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  1. - Top - End - #1051
    Orc in the Playground
     
    BlackDragon

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Okay then

    Atabane Jiro, 11th Division, 5th seat

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    Name: Atabane Jiro (Last, first)
    Gender: Male
    Height: 5'11
    Weight: 195 pounds
    Hair: Pure white
    Eyes: Magenta
    Age Actual/Apparent: 138/19
    Reiatsu/Speech: Orange
    Division: 11
    Seat: 9th

    Appearance
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    Jiro looks fairly well kept if a little different in his choice of style. He wears the traditional shinigami uniform only it is black with a red trim. Usually he is found with his coat off and wrapped around his waist leaving only his pure white vest on underneath. He stays out in the sun a lot so his skin is a caramel color bordering on mocca. His hair is naturally spiked up but so much that it looks ridiculous.



    Personality
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    To say the least Jiro is LOUD! He can talk normally sure, but if he gets excited or emotional about something he will be loud about it. However the thing that people most remember about Jiro are his aspiring bordering on arrogant proclamations. His most famously used one is 'I am the man who shall surpass God!' It is a form of inspiration to himself to push himself further in his training and a way to let people know that he is willing to work himself to the bone to reach the top.

    He usually calms down in the presence of friends but not fully. He has the advantage of being willing to be friends with someone he first meets even if he knows nothing about them. Basically he wears his heart on his sleeves. He often makes it known that idolizes the shinigami Seiko Yukimura.


    History
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    Jiro had always known that he was built for combat. The adrenaline rush he got whenever he clocked someone, the exhilaration he felt when he disarmed and opponent with his sword. Nothing could ever beat those things. That's why he only bothered learning the basic kido when he could. He was still respectful of how other people did things, it's just that he felt his happiest and most fulfilled in close quarters combat. So he trained himself every day with thousands of exercises, kata's, and stances. Eventually he managed to get into the only division he could see himself being a part of, division 11.

    He continued to work hard to reach his position even discovering a technique that he could call his own by accident. He called the technique Lethal Injection. It was rather simple in execution really. All you had to do was gather your reiatsu in you fist and upon impact with an opponent send the reiatsu slamming into them like an internal sludge hammer. The thing that made it so difficult was that it was a costly technique. Even Jiro who had an unusually large reiatsu could only use the technique about 7 times per day, and that's if he didn't use any other techniques.


    Zanpakuto: Tachiagari sutā (Rising Star)

    Zanpakuto Release Phrase: Dare mo anata no kagayaki kagayaki o miseru (Show everyone your shining brilliance)

    Zanpakuto Spirit
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    Rising Star appears as a beautiful young woman that looks to be about 23 in age. She is tall, about 6'2 in height and is almost always smiling. In comparison to Jiro's boisterous nature she is naturally shy and quiet. She has blond hair that is in a pony tail that comes down to her waist and she has pale skin. She wears a traditional kimono and acts as a buffer for Jiro's personality. She is almost constantly talking to him and in fact spends most of the day talking to him. She is often in her room which has a variety of weapons on it's walls. She also greatly appreciates Jiro because she knows that he strives to be strong not only for his sake but for her's as well because he promised her that he would make her the Shining Star of the Soul Society, a Zanpakuto among Zanpakuto's


    Inner World
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    Jiro's inner world is a city that has a few buildings around and at the center of the city is a huge magnificent palace. It is here that Rising Star resides or as he calls her 'Tachi-chan'. The Palace manages to look elegant and beautiful without being gaudy with the exterior being lightly decorated with white gold and some silver. The glass structure on it make it glow magnificently in the sunlight.


    Unreleased State
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    It is a simple yet beautifully crafted Kusari-gama. The chains have a length of at least 50 ft and the blades are slightly longer.


    Shikai
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    Tachi-chan becomes a beautiful black katana that is about 4'5 in length. When she takes this form she and Jiro gain a boost to reiatsu and he gains the power to control and create shadows.The blade has a traditional 5-point star guard. This stage comes with two other forms as Tachi-chan can now turn into a Zanbatou and a two handed Axe.


    Bankai: Yeah he is still working on that and his yells of frustration are the melody that many people in the Soul Society have come accustomed to.
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    Raijingu chōshinsei sutā: Rising supernova star.
    In this form Tachi-chan becomes a beautiful scythe with a black handle and a pure white blade. The shaft constantly adjust itself so that it can keep moving at all times. This weapon however has one last form change.
    Special ability: It can turn into a ball of pure shining light that can enter Jiro's body to essientially turn him into a super sayain (Hyperbole). It increases his strength and speed drastically and allow him some measure of enhance skin for barehanded blade blocks. However this form has a limit of 1-2 minutes before he has to go back to scythe mode with his regular shadow powers which have also been enhanced. When he uses bankai his regular uniform becomes a black training gi arm guards and sneakers, along with fingerless gloves.



    Favored Kido
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    When it comes to Kido Jiro only knows the basics. However there is one particularly strong Kido that he can do, and it took him 40 years to learn it. He can do it without the incantation but only when he is using his shikai. The kido technique is #88 Hiryūgekizokushintenraihō-Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion. However he has not mastered it completely as the spell is at half the power it is usually performed with.
    Others
    Bakudo 1: Sai (Restrain):Locks a target's arms in place behind their back
    Bakudo 22: Sekienton (Red Smoke Escape):Sekienton is primarily used for escape. The Practitioner places his hands palms down on the ground and a red smoke bursts forth from the point of contact and swiftly engulfs the surrounding area briefly obscuring the movements of whomever is within the smoke allowing a quick get away.
    # Hado 1: Sho (Thrust): Pushes the target away from the caster.
    # Hado 4: Byakurai (Pale Lightning): The user fires a concentrated, powerful lightning bolt from their finger.


    Battle Stats
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    Physical Strength: [70] For being a seat level shinigami Jiro is known to have freakish strength. It is one of the things he prides himself on most.
    Offense: [80] Jiro has great offensive capabilities due to his constant training and practicing with different weapons. However this means that he does not specialise in many of them. However his best skill is hand to hand combat. This is because because as his Zanpakuto shikai has multiple forms. This means that while his Zanjutsu is impressive it is mostly because he is adept at his weapons forms rather than being exceptionally skilled with his Zanpakuto.
    Defense: [30] Jiro's defense comes mostly from dodging and not so much from being actually good at defense. It is purely his speed that helps him.
    Mobility: [80] Jiro's speed is another thing that he is extremly proud of. He is quite fast without shunpo and with it he becomes a lean mean fighting machine. In fact he is so proud of his strength and speed that he calls himself 'Lightning Bruiser Jiro'.
    Intelligence: [30] Jiro is of average intelligence. He can make a good tactical decision once in a while but prefers to just straight up charge and fight the enemy. He generally has a distaste for those who rub their intelligence in other peoples faces.
    Kido/reiatsu: [75] Jiro has a buttload of reiatsu but manly uses it for fighting. His kido spells mostly work because he put so much reiatsu into them. He had to practice for many years to learn # 88 and he can only use that one when he is using his Shikai! This is thanks to his abysmal control. If it weren't for Tachi-chan constantly coaching him on control he wouldn't even be able to do shunpo most likely.
    Total:365



    This better?

    Now my Arrancar character

    Kyoki, Rank unknown

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    Gender: Female
    Age: ???
    Weight: 115
    Height: 5'5
    Reiatsu: Deep Purple and of great strength, feels crushing and overwhelming when she lets go.
    Aspect of Death: Madness

    Appearance
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    Kyoki is of a slim build she is quite thin almost like a model. she has plum colored hair in a traditional female bob cut. She wears a black robe that comes down to her ankles. She almost always has a look of confused sorrow on her face. Very rarely does she ever smile.


    Personality
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    Kyoki is nigh emotionless when it comes to her everyday life. Not because she chooses to be but rather because she doesn't know what emotions to show in which situations. One of the few emotions she can express is a sense of being overwhelms as evidenced by her catchprhase 'I don't know how to deal with (???)' She is however capable of expressing annoyance and anger even if she doesn't know what they are. She also has the tendency to go off into her own world and run on about insane rants. She spends most of her days just wandering around Los Noches


    Zanpakuto:Ragnarok
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    Kyoki's Zanpakuto is interesting. This is because she has no visible weapon on her. You see when she was a hollow she had an aura of madness around her which drove other hollows to even more madness and they slaughtered each other and she took there power. Eventually she pull a Coyote Starkk and separated into to two, though not completely. Ragnarok was a growth that came out of her back, though he had plenty of sentience. After she became an arrancar Ragnarok disappeared, or so she thought. Instead Ragnorok had become her blood, turning it black, however he is the dominate one of the duo most of the time bullying Kyoki.

    Now her blood can be hardend instantly and is very hard to cut as Ragnarok takes care of it. However when she needs a weapon a copious amount of blood rips from her back and forms into a long, medieval-like broadsword with a guard composed by his spiky band with three bands coming upward the blade, he has a long, probably for two hands, handle, the edge is pitch-black with a white stripe following it's whole length. The screaming mouth appears some inches above the bands. The mouth is capable of supersonic screams. These screams can hurt the ears of others except Kyoki and cause the blade to vibrate violently. This cause the effect to when she slashes once she is actually slashing dozens of times.

    When he is not in weapon form Ragnarok can come out as a growth from Kyoki's back. When he does he has a muscular body, large gloved hands, and spikes on several parts of his body. His face consists of a large egg shape, with no visible mouth and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with X's for pupils. His body is black. She can also use these moves with Ragnarok

    # Bloody Needles: This attack can only be performed when Kyoki's blood has been spilled, transforming it into black needles that stab through the opponent if they get too close. They can also be used as a projectile attack.
    # Bloody Slicer: Kyoki will cut her own wrist and then make a flinging motion with the arm, when this happens Ragnarok will change the blood into a blade for medium ranged attacks. It also allows her a surprise attack as if the opponent tries to block with their blade the blood will flow around it.
    # Bloody Lance: With his/her writs cut, she/he flings it in a circle and a huge black-blood thorn appears in her front launching itself like a dart towards the enemy.

    Resurrección
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    Provoca el final, Ragnarok: Bring about the end Ragnarok

    After invoking this phrase there is a burst of purple light. After it clears Kyoki's robe had become skin tight and there are piece of armor on her upper chest and on her sides covering her ribs. The most distinct feature however is that she now has three arms. One of them is hers and the other two are Ragnarok's and they come out of her shoulders each of which wields a katana of average length while Kyoki uses her same old sword. Each has a mouth on it, allowing Kyoki to use her old sound attack only with three times the effectiveness thanks to it being amplified by multiple mouths. However the true strength of this form comes from the Dragon Emperor form. It is when Ragnarok takes the form of a dragon that is coming out of Kyoki's back. He has claw and wings and amplifies all of Kyoki's attacks though this form uses all of her Black Blood except for her sword leaving her more vulnerable.
    Abilities:Screech Alpha: Same as the Screech Beta but launch at the enemy as a projectile with explosive results.
    Screech Beta: A powerful slash in the form of a creature (dragon-like) mouth
    Screech Gamma: A multi-slashing attack in the form of a purple energy that can change direction multiple times and releases sound waves in succession.



    General Abilites
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    Bala: Kyoki can use bala, but it is only of average strength so she manly uses it when she is trying to hit an enemy after they have just found out how good her defenses are and for surprise attacks.
    Cero: Kyoki's has an amazing Cero for her level, the only problem is that she can't use it. Ragnarok has to use it by coming out of her back and firing the Cero. Their Cero is very powerful and aside from their signature abilities is their best move. Their Cero can equal some some Espada's, which is impressive as she is about Fraccion level. She never cared much to measure herself as she really just wanders where ever she pleases.
    Hierro: Kyoki has an exceptional Hierro. It along with Ragnarok make her a defensive prodigy. She can still be damaged it is just very hard to do so, most hollows just give up upon finding they can not harm her. Her weakness is that a person with enough reiatsu can cut through her defense (It has to be very high though), a person who knows how to make their weapon vibrate can cut through her defenses, and a person who know how to do internal damage to her can hurt her.
    Garganta: She can use it but doesn't perform it that often as she sees no point in going to the human world. Though sometimes Ragnarok bullies her into it.
    Sonido: She is not very good at Sonido, she can only leave behind two afterimages max when she does so for only two seconds. She mostly uses it for super sonic burst jabs.
    Pesquisa: No skill at all.
    Madness Aura: Kyoki when she was a hollow uncontrollably produced an aura of madness. it often drove other hollows to slaughter each other make combat easier for her. When she became an Arrancar she learned how to control it but it still flares sometimes when she is battle. When she is going all out her aura extends itself to it's max. Against hollows they will often go mad and try to slaughter anything they can find, including themselves. Against other Arrancar it is a nice little distraction as they have to fight to keep themselves from going mad. Usually the aura influence those who have gone mad not to attack Kyoki. Experienced Arrancars can throw it off completely until she gets stronger.


    Hollow Hole: Her left shoulder is the place where her hollow hole is.

    Mask Fragment: Her mask fragment is actually what makes up Ragnarok's face. It used to look like a dragon.


    Battle Stats
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    Strength: [40] Kyoki has higher than average strength for someone of her build but fairly average maybe even slightly below par for an Arrancar. She mostly relies on her swordsmanship and abilities for kills or her madness aura.
    Offense: [85] Kyoki has a multitude of abilities that enable her to have a great offense in lieu of her average strength. Her excellent swordsmanship also helps her in the regard.
    Defense: [100] Her Black Blood combined with her Hierro make Kyoki a defensive monster.She can be damage if you know how or are strong enough but she will stop most other enemies cold in their tracks
    Mobility: [30] Kyoki hasn't even thought of the concept of dodging and her Sonido is barely passable. She mainly uses it as a way to build up speed and power for thrusts.
    Cero/reiatsu: [100] Kyoki's reiatsu is incredible thanks to her and Ragnarok working together. It is extremely potent and strong. The tinge of madness that it carries to it may mark Kyoki as somewhat unstable.
    Intelligence [20] Kyoki is not very intelligent and is prone to mad ramblings that don't really help her case. Ragnarok is no help here because he has the I.Q of your stereotypical jock. Kyoki is also prone to acting very childish at times. When she occasionally go mad her Intelligence takes even more of a nose dive and she is operating on mostly instinct. The scary thing is that she fights even better like this and her power seems to increase.



    If no one has any further objections I will put these versions on the registry.
    Last edited by AnimeKid; 2011-10-10 at 07:19 PM.

  2. - Top - End - #1052
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    I'm going to break this up a bit for easier response and reading.

    Quote Originally Posted by AnimeKid;11998818[SPOILER
    ]To Knight and tgva

    For Kyoki: Ragnarok is a second person that is her Zanpakuto. Kind of like how Lilynette could become a gun for Starrk. Also his torso is the only thing that comes out of Kyoki's back.[/SPOILER]
    The point about cultural origin still stands. It's an odd name choice that seems to be only there for the meta-reason of "it sounds cool". The "2nd person" does not seem to have an inherent connection to the Norse Ragnarok. There's nothing there really suggesting it. Nothing about the character is Norse. Why not just pick a Japanese name to match the "main" Arrancar's name?

