New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 40 FirstFirst 12345678910111213141530 ... LastLast
Results 121 to 150 of 1197
  1. - Top - End - #121
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef will drink a little water, laping like a cat. Before signalling to the other that the way is clear.

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    HP: 78/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 85 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  2. - Top - End - #122
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon bark some quick direction at the slaves directing them to arm themselves and asking for tough ones to step forward. He has them fetch what food and water they can in the cave. He gives the chain shirt a quick whip shake after kneading it for a minute and an excess of rings crash to the floor. The shirt looks pristine and its length seems different. Uidon smiles and throws the shirt forward. It boomerangs back ony his body crawling across him getting itself fit to him.

    "We need a plan." Uidon sketches out the mine enterance in the dirt. "Its a kill zone. From the cliff. Probably archers there. I can handle the arrows. What do we do?" He picks up a shield and absently starts running his fingers along the edge and over the center.

    Spoiler
    Show

    Activate Calling on Armor
    =) Just for that.
    Last edited by Duncfoo; 2011-10-26 at 03:41 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  3. - Top - End - #123
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The slaves, still in a bit of awe from your powers, mass up behind you - ready to follow. The loud shouts from the ogre cease a bit, while you don armor and take a minute to catch your breath.

    The guard's room has mostly junk, and the pens offer little more then dust and rocks - there is little material for you to prepare. Still, you could try to find the materials needed for some spells.

    Spoiler
    Show

    Bell & Silver Wire = Fine Thread & 2 rough metal pieces = search DC 15
    Coppe Wire = Tiny tiny copper flake = search DC 25

    The slaves, as a mass, use the aid another action to help you find the materials
    (1d20+5)[17] for DC 15
    (1d20+5)[14] for DC 25


    About 5 minutes have passed since the end of your fight, and not even 10 minutes since the start of the uprising. You 5 are in cirle, drawing the outside area in the dirt and trying to figure out how to fight your way out.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  4. - Top - End - #124
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon draws a few quick lines, "I can get Korin up the cliff. Kill all the archers there. Maybe Xilef climbs up. Maybe she kills any slavers she sees. Seanon use your.. skills." Uidon scratches a few lines, slashing through the gates and drawing a block on the cliff. "Cloak us? Blind them? That creature. Can you make it come again?" Uidon draws an arrow towards the gate. "I'll try and take this with Kanros. Can anyone go look to see what is happening? We need to know." Uidon drums his fingers on the shield. As he does old metal flakes off and adheres to the center rivet. The edges and center of the shield seems sturdier and in better conditions.

    Spoiler
    Show

    1 Minute Cast = "Armor Modification, Normal" on Shield (+1 Arrow Attracting, +1 Spear Blocking, +1 Hammer Blocking)

    When Korin summon his armor I will burn an action point to give him an "Armor Modification, Greater" in 1 round. Thats a total of +5 Enhancement Bonus Effects for him to use (Aporter would count as a +3 I believe, so maybe +2 to use)

    Soo we can have all of us walk out within 5' of Uidon (soaking all the arrows) and begin the slaughter. We can change the plans as things get all wonky!
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  5. - Top - End - #125
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef nod, "Yes, I'm sure I can climb the cliff without too much trouble."

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    HP: 78/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 85 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  6. - Top - End - #126
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    "If you can get me up the cliff, could I bring Xilef with me?"
    Avatar By Elagune

    Spoiler
    Show

    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  7. - Top - End - #127
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon shakes his head, "No. This... power is new. Not sure how it works yet. She says she can climb."
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  8. - Top - End - #128
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin points to the small southern plateau on the dirt map "Alright then, I'll use this power of yours to get up to this area, take down any archers, and cut the bridge to the central plateau. Then we can use the broken bridge as a ladder to make our way up there, while Xilef keeps them from cutting the bridge."
    Avatar By Elagune

    Spoiler
    Show

    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  9. - Top - End - #129
    Troll in the Playground
     
    Lyndworm's Avatar

    Join Date
    Feb 2008
    Location
    A Chicago Suburb
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros nods as he hears this plan. "This sounds promising. I think I can sing a song to mask my presence and scout unhindered, but I'll need a few things first. Give me but a moment." The little man leaves the group then, off looking for something. Kanros quickly returns and says "Wish me luck." before reaching up to his closed eyes and plucking an eyelash. Rubbing it into something held in hand, he sings a wordless, whispery song that fades in the same moment that he becomes undetectable by sight. Invisible, the man heads out of the mine to see what he can see.

