Results 451 to 480 of 1197
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2012-05-07, 08:39 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon sees the trap close, the sneaky creatures were trying to surround the ex slaves and wear them down. "Form up men, Watch the back. Dreamers kill the leaders!" Uidon yells as he tries to push his way through the risen monsters in front of him. He is inspired, as out of the corner of his eye he sees Korin become a bloody whirlwind.
Spoiler
Free: Combat Expertise (-2 Attack, +2 AC)
Free: AoO In OOC
Full Action: Attack, Longsword (+12/+12/+7, 1d8+8, +1d6 Electricity, Crit 17-20), Slam +7 (1d6+5) @ M,8 (If Killed @ N,9, If N,9 Killed 5' step to N,9)
#1: (1d20+12)[32], Damage:[roll]1d8+8 + 1d6[/roll]
#2: (1d20+12)[20], Damage:[roll]1d8+8 + 1d6[/roll]
#3: (1d20+7)[14], Damage:[roll]1d8+8 + 1d6[/roll]
Slam: (1d20+7)[25], Damage: (1d6+5)[11]
Swift: None
See OOC for Damage, AoO
Uidon T'trowSpoiler
Male N Human Warblade // Artificier / Renegade Mastermaker, Level 7 // 6 / 1, Init +1, HP 96/96, DR 2/-, Speed 30
AC 23, Touch 14, Flat-footed 22, Fort +9, Ref +6, Will +6, Base Attack Bonus 7
Longsword (-) +11/+2 (1d8+4, 19-20x2)
Dagger +11 (1d4+4, 19-20x2)
Battlefist Slam +11(+6 Secondary) (1d6+4 (+2 Secondary, x2)
(+7 Armor, +2 Shield, +1 Dex, +3 Misc)
Abilities Str 18, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Feat: Combat Expertise (+2 AC, -2 Attack), White Raven Defense (+1 AC),
Stance: Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
Crown of Mighter (+2 Strength, End Effect for +8 1 round)
Mass convinction: 70 min (+3 Morale Saves)
Haste: +1 Attack / AC / Reflex + Extra Full Attack
Inspire Courage: +3 Attack / Damage / Save v Fear (Morale)
Personal Weapon Augmentation on Longsword: +1 Keen, +1 Shocking
Armor Enhancement, Greater on Chain Shirt (+5): +1 Blurring (2/3 Used, 3/5 Rounds Left, 20% Miss Chance),
+1 Fire Resistance (10 points), +1 Engergy Defense (3/3 Fire - On hit 1d6+10 to enemy, Immediate Action ),
+2 Spell Resistance (13)
Reserve Points: 86/86
Action Points: 7/7
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)
Last edited by Duncfoo; 2012-05-07 at 08:46 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2012-05-08, 10:19 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin kills all the monsters arround him. He provided a circle of blood in the middle of the hall.
Xilef makes quicky work of the creatures too, killing one of them every 2 blows.
Uidon overkills one of the fallen, paiting the corridor red. Then he kills another with his battlefist.
Seanon heals one wounded follower before something irriversible happens
Kanros moves to a flanking position but miss
The followers do a heck of a job and clear out the enemies at your rear.
The creatures are agitated and make a lot of noise as they fight and fall. The shamans, hastely ressurecting their fallen comrades, are no less noisy despite. or smelly.
Spoiler
Korin gets an AoO vs I7
Xilef gets an AoO vs D9
Skimisher and Spearman get an AoO vs I8 (both miss)
Vs xilef (1d20+9)[11], damage (1d4+1)[3] (NOT flanking) (may not happen if killed by AoO)
Vs xilef (1d20+9)[21], damage (1d4+1)[5] (NOT flanking)
Vs Uidon (1d20+11)[22], damage (1d4+1)[2] (flanking)
Vs Uidon (1d20+11)[19], damage (1d4+1)[5] (flanking)
Vs Korin (1d20+11)[25], damage (1d4+1)[2] (flanking) (may not happen if killed by AoO)
Vs Korin (1d20+11)[21], damage (1d4+1)[5] (flanking) (may not flank if helper is killed by AoO)
-----------------your turn!------------
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2012-05-09, 11:12 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef was getting really tired of this shaman that keep reviving the creature she killed. She strike the one adjacent to her and move next to the shaman waiting for just the right moment to strike him down.
OOC:
Standard action: Claw attack against thing in d9.
