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  1. - Top - End - #31
    Bugbear in the Playground
     
    Zombie

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    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon looks around at the slaves gathering tools and nods. He closes his eyes for a moment and his entire body seems to hum for a moment. He bends down to grab a spear and then points at himself and says.

    "My name is Uidon T'trow. Prepare to free the other slaves. Arm yourselves." He pauses for a moment, "Big Man, what is Spirit Binding? How Long?"

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    Standard + Swift: Recover Maneuver (Raging Minotaur)
    Move: Pick up Short Spear
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  2. - Top - End - #32
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin continues with his rune. "My people have long been watched over by our ancestor spirits, but with our imprisonment here, they have become twisted by our suffering. Thet have granted me power, so that I might put an end to this nation. The binding will let me draw on the power of one of my ancestors, and it will take about a minute. When the ritual is complete, I will be protected by my ancestors, my increased endurance soak up their attacks."
    Avatar By Elagune

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    My Characters
    Andon, Adventures in Draconic Kingdom
    Janir, This is madness! Evon Alendis, Aaaaahhh!! Zombies!!!!
    Korin Fal, slave warrior
    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.


  3. - Top - End - #33
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    After testing the strenght granted by the Great Tiger Xilef decid to try the magical power she gained. Taking the pouch containing her greatest treasure, she concentrate and uttering a few word and gesturing she touched her torso. Immeditaly she can feels the magic imbued on her person taking effect and she grinned.
    She then move closer to the other wondering why the great has chosen them. At hearing Korin speaking of ancestor she sign but decid to ignore it. The way of the Great Tiger were mysterious after all.
    She speak up, "Now we are free, we kill all the overseer ?"

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    Standard action: Greater Magic Fangs
    Move action: Going into L8
    Free action: Speaking


    Effect:
    Shifting: 10 rounds left
    Elations: 2 rounds left

    Stat:
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    CN Medium Humanoid (Shapechanger)
    Condition: Shifting, Elations (+2 str, dex and +5ft speed), Greater Magic Fang (+1 att and dmg with natural weapon)
    HP: 70/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft
    Fort: +10 Ref: +9 Will: +7
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, +2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +9, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/day, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/day, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  4. - Top - End - #34
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon Ghost sound ends. At this time you can hear a fanit sound of a bell ringing inside the corridors of the cave, many distant shouts and a truly desperate person shouting nearby, likely at the pen's gate.

    Just a few seconds later, Korin finishes his spirit binding.

    There should be more slaves in the other side of the wall, but they haven't shown up yet.
    Playing:
    Zed, the supportive dirty dwarf druid NPC
    Syco, the BHWAhahahahah!! ORCS ARE COMING! BWAAAAHAHAHAHA!!!

    Tanstafaal, the arrogant grey elf spell sniper

    Avatar handcrafted by Dudu

  5. - Top - End - #35
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin moves calmly toward the falled guards, and grabs a shortspear to arm himself.

    He then turns to the others his eyes shut. "Listen now. Long have we been imprisoned here,powerless. Our bodies beaten. Our minds suffering. Our spirits caged."

    "But that ends here. Through our suffering we find strength. Act now my friends! If your spirits are strong, you can bend the cage to your will, and bring it to bear against your enemies."


    "If you have the will, the determination, and choose to let nothing stand in you way..." Korin opens his eyes, and with a flash, a suit of jet black armour appears on his body. "THE CAGE BECOMES ARMOUR!!!"

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    Binding boosts grant me DR 2/-
    Savnoks Armour creates a suit of +1 full plate that provides DR 2/peircing
    diplomacy check to improve morale(1d20+8)[23]
    Avatar By Elagune

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    My Characters
    Andon, Adventures in Draconic Kingdom
    Janir, This is madness! Evon Alendis, Aaaaahhh!! Zombies!!!!
    Korin Fal, slave warrior
    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.


  6. - Top - End - #36
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    "Yes. We kill them all." Uidon says to the feral blood covered woman. "First we prepare."

    Uidon helps a few of the fellow slaves hold their spears correctly and greets the others who took part in combat as the Korin prepares himself.

