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  1. - Top - End - #451
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon sees the trap close, the sneaky creatures were trying to surround the ex slaves and wear them down. "Form up men, Watch the back. Dreamers kill the leaders!" Uidon yells as he tries to push his way through the risen monsters in front of him. He is inspired, as out of the corner of his eye he sees Korin become a bloody whirlwind.

    Spoiler
    Show

    Free: Combat Expertise (-2 Attack, +2 AC)
    Free: AoO In OOC
    Full Action: Attack, Longsword (+12/+12/+7, 1d8+8, +1d6 Electricity, Crit 17-20), Slam +7 (1d6+5) @ M,8 (If Killed @ N,9, If N,9 Killed 5' step to N,9)
    #1: (1d20+12)[32], Damage: [roll]1d8+8 + 1d6[/roll]
    #2: (1d20+12)[20], Damage: [roll]1d8+8 + 1d6[/roll]
    #3: (1d20+7)[14], Damage: [roll]1d8+8 + 1d6[/roll]
    Slam: (1d20+7)[25], Damage: (1d6+5)[11]
    Swift: None

    See OOC for Damage, AoO

    Uidon T'trow
    Spoiler
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    Male N Human Warblade // Artificier / Renegade Mastermaker, Level 7 // 6 / 1, Init +1, HP 96/96, DR 2/-, Speed 30
    AC 23, Touch 14, Flat-footed 22, Fort +9, Ref +6, Will +6, Base Attack Bonus 7
    Longsword (-) +11/+2 (1d8+4, 19-20x2)
    Dagger +11 (1d4+4, 19-20x2)
    Battlefist Slam +11(+6 Secondary) (1d6+4 (+2 Secondary, x2)
    (+7 Armor, +2 Shield, +1 Dex, +3 Misc)
    Abilities Str 18, Dex 12, Con 14, Int 16, Wis 8, Cha 14
    Condition Feat: Combat Expertise (+2 AC, -2 Attack), White Raven Defense (+1 AC),
    Stance: Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
    Crown of Mighter (+2 Strength, End Effect for +8 1 round)
    Mass convinction: 70 min (+3 Morale Saves)
    Haste: +1 Attack / AC / Reflex + Extra Full Attack
    Inspire Courage: +3 Attack / Damage / Save v Fear (Morale)
    Personal Weapon Augmentation on Longsword: +1 Keen, +1 Shocking
    Armor Enhancement, Greater on Chain Shirt (+5): +1 Blurring (2/3 Used, 3/5 Rounds Left, 20% Miss Chance),
    +1 Fire Resistance (10 points), +1 Engergy Defense (3/3 Fire - On hit 1d6+10 to enemy, Immediate Action ),
    +2 Spell Resistance (13)
    Reserve Points: 86/86
    Action Points: 7/7

    Defense Bonus = +7
    Armor as Damage Reduction (Chain Shirt -/2)

    Last edited by Duncfoo; 2012-05-07 at 08:46 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  2. - Top - End - #452
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin kills all the monsters arround him. He provided a circle of blood in the middle of the hall.
    Xilef makes quicky work of the creatures too, killing one of them every 2 blows.
    Uidon overkills one of the fallen, paiting the corridor red. Then he kills another with his battlefist.
    Seanon heals one wounded follower before something irriversible happens
    Kanros moves to a flanking position but miss
    The followers do a heck of a job and clear out the enemies at your rear.

    The creatures are agitated and make a lot of noise as they fight and fall. The shamans, hastely ressurecting their fallen comrades, are no less noisy despite. or smelly.