Move action: Move in "Z"9 (I mean behind the shaman) I provok Aoo but I don't care.
Claw1:
Attack: (1d20+17)[23] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC)
Dmd: (1d6+11)[16] (+6 Str, +1/4hd, +1 GMF, +3 IC)
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
Linked Perception: 6 minutes and 5 rounds
Mass convinction: 70 min
Haste: 4 rounds
Shifting: 10 rounds
Frenzy: 3 rounds
Stat:
[/QUOTE]Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Mass convinction: +3 to all saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
HP: 97/97 + 14/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*0, Contingent Energy Resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-05-09, 02:28 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon focuses his attention on reaching the Shaman, trying to cut his way through the small creatures. His arm is covered in blood up to the shoulder as he bashes into the closest one.
Spoiler
Free: Combat Expertise (-2 Attack, +2 AC)
Full Attack Action: (+12 / +12 / +7, 17-20 crit; 1d8+8 + 1d6), Slam: +7 (1d6 +5) @ O,9 (if Killed 5' step to O,9 and Attack P,9)
#1: (1d20+12)[17], Damage: (1d8+8)[13] + (1d6+5)[9]
#2: (1d20+12)[32]. Damage: (1d8+8)[11] + (1d6+5)[6]
#3: (1d20+7)[23], Damage: (1d8+8)[13] + (1d6+5)[9]
Slam: (1d20+7)[9], Damage: (1d6+5)[10]
Swift: None
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2012-05-09, 03:56 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin strikes one of the creatures that approaches, then dashes toward one of the shamans, bringing his axe down on its head.
SpoilerMaking an attack of opportunity, then charging the enemy at I2. 4 points in power attack
attack of opportunity(1d20+12)[13]
damage(1d12+19)[30]
Charge attack(1d20+14)[29]
damage(1d12+19)[27]
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2012-05-09, 08:12 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon lunches a magic missile at a shaman for (4d4+4)[14]
Kanros flanks one of the fallen and strike (1d20+12)[17], damage (1d8+3)[5] + (4d6)[13]
The followers get a little more offensive as they see they can just hack skulls pretty well on their own
Spoiler
skirmisher (1d20+8)[23], damage (1d6+5)[6]
skirmisher (1d20+8)[11], damage (1d6+5)[8]
skirmisher (1d20+8)[21], damage (1d6+5)[6]
skirmisher (1d20+10)[16], damage (1d6+5)[6]
spearman (1d20+8)[12], damage (1d8+6)[11]
archer (1d20+9)[19], damage (1d8+4)[6]
archer (1d20+9)[24], damage (1d8+4)[11]
archer (1d20+9)[13], damage (1d8+4)[12]
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2012-05-09, 08:39 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef kills that same creature for the second time and head for the shaman (his back is at the wall. Xilef can't fit at "Z" 9)
Uidon advances slowly but steadly, killing the creatures in sucession
Korin rushes to the shaman and kills it in a sigle, solid strike
You can now see the faces of the shamans - ugly creatures indeed, with bleak black eyes - but also showing a hint of worriness. Two of them ressurect their soldiers at a range and fall back slightly. The one facing Xilef moves away from her (Generates AoO) and then ressurects another fallen, that acts as a meat shield. The one next to Uidon ressurects the fallen Uidon had just killed and falls back. (Uidon gets an AoO form the preshly ressurected creature)
Spoiler
AoO Vs Korin(1d20+11)[31], damage (1d4+1)[4]
AoO Vs Korin(1d20+11)[13], damage (1d4+1)[2]
AoO Vs Xilef(1d20+9)[24], damage (1d4+1)[5]
flanker Vs Uidon(1d20+11)[22], damage (1d4+1)[2] (dosen't happen if killed by AoO)
flanker Vs Uidon(1d20+11)[13], damage (1d4+1)[3] (dosen't flanks if helper is killed by AoO)
Vs spearman (1d20+9)[28], damage (1d4+1)[5]
Vs spearman (1d20+9)[27], damage (1d4+1)[2]
Vs skirmisher (1d20+9)[18], damage (1d4+1)[5]
--------- your turn!---------
-
2012-05-10, 11:26 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef growl at seeing the shaman moving away from her, she strike as he move. She then move to continue her attack.