    Spoiler
    Show
    First up, a Search check to find spell components, specifically something sticky enough to use in place of gum arabic for the coming spell. The first things to come to mind are drying blood, food left behind by the guards, and sap from the supporting lumber, though there are certainly many other options.

    Search:
    (1d20+11)[10](21)

    Next up, a Perform check to successfully cast invisibility, as per the Arcane Performer flaw.

    Perform (DC 15):
    (1d20+13)[3](16)

    Finally, Listen, Move Silently, and Spot checks made while scouting.

    Listen:
    (1d20+8)[15](23)

    Move Silently:
    (1d20+12)[15](27)

    Spot:
    (1d20+8)[10](18)
    Are any of my tables still broken?
    Visit Beautiful Gatazka Today!
    Fluff | Crunch

    I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
    elaboration of a post I made, elaboration of my homebrew, my Social Security number, or just a friendly ear.

  10. - Top - End - #130
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Kanros manages to find a chicken leftover as sticky as possible. He uses it to a focus for a magic spell and vanishes from sight shortly thereafetr. The slaves get really impressed and wonder where has he gone.

    Kanros then leaves the cave entrance, and has a first surprise: sunlight. The sun is rising and shines brightly right at the entrance, dazling his view seriously (specially becase he has jsut spent a lot of time in the dark)

    Even after a while his eyes still bother him. at any rate, he manages to focus his view and spot several guards on the top of the clifftop, some guards at the entrance of the complex, with Galnash, the ogre overseer.

    [spoiler]
    Anyone is automaticly dazzled (-1 penalty on attack rolls, Search checks, and Spot checks) if leaving the cave. no save. it could take several minutes for your eyes to get used to the sunlight.

    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  11. - Top - End - #131
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Possible interlude:

    Spoiler
    Show
    Kanros dissapeared and the slaves murmured in fear, for only a momemt went by before news spread of what lay outsidse. The strange slaves simply took it in stride and designed a plan that involved some of their strange new selves.

    They moved to the cave entetance with the now armed rabble lined up behind them. It was time to prepare before they freed themselves and maybe their camp...
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  12. - Top - End - #132
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin turns to the former slaves.

    "You are scared, unsure. Those who were your equals yesterday have aquired power beyond what you have dreamed of. But you are also hopeful. Something has started here, something that can shake this corrupt nation to its core."

    "We cannot do this alone. Even with our new powers, we need your help. Support us as best you can, but do not sacrifice your lives."


    Korin summons his armor

    "The spirits protect me, and I in turn protect you."
    Avatar By Elagune

    Spoiler
    Show

    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  13. - Top - End - #133
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    After hearing Kanros report about the position of the slaver, Xilef decid to change strategy. Climbing wasn't a real option anymore, at the last instant she would call for the help of the Great tiger.
    Grabbing a pinch a dung on the ground she call on his blessing first, "Master of all cat, grant this hunter that serve you a portion of your strength to destroy those that would dare enslave her."
    She touch her chest and glowed for an instant.

    (OOC: I cast bull's strength on myself)

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours
    Bull's Strength: 6 minutes

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    Bull's Strength (+4 STR)
    HP: 78/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 85 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  14. - Top - End - #134
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    You finally aproach the exit of the cave. The slaves behind you are armed with slings and spears.

    you cast your last buffs, just before the tense moment of actually getting in range of the slaver's arrows and bullets.

    Spoiler
    Show

    iniatiatives. if you lose, they will have a redied action tirggered to shoot you.

    Uidon: (1d20+1)[10]
    Korin: (1d20+1)[16]
    Xilef: (1d20+5)[9]
    Seanon: (1d20+7)[19]
    Kanros: (1d20+3)[7]
    Slaves (consider avarege = 7.75): (1d20+1)[7], (1d20+1)[4], (1d20+1)[13], (1d20+1)[7]
    Slavers (consider avarege = 9.75 ): (1d20+1)[10],(1d20+1)[10], (1d20+1)[9], (1d20+1)[10]


    Last edited by Beschoren; 2011-11-12 at 01:24 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  15. - Top - End - #135
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon is again amazed as his companions wield their new found power. He lightly brushes the Spirit Warrior armor feeling the power that has swell and release. Turning to the slaves he yells. "We fight for our brothers. Today we make us free. Do not fear. After today you are alive. As slaves we were already dead." Uidon turns and looks out into the light squinting. "Join us when you here our yell for you." He nods once more to his magical companions and takes a deep long breath before hefting his shield and running out into the light, ready to accept the swarm of projectiles that will come his way. Uidon yells inarticulate hate out of the cave at his enemies.