    Spoiler
    Show

    Korin gets an AoO vs I7
    Xilef gets an AoO vs D9
    Skimisher and Spearman get an AoO vs I8 (both miss)

    Vs xilef (1d20+9)[11], damage (1d4+1)[3] (NOT flanking) (may not happen if killed by AoO)
    Vs xilef (1d20+9)[21], damage (1d4+1)[5] (NOT flanking)
    Vs Uidon (1d20+11)[22], damage (1d4+1)[2] (flanking)
    Vs Uidon (1d20+11)[19], damage (1d4+1)[5] (flanking)
    Vs Korin (1d20+11)[25], damage (1d4+1)[2] (flanking) (may not happen if killed by AoO)
    Vs Korin (1d20+11)[21], damage (1d4+1)[5] (flanking) (may not flank if helper is killed by AoO)



    -----------------your turn!------------
    Last edited by Beschoren; 2012-05-08 at 10:24 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  3. - Top - End - #453
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef was getting really tired of this shaman that keep reviving the creature she killed. She strike the one adjacent to her and move next to the shaman waiting for just the right moment to strike him down.

    OOC:
    Standard action: Claw attack against thing in d9.
    Move action: Move in "Z"9 (I mean behind the shaman) I provok Aoo but I don't care.

    Claw1:

    Attack: (1d20+17)[23] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC)
    Dmd: (1d6+11)[16] (+6 Str, +1/4hd, +1 GMF, +3 IC)

    Effect: (3 hours left for all)
    Greater Magic Fang: 7 hours starting at the begining of the day
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
    Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
    Linked Perception: 6 minutes and 5 rounds
    Mass convinction: 70 min
    Haste: 4 rounds
    Shifting: 10 rounds
    Frenzy: 3 rounds

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    Linked Perception: +2 spot and listen per allies within 20ft
    Mass convinction: +3 to all saves
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    HP: 97/97 + 14/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*2, Resistance*2, Flare*1, Light*1
    1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
    2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
    3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
    4: Heart of earth*0, Contingent Energy Resistance*0
    [/QUOTE]
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  4. - Top - End - #454
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon focuses his attention on reaching the Shaman, trying to cut his way through the small creatures. His arm is covered in blood up to the shoulder as he bashes into the closest one.

    Spoiler
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    Free: Combat Expertise (-2 Attack, +2 AC)
    Full Attack Action: (+12 / +12 / +7, 17-20 crit; 1d8+8 + 1d6), Slam: +7 (1d6 +5) @ O,9 (if Killed 5' step to O,9 and Attack P,9)
    #1: (1d20+12)[17], Damage: (1d8+8)[13] + (1d6+5)[9]
    #2: (1d20+12)[32]. Damage: (1d8+8)[11] + (1d6+5)[6]
    #3: (1d20+7)[23], Damage: (1d8+8)[13] + (1d6+5)[9]
    Slam: (1d20+7)[9], Damage: (1d6+5)[10]
    Swift: None

    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  5. - Top - End - #455
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin strikes one of the creatures that approaches, then dashes toward one of the shamans, bringing his axe down on its head.

    Spoiler
    Show
    Making an attack of opportunity, then charging the enemy at I2. 4 points in power attack
    attack of opportunity(1d20+12)[13]
    damage(1d12+19)[30]
    Charge attack(1d20+14)[29]
    damage(1d12+19)[27]
    Avatar By Elagune

    Spoiler
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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  6. - Top - End - #456
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon lunches a magic missile at a shaman for (4d4+4)[14]

    Kanros flanks one of the fallen and strike (1d20+12)[17], damage (1d8+3)[5] + (4d6)[13]

    The followers get a little more offensive as they see they can just hack skulls pretty well on their own
    Spoiler
    Show

    skirmisher (1d20+8)[23], damage (1d6+5)[6]
    skirmisher (1d20+8)[11], damage (1d6+5)[8]
    skirmisher (1d20+8)[21], damage (1d6+5)[6]
    skirmisher (1d20+10)[16], damage (1d6+5)[6]
    spearman (1d20+8)[12], damage (1d8+6)[11]
    archer (1d20+9)[19], damage (1d8+4)[6]
    archer (1d20+9)[24], damage (1d8+4)[11]
    archer (1d20+9)[13], damage (1d8+4)[12]
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  7. - Top - End - #457
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef kills that same creature for the second time and head for the shaman (his back is at the wall. Xilef can't fit at "Z" 9)
    Uidon advances slowly but steadly, killing the creatures in sucession
    Korin rushes to the shaman and kills it in a sigle, solid strike