OOC:
No action: Aoo against shaman
Move action: Move in D8 (taking one readied attack)
Standard action: Claw attack against either the shamam if he is still alive or the creature in D9.
Aoo: with claw:
Attack: (1d20+17)[22] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC)
Dmg: (1d6+11)[17] (+6 Str, +1/4hd, +1 GMF, +3 IC)
Claw1:
Attack: (1d20+17)[27] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC)
Dmg: (1d6+11)[12] (+6 Str, +1/4hd, +1 GMF, +3 IC)
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
Linked Perception: 6 minutes and 4 rounds
Mass convinction: 70 min
Haste: 3 rounds
Shifting: 9 rounds
Frenzy: 2 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Mass convinction: +3 to all saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*0, Contingent Energy Resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-05-10, 01:56 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon deflects a spear thrust with his shield and ducks against the wall dodging the second. Before the small spear is pulled back Uidon pins it against the wall with his shield edge and slashes across the small creature's chest ready to bound towards the shaman. For a moment he has forgot the others as he is focused on the thrill of the sword in his hand.
Spoiler
Free: Combat Expertise (-2 Attack, +2 AC)
Standard: Initiate Tactical Strike @ P,9: (1d20+12)[26], Damage: (1d8+8)[12]+(2d6)[5]+(1d6)[1] Electricity
Move:
IF P,9 Drops Move to R,9
IF P,9 Stands - Tactical Feat: Clarion Commander "Following up" (roll in OOC)
Swift: None
Uidon T'trowSpoiler
Male N Human Warblade // Artificier / Renegade Mastermaker, Level 7 // 6 / 1, Init +1, HP 96/96, DR 2/-, Speed 30
AC 23, Touch 14, Flat-footed 22, Fort +9, Ref +6, Will +6, Base Attack Bonus 7
Longsword (-) +11/+2 (1d8+4, 19-20x2)
Dagger +11 (1d4+4, 19-20x2)
Battlefist Slam +11(+6 Secondary) (1d6+4 (+2 Secondary, x2)
(+7 Armor, +2 Shield, +1 Dex, +3 Misc)
Abilities Str 18, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Feat: Combat Expertise (+2 AC, -2 Attack), White Raven Defense (+1 AC),
Stance: Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
Crown of Mighter (+2 Strength, End Effect for +8 1 round)
Mass convinction: 70 min (+3 Morale Saves)
Haste: +1 Attack / AC / Reflex + Extra Full Attack, 3/7
Inspire Courage: +3 Attack / Damage / Save v Fear (Morale)
Personal Weapon Augmentation on Longsword: +1 Keen, +1 Shocking
Armor Enhancement, Greater on Chain Shirt (+5): +1 Blurring (2/3 Used, 2/5 Rounds Left, 20% Miss Chance),
+1 Fire Resistance (10 points), +1 Engergy Defense (3/3 Fire - On hit 1d6+10 to enemy, Immediate Action ),
+2 Spell Resistance (13)
Reserve Points: 86/86
Action Points: 7/7
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)
Last edited by Duncfoo; 2012-05-10 at 02:20 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-05-15, 12:39 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin circles the pillar and strikes at the shaman, his axe carrying his momentum.
SpoilerMoving around the pillar, counter clockwise to G5, then attacking with 4 points in power attack
attack(1d20+12)[14]
damage(1d12+19)[27]
-
2012-05-15, 04:28 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Kanros lines up for another sneak attack
[roll]+12[/roll], damage (1d8+3)[5] + (4d6)[17]
[roll]+7[/roll], damage (1d8+3)[7] + (4d6)[19]
Seanon shoots more magic missiles
(3d4+3)[7]
The followers keep attacking
Spoiler
skirmisher (1d20+8)[13], damage (1d6+5)[8]
archer (1d20+9)[16], damage (1d8+4)[6]
archer (1d20+9)[21], damage (1d8+4)[9]
archer (1d20+9)[20], damage (1d8+4)[11]
skirmisher (1d20+8)[20], damage (1d6+5)[7]
skirmisher (1d20+8)[15], damage (1d6+5)[10]
skirmisher (1d20+8)[23], damage (1d6+5)[11]
spearman (1d20+8)[12], damage (1d8+6)[14]
-
2012-05-15, 04:43 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef brings down the shaman on her 2º strike.
Uidon kills one creature and close in.
Korin is too hasty and miss his blow by an inch
Kanros sneak attacks and kills twice
The followers attack several times and block the exits form the lower chambers
The shaman next to Korin has runed out of meatshield. He takes a step back and shoots a firebolt at Korin (4d6)[21], ref DC 14 for half (fire damage)
The shaman next to Uidon hurries to the "safety" of his kin. He generates an AoO from uidon as he moves, and then ressurect a fallen - the one Uidon had just killed!
Spoiler
Uidon generated an AoO last round: (1d20+9)[22], damage (1d4+1)[4]
vs Xilef: (1d20+9)[10], damage (1d4+1)[5] (NOT flanking)
vs Xilef: (1d20+9)[19], damage (1d4+1)[2] (NOT flanking)
vs Uidon: (1d20+9)[13], damage (1d4+1)[4]
vs skirmisher: (1d20+9)[21], damage (1d4+1)[4] (NOT flanking)
If uidon kills the shaman on his AoO, the monster currently at Q9 does not rise from the dead.
-------------- your turn!-------------
-
2012-05-15, 05:25 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon spins and slashes at the Shaman as he dashes past. The risen creature is too stunned to stop Uidon from following its leader and driving his sword deep into the body of the Shaman one more time with the tip emerging from the Shaman's belly. He tears the sword free throwing blood across the wall and ending in a perfectly balanced stance.
Spoiler
Free: Combat Expertise (-2 Attack, +2 AC)
Free: AoO (1d20+13)[18], Damage: (1d8+8)[9] + (1d6)[5]
Move: Provoking AoO Q,8 -> P,9 (If illegal, move into P,9 if killed)
Standard + Swift: Recover Manuevers + Attack Shaman (if move illegal @ P,9)
Attack: (1d20+13)[32] Damage: (1d8+8)[15] + (1d6)[1]
Last edited by Duncfoo; 2012-05-15 at 11:21 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-05-15, 05:58 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin leaps through the fireball, striking at the shaman with his axe crackling with electricity.
SpoilerReflex save vs fireball (1d20+5)[22]
taking a five foot step toward the shaman, then performing a channelling strike with shocking grasp and 3 points in power attack
Attack(1d20+13)[27]
Damage(1d12+17)[27]
Shocking grasp(5d6)[16]
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2012-05-16, 03:59 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef let out a roar when she kill the shaman and she easily avoid the attack from the fey things. The she attack once again, trying to kill one last time the twos.
OOC:
Full-round action: Fulla attack against the two creature
No action: Five foot step in E9
Unarmed strike:
Attack: (1d20+15)[27] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 twf)
Dmd: (1d3+10)[12] (+6 Str, +1 GMF, +3 IC)
Twf Unarmed strike:
Attack: (1d20+15)[29] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 twf)
Dmd: (1d3+10)[12] (+6 Str, +1 GMF, +3 IC)
Itterative Unarmed strike:
Attack: (1d20+10)[28] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 twf)
Dmd: (1d3+10)[13] (+6 Str, +1 GMF, +3 IC)
Haste unarmed strike:
Attack: (1d20+15)[31] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 twf)
Dmd: (1d3+10)[11] (+6 Str, +1 GMF, +3 IC)
Claw1:
Attack: (1d20+15)[24] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 secondary)
Dmd: (1d6+8)[10] (+3 1/2Str, +1/4hd, +1 GMF, +3 IC)
Claw2:
Attack: (1d20+15)[26] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 secondary)
Dmd: (1d6+8)[12] (+3 1/2Str, +1/4hd, +1 GMF, +3 IC)
Rend if both claws hit the same creature: (1d4+4)[7] (+3 1/2Str, +1/4hd)
Bite:
Attack: (1d20+15)[29] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 secondary)
Dmd: (1d6+8)[9] (+3 1/2Str, +1/4hd, +1 GMF, +3 IC)
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
Linked Perception: 6 minutes and 3 rounds
Mass convinction: 70 min
Haste: 2 rounds
Shifting: 8 rounds
Frenzy: 1 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Mass convinction: +3 to all saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*0, Contingent Energy Resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-05-16, 09:37 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
(the forum ate the map)
Korin avoids most of the damage and then cleaves the shaman
Uidon kills the death-defing monster in 2 strikes
Xilef destroys what's left of the resistence in "her" room
The rest of the creatures (only 1 or 2) are easely defeated
The hall and the rooms are filled with a lot of blood. There's nothing noteworthy in their possession, and all the rooms seem to have only trash and debris.
by the end of the hall there's a corridor that ends in a staricase going down. the putrid smell is much stronger here.