    Spoiler
    Show

    Roaring activates on my armor, +4 initiative?
    Move: K,24
    Standard: None
    Swift: Aura to Leading the Charge
    Last edited by Duncfoo; 2011-11-13 at 11:53 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  16. - Top - End - #136
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Immediatly before the rush to attack, Xilef said to the slave to step back a little before casting another spell.
    "I call on the servants of the Great Tiger, winged lion hear my call and come to my aid !"
    As soon as she finish speaking a big creature appear next to her, a mix betwen a horse and an eagle. She turn to the other.
    "Behold the winged lion, it will bear me to the plateau and assist me during the attack."

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours
    Bull's Strength: 6 minutes
    Hypogryff Winged lion: 6 rounds (starting in the round when the encounter start)

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    Bull's Strength (+4 STR)
    HP: 78/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 85 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting


    Hypogryff Winged lion
    Spoiler
    Show

    Size/Type: Large Magical Beast
    Hit Dice: 3d10+9 (25 hp)
    Initiative: +2
    Speed: 50 ft. (10 squares), fly 100 ft. (average)
    Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
    Base Attack/Grapple: +3/+11
    Attack: Claw +6 melee (1d4+4)
    Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks:
    Special Qualities: Darkvision 60 ft., low-light vision, scent
    Saves: Fort +6, Ref +5, Will +2
    Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
    Skills: Listen +4, Spot +8
    Feats: Dodge, Wingover
    Challenge Rating: 2
    Alignment: Always neutral

    Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal. A typical hippogriff is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.
    [edit] Combat

    Hippogriffs dive at their prey and strike with their clawed forelegs. When they cannot dive, they slash with claws and beak. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders. Hippogriffs fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.

    Skills: Hippogriffs have a +4 racial bonus on Spot checks.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  17. - Top - End - #137
    Troll in the Playground
     
    Lyndworm's Avatar

    Join Date
    Feb 2008
    Location
    A Chicago Suburb
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    When he sees the others begin surging out into the open, Kanros makes a beeline for the locked gate.

    Spoiler
    Show
    Full-round action to run to R9.

    Move Silently:
    (1d20-8)[7](-1) (including -20 penalty for running)
    Are any of my tables still broken?
    Visit Beautiful Gatazka Today!
    Fluff | Crunch

    I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
    elaboration of a post I made, elaboration of my homebrew, my Social Security number, or just a friendly ear.

  18. - Top - End - #138
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    The heroes start the first moves, finally starting the battle of their lives. The slaves behind you shout "FREEDOM!! FREEDOM!!", eager to pay back the slaver's treatment

    (Korin and seanon may act before thr slavers start firing away. Uidon ahs already acted, I belive)

    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  19. - Top - End - #139
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin moves into the open to get a good view of the outside, then uses the magic infused into his armor to reach the top of the cliff

    Spoiler
    Show
    Moving to J26, then using the aporter quality to dimension door to N11
    Avatar By Elagune

    Spoiler
    Show

    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  20. - Top - End - #140
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon moves to the exit and casts Silent image, making a copy of Korin at the other side of the rope bridge. this would cause a diversion and split fire until the others arrive
    ----------------------

    The slavers, who were expecting a flood of hungry slaves to be shot to death, find themselves with 2 armored opponent who came out of nowhere. they attack with their ranged wepons hoping to kill it with a few shots. 2 of The slavers realize that the image is not real (Image fades away from their view) and attack the real Korin.

