Page 9 of 13 FirstFirst 12345678910111213 LastLast
Results 241 to 270 of 374
  1. - Top - End - #241
    Ogre in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2010
    Location
    Ponyville
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by Person_Man View Post
    Does Pathfinder have an equivalent to Zen Archery? (Or can you just take Zen Archery? It's supposed to be backwards compatible with 3.5? Right?) If so, you could buy a Monk's Belt and magic bracers and be Wis SAD for most of your progression.
    Even if you could get Wis-To-Hit, you'd still want a decent Dex score to qualify for feats.
    Although, if you can get your DM to rule that Zen Archer Monk can use Wis-To-Hit with Firearms, then you could get away with as low as 13 Dex, taking all the High Dex Req feats with the Monk's Bonus feats.


    Also, Cieyrin, you may want to mention (probably in the Stats section) that a Gunslinger with 7 (or less) Wis still has the same size Grit pool as a 'Slinger with 13 Wis.
    And that a 'Slinger with low Wis and the Extra Grit Feat has as much Grit as a 'Slinger with 16 Dex. So a Low(er)-Wis build is an option.
    Last edited by grarrrg; 2012-03-19 at 08:19 PM.

  2. - Top - End - #242
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by grarrrg View Post
    Also, Cieyrin, you may want to mention (probably in the Stats section) that a Gunslinger with 7 (or less) Wis still has the same size Grit pool as a 'Slinger with 13 Dex.
    And that a 'Slinger with low Wis and the Extra Grit Feat has as much Grit as a 'Slinger with 16 Dex. So a Low(er)-Wis build is an option.
    (replace Cha for Wis for Mysterious Stranger of course)
    I'll make a note, though doing that on a Mysterious Stranger seems counter-productive. You trade a deed for one that banks on your Cha, it seems dumb to then tank your Cha and leave yourself gimped.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  3. - Top - End - #243
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    Feb 2012
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by Person_Man View Post
    It's annoying/MAD that the Gunslinger's maximum Grit, Menacing Shot, and Stunning Shot are based off of Wis (or Cha), but that your ranged To-Hit, Gun Training, Bleeding Wound, and Death's Shot are based on Dex. Does Pathfinder have an equivalent to Zen Archery? (Or can you just take Zen Archery? It's supposed to be backwards compatible with 3.5? Right?) If so, you could buy a Monk's Belt and magic bracers and be Wis SAD for most of your progression.
    Gunslingers are not that MAD since they don't really need STR, and with full BAB and targeting touch armor, they will probably hit every single time anyway.

    I just wish grit was Wisdom + 3.
    I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
    I seem to find another one every time I read one of my posts!

    Homebrew Stuff:


    All PEACHing is welcome!

  4. - Top - End - #244
    Ogre in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2010
    Location
    Ponyville
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by Cieyrin View Post
    I'll make a note, though doing that on a Mysterious Stranger seems counter-productive. You trade a deed for one that banks on your Cha, it seems dumb to then tank your Cha and leave yourself gimped.
    I don't know what you are talking about.
    How dare you edit in that I would even consider suggesting such a stupid thing...


    *nonchalant whistling*

  5. - Top - End - #245
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Mar 2008

    Default Re: [PF] The Gunslinger's Handbook

    Are there any optimal ways to help recoup caster level? Currently progressing with a Gunslinger (Mysterious Stranger)/Sorcerer (Arcane Bloodline)/Arcane Archer. Planning on taking 4/3 levels of the base classes to fulfill the BAB requirement for Arcane Archer.

    GM is allowing Magical Knack trait, but not Practiced Spellcaster from 3.5's Complete Arcane (for now, anyway).

  6. - Top - End - #246
    Ogre in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2010
    Location
    Ponyville
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by Backlash3906 View Post
    Are there any optimal ways to help recoup caster level? Currently progressing with a Gunslinger (Mysterious Stranger)/Sorcerer (Arcane Bloodline)/Arcane Archer. Planning on taking 4/3 levels of the base classes to fulfill the BAB requirement for Arcane Archer.

    GM is allowing Magical Knack trait, but not Practiced Spellcaster from 3.5's Complete Arcane (for now, anyway).
    Currently way to recoup lost casting levels.

    A few things though.

    I'm assuming you got Arcane Archer approved to work with Firearms, yes?
    If not, you'd be better off with Eldritch Knight. Although entry does require 3rd level arcane, it gives full Bab with 9/10 casting. Earliest Eldritch entry would be Gunslinger 1/Sorc 6 (which actually winds up being faster entry than Arcane Archer)

    Arcane Archer has a Bab req of 6, so with Slinger 4/Sorc 3 you'd still only have 5 Bab, you'd need to add another level of either.