    You can now see the faces of the shamans - ugly creatures indeed, with bleak black eyes - but also showing a hint of worriness. Two of them ressurect their soldiers at a range and fall back slightly. The one facing Xilef moves away from her (Generates AoO) and then ressurects another fallen, that acts as a meat shield. The one next to Uidon ressurects the fallen Uidon had just killed and falls back. (Uidon gets an AoO form the preshly ressurected creature)
    Spoiler
    Show

    AoO Vs Korin(1d20+11)[31], damage (1d4+1)[4]
    AoO Vs Korin(1d20+11)[13], damage (1d4+1)[2]
    AoO Vs Xilef(1d20+9)[24], damage (1d4+1)[5]

    flanker Vs Uidon(1d20+11)[22], damage (1d4+1)[2] (dosen't happen if killed by AoO)
    flanker Vs Uidon(1d20+11)[13], damage (1d4+1)[3] (dosen't flanks if helper is killed by AoO)
    Vs spearman (1d20+9)[28], damage (1d4+1)[5]
    Vs spearman (1d20+9)[27], damage (1d4+1)[2]
    Vs skirmisher (1d20+9)[18], damage (1d4+1)[5]


    --------- your turn!---------
    Last edited by Beschoren; 2012-05-09 at 08:43 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  8. - Top - End - #458
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef growl at seeing the shaman moving away from her, she strike as he move. She then move to continue her attack.

    OOC:
    No action: Aoo against shaman
    Move action: Move in D8 (taking one readied attack)
    Standard action: Claw attack against either the shamam if he is still alive or the creature in D9.

    Aoo: with claw:

    Attack: (1d20+17)[22] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC)
    Dmg: (1d6+11)[17] (+6 Str, +1/4hd, +1 GMF, +3 IC)

    Claw1:

    Attack: (1d20+17)[27] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC)
    Dmg: (1d6+11)[12] (+6 Str, +1/4hd, +1 GMF, +3 IC)

    Effect: (3 hours left for all)
    Greater Magic Fang: 7 hours starting at the begining of the day
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
    Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
    Linked Perception: 6 minutes and 4 rounds
    Mass convinction: 70 min
    Haste: 3 rounds
    Shifting: 9 rounds
    Frenzy: 2 rounds

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    Linked Perception: +2 spot and listen per allies within 20ft
    Mass convinction: +3 to all saves
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*2, Resistance*2, Flare*1, Light*1
    1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
    2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
    3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
    4: Heart of earth*0, Contingent Energy Resistance*0
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  9. - Top - End - #459
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon deflects a spear thrust with his shield and ducks against the wall dodging the second. Before the small spear is pulled back Uidon pins it against the wall with his shield edge and slashes across the small creature's chest ready to bound towards the shaman. For a moment he has forgot the others as he is focused on the thrill of the sword in his hand.
    Spoiler
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    Free: Combat Expertise (-2 Attack, +2 AC)
    Standard: Initiate Tactical Strike @ P,9: (1d20+12)[26], Damage: (1d8+8)[12]+(2d6)[5]+(1d6)[1] Electricity
    Move:
    IF P,9 Drops Move to R,9
    IF P,9 Stands - Tactical Feat: Clarion Commander "Following up" (roll in OOC)
    Swift: None