    Uidon hums quietly as he does so. He keeps a hold of the bloody rock as he does so, squeezing it over and over. He pulls it between his hands and pushes it flat with his palms humming louder. The rock collapses like clay after a few moments and Uidon rolls it into a cylinder. As Korin gives his speech Uidon once more flattens the stone between his palms drawing most of the cylinder through them. He runs his fingers quickly down the edges. When Korin's speech is finished he holds the sword out admiring it with a slight smile. "Now, we kill them all." he says as he subconsciously molds in extra filigree to the guard.

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    1 Min Action: Personal Weapon Augmentation on the Bloody Rock Gaining Transmuting Ability, and turning it into a Longsword

    I think that is the right one, where you can change what kind of weapon it is. My Magic Item Comp and ToB got stolen this weekend sooo... Can't remember the name. =(

    Anyone else want to add some fluff and buff?
    Last edited by Duncfoo; 2012-11-28 at 05:33 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  7. - Top - End - #37
    Bugbear in the Playground
     
    vollmond's Avatar

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    Crownsville, MD, USA
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    As the last echoes of the tiger's roar fade from the cave, Seanon also moves to relieve the guards of some of their possessions. Taking a bit of leather from one, he murmurs and signs over it; the air about his body shimmers for a moment, then returns to normal. He tucks the leather into the folds of his slave's rags.

    He turns in a slow circle and again the air about him shimmers, this time in a wider radius, before once more appearing normal. He continues search for bits of useful material as the others exhort the remaining slaves to join in rebellion.

    Seanon keeps his distance from the others. Their relationships have been tenuous at best; the stronger slaves resent him for his being given "easy" work of helping the women cook and sew and such, while he resents being seen as weak and stuck doing that work. Having power... this is new. He is smart enough to know they need to cooperate for now, but after they escape... who knows what the day will bring.

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    Cast Mage Armor (duration: 6 hours)
    Cast Magic Circle against Evil on myself (duration: 60 minutes). Spending 1 action point to apply Sculpt Spell without raising the spell level: changing the area to a ball (20' radius spread)

    I assume at least one of the guards has a bit of leather on him. What about a small bag and a candle - I could see the guards having bags (small pouches or purses or such), and probably candles as some of the lighting for the room.
    imnotpete.com
    ink.

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    Arena:
    Zema Eloon
    Thag
    Jack

    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


    Avatar by the spectacular Zexion.

  8. - Top - End - #38
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    While Korin finish his ritual, Xilef decid to use the Great Tiger magic again. Taking a little dirt from the ground she sprinkle it on her feet and muttering a few word and weird gesture she feel faster. (Longstrider)

    After that she goes to the edge of the pen (around Q10) and waiting for the other she keep guard.

    Listen: (1d20+6)[9]
    Spot: (1d20+6)[17]

    Effect:
    Shifting: 10 rounds left
    GMF: 6 hours
    Longstrider: 6 hours

    Stat:
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    CN Medium Humanoid (Shapechanger)
    Condition: Shifting, Greater Magic Fang (+1 att and dmg with natural weapon), Lobgstrider (+10ft speed)
    HP: 70/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft
    Fort: +10 Ref: +9 Will: +7
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, +2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +9, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/day, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/day, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  9. - Top - End - #39
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef takes a peek ahead and can see a group of 6 slaves. one of them is badly hurt.

    They signal you to stop and yell at you "They are shooting arrows from behind the gate!"

    Another slave shouts as well "WHAT THE HELL YOU THINK YOU'RE DOING!!!?? THEY ALREADY KILLED 4 OF US HERE, WE ARE ALL GOING TO DIE!!! YOU FOLLS! YOU STUPID IDIOTS SHOULD-" (he keeps shouting and blaming you)

    Playing:
    Zed, the supportive dirty dwarf druid NPC
    Syco, the BHWAhahahahah!! ORCS ARE COMING! BWAAAAHAHAHAHA!!!

    Tanstafaal, the arrogant grey elf spell sniper

    Avatar handcrafted by Dudu

  10. - Top - End - #40
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin rushes toward the sound of the screaming, eager to stop any innocent bloodshed
    Avatar By Elagune

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    My Characters
    Andon, Adventures in Draconic Kingdom
    Janir, This is madness! Evon Alendis, Aaaaahhh!! Zombies!!!!
    Korin Fal, slave warrior
    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.


  11. - Top - End - #41
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon hears the cries and sees his spiritualist take off and says "Go! Save our brethren!" and runs down the corridor with his sword in the air.

