Results 391 to 420 of 1455
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2011-11-29, 02:54 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Oh, that's what I did wrong in Dragonspire....
Demilich avatar by Smuchmuch. Thank you VERY much!
Old Extended Signature, last updated in 2012
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
Infernal avatar by Savana. Thanks!
Nude version by SmuchMuch.
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2011-11-29, 10:37 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
I make lists of the most experienced players and get rid of them ASAP. No one on any wolf team I've been on has ever said, "Wait, wait, let's roll a die!"
I guess that makes sense for a game like Witch Hunt, but not having tried it, I guess I wouldn't know how well it works.
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2011-11-29, 11:42 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Sorry about the late reply. Ya, I have thought about that. And that is the main reason why I really don't think role reveals would be appropriate for my game. I have considered random results, but I hate to see a team win by die rolls. I will have to think about that. One possibility is a "ghost vote." Kindof inspired by the final tribal council in Survivor, where the players who were voted off get revenge in the end. So long as they have no role reveals, it may or may not break the tie.
Speaking of Survivor, some narrator should end a day phase with "PlayerX; The town has spoken. Dun! (Link to the music)
EDIT: Whoa, I just got an awesome idea! We should have a Survivor ITP! Sure, reward challenge would be a bit out of the question, but what we could have is a trivia instead of a challenge. The questions would be on a wide variety of topics. Answers would be due on a certain day, the team with the most right wins. That would actually end up being kindof like a mix between weakest link and survivor, I guess, then you have vote outs, alliances, tribe merge, the rest is pretty simple.Last edited by 101jir; 2011-11-29 at 11:48 PM.
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-11-30, 11:00 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Minnesota
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
In my opinion - Survivor would be better *not* being a Werewolf game - but a structured game.
Unless everyone got to have a secret night vote for who to kill - so, a public vote during the day, and all players have a secret night vote for the kill as well. Maybe even the chance to Bane someone else, or Kill someone else each night phase. I think it's doable, for a smaller 20ish game."see the little angels rise up high, how do they rise up, rise up, how do they rise up high?"
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2011-11-30, 12:33 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Ya, I just posted it as an edit because it went with that post. Definately SG. But someone should end the day phase with "Murska, the town has spoken"
Last edited by 101jir; 2011-11-30 at 12:35 PM.
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-12-01, 02:03 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Ok, well, I'm officially back home now. And so very tired.
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2011-12-01, 02:17 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Actually you could do it, if you gave everybody various strength categories (Strong, Fast, Clever, Tough, Good Balance, etc.), with "challenges" testing one or several of those (Race across the rope bridge to get the puzzle pieces, then assemble it= Clever+Fast+Good Balance scores), then the teams choose people to compete and whoever has the highest strength in that/those categories wins.
Last edited by Internet Flea; 2011-12-01 at 02:17 AM.
SpoilerWhat kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.
(Sugar Shock avatar by Dirtytabs.)
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2011-12-01, 06:21 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
I hate, hate, HATE Final Fantasy X-2, but the more I think about it the more I see the dress spheres as a great thing to port over into the next Advent Children WW game. Essentially, there would be one of each dress sphere (Black Mage, White Mage, Sharpshooter etc) with different abilities, starting in possession of random players (though roles like Yuna, Rikku, Paine etc would start with one automagically). These spheres would give that person an ability that fit that class, be it a bane, scry, void, whatever. Each sphere would also have a random encounter or two that its bearer could defeat, while anyone without a sphere would automatically lose to encounters. Players would be able to transfer spheres during the night phase, and spheres in the possession of killed/lynched players would go to a random player involved in their death. End of night narrations would say which speheres were transferred but not by who, and any spheres belonging to a lynched player would be revealed, but not who it ended up going to. It would basically be a game where the traditional roles would end up being passed around, and the wolves (Shuyin, Vegnagun, and the possessed Aeons I think) could potentially end up with all the powers. There’d be a role that could scan for spheres being transferred, sphere stealers, all that kind of stuff, whilst keeping the encounters from previous AC’s, though unless a player has a particular sphere they’re almost certain to die to a lynch vote.
Don’t worry, I’m not even considering bringing the Remnants back: they’ve had their time. I could see the game being far lighter-hearted than previous ones, due to the air-headed Charlies Angels-esque style of the game. Lots of awful songs and girl power references.
Gods, can someone please snap me out of this and tell me this idea wouldn't work? Or at least that everyone would refuse to play it? My mind just won’t drop it!
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-12-01, 07:49 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
...
Sorry, can't do that Banjo. Because I'd totally play it, and I reckon it will work..."Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
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2011-12-01, 08:04 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Milliways
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Shots rang out, as shots are wont to do.
Top Narrations/Deaths featuring myself (in no particular order):
1. Saved by the Konami code!
2. Wait, I was an android?
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2011-12-01, 08:29 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Hmmm, that's true. It would force any sphere holder that defetaed an encounter to immediately transfer their sphere that night. See, this is why I post my random ideas because there are always holes I haven't thought about.
Easy enough to find a way round it though. Spheres on defetaed/killed players could end up in a central shop/auction location to be bought or claimed by living players, or spheres from lynched/killed players could be randomly reassigned to any surviving player.
*ponders some more*
*wonders what possible ability would fit the Songstress dress sphere*
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-12-01, 11:35 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
How can you hate FF X-2? I mean.....assuming you just ignore everything plot related entirely. It combines man's secret desire to play pretty pretty princess dressup and awesome class changing mechanical goodness!
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2011-12-01, 02:35 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
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2011-12-01, 03:08 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2011-12-01, 03:24 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Also, they taunted us with the Blitzball section. That was not Blitzball. I played a lot of Blitzball in FFX, and that was not it.
That said, there were some decent elements in there. So those could be used for an Advent Children game, and leave out the stupid bits."'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2011-12-01, 03:30 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
You should forgo another Advent Children in favor of a Blitzball themed Structured Game.
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2011-12-01, 06:41 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- The Fortress of Cereneld
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
St. Trinian's 2 WW is still looking for 7 players. Or more, if more people are interested.
What do you mean "Dungeon Master" isn't a proper job?
Thanks to Thufir for the avatar.
D&D Characters Past and Present:
Spoiler
The Honest Man (3.5 LG human fighter), Princess Kailee (4e Good elf cleric), Elric (4e Good human paladin)
Talia Dakashnit (3.5 CE human fighter), Gabriel Stryfe (d20 Modern fast hero), Tacin Willow (3.5 NG human fighter//bard)
GitP Blood Bowl Legacy League - Season 3 recruiting
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2011-12-01, 09:04 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
L.A.: Noir is complete with a Team Cops victory.
Busy with Life
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2011-12-01, 11:10 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Yes.
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
@Banjo: So, I'm assuming that you've just completely dropped the idea of a World of Darkness sequel then.
Awesome Lion Avatar by the wonderful Mr. Saturn. Thanks
I have a bloog now. Go check it out if you love strange poetry.
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2011-12-02, 05:45 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Hmmm, it's an intriguing idea, but I'm struggling to see how it could port over to a forum game...thinks some more.
Oh no, not at all, that's still bubbling away as well. My problem is I'm usually thinking about running about 8 structured games at once, and as soon as I start to focus on one I get an idea for another! For example, ideas in my head at this precise moment:
- Advent Children V - Let's Play Dress-up!
- Fatbelly VI - Back to Basics
- World of Darkness II - Asylum
- Digital Devil Saga WW
- A new version of Bombs Away
- A tweaked OotS Smilie Hunt
- Blitzball Manager (thanks kitteh )
- Mario Kart
I torture myself so badly, even I don't know what I'll run at any particular point.
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-12-02, 11:24 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
I have an idea for some new roles:
Mighty alpha: this alpha is so powerfull anybidy knows who he is. his role is given in first day narration. he can only be killed when his beasts are gone.
Mighty's beasts:They chose who dies with them every night, if they get killed that night.Despite everything, its still me.
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2011-12-02, 12:15 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Having seen how fully outed wolves often act (especially when they have lynch control), I'm not sure that would go over too well. Further, I know I wouldn't want that role, no intrigue.
That said, the way it was handled with the Joker in the Arkham Asylum game seemed to work pretty well.The BareFoot Programmer
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2011-12-02, 01:12 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Last edited by Reinholdt; 2011-12-02 at 01:13 PM.
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2011-12-02, 05:14 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
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2011-12-02, 07:28 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- The north
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-12-03, 06:03 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
"Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
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2011-12-03, 11:13 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
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2011-12-03, 10:38 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
The Matrix Rewound is over. My first trainwreck of a narration is over.
There was a Team Rebel win, Closing Narration is up.
Give me a couple weeks to get my ideas for my Fanfic Writers Convention WW fleshed out some more. Oh, yes, a convention.Demilich avatar by Smuchmuch. Thank you VERY much!
Old Extended Signature, last updated in 2012
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
Infernal avatar by Savana. Thanks!
Nude version by SmuchMuch.
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2011-12-03, 11:43 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
Does this mean you're aiming for more trainwrecks?
So, how did it go? I don't really read games I'm not in (heck, I often stop reading games I was in if I die early). Mind giving me a brief summary of events and explaining why my shipment of cabbages isn't going to arrive?
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2011-12-03, 11:51 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada
- Gender
Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!
I'm aiming for getting more trains on the tracks. My construction crews are a bit slow, though, so until they repair the damages, I can expect a few more wrecks.
It went... Well, first theMasonPolice network was brutally slaughtered by a chain of explosions, managing to take onewolfAgent down with them. Then more and more Town members were taken down, including theseer/foolSWATs, and around then they got thedevilSmith. When town was all but dead, theother devilOracle was capped, and a quick final burst recruited The One, who got another Agent, followed by the last Town member. This left a single Agent vs a group of people who new eachother, AKA a doomed Agent.
As to your cabbages, they were on a redundant train that the engineers forgot to put brakes on. This resulted in it running into the first train, and wrecking too.Demilich avatar by Smuchmuch. Thank you VERY much!
Old Extended Signature, last updated in 2012
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
Infernal avatar by Savana. Thanks!
Nude version by SmuchMuch.