forest floor thrusting his sword at the beast as he rises from a crouch. His form flickers and wavers in the dim light circle of the strange creatures. "Finish them!"

    Spoiler
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    Free: (Feat) Combat Expertise (-3 Attack, +3 AC)
    Free: 5' Step to G,8
    Move: (Feat) Clarion Commander - Following Up DC 20 Diplomacy: (1d20+11)[30] @ F,8 (If Success + Attack hitting then next attack on mob generates an AoO for an Ally)
    Standard:(Manuever) Tactical Strike @ F,8 DG (Free 5' Movement if Hits, Targeting myself as Ally)
    Attack: (1d20+13)[28]
    Damage: (1d8+10)[12] + (2d6)[9]
    (If Tactical Strike Hits) Free: 5' Step to G,7

    (Stance Currently - Wolf Pack Tactics - +3 Damage when Flankng, Effects Allies)

    Uidon T'trow
    Spoiler
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    Male N Human Warblade // Artificier, Level 6 // 6, Init +1, HP 74/82, DR 2/-, Speed 30 (40)
    AC 25, Touch 22, Flat-footed 23, Fort +7, Ref +6, Will +4, Base Attack Bonus 6
    Longsword (-) +12 (1d8+6, 19-20x2)
    Dagger +10 (1d4+6, 19-20x2)
    Unarmed +10 (1d3+4, x2)
    (+2 Shield, +1 Dex, +11 Misc, +1 Dodge)
    Abilities Str 22, Dex 12, Con 14, Int 16, Wis 8, Cha 14
    Condition Feat: Combat Expertise (+3 AC, -3 Attack), White Raven Defense (+1 AC)
    Stance: Wolf Pack Tactics - +3 Damage when Flankng, Effects Allies
    Bulls Strength (Infusion, Bracers) +4 En. Bonus, 60 Min
    Haste: 4/6 Rounds (+1 Attack, AC, +10 ft, Extra Attack)
    Prayer: (+1 Attack, Save Luck)
    Infusion: Armor Enhancement, Greater (+5 Total): 60 Min
    -Displacement (Used 3/5 Rounds) (50% Miss Chance)
    -Energry Resistance Fire
    -Energy Defense (4/5)
    -Dayling (0/1)
    -Healing (1/1)
    Reserve Points: 86/86
    Action Points: 3/6

    Defense Bonus = +7 AC
    Armor as Damage Reduction (Chain Shirt -/2)
    Last edited by Duncfoo; 2012-03-16 at 12:45 AM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  24. - Top - End - #354
    Troll in the Playground
     
    Lyndworm's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros keeps his assault going, though he's unable to strike as exactly as he'd like.

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    Full-round action to full-attack the giant in E10-F11.

    Kanros' Attacks:
    Spoiler
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    Longsword Attack 1:
    (1d20+9)[1](10)

    Longsword Damage 1:
    (1d8+4)[2](6)


    Longsword Attack 2:
    (1d20+9)[10](19)

    Longsword Damage 2:
    (1d8+4)[1](5)

    Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.

    Jartik's Stats:
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    Kanros Jartik
    Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 37/42, DR 2/-, Speed 60ft
    AC 18, Touch 18, Flat-footed 14, Fort +2, Ref +8, Will +4, BAB +4, Action Points 7
    Longsword +4 (1d8, 19-20/x2)
    Whip +4 (1d3, 20/x2)
    Sling (3 Bullets) +7 (1d4, 20/x2)
    Chain Shirt (+4 Class, +3 Dex, +1 Dodge)
    Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
    Condition 9/10 Bardic Music remaining

    Under the effects of Seanon's haste spell.
    Are any of my tables still broken?
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    elaboration of a post I made, elaboration of my homebrew, my Social Security number, or just a friendly ear.

  25. - Top - End - #355
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef cannot help but scream in pain when the giant manage to land three succesful blow on her, she manage to stay standing but she know it's only with the help of her magic.
    She's very thankfull for Seanon help and with his second spell she can still attack.

    OOC:
    Full-round action: Full attack on the giant in H11 using TWF and haste bonus attack using blood wind

    Unarmed Strike:
    Att: (1d20+11)[29] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[12] (+6 Str, +3 IC)

    Unarmed Strike:
    Att: (1d20+11)[25] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[10] (+6 Str, +3 IC)

    Unarmed Strike:
    Att: (1d20+11)[15] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 negative level, +1 haste)
    Dmg: (1d3+9)[11] (+6 Str, +3 IC)

    Claw1:
    Att: (1d20+8)[11] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[10] (+3 1/2 Str, +1/4hd, +3 IC)

    Claw2:
    Att: (1d20+8)[26] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[10] (+3 1/2 Str, +1/4hd, +3 IC)

    Rending if both claws hit the same creature.
    (1d4+4)[5] (+3 1/2 Str, +1/4hd)

    Att: (1d20+8)[22] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -5 secondary, -2 negative level, +1 haste)
    Dmg: (1d6+7)[10] (+3 1/2 Str, +1/4hd, +3 IC)

    Effect:
    Greater Magic Fang: 6 hours starting at the begining of the day
    Longstrider: 6 hours starting at the begining of the day

    Bite of the wererat: 1 rounds
    Inspire courage: until kanros stop singing or 0 rounds
    Shifting: 10 rounds
    Frenzy: 3 rounds
    2 Negative level: grumble
    Haste: 3 rounds

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed

    Bite of the wererat: +6 dex, +2 con, +3 nat AC, weapon finesse
    Inspire courage: +3 at, dmg, will against fear
    Shifting: +2 Str, 2 claw and 1 bite
    Whirling Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    2 Negative level: -2 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 10 hit points, -2 to effective level, lose two spell slot
    Haste: +1 att, +1 attack/round, +1 AC, +1 Ref save, +30ft speed
    HP: -1/86 (9/96) (6HD) AC: 19 (26) Touch: 19 (23) Flat: 16 (19) (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 (+11) Ref: +9 (+13) Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16 (+3) (22 (+6)), Con 16(+3) (18 (+4)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  26. - Top - End - #356
    Ogre in the Playground
     
    Beschoren's Avatar

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    May 2008
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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin goes closer to the giant and lads a powerfull attack. The giant is able to strike while he aproches, however (AoO (1d20+20)[23], damage (1d6+11)[15]).
    Seanon casts some spells to rescue Xilef. with the combined attacks of xilef and Korin, the Giant coms tumbling down.
    Uidon hits his attack, But Kanros misses.

    The surviving large giant attacks Korin, who just delt a lot of damage. The other elaves his cover to attack Uidon

    Spoiler
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    claw Vs Korin (1d20+16)[35], damage (1d6+10)[15]
    claw Vs Korin (1d20+16)[24], damage (1d6+10)[11]
    rend Vs Korin (only if both claws hit), damage (2d6+17)[25]
    bite VS Korin (1d20+14)[17], damage (1d6+5)[6]
    (if korin drops, the attacks goes for Kanros)

    claw Vs Uidon (1d20+9)[26], damage (1d4+5)[6]
    claw Vs Uidon (1d20+9)[12], damage (1d4+5)[7]
    rend Vs Uidon (only if both claws hit), damage (2d4+7)[10]
    bite VS Uidon (1d20+7)[26], damage (1d4+2)[3]


    --------------your turn!-------
    Last edited by Beschoren; 2012-03-14 at 08:21 AM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  27. - Top - End - #357
    Troll in the Playground
     
    Lyndworm's Avatar

    Join Date
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros quickly shifts to the South before again striking out at the giant. Once, twice, always in time with his melody.

    Spoiler
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    Free action to 5ft step to C8. Full-round action to full-attack the dusk giant in D8-E9. I'm unsure as to whether or not this would have Kanros flanking with Uidon, so I've not included the bonuses that would grant (though they are listed).

    Kanros' Attacks:
    Spoiler
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    Longsword Attack 1:
    (1d20+8)[2](10) +2 if Flanking

    Longsword Damage 1:
    (1d8+4)[4](8) +3 if Flanking

    Sneak Attack 1 (if applicable):
    (3d6)[5][6][6](17)


    Longsword Attack 2:
    (1d20+8)[15](23) +2 if Flanking

    Longsword Damage 2:
    (1d8+4)[7](11) +3 if Flanking

    Sneak Attack 2 (if applicable):
    (3d6)[3][5][5](13)

    Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.

    Jartik's Stats:
    Spoiler
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    Kanros Jartik
    Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 37/42, DR 2/-, Speed 60ft
    AC 18, Touch 18, Flat-footed 14, Fort +2, Ref +8, Will +4, BAB +4, Action Points 7
    Longsword +4 (1d8, 19-20/x2)
    Whip +4 (1d3, 20/x2)
    Sling (3 Bullets) +7 (1d4, 20/x2)
    Chain Shirt (+4 Class, +3 Dex, +1 Dodge)
    Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
    Condition 9/10 Bardic Music remaining

    Under the effects of Seanon's haste spell.
    Are any of my tables still broken?
    Visit Beautiful Gatazka Today!
    Fluff | Crunch

    I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
    elaboration of a post I made, elaboration of my homebrew, my Social Security number, or just a friendly ear.

  28. - Top - End - #358
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon slashes at the creatures surrounding him, strobing in the dull light as his sword flashes in a weave of steel.

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    Free: (Feat) Combat Expertise (+3 AC, -3 Attack)
    Swift: White Raven Tactics on Seanon (Take two turns this round)
    Full Attack: +14/+16/+11 (+2 Attacks due to Flanking)
    Attack 1 @ F,6: (1d20+14)[18] Damage: (1d8+10)[11]
    (If Hits Utilizing "Follow Up" from last round - Attack Of Opportunity: (1d20+14)[20] Damage: (1d8+10)[12])
    Attack 2 @ D/E, 8/9: (1d20+16)[34] Damage: (1d8+13)[21] (Includes Flanking Bonuses)
    Attack 3 @ D/E, 8/9: (1d20+11)[12] Damage: (1d8+13)[14] (Includes Flanking Bonuses)



    Uidon T'trow
    Spoiler
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    Male N Human Warblade // Artificier, Level 6 // 6, Init +1, HP 74/82, DR 2/-, Speed 30 (40)
    AC 25, Touch 22, Flat-footed 23, Fort +7, Ref +6, Will +4, Base Attack Bonus 6
    Longsword (-) +12 (1d8+6, 19-20x2)
    Dagger +10 (1d4+6, 19-20x2)
    Unarmed +10 (1d3+4, x2)
    (+2 Shield, +1 Dex, +11 Misc, +1 Dodge)
    Abilities Str 22, Dex 12, Con 14, Int 16, Wis 8, Cha 14
    Condition Feat: Combat Expertise (+3 AC, -3 Attack), White Raven Defense (+1 AC)
    Stance: Wolf Pack Tactics - +3 Damage when Flankng, Effects Allies
    Bulls Strength (Infusion, Bracers) +4 En. Bonus, 60 Min
    Haste: 3/6 Rounds (+1 Attack, AC, +10 ft, Extra Attack)
    Prayer: (+1 Attack, Save Luck)
    Infusion: Armor Enhancement, Greater (+5 Total): 60 Min
    -Displacement (Used 2/5 Rounds) (50% Miss Chance)
    -Energry Resistance Fire
    -Energy Defense (4/5)
    -Dayling (0/1)
    -Healing (1/1)
    Reserve Points: 86/86
    Action Points: 3/6

    Defense Bonus = +7 AC
    Armor as Damage Reduction (Chain Shirt -/2)

    Last edited by Duncfoo; 2012-03-16 at 12:46 AM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  29. - Top - End - #359
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    In the shadows Waiting...
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Staggering under the giant's blows, Korin falls back.

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    Withdrawing to H5
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  30. - Top - End - #360
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon, making use of Uidon's inspiration, manages to cast many spells in a short time

    cure moderate wounds at Xilef: (2d8+10)[17]
    cure moderate wounds at Korin: (2d8+10)[24]
    casts blood wind if needed
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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