    Also, if you haven't considered it, Empyreal Bloodline Sorc uses WIS not CHA for casting, so you could go Pistolero/Musket Master for 5 levels and get DEX to damage instead.

  7. - Top - End - #247
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    There are a couple of ARFs you could exploit to get your CL back on certain spells, like Stonesinger, Lightbringer, Pyromaniac, Arcane Training and Wanderlust, and probably some feats but I'm no expert on PF CL boosting by any means. This is just one of those cases where Paizo shows their contempt for multiclassing.

    I'll see if I can get some of the core feats up and color-graded tomorrow, as I should have some free time then.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  8. - Top - End - #248
    Orc in the Playground
     
    Rhaegar14's Avatar

    Join Date
    May 2010
    Location
    Colorado
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Do you plan on including favorable Archetypes at all? Because if so, Pistolero and Musket Master deserve glowing praise solely based on allowing you to add Dex to damage rolls.

    I'm also a fan of Mysterious Stranger because it lets the character function as party face and have a clear role in the party outside of combat.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    My players met in a mountain pass on their way to a celebratory feast, that was then ambushed by a draconic army. Good times.

    Awesome Talon avatar by Ceika.

  9. - Top - End - #249
    Ogre in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2010
    Location
    Ponyville
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by Rhaegar14 View Post
    Do you plan on including favorable Archetypes at all? Because if so, Pistolero and Musket Master deserve glowing praise solely based on allowing you to add Dex to damage rolls.
    Umm... NORMAL Gunslinger gets to add Dex-to-Damage.


    Pistolero is special because you get a 'damage' deed right at level 1.

    Musket Master is special because at level 3 you reload the same speed as a Pistol (AND get Rapid Reload as a bonus feat).

    Mysterious Stranger is special because of using Charisma.

    Gun Tank is...not so special. Although if there are a lot of bad-guys with Guns, then Bullet Deflection can be quite handy.

  10. - Top - End - #250
    Orc in the Playground
     
    Rhaegar14's Avatar

    Join Date
    May 2010
    Location
    Colorado
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by grarrrg View Post
    Umm... NORMAL Gunslinger gets to add Dex-to-Damage.
    *Rereads.* Oh. So they do.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    My players met in a mountain pass on their way to a celebratory feast, that was then ambushed by a draconic army. Good times.

    Awesome Talon avatar by Ceika.

  11. - Top - End - #251
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by Rhaegar14 View Post
    Do you plan on including favorable Archetypes at all? Because if so, Pistolero and Musket Master deserve glowing praise solely based on allowing you to add Dex to damage rolls.

    I'm also a fan of Mysterious Stranger because it lets the character function as party face and have a clear role in the party outside of combat.
    I've already mentioned their Deeds and have made many mentions of the various archetypes throughout the Handbook already. They'll get their thorough examination when I get to that post (Post 6 by the index), which may be a while yet.

    Pistolero and Musket Master isn't special for Dex to Damage, as mentioned, as the base and archetyped Gunslingers, except Mysterious Strangers, get that. Mysterious Strangers get their stat to damage well before anyone else, though at a cost of Grit.

    Gun Tanks may be the weakest archetype, due to the others are all offensive while it's defensive. Armor Training and Bullet Deflection makes them the best defended against assaults, especially against enemy Gunslingers and Alchemists (Yes, Bullet Deflection specifically blocks Alchemist Bombs ) The Fortification deed ain't that great at first, though it grows a bit as you level and you get half of Mettle, so it's very much a Dwarf archetype.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  12. - Top - End - #252
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Oh my goodness, there's FEATS with rankings and stuff in the Handbook!

    The Core book is almost done, I'll be getting a crack at the APG and UM Sunday or so.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  13. - Top - End - #253
    Troll in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: [PF] The Gunslinger's Handbook

    So... May then?

    It's not a big deal though
    Last edited by deuxhero; 2012-03-23 at 09:34 PM.

  14. - Top - End - #254
    Ogre in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2010
    Location
    Ponyville
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by deuxhero View Post
    So... May then?
    Nah, we're almost to the END of March.
    I'd say around June...

  15. - Top - End - #255
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by deuxhero View Post
    So... May then?

    It's not a big deal though
    Quote Originally Posted by grarrrg View Post
    Nah, we're almost to the END of March.
    I'd say around June...
    Your collective optimism, it is palpable.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  16. - Top - End - #256
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Guess what? It's April Fool's, fellow Bronies of Ponyland but here's something that isn't a joke: Further formatting and APG feats are in the works and should be done by evening's end Central Time. Slow but steady progress is being made and I'll probably throw in UM's couple of relevant feats as well, leaving just UC's conglomeration before I can move on to the rest of the handbook.

