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Thread: Pathfinder Magus Optimization
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2011-08-27, 04:39 PM (ISO 8601)
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- Jun 2011
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Re: Pathfinder Magus Optimization
Yes, but remember you are only granted 1 extra attack by spellstrike+spellcombat.
Touch spells can only deliver as many as 6 charges at once, costing a full-round action (or as part of the casting if all targets are willing).
You don't gain much in the way of extra attacks with these things: Note that spellstrike alone only lets you substitute the -free- touch attack.
So, in short, that spell, used via spellstrike, still requires you to use your normal array of attacks. Don't expect to run its full range of targets if you plan on spamming spells :D
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2011-08-29, 12:26 PM (ISO 8601)
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- Mar 2008
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Re: Pathfinder Magus Optimization
Hi
Erm - where is the ruling that you can do 6 attacks by activating a wand?
(Sharing among willing targets is one thing, getting extra attacks/rnd isn't).
You don't get 'extra' attacks. As previously stated, you just transfer the 'attack' through your weapon. With higher Caster levels, you just use up the extra 'attacks' on successive tounds.
Same as if you crit, you use your weapon's crit modifier for both spell and weapon, but the spell multiplier for spells, and the weapon multiplier for the weapon.
Thanks
Paul HLast edited by Paul H; 2011-08-29 at 12:38 PM.
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2011-08-29, 01:03 PM (ISO 8601)
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Re: Pathfinder Magus Optimization
6 touch attacks. It's explained in the range section.
Originally Posted by SRD
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2011-09-13, 07:21 AM (ISO 8601)
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- Oct 2006
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Re: Pathfinder Magus Optimization
That text applies to spells that require you to touch many people in the same round, such as Teleport. You don't get to make more than one attack with a spell-charged hand per round (I think it's not in the PFSRD yet, but there's a forum post by James Jacobs on the Paizo forums confirming that).
I just clarified that spell combat cannot grant you more than 1 extra attack by virtue of the way touch spells let you to deliver more than one.
Using Spell Combat:
(1) Make your primary weapon attacks at -2 penalty.
(2) Cast Arcane Mark (defensively).
(3) Using Spellstrike, deliver that touch-spell through a free weapon attack (at -2 again).
It's less efficient than TWF since the defensive casting might fail, and you don't get the benefits of ITWF and GTWF. On the upside, you get to use your souped-up main weapon for all attacks, which is particularly nice at later levels when you add special abilities to the weapon from your arcane pool. Also, if you start 5' away from your enemy, you can cast normally, then step in to deliver your attacks, negating the failure chance.Last edited by Catharsis; 2011-09-13 at 07:21 AM.
Catharsis
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2011-09-13, 08:06 AM (ISO 8601)
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Re: Pathfinder Magus Optimization
You can deliver them with normal attacks. The spells that require you to touch multiple willings get to do it to up to 6 as part of the casting. On subsequent rounds, you can touch as many as 6 as a full-round action.
you realize you just agreed with me, right? Just to make sure we're on the same page here.
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2011-09-13, 04:25 PM (ISO 8601)
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2011-09-13, 09:07 PM (ISO 8601)
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- Mar 2011
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2013-03-14, 10:00 AM (ISO 8601)
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- Mar 2013
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Re: Pathfinder Magus Optimization
I highly recommend that if you are going to make a Magus that you look at this forum. It is well worded and should be able to answer any questions on Touch spells, Spellstrike and Spell combat.
As for Frostbite and Chill touch. I recommend again treating them like a touch spell with more then one charge.
http://paizo.com/threads/rzs2nler?A-...rike-and-Spell