XP:
all PCs gain 700 xp
all followers gain - yay! - 1200 xp
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2012-05-20, 08:13 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef breath a sign of relief when the last creature fall. Just in time her strength was just begining to wane. Still she was happy, finally a worthwhile fight, not a struggle to stay alive like against those giant and not a cakewalk either. With a smile she join the other.
"Well that was fun ! Should we continue ? I think going back and exploring the other path might be wise."
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharink
ged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
Linked Perception: 6 minutes and 3 rounds
Mass convinction: 70 min
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Mass convinction: +3 to all saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*0, Contingent Energy Resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-05-20, 12:57 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
-
2012-05-21, 07:42 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
You head back to the previous corridor and discover it is only a small room. By the end of the hall the staircase goes down. This quick scouting reveals no extraordinary features of the rooms or the walls*.
having the entire party searching with care might take a while (likely bringing an end to your minute-per-caster-level buffs)
Spoiler
(OOC: is xilef fatigued from rage? Seanon can cast restoration)
(ready to move on?)
* secret search rolls, if any existed, were rolled in secret at my desk. no one finds anything extraordinary
-
2012-05-23, 06:10 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
OOC: The fatigue from Barbarian rage only last until the end of the encounter but it's nice to know that Seanon has restoration in case of very long fight.
"Well we can move on I guess, we don't want to waste too much time after all."
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharink
ged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
Linked Perception: 5 min
Mass convinction: 70 min
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Mass convinction: +3 to all saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*0, Contingent Energy Resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-05-24, 01:20 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
(Sorry Forum ate post)
Uidon waves an archer up, one who's arrow has killed. "Watch the stairs. Any movement, run. We are counting on you. Go straight past the stairs." He then nods to Seannon "Light him up. Lets go check the other side."I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-05-24, 03:29 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Kanros keeps himsefl scouting some feet ahead of you. He casts invisibility and takes a peek on a corner downstairs.
Spoiler
move silent (1d20+10)[30]
spot (1d20+8)[18]
listen (1d20+8)[17]
???? (1d20+2)[3]
???? (1d20+2)[7]
???? (1d20+2)[21]
???? (1d20+2)[10]
???? (1d20+2)[20]
???? (1d20+2)[5]
Kanros returns to you still invisible "It smells horribly in there, I barely held my stomach in place. The stairs lead straight into a 40x40 room with 3 exits - or smaller rooms. In there I saw a few large piles of carcasses, refuse and feces.... and I think I saw something moving under them"
Seanon comments: "it there are more agressive creatures down there they surely heard the sound of battle... yet did not come to join the fray..."
(how do you enter the next dungeon level? full rush in?)
-
2012-05-24, 04:02 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
-
2012-05-25, 03:06 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"Thank you Kanros..." Uidon nods acceptance to Korin.
Spoiler
I vote we let Korin walk in and see what happens? =D
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-05-26, 07:59 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"Go on I'll be ready to back you up."
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharink
ged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
Linked Perception: 5 min
Mass convinction: 70 min
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Mass convinction: +3 to all saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*0, Contingent Energy Resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-05-26, 10:38 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
The dreamers move in front of the followers, Korin leading them and seeting himself to trigger any ambush. The smell is really disturbing, and all of you have a hard time to hold yourselves - make a fort save DC 14 at every turn or you'll be nauseated.
Korin enters the room with the others at his back, and notices the piles of filth Kanros spoke of. He did not spot anything moving behind them ... until it's too late.
Dashing from the piles, 3 quadrupe creatures with tentacles and a large maw attack him in suprise
(1d20+8)[20], damage (1d6)[6]. free grapple if hits: (1d20+8)[25], constrict damage (1d6)[4]
(1d20+6)[18], damage (1d6)[3]. free grapple if hits: (1d20+8)[22], constrict damage (1d6)[4]
(1d20+6)[14], damage (1d6)[1]. free grapple if hits: (1d20+8)[11], constrict damage (1d6)[2]
------------your turn!------------ (all PCs)
-
2012-05-26, 12:39 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef was barely surprised when monster suddendly come out and immediatly goes on the offensive.
OOC:
No action: Five foot step in E4
Free action shifting
Free action: frenzy
Full-round action: Full attack against the thing
Unarmed strike:
Attack: (1d20+11)[15] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 twf)
Dmd: (1d3+7)[8] (+6 Str, +1 GMF)
Twf Unarmed strike:
Attack: (1d20+11)[23] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 twf)
Dmd: (1d3+7)[10] (+6 Str, +1 GMF)
Itterative Unarmed strike:
Attack: (1d20+6)[21] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 twf, -5 itterative)
Dmd: (1d3+7)[10] (+6 Str, +1 GMF)
Claw1:
Attack: (1d20+11)[23] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 secondary)
Dmd: (1d6+5)[8] (+3 1/2Str, +1/4hd, +1 GMF)
Claw2:
Attack: (1d20+11)[21] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 secondary)
Dmd: (1d6+5)[8] (+3 1/2Str, +1/4hd, +1 GMF)
Rend if both claws hit: (1d4+4)[6] (+3 1/2Str, +1/4hd)
Bite:
Attack: (1d20+11)[24] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 secondary)
Dmd: (1d6+5)[10] (+3 1/2Str, +1/4hd, +1 GMF)
Effect: (3 hours left for all)
Greater Magic Fang: 7 hours starting at the begining of the day
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
Linked Perception: 5 minutes
Mass convinction: 70 min
Shifting: 13 rounds
Frenzy: 6 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Linked Perception: +2 spot and listen per allies within 20ft
Mass convinction: +3 to all saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
4: Heart of earth*0, Contingent Energy Resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-05-26, 01:10 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin ducks and dances, avoiding the creature's strikes with grace and ease. As he dances, he brings his axe to bear against the creatures.
SpoilerAll attacks dodged thanks to uncanny dodge. Performing a whirlwind attack with five points in power attack.
Attacking top creature(1d20+11)[31]
Damage(1d12+21)[30]
Attacking top-right creature(1d20+11)[28]
Damage(1d12+21)[25]
Attacking creature to the right(1d20+11)[20]
Damage(1d12+21)[32]
-
2012-05-26, 05:56 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon hefts his sword up in two hands and watches the weaving tentacles trying to time his rush in when they are least able to strike. He then rushes in with no yell or shout.
Spoiler
Free: Sword to 2 Hand
Swift: Leading the Charge stance (+6 Charge Damage)
Charge @ I,6 - Attack (1d20+13)[25], Damage (1d8+12)[13]
AC: 18
Last edited by Duncfoo; 2012-05-26 at 06:06 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-05-27, 10:09 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon
He only casts shield of faith on Korin, since the battle seems to be going well.
Kanros
still invisible, he starts singing to give that good old powerfull bonus to his allies (+4 on all attack and damage) (he's lv 8 bard now...)
---------------------------------------------------
Xilef* starts beating down the creature, that is overkilled after Korin makes his spining attack. Korin greatly wounded the other two monsters. Uidon comes rushing in and kills one of the beasts. You followers come just after you but keep themselves away from battle as there is little room to manuever.
With 2 of the beasts down and one very wounded the battle seem won already, but then more creatures come out of the nearby rooms. not only that they seem a bit larger and more ferocious... using the great reach from their tentacles, they attack your party with much greter efficiency then the other tentacled monsters
Spoiler
Tentacle Vs Korin: (1d20+4)[7], damage (1d6)[3], free grapple (1d20+8)[10], constrict (1d6)[1]
Tentacle Vs Korin: (1d20+4)[13], damage (1d6)[2], free grapple (1d20+8)[10], constrict (1d6)[3]
Bite Vs Korin: (1d20-2)[9], damage (1d4)[2], if hit make fort save DC 14...
Tentacle Vs Korin: (1d20+14)[18], damage (1d8+8)[13], free grapple (1d20+18)[29], constrict (1d8+8)[12]
Tentacle Vs Xilef: (1d20+14)[23], damage (1d8+8)[16], free grapple (1d20+18)[27], constrict (1d8+8)[10]
Tentacle Vs Uidon: (1d20+14)[32], damage (1d8+8)[11], free grapple (1d20+18)[34], constrict (1d8+8)[15]
You notice the tentacles have 15 feet reach
* you can't take a 5 foot step straight throught a corner. I've placed you on a valid position instead. at any rate Korin overkills your target.
------------your turn!--------------