    Quote Originally Posted by AnimeKid View Post
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    The sword bit is Ragnarok coming out of her back and then forming the sword, so not really stealthy. Plus I don't know if I explained Ragnarok's character that well but he would see a stealth attack as a really wimpy way of fighting. Plus the thing with her blood is that it acts as normal blood when Kyoki is not being attacked. In battle however the blood hardens when ever struck. So kind of like an instantaneous barrier that activates when the opponent strikes. I gave it weaknesses to try and make it more acceptable, but basically yes it is like a second Hierro.
    It's "stealthy" because she's not visibly carrying a sword. She can just make it erupt out of her back without warning. That carries an inherent layer of stealth and surprise.

    As well, having her blood act as a sort of "emergency second Hierro" is a pretty potent ability all by itself (something I'll touch on more in a moment), though not a "game-breaker" all by itself.

    Quote Originally Posted by AnimeKid View Post
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    For Sonido that was a goof up on my part. I thought Sonido almost always left after Images as it was different from the shinigami shunpo. So I will change the after image part to she can only use it in short bursts.
    All speed techniques leave those quick-fading silhouettes. Using "afterimages" implies the sort of thing Zommario did, where he seemed to clone himself.

    Quote Originally Posted by AnimeKid View Post
    For the Madness Aura what do you mean more wiggle room?
    Make sure the language isn't absolute, so that other players aren't forced to make their characters insane, and/or to avoid fights where they rightfully don't agree that their character is now nearly unplayable (let's face it, clinical insanity, as opposed to the silliness Cecilia shows off, would make a character unplayable in a practical sense).

    Quote Originally Posted by AnimeKid View Post
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    For the general power level I would say that she could be verging on Espada level. So a Fraccion I guess. Though the madness thing kind of impedes that. The reason that I did not say what her rank is, was because she had no rank. She is a wanderer. Also I meant that Kyoki's Cero is very powerful when compared to the average Arrancar.
    It would be good to note that she's "powerful compared to an average Arrancar", and maybe make it clearer just what her power level is supposed to be.

    Quote Originally Posted by AnimeKid View Post
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    Also I would say her raw power makes her like this as she has very few skills except for those that she specializes in. Hence why her intel, strength, and mobility are not so good. She cannot use Sonido very well and cannot use the detection technique at all. When not in his weapon form the only thing that Ragnarok can do is do the Cero control the Bloody Needles, and bully Kyoki.
    Her specialized Blood attacks aren't just "extra attacks", they very much act like Necromancia in that they have clearly defined abilities that are outside the bounds of basic Arrancar abilities.

    Having incredible Heirro as a trade-off for other abilities is just that: a trade-off.

    Quote Originally Posted by AnimeKid View Post
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    Also for the dragon form it is only the upper body of a dragon and it is a European dragon with wings and arms and claws. Also the blood techniques are usable basically because she has Ragnarok. It is her special thing, kind of like Nel's Cero double.
    The dragon form thing needs to be specific. An example picture helps.

    Blood techniques are not in any way, shape, or form comparable to the Cero Doble. That's essentially a personal twist on a Cero, something that's already a Hollow ability. All Arrancar can do it.

    But not all Arrancar and turn their blood into extra weapons like that, on top of it acting like a 2nd Hierro when she's injured (which is actually very potent already). Adding a whole slew of extra attacks seems a bit much.

    A compromise of explicitly making them Necromancia, and having her have gained that skill in her loner days, would be acceptable. But as an ability "just because", I'm sorry, but no.

    Quote Originally Posted by AnimeKid View Post
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    Also the reason I put General Abilities with the Zanpakuto spoiler is because I saw someone else do it on their character sheet.
    It makes it harder to read, and anyone who's done that probably ought to correct it as well.


    Quote Originally Posted by AnimeKid View Post
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    The Lethal Injection technique as said by Terry was already made, just executed differently. Like he also said most people know how to block reiatsu entering thier system. The reason the technique even fazes them is because of the amount put into it. Also for the limit, lets remember that is if he only uses that technique the entire time he is fighting and then he can't use and reiatsu for the entire day after that. At most he will use it once or twice a day since he will be doing other things, even in battle.
    It's still nearly a one-hit-kill move, something we're not especially fond of here. Its name isn't helping any.

    As well, if I recall, the ability you're referencing from Terry's character is from a Higher Hakuda. Which is to say, from someone who has spent decades mastering a very powerful form of unarmed combat. Your character seems a bit young to have mastered such a move, as well as achieving Shikai. Also, it doesn't make as much sense for it to just sit by itself, instead of being part of an overall set of skills.

    Incidentally, it might help to have a section where you simply detail his skills and such in Kido, Hoho, Hakuda, and Zanjutsu.


    Quote Originally Posted by AnimeKid View Post
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    Also for the form-shifting I basically used it like a sort of mode shift. The ninja, blade mode and smoke bomb mode don't increase power, rather they act like a switch for Jiro's fighting style. I can take those two modes out as they are not detrimental but I would like to keep them. For the shikai I can take out the tatto's near the eyes if it bothers you.
    Unreleased zanpakutou do not shift form. Period. Remember Ikkaku? His entire shikai is "my katana becomes a bladed 3-section staff".
    You seem to have addressed this better in his most recent draft; however, 50 feet is a bit long for a non-shikai, as there isn't a kasuri-gama in the world that long. Maybe 10 feet would be better.


    Quote Originally Posted by AnimeKid View Post
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    Plus for kido he is not that skilled in it. The reason that he can use number 88 is because he trained working on it for 40 years and even then he can only use it while he is in shikai form. I can make it to half power if it bothers you to much. Other than that and the basic kido like bind, thrust, and white lightning he can't use other kido and isn't planning on learning anymore.
    "Not skilled in Kido" and "knows Hado 88" are mutually exclusive. Period. End of story.

    That spell has only been used by 1 character in the manga, and 2 more in the anime's filler. Manga is Tessai, the Kido Commander. The other 2 are Urahara and Unohana. Both very powerful, Captain-level Shinigami, both shown to be exceptionally skilled in kido.

    Having him go from Hado 4 to Hado 88 (one that's fully 22 times more powerful, or roughly so), is patently absurd. Especially since you've said he's not very good at Kido, but has instead gained great skill in fighting both armed and unarmed.

    While 11th doesn't forbid Kido, it's not taught by the Division at all. I'm not saying he can't know it at all, but he'd have to put forth a great effort to do so. Which would further impede a reasonable idea behind him knowing such a powerful Kido.

    Frankly, I'm not seeing a good justification for this character knowing this Kido at all.


    Quote Originally Posted by AnimeKid View Post
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    As for overall power Jiro is a firm believer of rank doesn't mean anything, but rather it is the power of the person that holds that rank. I mean sure he won't be taking on captains, vice-captains, or heck even 4th seats for a while but he is still above the level. He trains his body to the breaking point everyday so he can get stronger. He often doesn't do his paperwork and will sometimes pass it on to someone of lower rank. He also doesn't really go bucking for a raise in position but rather stays at his rank because he loves irony. After all in his mind it would be great if a 9th seat managed to surpass the Spirit King. He is kind of like Naruto in that regard. Naruto could basically as strong as a Kage right now but his rank still lists him as Genin. If that is unacceptable to you and everyone else I will do my best to try and model both of Jiro and Kyoki a little better. At this point I just can't wait to play.
    Okay, I need to address something. Our game is not only not like canon Bleach, it is not Naruto. They are both shonen manga/anime, but they are not the same story, and do not obey the same rules. Keep that in mind. That said, you've adjusted his rank, which is good.

    Remember, Soul Society, or specifically the upper officers of the Gotei 13, are the ones who pick rank, not the officers.



    Quote Originally Posted by AnimeKid View Post
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    @tgva

    Ah, okay then I get the picture better now. Okay then what I meant about only being able to use it in Shikai ( I really need to get better at explaining this stuff) is that the boost in reiatsu that shikai grants is what allows him to use it. After using it once in shikai he is really low on reiatsu, to the point where he is solely relying on Zanjustu (Need to explain that better as well, cause yeah he is good at Zanjustu but since his shikai has multiple forms it is more that he is adept with each of his weapons rather than being exceptionally skilled with one. Kind of like the Adept Rouge class in the .Hack GU. series (Don't know if you have ever heard of that.) So yeah if it works better I can have #88 at half power when he uses it. Oh and thanks for the tip with Bakudo #22. As for power in terms of rank, I was planning on making him hot-blooded and prone to rushing into a situation without knowing the facts or information. I figured since the Soul Society is military structured (sort of I think) that that would hold him back in rank. After all he is no Kenpachi who can beat people senseless without even nowing his Zanpakuto's name. Would that work. Sorry if I seem impatient I just really, really want to get into this game.
    Two things.

    1.)Again, "half-power" or no, this character knowing Hado 88 is patently absurd, and should not be happening. There is no logical reason for it at all, it doesn't fit the character, is very jarring, and frankly is too powerful for all factors considered. Period. Yes, even at "half-power". That's still like, what, a Hado 44? 11 times as powerful as White Lightning. No, sorry. A character who hasn't devoted considerable time, energy, and talent to mastering Kido shouldn't be flinging around spells like that, and I question how he even would have been able to learn it at all. What Kido teacher with a micron of common sense and reason would teach someone who barely knows single-digit Kido how to perform this particular Kido?
    2.)I personally don't believe Shikai (or really, even Bankai) should give an "energy boost". The closest example in canon is Ichigo, and remember that he's not suddenly getting more energy, he's compressing what he has to use it more effectively. One might say he's basically eliminating most of his "waste energy". Other Bankai "expand" power, in the sense that they seem to essentially let the Shinigami put more of his "base energy" into his sword's function. Again, they don't actually increase their actual Reiatsu/Reiryoku.
    Having a Shikai provide an out-and-out energy boost goes against the spirit of the idea of Shinigami powers anyways (and my old character Satoshi is, in retrospect, a violator of this in some ways); the only exception would be something like Ichigo's Bankai, where that power is focused inward.
    But Jiro's sword doesn't do that; it's a shadow-controlling sword. Power boosting seems tacked on to the theme anyways, as a way to justify something that shouldn't be there (Hado 88).



    TLDR: You need to reformat Kyoki a bit (put General Abilities outside the Zanpakutou header), and do something with her Blood Attacks (either remove, or turn into Necromancia).

    You need to take Hado 88 out of Jiro's arsenal, and pretty much trim out the ill-fitting generic power boost.
    BitPRR Characters: Entries Masaru, Chuck, Thomas, Turiel, and Masamune

  3. - Top - End - #1053
    Barbarian in the Playground
     
    riccaru's Avatar

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by KnightDisciple View Post


    TLDR: You need to reformat Kyoki a bit (put General Abilities outside the Zanpakutou header), and do something with her Blood Attacks (either remove, or turn into Necromancia).

    You need to take Hado 88 out of Jiro's arsenal, and pretty much trim out the ill-fitting generic power boost.
    But we have other powers that aren't necromancia, and yet are unique. Genoveva's aura is explicitly not necromancia, despite acting very much the same way. Serazel's cloning is also not necromancia. Saying it has to be necromancia (which is very much in the early stages. It would be a bit difficult to keep up with the idea without reading every page of the last 2 OOC's)

    Why not make Kyoki's heirro entirely her blood, and not in her skin? It could be slightly more powerful than normal to make it more like the source.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by riccaru View Post
    But we have other powers that aren't necromancia, and yet are unique. Genoveva's aura is explicitly not necromancia, despite acting very much the same way. Serazel's cloning is also not necromancia. Saying it has to be necromancia (which is very much in the early stages. It would be a bit difficult to keep up with the idea without reading every page of the last 2 OOC's)

    Why not make Kyoki's heirro entirely her blood, and not in her skin? It could be slightly more powerful than normal to make it more like the source.
    I'm not a huge fan of how versatile and powerful Genny's aura is despite her unreleased state. But since it's already established, there's not much that can be done. As well, this character also already has an aura power.

    Serazel's illusions are a much lesser degree of effect, and more importantly aren't distinct physical objects. More to the point, I'm almost of a mind that Serazel's illusions might be semi-instinctive Necromancia.

    And it's not like Necromancia are a super-difficult concept. They're basically very thematically focused "kido" that end up acting as much like warlock invocations as anything.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Would it be okay if I gave Jiro the Bluefire one instead of #88 then?

    And thank you for the idea Ricarru. I will change it to that in the next draft.

    Also I goofed Jiro's age. He was supposed to be 195 years old.
    Last edited by AnimeKid; 2011-10-10 at 08:36 PM.

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by AnimeKid View Post
    Would it be okay if I gave Jiro the Bluefire one instead of #88 then?
    If by "the Bluefire one" you're referring to Hado 33: Blue Fire Crash Down, that would be a step in the right direction...

    The problem is still that there doesn't seem to be a solid logical foundation for him jumping from a Hado 4 to a Hado 33. Why the gap in skill? Who decided it was a good idea to teach him this spell (there's no way he just taught it to himself)? Why does he have such a powerful Kido at his disposal, or Kido at all, when he's an 11th Divisioner focused on melee combat?
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Yes, Hado 33 seems much more likely and acceptable. I am okay with Jiro being capable of such a spell with a very limited arsenal, considering that I used the idea of focused Kido knowledge on another character.

    Specifically, Ren Karashi has very limited and specific Hado skills, only capable of performing a certain set of spells and no others. Yes, it is somewhat of a large jump, but remember that Hado 31 was taught in school. It's not much of a stretch for him to have learned of it maybe by watching someone else attempt it and, after trying over and over to attempt it, learned how to do it himself. He seems like the kind of character who would try something over and over and over until he learned it.

    I would argue that Sokatsui isn't particularly powerful. I mean, the only people we've seen use it are Rukia, a Vice-Captain level Shinigami (probably even when she was "unseated") who was specifically skilled with Kido, and Byakuya Kuchiki, a Captain who demonstrates a wide variety of skill and the ability to use level 80 Kido without chant. It is more powerful than Byakurai, yes, but it's not so much more powerful that he couldn't have learned it.

    Alternatively, Jiro could have it at half power.
    Last edited by tgva8889; 2011-10-10 at 08:50 PM.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by KnightDisciple View Post
    I'm not a huge fan of how versatile and powerful Genny's aura is despite her unreleased state. But since it's already established, there's not much that can be done. As well, this character also already has an aura power.

    Serazel's illusions are a much lesser degree of effect, and more importantly aren't distinct physical objects. More to the point, I'm almost of a mind that Serazel's illusions might be semi-instinctive Necromancia.