    Uidon T'trow
    Spoiler
    Show

    Male N Human Warblade // Artificier / Renegade Mastermaker, Level 7 // 6 / 1, Init +1, HP 96/96, DR 2/-, Speed 30
    AC 23, Touch 14, Flat-footed 22, Fort +9, Ref +6, Will +6, Base Attack Bonus 7
    Longsword (-) +11/+2 (1d8+4, 19-20x2)
    Dagger +11 (1d4+4, 19-20x2)
    Battlefist Slam +11(+6 Secondary) (1d6+4 (+2 Secondary, x2)
    (+7 Armor, +2 Shield, +1 Dex, +3 Misc)
    Abilities Str 18, Dex 12, Con 14, Int 16, Wis 8, Cha 14
    Condition Feat: Combat Expertise (+2 AC, -2 Attack), White Raven Defense (+1 AC),
    Stance: Tactics of the Wolf (Flanking w/ Allies = +3 Dmg Self & Allies)
    Crown of Mighter (+2 Strength, End Effect for +8 1 round)
    Mass convinction: 70 min (+3 Morale Saves)
    Haste: +1 Attack / AC / Reflex + Extra Full Attack, 3/7
    Inspire Courage: +3 Attack / Damage / Save v Fear (Morale)
    Personal Weapon Augmentation on Longsword: +1 Keen, +1 Shocking
    Armor Enhancement, Greater on Chain Shirt (+5): +1 Blurring (2/3 Used, 2/5 Rounds Left, 20% Miss Chance),
    +1 Fire Resistance (10 points), +1 Engergy Defense (3/3 Fire - On hit 1d6+10 to enemy, Immediate Action ),
    +2 Spell Resistance (13)
    Reserve Points: 86/86
    Action Points: 7/7

    Defense Bonus = +7
    Armor as Damage Reduction (Chain Shirt -/2)

    Last edited by Duncfoo; 2012-05-10 at 02:20 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  10. - Top - End - #460
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin circles the pillar and strikes at the shaman, his axe carrying his momentum.

    Spoiler
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    Moving around the pillar, counter clockwise to G5, then attacking with 4 points in power attack
    attack(1d20+12)[14]
    damage(1d12+19)[27]
    Last edited by Crafty Cultist; 2012-05-15 at 12:40 AM.
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  11. - Top - End - #461
    Ogre in the Playground
     
    Beschoren's Avatar

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    May 2008
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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros lines up for another sneak attack

    [roll]+12[/roll], damage (1d8+3)[5] + (4d6)[17]
    [roll]+7[/roll], damage (1d8+3)[7] + (4d6)[19]

    Seanon shoots more magic missiles
    (3d4+3)[7]

    The followers keep attacking
    Spoiler
    Show

    skirmisher (1d20+8)[13], damage (1d6+5)[8]
    archer (1d20+9)[16], damage (1d8+4)[6]
    archer (1d20+9)[21], damage (1d8+4)[9]
    archer (1d20+9)[20], damage (1d8+4)[11]
    skirmisher (1d20+8)[20], damage (1d6+5)[7]
    skirmisher (1d20+8)[15], damage (1d6+5)[10]
    skirmisher (1d20+8)[23], damage (1d6+5)[11]
    spearman (1d20+8)[12], damage (1d8+6)[14]
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  12. - Top - End - #462
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef brings down the shaman on her 2º strike.
    Uidon kills one creature and close in.
    Korin is too hasty and miss his blow by an inch
    Kanros sneak attacks and kills twice
    The followers attack several times and block the exits form the lower chambers

    The shaman next to Korin has runed out of meatshield. He takes a step back and shoots a firebolt at Korin (4d6)[21], ref DC 14 for half (fire damage)

    The shaman next to Uidon hurries to the "safety" of his kin. He generates an AoO from uidon as he moves, and then ressurect a fallen - the one Uidon had just killed!

    Spoiler
    Show

    Uidon generated an AoO last round: (1d20+9)[22], damage (1d4+1)[4]

    vs Xilef: (1d20+9)[10], damage (1d4+1)[5] (NOT flanking)
    vs Xilef: (1d20+9)[19], damage (1d4+1)[2] (NOT flanking)
    vs Uidon: (1d20+9)[13], damage (1d4+1)[4]
    vs skirmisher: (1d20+9)[21], damage (1d4+1)[4] (NOT flanking)

    If uidon kills the shaman on his AoO, the monster currently at Q9 does not rise from the dead.


    -------------- your turn!-------------
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  13. - Top - End - #463
    Bugbear in the Playground
     
    Zombie

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    Sep 2010

    Exclamation Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon spins and slashes at the Shaman as he dashes past. The risen creature is too stunned to stop Uidon from following its leader and driving his sword deep into the body of the Shaman one more time with the tip emerging from the Shaman's belly. He tears the sword free throwing blood across the wall and ending in a perfectly balanced stance.

    Spoiler
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    Free: Combat Expertise (-2 Attack, +2 AC)
    Free: AoO (1d20+13)[18], Damage: (1d8+8)[9] + (1d6)[5]
    Move: Provoking AoO Q,8 -> P,9 (If illegal, move into P,9 if killed)
    Standard + Swift: Recover Manuevers + Attack Shaman (if move illegal @ P,9)
    Attack: (1d20+13)[32] Damage: (1d8+8)[15] + (1d6)[1]

    Last edited by Duncfoo; 2012-05-15 at 11:21 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  14. - Top - End - #464
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin leaps through the fireball, striking at the shaman with his axe crackling with electricity.

    Spoiler
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    Reflex save vs fireball (1d20+5)[22]
    taking a five foot step toward the shaman, then performing a channelling strike with shocking grasp and 3 points in power attack
    Attack(1d20+13)[27]
    Damage(1d12+17)[27]
    Shocking grasp(5d6)[16]
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  15. - Top - End - #465
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef let out a roar when she kill the shaman and she easily avoid the attack from the fey things. The she attack once again, trying to kill one last time the twos.

    OOC:
    Full-round action: Fulla attack against the two creature
    No action: Five foot step in E9

    Unarmed strike:

    Attack: (1d20+15)[27] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 twf)
    Dmd: (1d3+10)[12] (+6 Str, +1 GMF, +3 IC)

    Twf Unarmed strike:

    Attack: (1d20+15)[29] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 twf)
    Dmd: (1d3+10)[12] (+6 Str, +1 GMF, +3 IC)

    Itterative Unarmed strike:

    Attack: (1d20+10)[28] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 twf)
    Dmd: (1d3+10)[13] (+6 Str, +1 GMF, +3 IC)

    Haste unarmed strike:

    Attack: (1d20+15)[31] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 twf)
    Dmd: (1d3+10)[11] (+6 Str, +1 GMF, +3 IC)

    Claw1:

    Attack: (1d20+15)[24] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 secondary)
    Dmd: (1d6+8)[10] (+3 1/2Str, +1/4hd, +1 GMF, +3 IC)

    Claw2:

    Attack: (1d20+15)[26] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 secondary)
    Dmd: (1d6+8)[12] (+3 1/2Str, +1/4hd, +1 GMF, +3 IC)

    Rend if both claws hit the same creature: (1d4+4)[7] (+3 1/2Str, +1/4hd)

    Bite:

    Attack: (1d20+15)[29] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, +1 haste, +3 IC, -2 secondary)
    Dmd: (1d6+8)[9] (+3 1/2Str, +1/4hd, +1 GMF, +3 IC)

    Effect: (3 hours left for all)
    Greater Magic Fang: 7 hours starting at the begining of the day
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
    Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
    Linked Perception: 6 minutes and 3 rounds
    Mass convinction: 70 min
    Haste: 2 rounds
    Shifting: 8 rounds
    Frenzy: 1 rounds

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    Linked Perception: +2 spot and listen per allies within 20ft
    Mass convinction: +3 to all saves
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*2, Resistance*2, Flare*1, Light*1
    1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
    2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
    3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
    4: Heart of earth*0, Contingent Energy Resistance*0
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  16. - Top - End - #466
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    (the forum ate the map)

    Korin avoids most of the damage and then cleaves the shaman
    Uidon kills the death-defing monster in 2 strikes
    Xilef destroys what's left of the resistence in "her" room

    The rest of the creatures (only 1 or 2) are easely defeated

    The hall and the rooms are filled with a lot of blood. There's nothing noteworthy in their possession, and all the rooms seem to have only trash and debris.

    by the end of the hall there's a corridor that ends in a staricase going down. the putrid smell is much stronger here.

    XP:

    all PCs gain 700 xp
    all followers gain - yay! - 1200 xp
    Last edited by Beschoren; 2012-05-16 at 09:39 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  17. - Top - End - #467
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef breath a sign of relief when the last creature fall. Just in time her strength was just begining to wane. Still she was happy, finally a worthwhile fight, not a struggle to stay alive like against those giant and not a cakewalk either. With a smile she join the other.
    "Well that was fun ! Should we continue ? I think going back and exploring the other path might be wise."

    Effect: (3 hours left for all)
    Greater Magic Fang: 7 hours starting at the begining of the day
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharink
    ged then 7 round
    Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
    Linked Perception: 6 minutes and 3 rounds
    Mass convinction: 70 min

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    Linked Perception: +2 spot and listen per allies within 20ft
    Mass convinction: +3 to all saves
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round

    HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*2, Resistance*2, Flare*1, Light*1
    1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
    2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
    3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
    4: Heart of earth*0, Contingent Energy Resistance*0
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  18. - Top - End - #468
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Jun 2009
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    In the shadows Waiting...
    Gender
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    "Indeed. It would be troublesome if our enemies were to surround us. Clearing out both paths now will help prevent any nasty surprises later"
    Avatar By Elagune

    Spoiler
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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  19. - Top - End - #469
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
    Gender
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    You head back to the previous corridor and discover it is only a small room. By the end of the hall the staircase goes down. This quick scouting reveals no extraordinary features of the rooms or the walls*.

    having the entire party searching with care might take a while (likely bringing an end to your minute-per-caster-level buffs)


    Spoiler
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    (OOC: is xilef fatigued from rage? Seanon can cast restoration)
    (ready to move on?)
    * secret search rolls, if any existed, were rolled in secret at my desk. no one finds anything extraordinary
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  20. - Top - End - #470
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    OOC: The fatigue from Barbarian rage only last until the end of the encounter but it's nice to know that Seanon has restoration in case of very long fight.

    "Well we can move on I guess, we don't want to waste too much time after all."

    Effect: (3 hours left for all)
    Greater Magic Fang: 7 hours starting at the begining of the day
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharink
    ged then 7 round
    Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
    Linked Perception: 5 min
    Mass convinction: 70 min

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    Linked Perception: +2 spot and listen per allies within 20ft
    Mass convinction: +3 to all saves
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round

    HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*2, Resistance*2, Flare*1, Light*1
    1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
    2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
    3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
    4: Heart of earth*0, Contingent Energy Resistance*0
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  21. - Top - End - #471
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    (Sorry Forum ate post)

    Uidon waves an archer up, one who's arrow has killed. "Watch the stairs. Any movement, run. We are counting on you. Go straight past the stairs." He then nods to Seannon "Light him up. Lets go check the other side."
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  22. - Top - End - #472
    Ogre in the Playground
     
    Beschoren's Avatar

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    May 2008
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    Porto Alegre, Brazil
    Gender
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros keeps himsefl scouting some feet ahead of you. He casts invisibility and takes a peek on a corner downstairs.