    APG's feats done, including some gems I didn't expect to find in there. UM is up as well now, Eldritch Heritage chain offers some surprisingly nice things, when I look at it closer.
    Last edited by Cieyrin; 2012-04-01 at 09:16 PM.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  17. - Top - End - #257
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Ultimate Combat's feats are half-done. I hit the post character limit, so I've moved it into the next post. I don't think Your Boomstick and You should be that long a post, so it shouldn't affect the Handbook's structuring. I'm thankful I had the foresight to reserve extra posts for just this occurrence.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  18. - Top - End - #258
    Troll in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: [PF] The Gunslinger's Handbook

    This gives some insight into prone shooter.

    Apparently, Pazio's editors are morons and the author intended it to be a +2 bonus when prone.

  19. - Top - End - #259
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by deuxhero View Post
    This gives some insight into prone shooter.

    Apparently, Pazio's editors are morons and the author intended it to be a +2 bonus when prone.
    That's nothing new.

    At least someone came forward to take responsibility and posited what it was supposed to do (I would have been fine with shooting from prone made you more accurate, it's why the U.S. Army has marksmanship qualifications prone expressly for that reason). Better than the alternative of making prone shooting gain a penalty and the feat remove it, as that's just spiteful and doesn't make any sense in RL terms, due to the increased stability such a position has going for it. It'd give support to Gunslinger's Dodge and Leaping Shot, too, which I think wouldn't be a bad thing.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  20. - Top - End - #260
    Barbarian in the Playground
    Join Date
    Dec 2008

    Default Re: [PF] The Gunslinger's Handbook

    The luring cavalier archetype offers a good ability at 3rd level: Ignore Range increment penalties for the first three range increments, hit touch AC within TWO range increments.
    (e.g. Pistols can shoot accurately at 40 ft now, muskets at 80ft)

    I think that is a good multiclass option.

  21. - Top - End - #261
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by Aldgar View Post
    The luring cavalier archetype offers a good ability at 3rd level: Ignore Range increment penalties for the first three range increments, hit touch AC within TWO range increments.
    (e.g. Pistols can shoot accurately at 40 ft now, muskets at 80ft)

    I think that is a good multiclass option.
    Combining Luring and Musketeer actually works fairly well in combination. It'll definitely have a mention when I get that far, though I don't know when next I'll have time to work on the Handbook. Hopefully soon.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  22. - Top - End - #262
    Bugbear in the Playground
     
    Crasical's Avatar

    Join Date
    Aug 2010
    Location
    Texas
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    I've got a weird corner case planned out in my head I want to share. An Asura-spawn Tiefling with a lucky roll on the Fiendish Heritage table can get the ability to 'use Large weapons without penalty'.

    Does this let them use siege firearms as 2handed firearms? "A Large or larger creature can use a siege firearm as a two-handed firearm", and the Tiefling isn't large sized, but acts as one in ways that are relevant in this scenario.

    The other question is obviously whether it's worth it to even bother. Shot and powder costs 10x as much per shot, and the cannon costs 4x as much as a musket. You're probably going to also have to invest in a handy haversack or bag of holding to carry the cannonballs/powder in, as well as Muleback cords to carry the damn thing at all. Even then, you take a -4 to hit.

    The benefits over a standard muscket are 6d6 damage instead of 1d12, 100 foot range increments, and the ability to use scatter shot for a 60ft cone. You can also use the special siege weaponry, which does interesting thing like 30 foot blast radius explosions or entangling a similar area in ice.
    Last edited by Crasical; 2012-05-23 at 02:39 PM.
    I named and helped build the Pervirtuoso!
    Ask me about Simon the Warblade!

    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
    Quote Originally Posted by Tokuhara View Post
    That's beautiful Crasical... Simply marvelous.
    Avatar by the esteemed Prime32

  23. - Top - End - #263
    Troll in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: [PF] The Gunslinger's Handbook

    Are you going to say you have Cyberdemon Heritage?

    Siege engines also cost double to enchant (ouch).

    Are siege engine fire arms even given a weight? I can't find such in the SRD. If you had immunity to book to head, you could say that would make them weightless.

    Google+Wikipedia can't get an exact amount (it varies by size and period), but 25 pound cannon balls says larger than the 4800 pound "culverin extraordinary" which fired 20 pound balls, so yeah, far, far outside your limit. Such a cannon would be on wheels (you can push/drag 5x your weight, and I think having wheels would boost that, but I can't find such), but then you are boned if you have to go up stairs, like in a dungeon.
    Last edited by deuxhero; 2012-05-23 at 06:21 PM.

  24. - Top - End - #264
    Bugbear in the Playground
     
    Crasical's Avatar

    Join Date
    Aug 2010
    Location
    Texas
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by deuxhero View Post
    Are you going to say you have Cyberdemon Heritage?

