the start of a teir three Heal bot. if the abilities could be considered for power...

HD:d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0
|
+2
|
+0
|
+2
|

2nd|
+1
|
+3
|
+0
|
+3
|

3rd|
+1
|
+3
|
+1
|
+3
|

4th|
+2
|
+4
|
+1
|
+4
|

5th|
+2
|
+4
|
+1
|
+4
|

6th|
+3
|
+5
|
+2
|
+5
|

7th|
+3
|
+5
|
+2
|
+5
|

8th|
+4
|
+6
|
+2
|
+6
|

9th|
+4
|
+6
|
+3
|
+6
|

10th|
+5
|
+7
|
+3
|
+7
|

11th|
+5
|
+7
|
+3
|
+7
|

12th|
+6/1
|
+8
|
+4
|
+8
|

13th|
+6/1
|
+8
|
+4
|
+8
|

14th|
+7/2
|
+9
|
+4
|
+9
|

15th|
+7/2
|
+9
|
+5
|
+9
|

16th|
+8/3
|
+10
|
+5
|
+10
|

17th|
+8/3
|
+10
|
+5
|
+10
|

18th|
+9/4
|
+11
|
+6
|
+11
|

19th|
+9/4
|
+11
|
+6
|
+11
|

20th|
+10/5
|
+12
|
+6
|
+12
|[/table]
Class skills (6+int modifire per level, x4 at first level):Climb craft

pain(SU):you gain an ability to cause or drain pain with a touch. you may deal up to twice your level in negative energy damage with a touch or as additional damage with your slam. if the attack hits you are dealt a like amount in positive energy. you may also channel positive energy through your touch or slam, but are dealt a like amount in negative energy. all affects of the damage other than the damage itself are negated by a successful DC 10+1/2 your leach level+your charisma modifier fortitude save.

Ignorant strength:by ignoring the pain in your limbs, you may strike harder than normal. you gain a primary natural slam attack unless you already posess one. it deals 1d6 damage with a x2 critical.

moderate pain(SU):at 4th level you can inflict status conditions with your slam. trading five points of negative energy damage, you can cause either the fatigued, sickened, or shaken conditions. these conditions are inflicted as long as you would normally deal pain damage. these conditions last for one hour or until healed. you may also heal these conditions, trading five points of positive energy.

greater pain(SU):at 8th level you can inflict ability damage with you slam. trading 5 points of damage, you can deal one point of ability damage. this damage is healed normally. you may also heal ability damage, trading five points of positive energy for every point of ability damage healed.

improved pain(SU):at 10th level you can inflict your negative or positive damage as a ranged touch attack, with a range of close. this damage may be traded to heal or inflict status conditions as normal. you may also now deal up to 4 times your level in negative/positive energy damage.

suffering(SU):at 12th level, you can cause or heal greater status conditions. the target must already be under one of the effects for you to make it worse. if the target is already fatigued, five points will render them exhausted. if the target is already sickened five points renders them nauseated. if the target is already shaken, five points renders them frightened. you may also heal a target, regressing them back a stage in the above pairs for five points.

moderate suffering(SU):at 16th level, you can inflict or heal negative levels with your touch. trading 20 points, you may inflict or heal one negative level. this may be done several times in one use.

greater suffering(SU):at 20th level, you may cause or reverse death itself. trading 80 points of negative energy, you may slay a target. for 80 points of positive energy you may also resurrect a target that died since your last turn.