    One slaver generates an AoO to Korin as he drops a sling and draws a club

    The ogre oversee shouts "WHAT THE HELL?!?!? KILL THEM!!!" and it's very aggitated behind the gate

    Spoiler
    Show

    will save to recognize ilusion, DC 15. if they fail they attack the ilusion. if they succed, they attack Korin
    (1d20)[19] (sucess!) (arrow attack vs korin (1d20+6)[19] (add+2), damage (1d8+5)[7] (1d20+6)[25])

    (1d20)[7] (fail!)(arrow attack vs korin (1d20+6)[8], damage (1d8+5)[12] (1d20+6)[21])

    (1d20)[7] (fail!)(arrow attack vs korin (1d20+6)[8], damage (1d8+5)[13] (1d20+6)[19])

    (1d20)[16] (sucess!)(arrow attack vs korin (1d20+6)[13] (add+2), damage (1d8+5)[13] (1d20+6)[8])

    (1d20-1)[13] (fail!) (sling attack vs korin (1d20)[14], damage (1d4+3)[7])

    (1d20-1)[13] (fail!) (sling attack vs korin (1d20)[11], damage (1d4+3)[6])

    sling VS korin: (1d20)[18], damage (1d4+3)[5]
    sling VS korin: (1d20)[17], damage (1d4+3)[5]
    club VS korin*: (1d20+5)[22], damage (1d6+3)[5]
    *may not happen if disabled by the AoO he generates


    ------round 1------ your turn!----------


    (the slaves act after you, so you may move more freely)
    Last edited by Beschoren; 2011-11-17 at 06:15 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  21. - Top - End - #141
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin strikes at the guard before him as their weapons bounce pitifully of his armour.

    Spoiler
    Show
    attack of opportunity(1d20+9)[27]
    damage(1d8+8)[11]
    Avatar By Elagune

    Spoiler
    Show

    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  22. - Top - End - #142
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    the slave is hit by Korin's oportunistic attack, but is not slain (attacks as normal)
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  23. - Top - End - #143
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon sees the plan move faster then expected and stops his yell. He points across the field of battle at the Orge Overseer and drops all pretense at defense, running straight to the gate staring at the Orge.

    Spoiler
    Show

    Move+Standard: Run Action to K,5
    Swift: None
    Free Action: Contest of Wills on Ogre Overseer using Unnerving Calm Feat: Opposed Intimidate (Concentration for Uidon) (1d20+15)[21]

    AC: 16

    Current Effects:
    Dazzled (Bright Lights) -1 to Attack
    Shield of Faith (+2 Deflection AC) (59/60 Rounds)
    Armor Enhancement, Greater on Chain Shirt (Displacement, Roaring, Calling)(55 minutes)
    Armor Enhancement, Normal on Heavy Wooden Shield (Spear Block, Hammer Block, Arrow Attracting)
    Personal Weapon Augmentation (Medium Rock: Transforming)


    Boo only a 21 on that roll!
    Last edited by Duncfoo; 2011-11-19 at 07:43 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

  24. - Top - End - #144
    Troll in the Playground
     
    Lyndworm's Avatar

    Join Date
    Feb 2008
    Location
    A Chicago Suburb
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Still invisible, Kanros attempts to work the first gate open.

    Spoiler
    Show
    Full-round action to attempt to open the gate.

    Open Lock:
    (1d20+10)[16](26) (Including the -2 penalty for working without the proper tools.)
    Are any of my tables still broken?
    Visit Beautiful Gatazka Today!
    Fluff | Crunch

    I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
    elaboration of a post I made, elaboration of my homebrew, my Social Security number, or just a friendly ear.

  25. - Top - End - #145
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Immediatly after the winged lion appear Xilef mount it and order it to fly on top of the plateau. once there she dismount waiting for the slaver to come to her.

    Xilef Action:
    Move: Mount winged lion
    Winged lion action:
    Double move in Q1/R2 (I don't think I provok Aoo)
    Xilef action:
    Trade standard for move: Dismount in P2.

    Effect:
    GMF: 6 hours
    Longstrider: 6 hours
    Bull's Strength: 6 minutes
    Hypogryff Winged lion: 5 rounds
    Dazzled: Unknow

    Stat:
    Spoiler
    Show

    CN Medium Humanoid (Shapechanger)
    Condition:
    Greater Magic Fang (+1 att and dmg with natural weapon)
    Longstrider (+10ft speed)
    Bull's Strength (+4 STR)
    Dazzled: -1 to att, search and spot
    HP: 78/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 85 Massive Dmg Threshold 37
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +5 Grapple: +8 (+11 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
    Init: +5
    Melee: Standard attack, Unarmed Strike +8 (1d3+3)
    Melee: Shifting Standard attack, Claw +9 (1d6+5)
    Melee: Shifting Standard attack, Bite +9 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
    Melee: Full attack, Unarmed Strike +8/+3 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
    Ability Score:
    Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting


    Hypogryff Winged lion
    Spoiler
    Show

    Size/Type: Large Magical Beast
    Hit Dice: 3d10+9 (25 hp)
    Initiative: +2
    Speed: 50 ft. (10 squares), fly 100 ft. (average)
    Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
    Base Attack/Grapple: +3/+11
    Attack: Claw +6 melee (1d4+4)
    Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks:
    Special Qualities: Darkvision 60 ft., low-light vision, scent
    Saves: Fort +6, Ref +5, Will +2
    Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
    Skills: Listen +4, Spot +8
    Feats: Dodge, Wingover
    Challenge Rating: 2
    Alignment: Always neutral

    Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal. A typical hippogriff is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.
    [edit] Combat

    Hippogriffs dive at their prey and strike with their clawed forelegs. When they cannot dive, they slash with claws and beak. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders. Hippogriffs fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.

    Skills: Hippogriffs have a +4 racial bonus on Spot checks.
    Last edited by zagan; 2011-11-22 at 08:05 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  26. - Top - End - #146
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Seanon

    The caster moves ahead and puts his back at the cliff, protecting himself from the attacks of the slavers. Also, he's now much closer to target his enemies.

    (waiting for crafty to come up with his full turn. I've PMed him.)
    Last edited by Beschoren; 2011-11-24 at 04:17 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  27. - Top - End - #147
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin makes two more strikes against the guard before him, while circling closer to the others and unleashing a blast of magic.

    Spoiler
    Show
    making two attacks at the guard at N12, taking a five foot step to M11, then quick-casting bigby's striking fist on the guard at L10.
    converting 1 point of attack bonus to power attack
    attack 1(1d20+9)[15]
    damage(1d8+8)[15]
    attack 2(1d20+9)[21]
    damage(1d8+8)[16]
    bigby's striking fist damage(3d6)[12] nonlethal(Reflex save 15 for half-on a failed save, the guard is subject to a bull rush attack)
    bull rush attempt(1d20+7)[22]
    Avatar By Elagune

    Spoiler
    Show

    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  28. - Top - End - #148
    Ogre in the Playground
     
    Beschoren's Avatar

    Join Date
    May 2008
    Location
    Porto Alegre, Brazil
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin hits an oportunistic attack. Then he kills one of the slavers and tries to push another back with magic, but fails.
    Uidon runs over the battlefield and chalanges the ogre with a cold stare
    Kanros unlocks the gate (a single move action to open it. He can reach the next gate with a 5 foot step).
    Xilef comes soaring out of the cave and lands right next to the archers.
    The slaves come out of the cave, with a loud warcry. Since they onyl have a few bullets, they wait to get closer before attacking.

    The ogre overseer is furiated at Uidon's challange. He unbars the gate and opens it, while the guards come out and attack Uidon.
    The archers in the plato divide their shots between Xilef, the winged lion and the ilusory Korin

    Spoiler
    Show

    Duel of wills VS ogre (1d20+8)[11]: (EDIT: officially you was way out of range to do this check, as a duel of wills must happen before initiative rolls. remind his next time? =))
    Slinger ref save vs bigby's fist: (1d20+2)[20], strenght check to avoid bull rush DC 22: (1d20+2)[3]. falling damage: (3d6)[12]


    slavers attacks by the plato
    Spoiler
    Show

    1 = attacks Xilef
    2 = attacks winged lion
    3 = attacks Korin's silent image (will save DC 15)

    archer P4 vs (1d3)[3]. Will save DC 15: (1d20+4)[23] if succeeds ignores ilusion and attacks (1d2)[1]
    archer P4 attacks: (1d20+6)[11], damage (1d8+5)[7], (1d20+6)[11], damage (1d8+5)[12]

    archer Q4 vs (1d3)[1]. Will save DC 15: (1d20+4)[14] if succeeds ignores ilusion and attacks (1d2)[1]
    archer Q4 attacks: (1d20+6)[9], damage (1d8+5)[7], (1d20+6)[18], damage (1d8+5)[8]

    archer P4 vs (1d2)[1].
    archer P4 attacks: (1d20+6)[18], damage (1d8+5)[13], (1d20+6)[10], damage (1d8+5)[9]

    archer N3 vs (1d2)[1].
    archer N3 attacks: (1d20+6)[9], damage (1d8+5)[8], (1d20+6)[19], damage (1d8+5)[7]

    archer R5 vs (1d2)[1].
    archer R5 attacks: (1d20+6)[18], damage (1d8+5)[6], (1d20+6)[23], damage (1d8+5)[6]

    Slinger N4 vs (1d3)[3]. Will save DC 15: (1d20+3)[23] if succeeds ignores ilusion and attacks (1d2)[1]
    Slinger N4 drops sling and draws club. attack: (1d20+6)[16], damage (1d6+3)[6]

    Slinger O4 vs (1d3)[1]. Will save DC 15: (1d20+3)[4] if succeeds ignores ilusion and attacks (1d2)[1]
    Slinger O4 drops sling and draws club. attack: (1d20+6)[20], damage (1d6+3)[8]

    Slinger R4 vs (1d3)[2]. Will save DC 15: (1d20+3)[8] if succeeds ignores ilusion and attacks (1d2)[1]
    Slinger R4 drops sling and draws club. attack: (1d20+6)[26], damage (1d6+3)[7]

    Slinger L10 vs Korin. He drops sling and draws club. attack: (1d20+6)[12], damage (1d6+3)[6]
    Slinger L11 vs Korin. He drops sling and draws club. attack: (1d20+6)[8], damage (1d6+3)[8]

    EDIT: well, all but the last attack is aimed at Xilef...


    Slavers attacks by the gates
    Spoiler
    Show

    swordsman vs Uidon: (1d20+8)[11], damage (1d8+5)[7], miss 1-50 (1d100)[49]
    swordsman vs Uidon: (1d20+8)[9], damage (1d8+5)[8], miss 1-50 (1d100)[93]
    spearman vs Uidon: (1d20+8)[12], damage (1d6+4)[6], miss 1-50 (1d100)[61]
    spearman vs Uidon: (1d20+8)[25], damage (1d6+4)[8], miss 1-50 (1d100)[51]



    -------------your turn!---------

    Last edited by Beschoren; 2011-11-25 at 07:00 AM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  29. - Top - End - #149
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

    Join Date
    Jun 2009
    Location
    In the shadows Waiting...
    Gender
    Male

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Korin slices at the ropes holding the bridge up

    Spoiler
    Show
    attack 1(1d20+10)[18]
    damage(1d8+6)[8]
    attack 2(1d20+5)[18]
    damage(1d8+6)[14]
    Avatar By Elagune

    Spoiler
    Show

    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

  30. - Top - End - #150
    Bugbear in the Playground
     
    Zombie

    Join Date
    Sep 2010

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Uidon face relaxes as he steps into the weave of the blades. He lashes out at the slavers with his sword while planting his feet. He takes the spear blow on edge if his shield. A dull red glow traces the arc his slash while the same colors seem to ooze up his calves. Then just as quickly it is gone and Uidon takes a single step away from the guards, flickering.

    Spoiler
    Show

    Standard: Mountain Hammer @ Slaver E,6; combat expertise (2)
    Attack: (1d20+7)[22] Damage: (1d8+4)[5] + (2d6)[6] Ignores DR
    Move: Clarion Commander - Following up (if hits) DC 20 diplomacy: (1d20+11)[28]
    Free: 5' Step to F,8
    Swift: Activate Displacement (5 Rounds)

    Ac: 25 (White Raven Defense bonus Active)

    Current Effects:
    Damage Reduction - 5/Slashing, 2/-
    Stance: Leading the Charge (+6 Damage in Chaeges, 60' Radius)
    Combat Expertise: (+2 AC)
    White Raven Defence (+1 Ac)
    Displacement (5 Rounds, 50% Miss Chance)
    Dazzled (Bright Lights) -1 to Attack
    Shield of Faith (+2 Deflection AC) (58/60 Rounds)
    Armor Enhancement, Greater on Chain Shirt (Displacement, Roaring, Calling)(55 minutes)
    Armor Enhancement, Normal on Heavy Wooden Shield (Spear Block, Hammer Block, Arrow Attracting)
    Personal Weapon Augmentation (Medium Rock: Transforming)


    Last edited by Duncfoo; 2011-11-26 at 03:31 PM.
    I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.

    Character Sheet Links:

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •