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Thread: Simple Q&A Pathfinder (By RAW) I
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2012-11-30, 11:52 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q 363 response
Well, where is the rule / citation for 3.5? I may be able to bring up the 3.5 rule as a argument
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2012-12-02, 05:18 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 363 additional
The most explicit ruling can be found in the 3.5 FAQ. Since it's not strictly Pathfinder, I've put the details inside a spoiler block. At the risk of dragging the thread too far off topic, in my opinion it's best that if there's more follow-up questions then a new thread would be a good idea.
Spoiler
Originally Posted by 3.5 FAQ (June 30, 2008 version), page 43John Ling
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2012-12-02, 06:20 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q 364
I'm trying to find this but seem unable to... Critical fumbles, the dreaded natural 1. Does this exist in the Pathfinder rules?IN MEMORIAM 1983-2013. Bot as necessary.
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2012-12-02, 07:23 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 364
Depends what you mean. A natural 1 on an attack or save fails, no matter what your bonus is.
Originally Posted by Combat section of Pathfinder SRD, attacksOriginally Posted by Combat section of the Pathfinder SRD, saving throws
However, if by "critical failure" you mean something bad happens to your character (other than missing / failing), then that's not in the core rules. It is an optional rule that's available as part of the Critical Fumble Deck of cards produced by Paizo in their GameMastery product line.John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2012-12-04, 11:25 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q 365
Hello everyone, I am going to repeat here my question about one specific Battle Scout Ranger Archetype problem, that wasn't really answered on Paizo Pathfinder forum. All I got was "yeah, I think it works" but I'm still confused
So, without further ado:
The Battle Scout can have only one favored enemy, because the other choices are replaced with his terrain abilities. Does he still gets +2 bonus increase on levels 5 and 10 to his single favored enemy? Or do Battle Scouts have only permanent +2 bonus on a single fav. enemy?
The problem emerges in the core book ruling where it states: "At 5th level and every five levels thereafter the ranger may select an additional favored enemy." But the Battle Scout only gets two favored enemies, first one at first level and second one at the level 20.
The really confusing part: "In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2."
I can think of reasons why it should get the bonuses and reasons why it shouldn't, so please, share your opinions and experience before my GM and me houserule it...
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2012-12-04, 11:52 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 365
Nothing in the battle scout archetype alters the ranger's first level "favored enemy" class feature, other than replacing new favored enemy types with new class features.
So...
Originally Posted by PF SRD, Ranger ClassJohn Ling
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2012-12-10, 12:33 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q 366
May a Bladebound Magus' Black Blade be enchanted like other weapons? It seems like it may because they state nothing about it other than it's treated as a masterwork weapon, but I'd like to be sure.καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει, καὶ ἡ σκοτία αὐτὸ οὐ κατέλαβεν. John 1:05
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2012-12-10, 09:34 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 366
Nothing about the black blade would indicate that it cannot be further enhanced. It sure looks to me like you could, for example, add keen to the sword if you (and it) desire.John Ling
Frog God Games Lead Pathfinder Developer
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2012-12-10, 11:32 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q367:
Metamagic: The Intensify Spell feat raises the maximum number of dice you can have by 5.
Now this in mind can a 7th-level wizard prepare Intensified Burning Hands and shoot 7d4 flaming wrath on his enemies? or would it be 10d4, as it "increases the maximum number of damagedice by 5 levels."
Q368:
Magic Item Creation:
a) Is the DC for completing an item really just 5+item-casterlevel+(5/not meeted prereq)? I ask this because this DC seems rather low and I think I miss something.
b) Adding abilities to slotted items. Does this *50 increase in number of abilities?
Example would the exampled ring of protection +2 and invisibility enhanced by blinking would I use 1.5 the cost of a ring of blinking or 1.75 (increasing the 50% increase by 50%). (this can be a bit due to language as i reread that text 5 times already and can't decide which is now right...)Have a nice Day,
Krazzman
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2012-12-10, 11:57 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A367
You still need a high enough caster level to get the extra damage dice. In your example, the wizard would do 7d4 damage with that spell.
A368
A. Yes, that is the correct formula for craft DC's.
5 + (item caster level) + (5 * (number or missing prereqs))
B. No. The cost of enhancing an item does not change based on what abilities the item already has.
Adding Invisibility to a Ring of Protection +2 would cost 15,000 gp.
(1.5 * 10,000 gp)
Adding Blinking to said ring would cost 20,250 gp.
(1.5 * 13,500 gp)
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2012-12-10, 12:53 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Thanks, I have again another question about the cost reduction through certain restrictions and some other things with magic weapons:
Q369:
a) Can I restrict Weapon enchantments?
For example our Paladin has a +1 Longsword. Now I would like to enchant him Holy for 8000 GP. Could I reduce that by restricting it to a paladin? Leaving the price in materials at: 5600 GP?
b) can I then decide if the weapon "shed's light" or gives a clue? Or do I have to randomly roll for that?
(the last two I can't find the rules for... )
c) can someone assist me while making those items? For example can our Cleric give me the Holy Smite spell? Or how would this affect the Check at the end?
d) can someone use the aid another skill to help me with the spellcraft check at the end?
Edit just saw it:
e) can I upgrade a +1 Flaming weapon to a +1 Flaming Burst weapon?Last edited by Krazzman; 2012-12-10 at 12:55 PM.