    And it's not like Necromancia are a super-difficult concept. They're basically very thematically focused "kido" that end up acting as much like warlock invocations as anything.
    Except both of those were made before necromancia was even thought of. For someone vehemently opposed to making all mortal worlders fullbenders you're trying very hard to ram every hollow ability into necromancia.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by riccaru View Post
    Except both of those were made before necromancia was even thought of. For someone vehemently opposed to making all mortal worlders fullbenders you're trying very hard to ram every hollow ability into necromancia.
    ...How are 2 specific abilities that are outside the normal Hollow ability parameters suddenly "every hollow ability". The whole point of Arrancar is that their form tends to seal away a lot of their truly unique powers, leaving the "basic arsenal".

    But fine, I'll stop complaining about it.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    I'll be honest, I'm still completely confused as to what makes something Necromancia or not Necromancia, because the difference is minor enough that it really doesn't seem to matter.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Fullbringer riccaru. Just like this is not Naruto, this is also not Avatar.

    Also, as a general rule: The more different things an unreleased power can do, in spite of the situation, the more likely it is that it should be necromancia instead of a unique ability.

    So for instance... Genoveva's aura is a single ability that varies in effect based on the nearby hollows, drawing in on their Aspects of Death. She can't just cause a specific aura to pop up whenever it would be convenient. It has absolutely no window for unusual usage.
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    Homebrewing

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    So Kyoki's blood abilities should be Necromancia? What is Necromacnia exactly?

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by Draken View Post
    Fullbringer riccaru. Just like this is not Naruto, this is also not Avatar.

    Also, as a general rule: The more different things an unreleased power can do, in spite of the situation, the more likely it is that it should be necromancia instead of a unique ability.

    So for instance... Genoveva's aura is a single ability that varies in effect based on the nearby hollows, drawing in on their Aspects of Death. She can't just cause a specific aura to pop up whenever it would be convenient. It has absolutely no window for unusual usage.
    Well it could be... Fullbenders is a better name anyway.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Okay then

    Atabane Jiro, 11th Division, 5th seat

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    Name: Atabane Jiro (Last, first)
    Gender: Male
    Height: 5'11
    Weight: 195 pounds
    Hair: Pure white
    Eyes: Magenta
    Age Actual/Apparent: 195/19
    Reiatsu/Speech: Orange
    Division: 11
    Seat: 9th

    Appearance
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    Jiro looks fairly well kept if a little different in his choice of style. He wears the traditional shinigami uniform only it is black with a red trim. Usually he is found with his coat off and wrapped around his waist leaving only his pure white vest on underneath. He stays out in the sun a lot so his skin is a caramel color bordering on mocca. His hair is naturally spiked up but so much that it looks ridiculous.



    Personality
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    To say the least Jiro is LOUD! He can talk normally sure, but if he gets excited or emotional about something he will be loud about it. However the thing that people most remember about Jiro are his aspiring bordering on arrogant proclamations. His most famously used one is 'I am the man who shall surpass the Spirit King!' It is a form of inspiration to himself to push himself further in his training and a way to let people know that he is willing to work himself to the bone to reach the top. Though his tendency to be obnoxious can get to other people.

    He usually calms down in the presence of friends but not fully. He has the advantage of being willing to be friends with someone he first meets even if he knows nothing about them. Basically he wears his heart on his sleeves. He often makes it known that idolizes the shinigami Seiko Yukimura.


    History
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    Jiro had always known that he was built for combat. The adrenaline rush he got whenever he clocked someone, the exhilaration he felt when he disarmed and opponent with his sword. Nothing could ever beat those things. That's why he only bothered learning the basic kido when he could. He was still respectful of how other people did things, it's just that he felt his happiest and most fulfilled in close quarters combat. So he trained himself every day with thousands of exercises, kata's, and stances. Eventually he managed to get into the only division he could see himself being a part of, division 11.

    He continued to work hard to reach his position even discovering a technique that he could call his own by accident. He called the technique Lethal Injection. It was rather simple in execution really. All you had to do was gather your reiatsu in you fist and upon impact with an opponent send the reiatsu slamming into them like an internal sludge hammer. The thing that made it so difficult was that it was a costly technique. Even Jiro who had an unusually large reiatsu could only use the technique about 7 times per day, and that's if he didn't use any other techniques.


    Zanpakuto: Tachiagari sutā (Rising Star)

    Zanpakuto Release Phrase: Dare mo anata no kagayaki kagayaki o miseru (Show everyone your shining brilliance)

    Zanpakuto Spirit
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    Rising Star appears as a beautiful young woman that looks to be about 23 in age. She is tall, about 6'2 in height and is almost always smiling. In comparison to Jiro's boisterous nature she is naturally shy and quiet. She has blond hair that is in a pony tail that comes down to her waist and she has pale skin. She wears a traditional kimono and acts as a buffer for Jiro's personality. She is almost constantly talking to him and in fact spends most of the day talking to him. She is often in her room which has a variety of weapons on it's walls. She also greatly appreciates Jiro because she knows that he strives to be strong not only for his sake but for her's as well because he promised her that he would make her the Shining Star of the Soul Society, a Zanpakuto among Zanpakuto's


    Inner World
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    Jiro's inner world is a city that has a few buildings around and at the center of the city is a huge magnificent palace. It is here that Rising Star resides or as he calls her 'Tachi-chan'. The Palace manages to look elegant and beautiful without being gaudy with the exterior being lightly decorated with white gold and some silver. The glass structure on it make it glow magnificently in the sunlight.


    Unreleased State
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    It is a simple yet beautifully crafted Kusari-gama. The chains have a length of at least 20 ft and the blades are slightly longer.


    Shikai
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    Tachi-chan becomes a beautiful black katana that is about 4'5 in length. When she takes this form she and Jiro gain a boost to reiatsu and he gains the power to control and create shadows.The blade has a traditional 5-point star guard. This stage comes with two other forms as Tachi-chan can now turn into a Zanbatou and a two handed Axe.


    Bankai: Yeah he is still working on that and his yells of frustration are the melody that many people in the Soul Society have come accustomed to.
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    Raijingu chōshinsei sutā: Rising supernova star.
    In this form Tachi-chan becomes a beautiful scythe with a black handle and a pure white blade. The shaft constantly adjust itself so that it can keep moving at all times. This weapon however has one last form change.
    Special ability: It can turn into a ball of pure shining light that can enter Jiro's body to essientially turn him into a super sayain (Hyperbole). It increases his strength and speed drastically and allow him some measure of enhance skin for barehanded blade blocks. However this form has a limit of 1-2 minutes before he has to go back to scythe mode with his regular shadow powers which have also been enhanced. When he uses bankai his regular uniform becomes a black training gi arm guards and sneakers, along with fingerless gloves.



    Favored Kido
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    When it comes to Kido Jiro only knows the basics. However there is one particularly strong Kido that he can do, and it took him 40 years to learn it. He can do it without the incantation but only when he is using his shikai. The kido technique is #33 Sōkatsui:Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
    Others
    Bakudo 1: Sai (Restrain):Locks a target's arms in place behind their back
    Bakudo 22: Sekienton (Red Smoke Escape):Sekienton is primarily used for escape. The Practitioner places his hands palms down on the ground and a red smoke bursts forth from the point of contact and swiftly engulfs the surrounding area briefly obscuring the movements of whomever is within the smoke allowing a quick get away.
    # Hado 1: Sho (Thrust): Pushes the target away from the caster.
    # Hado 4: Byakurai (Pale Lightning): The user fires a concentrated, powerful lightning bolt from their finger.