    Siege engines also cost double to enchant (ouch).
    I actually want to play up the Asura aspect and have the gunslinger be a meditant teaching a warped version of buddhist principles (Life is suffering, seek asceticism/detachment/destruction/emptiness) and have the cannon be a gigantic metal pillar/prayer wheel with sutras of creation and destruction embossed and gilded over it's body.

    It's really really over the top but I personally think in a very cool way.

    Google+Wikipedia can't get an exact amount (it varies by size and period), but 25 pound cannon balls says larger than the 4800 pound "culverin extraordinary" which fired 20 pound balls, so yeah, far, far outside your limit. Such a cannon would be on wheels (you can push/drag 5x your weight, and I think having wheels would boost that, but I can't find such), but then you are boned if you have to go up stairs, like in a dungeon.
    If you can't lift it, you can't say you're wielding it 2handed, can you? Obviously we need mithral. Or possibly antigravity metal.
    Last edited by Crasical; 2012-05-23 at 06:27 PM.
    I named and helped build the Pervirtuoso!
    Ask me about Simon the Warblade!

    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
    Quote Originally Posted by Tokuhara View Post
    That's beautiful Crasical... Simply marvelous.
    Avatar by the esteemed Prime32

  25. - Top - End - #265
    Troll in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: [PF] The Gunslinger's Handbook

    So then why is it heavy if it isn't full of mercy?

  26. - Top - End - #266
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by Crasical View Post
    I've got a weird corner case planned out in my head I want to share. An Asura-spawn Tiefling with a lucky roll on the Fiendish Heritage table can get the ability to 'use Large weapons without penalty'.

    Does this let them use siege firearms as 2handed firearms? "A Large or larger creature can use a siege firearm as a two-handed firearm", and the Tiefling isn't large sized, but acts as one in ways that are relevant in this scenario.

    The other question is obviously whether it's worth it to even bother. Shot and powder costs 10x as much per shot, and the cannon costs 4x as much as a musket. You're probably going to also have to invest in a handy haversack or bag of holding to carry the cannonballs/powder in, as well as Muleback cords to carry the damn thing at all. Even then, you take a -4 to hit.

    The benefits over a standard musket are 6d6 damage instead of 1d12, 100 foot range increments, and the ability to use scatter shot for a 60ft cone. You can also use the special siege weaponry, which does interesting thing like 30 foot blast radius explosions or entangling a similar area in ice.
    When I get back to updating the guide (may happen this weekend, not sure yet), the next section is on firearms and cannons by extension. I talked about it with Prime32 a couple pages back how to manage cannons and came to the conclusion that the intersection of firearms and cannons and siege engines in general is an unclear mess on how it's supposed to be managed, like how you're supposed to load or aim the thing and whether firearm or siege weapon rules play precedence in that. Also how long it takes to Aim and Reload, considering those tend to be in rounds.

    In any case, you'll probably look something like Ovan from .hack//Roots: (warning: big picture)
    Spoiler
    Show
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  27. - Top - End - #267
    Bugbear in the Playground
     
    Crasical's Avatar

    Join Date
    Aug 2010
    Location
    Texas
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by deuxhero View Post
    So then why is it heavy if it isn't full of mercy?
    10k gold will make it intelligent with 10 in Int/Wis/Cha and let it fly as the spell at a rate of 30ft a round, so if it's not heavy at all! Especially not now that you spent all that gold!
    I named and helped build the Pervirtuoso!
    Ask me about Simon the Warblade!

    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
    Quote Originally Posted by Tokuhara View Post
    That's beautiful Crasical... Simply marvelous.
    Avatar by the esteemed Prime32

  28. - Top - End - #268
    Troll in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: [PF] The Gunslinger's Handbook

    Best get a HedgeMagican or Runesmith friend to build it then. 47500 is less insane (but still insane).

  29. - Top - End - #269
    Bugbear in the Playground
     
    Crasical's Avatar

    Join Date
    Aug 2010
    Location
    Texas
    Gender
    Male

    Default Re: [PF] The Gunslinger's Handbook

    I think trying to get the weight down below 3 or 400 pounds somehow is probably what I need to do. Giving it a fly speed just seems like a kludge.
    I named and helped build the Pervirtuoso!
    Ask me about Simon the Warblade!

    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
    Quote Originally Posted by Tokuhara View Post
    That's beautiful Crasical... Simply marvelous.
    Avatar by the esteemed Prime32

  30. - Top - End - #270
    Troll in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: [PF] The Gunslinger's Handbook

    Honestly, you could just get a large musket and say it's a small artillery piece. It would be cheeper, more practical and actually in areas covered by the rules.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •