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  1. - Top - End - #901
    Ogre in the Playground
     
    flabort's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Bodyguard/baner interaction:
    Bodyguard targets player X.
    Baner targets Bodygaurd.
    Wolves target player X.

    Who dies?
    Demilich avatar by Smuchmuch. Thank you VERY much!

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    Infernal avatar by Savana. Thanks!

    Nude version by SmuchMuch.

  2. - Top - End - #902
    Bugbear in the Playground
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Quote Originally Posted by flabort View Post
    Bodyguard/baner interaction:
    Bodyguard targets player X.
    Baner targets Bodygaurd.
    Wolves target player X.

    Who dies?
    I had this same problem is a recent RL game of Werewolf. We decided because the Baner wasn't targeting Player X the 'Bodyguard' (who I call Woodsman) still dies. How would you guys judge this?
    Gnomish Decker by me! You can find more of my work here!!! Also, my Tumblr, if you're into that
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    You fell for my firewall, chummer
    The data highways are infinite and I've info left to tread

  3. - Top - End - #903
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    Internet Flea's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Quote Originally Posted by Gnomish Wanderer View Post
    I had this same problem is a recent RL game of Werewolf. We decided because the Baner wasn't targeting Player X the 'Bodyguard' (who I call Woodsman) still dies. How would you guys judge this?
    We had a Witchhunt game that protected the Bodyguard and it broke horribly. The best policy is that the Bodyguard kills themselves with an unblockable kill.
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.
    What kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.


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  4. - Top - End - #904
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Quote Originally Posted by Saposhiente View Post
    Yep. Wolf life > my life. Added bonus: If wolves do kill them and I save them, they're confirmed innocent for a day.
    And how do you get a confirmed innocent to ask? What if you end up asking a wolf? Also, why wouldn't wolves just fake-claim bodyguard? That's the trouble with role claiming: no evidence unless you kill them.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  5. - Top - End - #905
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Quote Originally Posted by Bookboy View Post
    Also, why wouldn't wolves just fake-claim bodyguard?
    Because wolf life > Bodyguard life. So the real one claims, you lynch them both and town's on top.
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.
    What kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.


    (Sugar Shock avatar by Dirtytabs.)

  6. - Top - End - #906
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    So now you're saying they should lynch everyone who claims bodyguard, which means they would lynch the innocent you get to claim the role.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  7. - Top - End - #907
    Pixie in the Playground
     
    Internet Flea's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Quote Originally Posted by Bookboy View Post
    So now you're saying they should lynch everyone who claims bodyguard, which means they would lynch the innocent you get to claim the role.
    If there's more than one claim.

    Although the Bodyguard has a pretty decent chance of proving who they are anyway, so maybe not them.
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.
    What kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.


    (Sugar Shock avatar by Dirtytabs.)

  8. - Top - End - #908
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    *Is back*

    (Wow...O.O that would have been an extremely short sentence...)
    Yeah, I should be active again.
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  9. - Top - End - #909
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Hello folks, I'm preparing a WW game to hold soonish, and I'd like your input. What would you like to see, how would you like it done and similar suggestions. I'll keep most of the details for myself, but I'll be taking reservations via PMs, if you really think you need to reserve your space . Expect it sometime before/on the weekend. I'll probably have the recruitment process last for 10 days.
    My avatar is by Matthias. Thanks a lot <3

  10. - Top - End - #910
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    DrowGirl

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Quote Originally Posted by Ur-Quan View Post
    Hello folks, I'm preparing a WW game to hold soonish, and I'd like your input. What would you like to see, how would you like it done and similar suggestions. I'll keep most of the details for myself, but I'll be taking reservations via PMs, if you really think you need to reserve your space . Expect it sometime before/on the weekend. I'll probably have the recruitment process last for 10 days.
    You'd need to give us a name / theme it's based on before we can say anything useful.
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
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  11. - Top - End - #911
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    Saposhiente's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Tiny WW has ended with an overwhelming wolf victory.

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
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  12. - Top - End - #912
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    Zar Peter's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    RAF XXXII is submitted and awaits mod approval

    By the way: I made a little list of all games I played (for anyone who's interested )

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    {table=head] Number | Game | Iteration | Start Date | Role | won/lost | Survived or not
    1 | Pirates | I | 16.02.07 | villager | lost |
    2 | WWC | III | 22.03.07 | wolf | lost |
    3 | Ye old west | | 28.03.07 | villager | lost |
    4 | Mafia | III | 09.04.07 | wolf | won |
    5 | Alien Invasion | | 22.04.07 | villager | won |
    6 | Rebellion | II | 29.04.07 | Mason | lost | survived
    7 | WWC | IV | 01.05.07 | wolf | lost |
    8 | Empire | II | 09.06.07 | Mason | lost |
    9 | Pirates | III | 27.06.07 | villager | lost |
    10 | Alien Invasion | II | 05.07.07 | villager | won | survived
    11 | Rebellion | III | 09.07.07 | villager | lost |
    12 | Revolution | III | 09.07.07 | wolf | lost |
    13 | WW | VIII | 06.08.07 | villager | lost |
    14 | Camp sleeps a lot | | 17.08.07 | wolf | won |
    15 | Revolution | IV | 19.08.07 | wolf | lost |
    16 | Ye old west | II | 04.09.07 | villager | won |
    17 | Rockstar | | 09.09.07 | villager | lost |
    18 | WW | IX | 16.09.07 | Mason | won |
    19 | Vampire | | 25.09.07 | villager | won |
    20 | WWC | V | 07.10.07 | baner | lost |
    21 | Mafia | V | 13.10.07 | villager | won |
    22 | Rockstar | II | 20.10.07 | wolf | lost |
    23 | Llama Llama Duck | | 22.10.07 | Mason | won | survived
    24 | Alchemists | I | 29.10.07 | wolf | won |
    25 | FF | I | 07.11.07 | Mason | lost |
    26 | Mafia | IV | 01.12.07 | villager | won | survived
    27 | Nexus | | 15.12.07 | wolf | won | survived
    28 | WWC | VI | 14.01.08 | wolf | lost |
    29 | Alchemists | II | 20.01.08 | villager | won |
    30 | Mafia | VI | 03.02.08 | villager | won |
    31 | Rebellion | IV | 07.02.08 | villager | lost | survived
    32 | Spytrap | | 18.02.08 | Mason | lost |
    33 | Camp sleeps some more | II | 14.03.08 | Seer | won |
    34 | Universal Smash Brothers | | 17.03.08 | villager | won |
    35 | Vampire | II | 01.04.08 | villager | lost |
    36 | Spytrap | II | 10.04.08 | villager | won |
    37 | Stracraft | | 02.05.08 | wolf | lost |
    38 | WW | X | 10.05.08 | baner | won |
    39 | Mafia | VII | 10.05.08 | villager | lost |
    40 | Baldurs Gate | | 14.05.08 | villager | lost |
    41 | Titans | | 19.05.08 | Mason | lost |
    42 | Spytrap | III | 31.07.08 | villager | lost |
    43 | Ye old west | III | 05.08.08 | villager | won |
    44 | Pirates | IV | 04.08.08 | Mason | won |
    45 | Monty Python | | 20.08.08 | neutral | lost |
    46 | Titans | | 08.09.08 | villager | Won |
    47 | Mafia | VIII | 27.09.08 | villager | Won |
    48 | Convoy | | 29.09.08 | villager | won | survived
    49 | Black Iron Prison | | 05.10.08 | Mason | won |
    50 | Universal Smash Brothers | II | 13.10.08 | neutral | lost |
    51 | Grave Robbers | | 27.10.08 | villager | lost |
    52 | Mirrodin | | 30.10.08 | villager | lost |
    53 | Ravnica | | 02.11.08 | ? | lost |
    54 | Memesville | I | 09.11.08 | villager | lost |
    55 | Fun House | | 17.11.08 | villager | won |
    56 | Witches and Warlocks | | 07.12.08 | villager | won |
    57 | Judge Dredd WW | | 08.12.08 | wolf | won | survived
    58 | Lord of the Rings | | 31.12.08 | villager | lost |
    59 | Animaniacs | | 02.01.09 | Mason | lost |
    60 | Spytrap | IV | 20.01.09 | villager | won |
    61 | Grave Robbers | II | 09.02.09 | neutral | won | survived
    62 | Werewolf Classic Lite | I | 20.02.09 | wolf | won | survived
    63 | Universal Smash Brothers | III | 01.03.09 | villager | won |
    64 | Civilization | | 10.03.09 | villager | lost |
    65 | Fate | | 24.03.09 | Mason | won |
    66 | Jack the Ripper | | 19.04.09 | villager | won |
    67 | World of Darkness | | 13.04.09 | wolf | lost |
    68 | Llama Llama Duck | II | 01.04.09 | Mason | lost |
    69 | Phantom of the Opera | | 06.04.09 | villager | lost |
    70 | Assassins | II | 04.05.09 | wolf | won | survived
    71 | Werewolf Classic | IX | 23.06.09 | villager | won |
    72 | Titans | III | 04.08.09 | wolf | lost |
    73 | Assassins | III | 14.08.09 | wolf | lost |
    74 | Memesville | II | 24.08.09 | villager | lost |
    75 | Fate | II | 01.09.09 | wolf | won |
    76 | Mafia | X | 05.09.09 | devil | won |
    77 | Fears | III | 14.09.09 | villager | won | survived
    78 | Harry Potter | | 21.09.09 | Mason | lost |
    79 | Simple Werewolf | III | 11.10.01 | Mason | lost |
    80 | Vampire | III | 01.11.09 | ? | lost |
    81 | Ye old west | IV | 16.11.09 | Villager | won |
    82 | Witches and Warlocks | III | 14.12.09 | Villager | won | survived
    83 | Hunting of the Snark | | 28.12.09 | Baner | lost | survived
    84 | Kingdom Hearts | | 04.01.10 | Neutral | lost |
    85 | Convoy | IV | 10.01.10 | Villager | lost |
    86 | Magic the Gathering | II | 12.02.10 | Villager | lost |
    87 | Llama Llama Duck | III | 01.04.10 | Villager | won |
    88 | Pirates | V | 28.04.10 | Villager | won |
    89 | Titans | IV | 15.07.10 | ? | lost |
    90 | Rebellion | V | 27.07.10 | Villager | won |
    91 | Werewolf Classic | XII | 30.08.10 | Villager | won |
    92 | Futurama | | 10.09.10 | Villager | lost |
    93 | Vampire | IV | 25.10.10 | Villager | lost |
    94 | St. Trinians | | 03.11.10 | Wolf | lost |
    95 | ITP-Battle for Alarra | | 10.01.11 | Villager | lost |
    96 | Shape Shifters | | 24.01.11 | Villager | lost |
    97 | Gnome Way to conduct politics | | 24.01.11 | Wolf | lost |
    98 | Assassins | IV | 14.03.11 | Villager | won |
    99 | Llama Llama Duck | IV | 01.04.11 | villager | won |
    100 | Fatbelly | V | 05.04.11 | Mr. Creosote | lost |
    101 | ITP-Battle for Haruki-kun | II | 06.06.11 | Villager | lost |
    102 | Werewolf Classic | XIII | 06.06.11 | Mason | won |
    103 | Bootleggers | | 08.08.11 | Devil | won |
    104 | Vampire | V | 29.08.11 | Villager | lost |
    105 | Werewolf Classic | XIV | 17.10.11 | Villager | lost |
    106 | Christmas Werewolves | | 21.11.11 | Villager | won | survived
    107 | Medieval Werewolf | | 19.12.11 | Mason | lost |
    108 | Assassins | V | 09.01.12 | Villager | lost | [/table]


    I think it's understandable now I'm not playing too much of them anymore.
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  13. - Top - End - #913
    Troll in the Playground
     
    PirateGuy

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Medieval WW II submitted.

    Ur-Quan is my valiant steed co-narrator.

    I invite all of you who played Inanimate and Medieval WW I.

    And newcomers are always welcome, of course.
    Last edited by Penguinator; 2012-04-14 at 05:53 PM.


    Finally forced me into getting one of these.

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  14. - Top - End - #914
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    I'm still planning on running the StarCraft one (probably over the summer), but I had another idea for a WW game: completely blind.

    I'm talking the players don't know their own roles. Everyone gets a point and a PM for bane (in case they're the day-baner), and each night everyone sends in a vote for night kill (in case they're a wolf), a scry (in case they're seer/devil), and a bane (in case they're baner). For scry results, everyone but the real seer and devil gets a fool scry. As far as the baner staying secret goes, if the person you baned was ultimately baned, how would you know you're the only one who baned them? And a person's role isn't revealed when they die.

    Thoughts people?
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  15. - Top - End - #915
    Troll in the Playground
     
    PirateGuy

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Ask TBF about Possessed.

    I can't say I enjoyed it, I was the first to die and it quickly got boring for me.


    Finally forced me into getting one of these.

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  16. - Top - End - #916
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    DruidGuy

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    The result I got back from The Possessed was that a fully blind game needs a ton of information flowing into it (even more than a regular game). The novelty really needs to be based around a race to discover your role, and no, people will not discuss what happens nor will they extrapolate what they could be and act on that.

    If the game doesn't have multiple ways for each person to figure out just what they do (conclusively) they'll lose interest pretty quickly. Another thing I think might be worth trying is connecting the wolves at the start, to give the town analysis patterns. In fact, I've pretty much started considering blind wolves to be the biggest boon you can give to team wolf, as strange as that seems at first.
    The BareFoot Programmer

  17. - Top - End - #917
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    Internet Flea's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Yeah, there has to be a way to at least know who's on your side. It's hard to enjoy a game when everything you can say is potentially in direct opposition to your win condition.
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.
    What kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.


    (Sugar Shock avatar by Dirtytabs.)

  18. - Top - End - #918
    Barbarian in the Playground
     
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    I had no internet for the past 3-4 days.

    Retroactive heads up for you guys, I guess.
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  19. - Top - End - #919
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    As some of you already know, I will be heading out to tour Europe this sunday for 3-4 weeks. While internet access is pretty much ubiquitous, I'll have less time to physically spend on it.

    So, I'll be trying to keep up with all of my (few to none) games and obligations, of course. But I might not be able to answer quite so often, I may not be omnipresent on Messenger and so on. I apologize for the inconvenience and will endeavour to alleviate these problems as much as I am able.
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    Trusting Murska worked out great!
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    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  20. - Top - End - #920
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    PirateGuy

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Still need ten players for Medieval II.


    Finally forced me into getting one of these.

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  21. - Top - End - #921
    Troll in the Playground
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    The Tests are coming, so i might not post in the few weeks.

    Sorry.
    Despite everything, its still me.

  22. - Top - End - #922
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    Ur-Quan's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Oh yeah, that WW game I've been planning to hold? Put on hiatus because of Medieval starting soonish, I don't want to over-charge the people with too much similar games.
    My avatar is by Matthias. Thanks a lot <3

  23. - Top - End - #923
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Hrrrm....

    I'm planning on starting the recruitment for a 30 or so player game some time soonish....
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  24. - Top - End - #924
    Troll in the Playground
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    If you didnt see my previous post, ill post again.


    I wont be able to post in two weeks or so.

    Sorry about that.

    Please inform all the games i play.
    Despite everything, its still me.

  25. - Top - End - #925
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    flabort's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    So, uh...
    Vesth and me are coming along in our planning, but we've stalled.
    We have most of our ideas gathered, we need to flesh them out still. Although we do have a lot of fleshing out done, there's still work to be done.


    Meanwhile, what would the general opinion on a WW about MMORPGs and MUDs be? With respawns for everyone (making everyone immortal) and choice of roles? Except, you don't know what powers your role would grant, nor do you get your powers right away...
    It would involve levels and XP. And all win conditions being non-standard. And the narrator hiding behind silly names that don't reflect results. And powers gained so far being revealed, but alignment kept secret, on death. And a lot of making things up on the spot.
    It would be called Level Up: Game On. There would be lots of very different choices... most of which I don't expect to be chosen. THIS IS NOT THE GAME VESTH AND I ARE WORKING ON.
    Demilich avatar by Smuchmuch. Thank you VERY much!

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    Infernal avatar by Savana. Thanks!

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  26. - Top - End - #926
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Sounds interesting.

  27. - Top - End - #927
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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Wait then what game are you and Vesth working on
    too lazy at the moment to see/remember if you two talked about it here.
    because the one you described sounds awesome, but when would that game end if everyone is 'immortal'?
    We love plural first person personal pronouns.
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  28. - Top - End - #928
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Oct 2011

    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Possible endings could be triggered by:

    One major alignment group has completed their win condition
    Everyone has completed their condition or had it rendered impossible
    Someone reaches max level
    Everyone reaches max level
    Server wipe or other predefined end game event

    Which one (if any) is chosen really depends on how specific mechanics interact, with the first probably being preferable to keep close to the form of a WW game.
    The BareFoot Programmer

  29. - Top - End - #929
    Ogre in the Playground
     
    flabort's Avatar

    Join Date
    Aug 2009
    Location
    Canada
    Gender
    Male

    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Vesth and I are working on a zombie horror/survival game. If he wants to reveal some of the concepts we've explored, or the inspirations we've drawn from, he can.

    As to the other game, I have 4 win conditions (5 factions, including neutral) right now: The number of Death Markers (which can disappear if you survive long enough without dieing again) exceeds the number of other players times 3, all members' levels exceed the highest level of the previous faction by 6 or more, all members levels exceed the highest level outside the faction, period, by 4, and all members collect 1000 or more gold.
    Players can die, they just come back. Of course, dieing means you get a penalty until you lose your death marker. But just wait a while, and you will lose it (The penalty is related to your faction).
    The game ends when a win condition is met. This may take a while, especially for the fourth condition. Or maybe not, depending on what roles they get.
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  30. - Top - End - #930
    Ogre in the Playground
     
    Vesth's Avatar

    Join Date
    Dec 2011

    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Hmm....do we get a skill tree?

    A few of our ideas came from die2nite and Rebuilt, if any of you knows what that is
    Avatar made by Matthias2207


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