    Battle Stats
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    Physical Strength: [70] For being a seat level shinigami Jiro is known to have freakish strength. It is one of the things he prides himself on most.
    Offense: [80] Jiro has great offensive capabilities due to his constant training and practicing with different weapons. However this means that he does not specialise in many of them. However his best skill is hand to hand combat. This is because because as his Zanpakuto shikai has multiple forms. This means that while his Zanjutsu is impressive it is mostly because he is adept at his weapons forms rather than being exceptionally skilled with his Zanpakuto.
    Defense: [30] Jiro's defense comes mostly from dodging and not so much from being actually good at defense. It is purely his speed that helps him.
    Mobility: [80] Jiro's speed is another thing that he is extremly proud of. He is quite fast without shunpo and with it he becomes a lean mean fighting machine. In fact he is so proud of his strength and speed that he calls himself 'Lightning Bruiser Jiro'.
    Intelligence: [30] Jiro is of average intelligence. He can make a good tactical decision once in a while but prefers to just straight up charge and fight the enemy. He generally has a distaste for those who rub their intelligence in other peoples faces.
    Kido/reiatsu: [75] Jiro has a buttload of reiatsu but manly uses it for fighting. His kido spells mostly work because he put so much reiatsu into them. He had to practice for many years to learn # 33! This is thanks to his abysmal control. If it weren't for Tachi-chan constantly coaching him on control he wouldn't even be able to do shunpo most likely.
    Total:365

    Hoho-Very good, he calls himself Lightning Bruiser Jiro for a reason. He quite swift and his shunpo is quite impressive as well
    Kido-Poor, He can only use a handful of spells and those took him a while. As of now he has officially stopped putting time into Kido deeming the few spells he has as enough
    Zanjutsu: Well above average, Jiro practices with Tachi-chan religiously and not just with her base form. He practices with all of her forms equally. So while he is not exceptionally skilled with one of her forms he can use all of them quite effectively.
    Hakuda:Very good, Jiro prides himself on his ability to kick ass with his bare hands. Almost everyday you can find him train his Hakuda on a traning post until his knuckles bleed.
    Reiatsu: Very high, Jiro boast a lot a spiritual energy but not very much control. It is why he has such trouble with Kido.



    This better?

    Now my Arrancar character

    Kyoki, Rank unknown

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    Gender: Female
    Age: ???
    Weight: 115
    Height: 5'5
    Reiatsu: Deep Purple and of great strength, feels crushing and overwhelming when she lets go.
    Aspect of Death: Madness

    Appearance
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    Kyoki is of a slim build she is quite thin almost like a model. she has plum colored hair in a traditional female bob cut. She wears a black robe that comes down to her ankles. She almost always has a look of confused sorrow on her face. Very rarely does she ever smile.


    Personality
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    Kyoki is nigh emotionless when it comes to her everyday life. Not because she chooses to be but rather because she doesn't know what emotions to show in which situations. One of the few emotions she can express is a sense of being overwhelms as evidenced by her catchprhase 'I don't know how to deal with (???)' She is however capable of expressing annoyance and anger even if she doesn't know what they are. She also has the tendency to go off into her own world and run on about insane rants. She spends most of her days just wandering around Los Noches


    Zanpakuto:Ragunaroku
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    Kyoki's Zanpakuto is interesting. This is because she has no visible weapon on her. You see when she was a hollow she had an aura of madness around her which drove other hollows to even more madness and they slaughtered each other and she took there power. Eventually she pull a Coyote Starkk and separated into to two, though not completely. Ragunaroku was a growth that came out of her back, though he had plenty of sentience. After she became an arrancar Ragunaroku disappeared, or so she thought. Instead Ragunaroku had become her blood, turning it black, however he is the dominate one of the duo most of the time bullying Kyoki.

    Now her blood can be hardend instantly and is very hard to cut as Ragunaroku takes care of it. However when she needs a weapon a copious amount of blood rips from her back and forms into a long, medieval-like broadsword with a guard composed by his spiky band with three bands coming upward the blade, he has a long, probably for two hands, handle, the edge is pitch-black with a white stripe following it's whole length. The screaming mouth appears some inches above the bands. The mouth is capable of supersonic screams. These screams can hurt the ears of others except Kyoki and cause the blade to vibrate violently. This cause the effect to when she slashes once she is actually slashing dozens of times.

    When he is not in weapon form Ragunaroku can come out as a growth from Kyoki's back. When he does he has a muscular body, large gloved hands, and spikes on several parts of his body. His face consists of a large egg shape, with no visible mouth and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with X's for pupils. His body is black. She can also use these moves with Ragunaroku

    Bloody Needles: This attack can only be performed when Kyoki's blood has been spilled, transforming it into black needles that stab through the opponent if they get too close. They can also be used as a projectile attack.
    Bloody Slicer: Kyoki will cut her own wrist and then make a flinging motion with the arm, when this happens Ragnarok will change the blood into a blade for medium ranged attacks. It also allows her a surprise attack as if the opponent tries to block with their blade the blood will flow around it.
    Bloody Lance: With his/her writs cut, she/he flings it in a circle and a huge black-blood thorn appears in her front launching itself like a dart towards the enemy.

    Resurrección
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    Provoca el final, Ragnarok: Bring about the end Ragnarok

    After invoking this phrase there is a burst of purple light. After it clears Kyoki's robe had become skin tight and there are piece of armor on her upper chest and on her sides covering her ribs. The most distinct feature however is that she now has three arms. One of them is hers and the other two are Ragnarok's and they come out of her shoulders each of which wields a katana of average length while Kyoki uses her same old sword. Each has a mouth on it, allowing Kyoki to use her old sound attack only with three times the effectiveness thanks to it being amplified by multiple mouths. However the true strength of this form comes from the Dragon Emperor form. It is when Ragnarok takes the form of a European dragon that is coming out of Kyoki's back. He has claw and wings and amplifies all of Kyoki's attacks though this form uses all of her Black Blood except for her sword leaving her more vulnerable.

    Abilities:Screech Alpha: Same as the Screech Beta but launch at the enemy as a projectile with explosive results.
    Screech Beta: A powerful slash in the form of a creature (dragon-like) mouth
    Screech Gamma: A multi-slashing attack in the form of a purple energy that can change direction multiple times and releases sound waves in succession.



    General Abilites
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    Bala: Kyoki can use bala, but it is only of average strength so she manly uses it when she is trying to hit an enemy after they have just found out how good her defenses are and for surprise attacks.
    Cero: Kyoki's has an amazing Cero for her level, the only problem is that she can't use it. Ragnarok has to use it by coming out of her back and firing the Cero. Their Cero is very powerful and aside from their signature abilities is their best move. Their Cero can equal some some Espada's, which is impressive as she is about Fraccion level. She never cared much to measure herself as she really just wanders where ever she pleases.
    Hierro: Kyoki has an exceptional Hierro. You see Ragunaroku,who functions as her blood, even when is sword form is inside her body. This is why her blood functions as her Hierro, her blood is not hardend all the time and only does so when she is attacked, this makes her a defensive prodigy. She can still be damaged it is just very hard to do so, most hollows just give up upon finding they can not harm her. Her weakness is that a person with enough reiatsu can cut through her defense (It has to be very high though), a person who knows how to make their weapon vibrate can cut through her defenses, and a person who know how to do internal damage to her can hurt her.
    Garganta: She can use it but doesn't perform it that often as she sees no point in going to the human world. Though sometimes Ragunaroku bullies her into it.
    Sonido: She is not very good at Sonido, she can only leave behind two afterimages max when she does so for only two seconds. She mostly uses it for super sonic burst jabs.
    Pesquisa: No skill at all.
    Madness Aura: Kyoki when she was a hollow uncontrollably produced an aura of madness. it often drove other hollows to slaughter each other make combat easier for her. When she became an Arrancar she learned how to control it but it still flares sometimes when she is battle. When she is going all out her aura extends itself to it's max. Against hollows they will often go mad and try to slaughter anything they can find, including themselves. Against other Arrancar it is a nice little distraction as they have to fight to keep themselves from going mad. Usually the aura influence those who have gone mad not to attack Kyoki. Experienced Arrancars can throw it off completely until she gets stronger. Generally the Aura is usually locked away by Kyoki's conscious choice. However when she uses the aura is basically acts like an ON switch and constantly battles with an opponents reiatsu to try and drive them insane. As long as the opponents reiatsu levels do not drop below 1/3 they should be able to resist it fairly well. This is the version where she concentrates the aura on one person. When she uses it's area of effect version of this power it functions on thier power level in comparison to hers. This version is unblockable but is far less potent. Even those who have only 1/3 of Kyoki's power will probably only become extremely wacky. Their fighting ability would only be hampered slightly. Anyone half as strong as her would merely get and annoying and distracting niggling in the back of their head.


    Hollow Hole: Her left shoulder is the place where her hollow hole is.

    Mask Fragment: Her mask fragment is actually what makes up Ragnarok's face. It used to look like a dragon.


    Battle Stats
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    Strength: [40] Kyoki has higher than average strength for someone of her build but fairly average maybe even slightly below par for an Arrancar. She mostly relies on her swordsmanship and abilities for kills or her madness aura.
    Offense: [85] Kyoki has a multitude of abilities that enable her to have a great offense in lieu of her average strength. Her excellent swordsmanship also helps her in the regard.
    Defense: [100] Her Black Blood as her Hierro make Kyoki a defensive monster.She can be damaged if you know how or are strong enough but she will stop most other enemies cold in their tracks
    Mobility: [30] Kyoki hasn't even thought of the concept of dodging and her Sonido is barely passable. She mainly uses it as a way to build up speed and power for thrusts.
    Cero/reiatsu: [100] Kyoki's reiatsu is incredible thanks to her and Ragnarok working together. It is extremely potent and strong. The tinge of madness that it carries to it may mark Kyoki as somewhat unstable.
    Intelligence [20] Kyoki is not very intelligent and is prone to mad ramblings that don't really help her case. Ragnarok is no help here because he has the I.Q of your stereotypical jock. Kyoki is also prone to acting very childish at times. When she occasionally go mad her Intelligence takes even more of a nose dive and she is operating on mostly instinct. The scary thing is that she fights even better like this and her power seems to increase.



    If no one has any further objections I will put these versions on the registry.
    Last edited by AnimeKid; 2011-10-10 at 10:28 PM.

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    KD, what are you talking about? Cecilia is never silly! Every action she makes has an explicit purpose!

    Except for all the quoting TTGL, wearing of top hattery, and throwing forks at Vicente. That was for fun.

    EDIT: Want to know how to keep the name Ragnarok?

    Change Kyoki's name to something Norse. We have Cecilia, Caiphus, Sterling, Von Geister, Lucaster, Carina... The list goes on and on. Not every Arrancar is japanese/spanish, nor is every Shinigami Japanese.
    Last edited by Terry576; 2011-10-10 at 10:59 PM.
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  16. - Top - End - #1066
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by KnightDisciple View Post
    I'm not a huge fan of how versatile and powerful Genny's aura is despite her unreleased state. But since it's already established, there's not much that can be done.
    Quote Originally Posted by Draken View Post
    So for instance... Genoveva's aura is a single ability that varies in effect based on the nearby hollows, drawing in on their Aspects of Death. She can't just cause a specific aura to pop up whenever it would be convenient. It has absolutely no window for unusual usage.
    What Draken said. She only has a limited 'memory' for how long she can remember an aura. At this point in time, all she has is Isolation, Freedom, Leadership, and Sereg's (the Unknown?). It only seems powerful cause Genoveva's mostly face other hollows and she explicitly uses the matching aura of the hollow she's fighting cause it makes the aura more effective. Against Shinigami? Well, as seen in the invasion, all it really did was get Genoveva out of some kido. Handy, but not as powerful or useful as her aspect aura is against hollows/arrancar which is...specifically what her abilities are good at fighting against. She's a nightmare for a hollow/arrancar opponent. Anyone else she's just a Glass Cannon (in some fashions of the word) with some weird effects for window dressing.

    ...Also, is it weird I've seen a similar ability in a book to Anime Kid's arrancar's blood hierro thing? They were called Scab-melters (I think I got the name wrong though) and they were a race of creatures with blood that hardened freakishly fast when exposed to the air. It made them resistant to slashing and piercing weapons, though not immune, since the blood hardening would keep weapons from scoring particularly deep wounds and the sudden shock of one's weapon suddenly 'stopping' in mid-attack was usually enough to disarm an opponent. Or, with the application of a special oil, they could sculpt their own blood into weapons and armor. Then again, they also suffered from a disease where their blood would harden TOO quickly and would do it even inside of them, turning them into grotesque statues...This little side thing really doesn't have a point, just pointing out a parallel really and wondering if Anime Kid was thinking of something similar.
    Last edited by Callos_DeTerran; 2011-10-10 at 11:50 PM.
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  17. - Top - End - #1067
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    I just realized I never gave my character a seat...

    I want opinions on what seat she should be (I got squad 1 already)

    Thinking fifth seat.

    Quote Originally Posted by Major View Post
    Soul Society

    Orimoto Ranoue
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    Name: Orimoto Ranoue
    Race: Shinigami
    Allegience: Soul Society: Squad One
    Age: Appears 21
    Gender: female

    Appearance: Orimoto is a beautiful young woman who has long straight pink hair that goes down to a few inches below her waist. She keeps her hair straight and loose and rarely puts it in any designs like pony tails or pig tails. She wears a black sleeveless top with a gold colored trim that exposes her midriff and is rather loose. Her pants are also rather loose and decrative and, like the top, is black with a gold trim. She has blue eyes and constantly an annoyed look on her face.

    Personality: Orimoto tends to get rather annoyed at stupidity and tends to be a bit too serious. It isn't that she lacks a sense of humor, its that she rarely gets sleep due to constant nightmares. It's a well known fact throughout Soul Society that she suffers nightmares, but she won't speak about what causes her to wake up crying most nights. Due to this and the mockery she suffers because of it she has become pessimistic and bitter. However, she still tries to do the right thing both for her own moral sake and with hopes that enough good actions will cause her to feel better about herself.


    Combat Skills:
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    Skill Hand-to-Hand Combat: Physically, Orimoto is in great physical condition. While she's not at the skill level of being able to catch swords or block heavy hits, she is flexible and skilled at dodging and striking for vital points quickly. One of her most used tactics is aiming for a male opponent's adam's apple. By dodging and getting in close she often strikes there in order to leave her target unable to breath or focus. While she is able to throw kicks, she tends to prefer her feet on the ground to give her stable footwook usually using her feet for either surprise attacks, quick strikes, or parries.

    Typical Shinigami Stat: As a Shinigami she is faster, stronger, and more durable than the average human. However, her strength and durability are nothing special compared to other Shinigami. Her flexibility and speed are slightly above average, but again nothing extraordinary.

    Keen Intellect: Due to her lowered physical strength, Orimoto tends to relly on anaylzing and making precise targeted strikes as opposed to multiple hard hitting strikes. She tends to spend combat using her speed and flexibility to dodge until she can get an opening that matters. She's ignored openings before just so the target doesn't realize it is open until she can make a decisive strike.

    Skilled Swordsmanship: Orimoto's complete lack of knowledge of Kido has caused her to relay on her sword most ofer in combat. While nowhere near the level of high level swordmasters, she can hold her own against most foes. She is right handed, ususally prefering to save her left hand for unarmed strikes.

    Stealth: Orimoto's strong suit other than speed and flexibility is her stealf. While she sucks at Kido, she is able to pull off one Kido, the art of Kyokko. Even without the use of Kido, her light weight and silent steps allow her to move quietly and hide well. Her pink hair does pose a problem, so she tends to carry a wrap on her at all times so that she can hide her hair when needed.

    Shunpo Proficient: Orimoto is capable of Shunpo, and is rather skilled in it. Her shunpo is reliable and rather quick, though it is still being improved. Her current goal is to improve it to do a flash dance fighting strike which would allow her to create multiple after images to surprise the foe before she stabs them in the back. However, she hasn't been able to get it fast enough to create enough distraction clones.


    Zanpakuto:
    Sealed: Typical Katana

    Shikai:
    Melee-type
    Ketsumei
    Release Command: End All, Ketsumei

    Her Shikai Ketsumei appears as an english longsword. The cross-piece bends out and points forward. Both the handle and the cross-piece are black. The blade itself glows with a red aura and the pommel is sharp. The sword feeds on life and by sending some of her energy into the sword she can strengthen it, at the cost of her stamina and energy. The blade starts out weak, but each strike it makes on the enemy causes it to 'lust for more blood' and grow a bit stronger. While mostly a melee type, it is capable of a small burst of energy that can shoot a few feet forward.

    Having just obtained Ketsumei, Orimoto can't use it to its max and as such her energy projectile attack fizzles out quickly after only a few feet and leaves her drained. She can keep her Shikai up only for a moderate amount of time and is still working on mastering it.

    Bankai:
    She just obtained Shikai, you really think she has a bankai?

    ---------------------

    Background:
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    Like most Shinigami, Orimoto doesn't remember much of her life before she became a Shinigami. She went through training and upon graduation proceeded to be tested to find the right squad for her. Placing her was difficult due to a few factors. She was skilled with a blade and melee combat, yet wasn't anything extraordinary so the 11th was ruled out. She was able to use stealth, but her shunpo and kido abilities were very low which ruled out the 2nd. Her medical abilities were almost non-existant thus getting rid of a chance at the 4th. In the end she was placed in squad one.

    While she disliked the adminstrative duties, she worked hard in order to be useful and highly viewed. She was friendly, upbeat, and went out of her way to help people. Things went well for quite some time and her hard work and friendliness made her many friends and only a few enemies. However, things would eventually change when a test was given to her to test her leadership abilities.

    While not the strongest in her squad her tactical thinking was what made her dangerous and soon she was being considered for a promotion. As a test, she was sent with a group of unseated officers on a mission. This test was meant to see how she worked in a leadership role. Not much is known about the mission as she told only her captain things brieft upon her return. However, ever since the mission Orimoto hasn't been the same. All that is known about the mission was that the small task force ran into something unexpected. Orimoto and her squad were attacked by something similar to a hollow, but more powerful and deadlier. Countless members of her task force were injured and only a strategic retreat due to the sacrifice of even more of her friends caused her and one other to return.

    However, the hollow-like creature had used some form of mental powers and had done something to her and ever since she had a hard time sleeping. Nightmares plauged her and she would wake up at night crying and sobbing. Ever since, while she pretends nothing is wrong, she has been quiet, bitter, pessimistic, and snappy at most people. The lack of sleep has helped matters.

    Now, she hates her job, tends to slack, and is very quiet and anti-social usually only doing things when ordered.
    Last edited by Major; 2011-10-11 at 01:35 AM.

  18. - Top - End - #1068
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    BlackDragon

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Hmmm, I think that 9th or tenth seat would be good. Also when I get him approved, you character might have a new pet peeve. It's name is Jiro.

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    BardGuy

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Why would Jiro be a pet peeve?

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    BlackDragon

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Jiro by his nature is obnoxius and loud. He would basically be the type of person who would be almost intolerable to hang around if he wasn't charasmatic. However I get the feeling that Orimoto would not be one of the people who would appreciate his charisma. It probably doesn't help that he is in the 11th division. He would basically be the Naruto to her Sakura. Just an example. Though I could be wrong.

    Also I really like how you are having Orimoto handle HECATE. You are really quite good.
    Last edited by AnimeKid; 2011-10-11 at 04:19 AM.

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Orimoto's handling of HECATE is going to bite her in the ass. HECATE is designed to use Hado and Bakudo with extreme proficiency, as in at a range. Orimoto's zanpakuto is made for close range attacks.

    EG: Orimoto is going to be royally boned when HECATE just vanishes and reappears forty feet away and starts blasting fireballs.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Ah, I meant before she threatened to go Kamina on HECATE's ass. Huh, she and Jiro are more alike than I thought. I thought only Jiro or someone from the 11th Division would rise to monotone bait like that.

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by Terry576 View Post

    EDIT: Want to know how to keep the name Ragnarok?

    Change Kyoki's name to something Norse. We have Cecilia, Caiphus, Sterling, Von Geister, Lucaster, Carina... The list goes on and on. Not every Arrancar is japanese/spanish, nor is every Shinigami Japanese.
    Well, Ivaz and Silva were both made up by me. Though...I guess Ivaz does sound kinds Spanish...

    At least Alysha is definitely not Spanish or Japanese.

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    @Callos: You can stop taking time out of your once-every-week visit to bellow at me and beat me around the head. I've stopped my offering of careful critique already. No need to beat a dead horse.

    @HECATE scene: Part of me wants Yoshi to barge in, worried about where this particular project went to, and now worried about it getting in an un-needed fight. Bad enough they (wrongfully) think 12th is about nothing but accidental explosions and failing gadgets, despite the tight safety controls the Captain instituted. No need for them to realize 12th is building a Terminator legion.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    It seems suddenly Mortal World became very not busy. It isn't a bad thing, but I am curious what is supposed to happen for the meeting? What is the purpose of the meeting at Venti Buon?
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    BlackDragon

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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    So just to be clear, because I really want this to be fun and for me to not ruin the game for anyone else, the final versions of Jiro and Kyoki are okay with everyone?

  27. - Top - End - #1077
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    smile Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    I was wondering a bit about the purpose of the meeting too, it seems like there's a reason they're there.

    On a related note, I hope nobody minds Misaki trying to eavesdrop on the group. If it would be problematic, please tell.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by KnightDisciple View Post
    @Callos: You can stop taking time out of your once-every-week visit to bellow at me and beat me around the head. I've stopped my offering of careful critique already. No need to beat a dead horse.
    Also no need to get this defensive. I don't see any bellowing or beating around, just a response.
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    Quote Originally Posted by Terry576 View Post
    Orimoto's handling of HECATE is going to bite her in the ass. HECATE is designed to use Hado and Bakudo with extreme proficiency, as in at a range. Orimoto's zanpakuto is made for close range attacks.

    EG: Orimoto is going to be royally boned when HECATE just vanishes and reappears forty feet away and starts blasting fireballs.
    Bah! That's what flash step is for!

    Quote Originally Posted by AnimeKid View Post
    Ah, I meant before she threatened to go Kamina on HECATE's ass. Huh, she and Jiro are more alike than I thought. I thought only Jiro or someone from the 11th Division would rise to monotone bait like that.
    She's 1st division not 11th?

  30. - Top - End - #1080
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    Default Re: [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!

    On that note, Saiyuri would probably be blushing herself to death if she learned she had such a hotheaded underling.
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