    Spoiler
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    move silent (1d20+10)[30]
    spot (1d20+8)[18]
    listen (1d20+8)[17]
    ???? (1d20+2)[3]
    ???? (1d20+2)[7]
    ???? (1d20+2)[21]
    ???? (1d20+2)[10]
    ???? (1d20+2)[20]
    ???? (1d20+2)[5]


    Kanros returns to you still invisible "It smells horribly in there, I barely held my stomach in place. The stairs lead straight into a 40x40 room with 3 exits - or smaller rooms. In there I saw a few large piles of carcasses, refuse and feces.... and I think I saw something moving under them"

    Seanon comments: "it there are more agressive creatures down there they surely heard the sound of battle... yet did not come to join the fray..."

    (how do you enter the next dungeon level? full rush in?)
    Last edited by Beschoren; 2012-05-24 at 03:36 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  23. - Top - End - #473
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    In the shadows Waiting...
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin hefts his axe. "Let me go in first. You all follow close behind, that way you can overwhelm the enemy once I've drawn them in."
    Avatar By Elagune

    Spoiler
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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  24. - Top - End - #474
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    "Thank you Kanros..." Uidon nods acceptance to Korin.

    Spoiler
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    I vote we let Korin walk in and see what happens? =D
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  25. - Top - End - #475
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    "Go on I'll be ready to back you up."

    Effect: (3 hours left for all)
    Greater Magic Fang: 7 hours starting at the begining of the day
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharink
    ged then 7 round
    Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
    Linked Perception: 5 min
    Mass convinction: 70 min

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    Linked Perception: +2 spot and listen per allies within 20ft
    Mass convinction: +3 to all saves
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round

    HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*2, Resistance*2, Flare*1, Light*1
    1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
    2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
    3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
    4: Heart of earth*0, Contingent Energy Resistance*0
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  26. - Top - End - #476
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The dreamers move in front of the followers, Korin leading them and seeting himself to trigger any ambush. The smell is really disturbing, and all of you have a hard time to hold yourselves - make a fort save DC 14 at every turn or you'll be nauseated.

    Korin enters the room with the others at his back, and notices the piles of filth Kanros spoke of. He did not spot anything moving behind them ... until it's too late.

    Dashing from the piles, 3 quadrupe creatures with tentacles and a large maw attack him in suprise

    (1d20+8)[20], damage (1d6)[6]. free grapple if hits: (1d20+8)[25], constrict damage (1d6)[4]

    (1d20+6)[18], damage (1d6)[3]. free grapple if hits: (1d20+8)[22], constrict damage (1d6)[4]

    (1d20+6)[14], damage (1d6)[1]. free grapple if hits: (1d20+8)[11], constrict damage (1d6)[2]

    ------------your turn!------------ (all PCs)
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  27. - Top - End - #477
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef was barely surprised when monster suddendly come out and immediatly goes on the offensive.

    OOC:
    No action: Five foot step in E4
    Free action shifting
    Free action: frenzy
    Full-round action: Full attack against the thing

    Unarmed strike:

    Attack: (1d20+11)[15] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 twf)
    Dmd: (1d3+7)[8] (+6 Str, +1 GMF)

    Twf Unarmed strike:

    Attack: (1d20+11)[23] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 twf)
    Dmd: (1d3+7)[10] (+6 Str, +1 GMF)

    Itterative Unarmed strike:

    Attack: (1d20+6)[21] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 twf, -5 itterative)
    Dmd: (1d3+7)[10] (+6 Str, +1 GMF)

    Claw1:

    Attack: (1d20+11)[23] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 secondary)
    Dmd: (1d6+5)[8] (+3 1/2Str, +1/4hd, +1 GMF)

    Claw2:

    Attack: (1d20+11)[21] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 secondary)
    Dmd: (1d6+5)[8] (+3 1/2Str, +1/4hd, +1 GMF)

    Rend if both claws hit: (1d4+4)[6] (+3 1/2Str, +1/4hd)

    Bite:

    Attack: (1d20+11)[24] (+6 Bab, +6 Str (base, shift, frenzy), +1 GMF, -2 secondary)
    Dmd: (1d6+5)[10] (+3 1/2Str, +1/4hd, +1 GMF)

    Effect: (3 hours left for all)
    Greater Magic Fang: 7 hours starting at the begining of the day
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
    Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes
    Linked Perception: 5 minutes
    Mass convinction: 70 min
    Shifting: 13 rounds
    Frenzy: 6 rounds

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    Linked Perception: +2 spot and listen per allies within 20ft
    Mass convinction: +3 to all saves
    Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
    Shifting: +2 Str, 2 claw, bite
    Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
    HP: 97/97 + 2/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*2, Resistance*2, Flare*1, Light*1
    1:Lesser Vigor*2, Longstrider*0, Detect Snare and Pit*0, Updartf*1
    2: Heart of air*0, Bite of the wererat*1, Blood Frenzy*1, Linked Perception*1
    3: GMF*0, Bite of the werewolf*1, Enhance Shifting*1
    4: Heart of earth*0, Contingent Energy Resistance*0
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  28. - Top - End - #478
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin ducks and dances, avoiding the creature's strikes with grace and ease. As he dances, he brings his axe to bear against the creatures.

    Spoiler
    Show
    All attacks dodged thanks to uncanny dodge. Performing a whirlwind attack with five points in power attack.
    Attacking top creature(1d20+11)[31]
    Damage(1d12+21)[30]
    Attacking top-right creature(1d20+11)[28]
    Damage(1d12+21)[25]
    Attacking creature to the right(1d20+11)[20]
    Damage(1d12+21)[32]
    Avatar By Elagune

    Spoiler
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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  29. - Top - End - #479
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon hefts his sword up in two hands and watches the weaving tentacles trying to time his rush in when they are least able to strike. He then rushes in with no yell or shout.

    Spoiler
    Show

    Free: Sword to 2 Hand
    Swift: Leading the Charge stance (+6 Charge Damage)
    Charge @ I,6 - Attack (1d20+13)[25], Damage (1d8+12)[13]

    AC: 18
    Last edited by Duncfoo; 2012-05-26 at 06:06 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  30. - Top - End - #480
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon

    He only casts shield of faith on Korin, since the battle seems to be going well.

    Kanros

    still invisible, he starts singing to give that good old powerfull bonus to his allies (+4 on all attack and damage) (he's lv 8 bard now...)
    ---------------------------------------------------
    Xilef* starts beating down the creature, that is overkilled after Korin makes his spining attack. Korin greatly wounded the other two monsters. Uidon comes rushing in and kills one of the beasts. You followers come just after you but keep themselves away from battle as there is little room to manuever.

    With 2 of the beasts down and one very wounded the battle seem won already, but then more creatures come out of the nearby rooms. not only that they seem a bit larger and more ferocious... using the great reach from their tentacles, they attack your party with much greter efficiency then the other tentacled monsters

    Spoiler
    Show

    Tentacle Vs Korin: (1d20+4)[7], damage (1d6)[3], free grapple (1d20+8)[10], constrict (1d6)[1]
    Tentacle Vs Korin: (1d20+4)[13], damage (1d6)[2], free grapple (1d20+8)[10], constrict (1d6)[3]
    Bite Vs Korin: (1d20-2)[9], damage (1d4)[2], if hit make fort save DC 14...

    Tentacle Vs Korin: (1d20+14)[18], damage (1d8+8)[13], free grapple (1d20+18)[29], constrict (1d8+8)[12]
    Tentacle Vs Xilef: (1d20+14)[23], damage (1d8+8)[16], free grapple (1d20+18)[27], constrict (1d8+8)[10]
    Tentacle Vs Uidon: (1d20+14)[32], damage (1d8+8)[11], free grapple (1d20+18)[34], constrict (1d8+8)[15]

    You notice the tentacles have 15 feet reach

    * you can't take a 5 foot step straight throught a corner. I've placed you on a valid position instead. at any rate Korin overkills your target.


    ------------your turn!--------------

    Last edited by Beschoren; 2012-05-27 at 10:32 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

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