Have a nice Day,
Krazzman
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2012-12-10, 01:45 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A369 Partial
EDIT: Oh, wow, answering questions in both threads and I got all mixed up! Sorry! Thanks for pointing it out, Zherog. Spoilered everything cause it's not the right system.
SpoilerB. You can choose to make a weapon glow, but only a weapon and only at the time of creation.
Originally Posted by d20SRD
E. Yes, you can upgrade weapon's Flaming ability into a Flaming Burst. As per page 225 of the Magic Item Compendium, these abilities now have the [synergy] tag. Essentially, Flaming Burst is a +1 requires that a weapon be Flaming, also a +1 ability. The end effect is that Flaming Burst is a total +2 ability that functions exactly as the DMG says it does except that you can upgrade to it from Flaming.Last edited by Kumori; 2012-12-10 at 02:22 PM.
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2012-12-10, 02:04 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 369E additional
Magic Item Compendium has nothing to do with Pathfinder, though. ;)Last edited by Zherog; 2012-12-10 at 02:04 PM.
John Ling
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2012-12-11, 03:50 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q 370 Is there a way for an Alchemist to get Minor, Major, and/or True Creation as a spell-like ability?
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2012-12-12, 12:03 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q 371
Do I actually have to make a Concentration check to cast Feather Fall while falling?
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2012-12-12, 12:33 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 371 No. The section on Concentration Checks does not list falling as something that interrupts concentration. Vigorous motion, violent motion, and extremely violent motion are the only movement/motion based situations that call for a concentration check and their descriptions do not include falling.
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2012-12-12, 03:33 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q. 372 For a Sorcerer with the elemental ray from the bloodline of that name, does SR apply to it?
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2012-12-12, 03:52 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 372
As a pure, letter-of-the-RAW answer, I'm going to say no, SR doesn't apply to elemental ray.
Originally Posted by PF SRD, Elemental BloodlineOriginally Posted by PF SRD, Universal Monster Rules
Non-RAW stuff:Spoiler
That said, elemental ray sure looks to me to be based on scorching ray. And scorching ray does permit SR. But without the ability specifically saying it's based on that spell, it's just conjecture on my part.
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2012-12-13, 12:58 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q. 373
http://www.d20pfsrd.com/classes/pres...t-of-the-grave
I was wondering what kind of action agent of the grave's "Lich Touch" ability, is, It says it's an attack, but is it a natural attack or just an ability? Can it be used in a full attack? Can it be used more than once per round? The ability is really vague.
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2012-12-13, 01:06 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A373
As a supernatural ability, it defaults to a standard action.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2012-12-13, 05:10 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q 374
A character has the Greater Whip Mastery and Equipment Trick feats.
Originally Posted by Whip MasteryOriginally Posted by Equipment Trick (Rope)Originally Posted by Equipment Trick (Rope)
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2012-12-13, 08:34 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 374
-5. Both abilities set the penalty at -5, so there's no "stacking" go on. If one of them reduced the penalty by 5 then you'd be in a situation where you could get down to no penalty.John Ling
Frog God Games Lead Pathfinder Developer
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2012-12-13, 04:49 PM (ISO 8601)
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2012-12-13, 10:10 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q375 Do Bards (or Sensei Monks, as it specifically applies to) need ranks in Perform to actually use Bardic Music (or Advice, again as applying specifically to Sensei Monks)? 3.5 required specific rank thresholds but from what I can find, it seems to have gone to a level-only mechanic for unlocks.
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2012-12-13, 10:39 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A375 No, ranks in perform are unnecessary. While no uses of Bardic Performance require ranks, many require a Perform check. Though Perform can be used untrained, ranks would likely be beneficial.
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2012-12-14, 02:26 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q376
Would a forcecage without bars block Paladin's aura?
I think so, but I am not sure, so I am asking.
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2012-12-14, 06:46 PM (ISO 8601)
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2012-12-14, 07:20 PM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A 377
All ranged weapons - thrown or projectile - use your Dex mod to modify the attack roll. Thrown weapons use your Strength mod to modify damage.John Ling
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2012-12-15, 02:20 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
Q 378
Can a character attacking with a rope dart weapon use Hamatula Strike?
Q 379
Do the effects of the 'Quick Learner' and 'Arms Master' traits stack?
Q 380
Does a character with weapon focus (Unarmed strike) Apply this bonus to grapple checks, or only to the attacks made for Trip, Sunder, and Trip the only combat maneuvers that bonuses to the attack roll are applied to?Last edited by Crasical; 2012-12-15 at 02:32 AM.
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2012-12-15, 11:57 AM (ISO 8601)
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Re: Simple Q&A Pathfinder (By RAW) I
A378 Hamatula Strike implies it's meant for melee weapons only but it doesn't not specify such, so a Rope Dart could technically be used with it. A bow or crossbow could be used with it, given how poorly worded it is. I don't quite understand why a Rope Dart is a ranged weapon and not a reach weapon, especially since the description says it has 12' of rope yet has a 20' range increment. Yeah, bad editing is bad...
A379 Given Arms Master makes the default penalty -2 and Quick Learner reduces the penalty by 2 (though the statement saying 'to a -2 penalty' may raise some DM eyebrows), it would seem they could stack, as they go about the end results in different ways.