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    Double move to P,3
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  12. - Top - End - #42
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    You move a bit more into the slave pen and see there are 4 slaves already dead near the gate. There are 6 survivors, very scared.

    one of them has been shot by and arrow and is bleeding on the ground, screaming in pain.
    One tries talking to you "They are shoting us from behind the locked gate! we can't get near! maybe - "

    Then he is interupted by a slave shouting at Uidon and trying to get a hold on him"YOU FOOL!!! BECAUSE OF YOU WE ARE ALL GOING TO DIE!!! HOW COULD YOU BE SO STUPID?!?!"
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    Grapple vs Uidon
    touch attack (1d20-3)[17]
    grapple check (1d20-3)[14]
    unarmed strike damage (1d3-1)[2]

    EDIT: Uidon is flat-foted for this "attack".


    Last edited by Beschoren; 2011-09-05 at 03:51 PM.
    Playing:
    Zed, the supportive dirty dwarf druid NPC
    Syco, the BHWAhahahahah!! ORCS ARE COMING! BWAAAAHAHAHAHA!!!

    Tanstafaal, the arrogant grey elf spell sniper

    Avatar handcrafted by Dudu

  13. - Top - End - #43
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    At first Xilef simply ignored the idiot screaming at her, more interest in actual threat. When she see Uidon and Korin running she decid to go with them, they panned to kill the overseer anyway so now or later.
    When the slaves try to grab Uidon she got angry, she didn't like him in particular but he was blessed by the Great Tiger like her and he was a warrior, not a coward.

    She move next to Uidon (F4) and backhand his attacker.

    Att: (1d20+9)[19] // Dmg: (1d3+4)[6]

    She speak with contempt to him.
    "How dare you attack him, while he's trying to give you freedom ? If you cannot become a predator then stay on the ground in the hope that they won't eat you."

    Effect:
    Shifting: Finished I forgot about the duration of Korin pact making. (But I healed 6hp from my healing factor feat at the end of it)
    GMF: 6 hours
    Longstrider: 6 hours

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition: Greater Magic Fang (+1 att and dmg with natural weapon), Lobgstrider (+10ft speed)
    HP: 76/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft
    Fort: +10 Ref: +9 Will: +7
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, +2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +9, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/day, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/day, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  14. - Top - End - #44
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seeing there is no immediate danger, Korin slows to a brisk walk. "The cowards only dare attack when they believe we cannot retailiate. They will learn the error of their ways"

    He heads toward the gate.
    Avatar By Elagune

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    My Characters
    Andon, Adventures in Draconic Kingdom
    Janir, This is madness! Evon Alendis, Aaaaahhh!! Zombies!!!!
    Korin Fal, slave warrior
    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.


  15. - Top - End - #45
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon is suprised when the slave grabs him. Why would he stop me? Uidon wonders with single minded passion as the weak slave flails at him. He accepts the blows until Xilef averts the continuing assault.

    "I... I... Thank you. She speaks true. The die is cast. Our companions have magic. The gate will fall. Now you choose when you fall; on your knees or on your feet. Slave or Savior. You choose." Uidon tries to shake the slave off and follow towards the gate.

    Spoiler
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    Opposed Strength (1d20+4)[12]
    Last edited by Duncfoo; 2011-09-05 at 05:12 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  16. - Top - End - #46
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    As Uidon is attacked Xilef bashes the agressor. he drops uncontious to the ground, unable to hear the sermon.
    The bleeding slave turns pale and his screams turn much weaker.
    One of them asks, unsure of what he heard "MAGIC?? You got magic??? how??"
    Another warns Korin as he moves closer to the gate "BE CAREFULL! They will shoot you on sight!"
    The other slaves that where with you come closer and start handing mining picks to the others

    As Korin moved closer, he spoted a guard with a bow. all too soon, an arrow was flying at his direction.

    Arrow vs Korin. Korin has Cover, but is flat-footed (1d20+6)[19], damage (1d8+3)[11]

    -------------------- regular battle starts---------your turn!

    Last edited by Beschoren; 2011-09-05 at 08:53 PM.
    Playing:
    Zed, the supportive dirty dwarf druid NPC
    Syco, the BHWAhahahahah!! ORCS ARE COMING! BWAAAAHAHAHAHA!!!

    Tanstafaal, the arrogant grey elf spell sniper

    Avatar handcrafted by Dudu

  17. - Top - End - #47
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin heads toward the bars with calm certainty, ignoring the arrow as it flies past his head

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    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.


  18. - Top - End - #48
    Ogre in the Playground
     
    Lyndworm's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros rushes to the bleeding slave and tries to help the man as best he's able. "What is wrong with you?" rumbles the slender man. "I'm no doctor, but I've picked up a little bit."

    Spoiler
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    Move action to get to CC2, Standard action Heal check.

    I'm assuming that the man is dying (in the negatives and in need of stabilization), so here's a Heal check to provide first aid. If I'm wrong, then this is just a general check to see what's the matter with the poor guy.

    Heal:
    (1d20+3)[3](6)
    Are any of my tables still broken?



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  19. - Top - End - #49
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef speak to Kanros, "Don't worry about him, I barelly touched him."

    She move closer Korin (T4), waiting for an opening to run toward the gate.

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours

    Stat:
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    CN Medium Humanoid (Shapechanger)
    Condition: Greater Magic Fang (+1 att and dmg with natural weapon), Lobgstrider (+10ft speed)
    HP: 76/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft
    Fort: +10 Ref: +9 Will: +7
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, +2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +9, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/day, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/day, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  20. - Top - End - #50
    Bugbear in the Playground
     
    Zombie

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    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon looks at the man on the ground showing little emotion. "Come. They prepare. We need to crush them now." Uidon concentrates and hums briefly on his rope manacle. A disc of oil sheen colored energy slowly expands from it and Uidon strides towards the gate.

    Spoiler
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    Standard: infuse manacle with shield of faith
    Move: C,5
    Last edited by Duncfoo; 2011-09-09 at 04:05 AM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  21. - Top - End - #51
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    vollmond's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon turns from his preparations, rejoining his fellows in battle. He makes his way towards the gate.

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    Double move to R7
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    Arena:
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    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


    Avatar by the spectacular Zexion.

  22. - Top - End - #52
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    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin avoids the arrow. he notices the surprise in the guard's face.
    Kanros sees that the man was shot by an arrow in the belly. he tries to stop the bleeding but fails. He dosen't have many more chances before the slave dies.
    Uidon's magic leaves most of the slaves speechless.
    Seanon aproches the gate

    The guard inside the gate shouts, still surprised in missing that shot "They're coming, the fools! prepare to fire!"

    bow attack VS Korin: (1d20+7)[12], damage (1d8+3)[8]
    bow attack VS Korin: (1d20+7)[12], damage (1d8+3)[4]
    Javalin attack VS Korin: (1d20+6)[8], damage (1d6+4)[7]

    ....Then he thinks he sees that Korin is wearing a... heavy fullplate? "Er, what?"

    -------------your turn!------------------

    Last edited by Beschoren; 2011-09-12 at 09:24 PM.
    Playing:
    Zed, the supportive dirty dwarf druid NPC
    Syco, the BHWAhahahahah!! ORCS ARE COMING! BWAAAAHAHAHAHA!!!

    Tanstafaal, the arrogant grey elf spell sniper

    Avatar handcrafted by Dudu

  23. - Top - End - #53
    Bugbear in the Playground
     
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin continues his slow walk. "Stay back until I have broken through the gate."

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    Moving to I8, taking a total defense action
    Avatar By Elagune

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    My Characters
    Andon, Adventures in Draconic Kingdom
    Janir, This is madness! Evon Alendis, Aaaaahhh!! Zombies!!!!
    Korin Fal, slave warrior
    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.


  24. - Top - End - #54
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef nod at Korin words and simply move a little closer but still behind some protection. (moving in O8)

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours

    Stat:
    Spoiler
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    CN Medium Humanoid (Shapechanger)
    Condition: Greater Magic Fang (+1 att and dmg with natural weapon), Lobgstrider (+10ft speed)
    HP: 76/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 37
    Speed: 40ft
    Fort: +10 Ref: +9 Will: +7
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, +2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +9, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 5/day, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/day, 6 rounds, +4 Str, +2 AC, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  25. - Top - End - #55
    Bugbear in the Playground
     
    Zombie

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    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon shakes his head as he sees the slave die. "Vengenance will be had. Warrior Korin I can help with the gate." Uidon moves forward trying to keep some cover as he does.

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    Double Move: Q,8
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

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  26. - Top - End - #56
    Ogre in the Playground
     
    Lyndworm's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros continues to work on the dying slave. "I am sorry, my friend; this is all I can do for you." he says. "I must go and help the others now." The man away towards the other empowered slaves.

    Spoiler
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    Standard action Heal check for First Aid, Move action to move to 6V.

    Heal:
    (1d20+3)[11](14)
    Are any of my tables still broken?



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    I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
    elaboration of a post I made, explanation of my homebrew, my Social Security number, or just a friendly ear.

  27. - Top - End - #57
    Bugbear in the Playground
     
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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon advances with the other slaves, before casting another spell, showering the guards at the gate with sparkling glitter.

    Spoiler
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    Move: to K9
    Standard: Cast Glitterdust, centered to catch the guards but not the slaves if possible. DC16 Will save or blinded for 6 rounds.


    Effects:
    Mage Armor (6 hours)
    Magic Circle against Evil (60 minutes, 20' radius spread centered on me)
    imnotpete.com
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    Characters
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    Arena:
    Zema Eloon
    Thag
    Jack

    Neverending Dungeon: Sloane

    Zombies!: Logan and Quoth

    Madness! Rootwalker and Katya

    Slaves! Seanon


    Avatar by the spectacular Zexion.

  28. - Top - End - #58
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros tries hard but fails to help the wounded slave... he dies at his hands, Kanros hands soaked in the blood of the innocent..
    Seanon creates MAGIC and blinds the guards with s sparkling light.
    As Korin moves closer to the gate he can spot more guards.

    The guards start getting very afraid as they see Korin aproching with a real fullplate armor AND have strange mystical effects over them. Between the shouts one of them SCREAMS IN TERROR!! "AAAAAAAAAHHHH!!! THE SLAVES GOT MAGIC!!!!"

    (random slaver)"What the hell!?!?! shoot them down!!!"
    Spoiler
    Show

    Slingshot* VS Korin (1d20+3)[13], damage (1d4+2)[3]
    Slingshot* VS Korin (1d20+3)[12], damage (1d4+2)[4]
    Slingshot* VS Korin (1d20+3)[4], damage (1d4+2)[4]
    Slingshot VS Korin (1d20+3)[7], damage (1d4+2)[4]
    Slingshot VS Korin (1d20+3)[4], damage (1d4+2)[5]
    Slingshot VS Korin (1d20+3)[5], damage (1d4+2)[6]
    Slingshot VS Korin (1d20+3)[15], damage (1d4+2)[4]
    trown javalin VS Korin (1d20+8)[13], damage (1d6+4)[6]
    trown javalin VS Korin (1d20+8)[25], damage (1d6+4)[10] (ignore this, my bad)

    *Korin has cover agaisnt these attacks


    The overseers also lock the iner gate, making it even harder for you to reach them. The slaves behind you start to cheer.

    round 3--------your turn


    EDIT: star in the face: blinded
    little Yellow box: lock that bars the gate
    Got some avatar for you based on your wepons and armor
    Last edited by Beschoren; 2011-09-16 at 07:03 PM.
    Playing:
    Zed, the supportive dirty dwarf druid NPC
    Syco, the BHWAhahahahah!! ORCS ARE COMING! BWAAAAHAHAHAHA!!!

    Tanstafaal, the arrogant grey elf spell sniper

    Avatar handcrafted by Dudu

  29. - Top - End - #59
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin moves to the lock and takes a mighty swing with his halfspear

    Spoiler
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    attacking with full power attack(1d20+3)[6]
    Damage(1d6+16)[19]
    Avatar By Elagune

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    My Characters
    Andon, Adventures in Draconic Kingdom
    Janir, This is madness! Evon Alendis, Aaaaahhh!! Zombies!!!!
    Korin Fal, slave warrior
    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.


  30. - Top - End - #60
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin's attack brust away the defenseless iron lock. the gate door opens with the force of the blow alone.

    there still is a second gate to break trought before you can reach the guards.
    Playing:
    Zed, the supportive dirty dwarf druid NPC
    Syco, the BHWAhahahahah!! ORCS ARE COMING! BWAAAAHAHAHAHA!!!

    Tanstafaal, the arrogant grey elf spell sniper

    Avatar handcrafted by Dudu

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