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2011-09-15, 06:59 PM (ISO 8601)
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- Feb 2011
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2011-09-16, 01:39 AM (ISO 8601)
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- Nov 2009
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Originally Posted by Paper
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2011-09-16, 01:44 AM (ISO 8601)
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- Jan 2008
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
In the (far more balanced but recognizably 3.5) D&D MMORPG, "Toughness" gives 2+level hp, effectively combining Toughness and Improved Toughness. It's one of the most popular feats in the game.
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2011-09-16, 05:27 AM (ISO 8601)
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- Feb 2009
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2011-09-16, 09:00 AM (ISO 8601)
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- Sep 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
DDO isn't more balanced than D&D.
It's actually 3 + HD.
It's the most popular both because of that and because it unlocks the ability to get 20-80 more HP depending on class and race, and because there are so few good feats worth taking so you might as well take the one that lets you take the abundant 300-500+ damage hits to the face and live.
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2011-09-16, 09:21 AM (ISO 8601)
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- Dec 2006
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2011-09-16, 09:40 AM (ISO 8601)
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- Oct 2010
- Location
- Kansas
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I underwent "Specialized High Intensity Training" for the English language. My training focused on avoiding abbreviations and acronyms. Not all of them are a good thing.
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2011-09-16, 10:48 AM (ISO 8601)
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- Feb 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Which is another point why it's a stupid idea for setting designers to screw around with the length of the week. There's absolutely nothing wrong with a plain old 7 days a week, 12 months a year calendar for any fantasy setting. Simply because it's so ingrained in our own culture. And they, the buggers on Toril etc also weigh stuff in pounds and measure distances in feet and miles (a charming and old-fashioned custom that is almost forgotten in most countries on Earth).
FWIW, we've played in the FR for years but none of us ever knew that there are 10 days in a week. oO Just another reason to skip stuff like that.Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2011-09-16, 12:22 PM (ISO 8601)
- Join Date
- May 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2011-09-16, 12:36 PM (ISO 8601)
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- Jul 2007
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Oh, yeah, for added bizarreness, when figuring crafting per day, everyone else drops to Forgotten Realms rates of progress, while Forgotten Realms residents are unaffected.
And for bonus WTF, Pathfinder fixed this issue - crafting progress per day is figured by dividing progress per week by the number of days in a week - but didn't fix the original problem with base crafting time being variable depending on how many days you define a "week" to be.Play your character, not your alignment.
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2011-09-16, 12:40 PM (ISO 8601)
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- Feb 2010
- Location
- Finland
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Eberron's calendar has 12 months, but how they ended up with the system I have no idea.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-09-16, 12:46 PM (ISO 8601)
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- Sep 2009
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- Runite
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2011-09-16, 02:07 PM (ISO 8601)
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- Jun 2009
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- Euphonistan
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2011-09-16, 03:00 PM (ISO 8601)
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- Oct 2008
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2011-09-16, 03:02 PM (ISO 8601)
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- Sep 2009
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- Runite
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2011-09-16, 03:05 PM (ISO 8601)
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- Oct 2008
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2011-09-16, 03:05 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2011-09-16, 03:18 PM (ISO 8601)
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- Mar 2008
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- Chicago, IL
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2011-09-16, 03:24 PM (ISO 8601)
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- Oct 2010
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- Kansas
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Why would you need to craft the Quarterstaff or Club? They are zero gold (also known as free).
You spend your 8 hours making a Quarterstaff and I'll just go shopping and pick up a couple thousand of them for free. Not only that, when you increase the size of the weapon you double the cost. So colossal quarterstaffs are still FREE! Go pick up a couple hundred FREE quarterstaffs and build yourself a house much cheaper than a normal house.I underwent "Specialized High Intensity Training" for the English language. My training focused on avoiding abbreviations and acronyms. Not all of them are a good thing.
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2011-09-16, 03:27 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2011-09-16, 03:57 PM (ISO 8601)
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- Jun 2008
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- England
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-09-16, 04:25 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2011-09-16, 04:35 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Except it isn't. Please to be reading the rules. You can make progress by week and by day. Then the rules allow you to finish 2x or 3x as fast if your progress exceeds the minimal price. But it still takes at least 8 hours to be allowed to make a Craft check for your staff. It's a DC0, so you'll always make it, but you don't get to even try until you've done the work.
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2011-09-16, 04:48 PM (ISO 8601)
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- Nov 2009
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2011-09-16, 09:21 PM (ISO 8601)
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- Mar 2008
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- NYC
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2011-09-16, 10:32 PM (ISO 8601)
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- Jan 2008
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- Raleigh, NC
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Honestly, I've never seen that problem in action. Theory-crafting aside, with 2 of its 3 important attributes going to AC from the start, constant mage armor 1K away (there are monks who invest in Int or Str/don't buy a pearl of power 1 for their wizards? Is that like a druid who doesn't take natural spell?), they tended to fall into the "quickened true strike against your touch AC fails miserably" category, even without using those classes to get the third attribute to AC.
Now, hitting tends to rely on buffs, and damage tends to rely on convincing the DM to read every ambiguous wording in favor of the monk class; but I've never seen someone play a monk for more than 2 levels without figuring out how to make them essentially immune to anything that offers a save/AC.If it's not obvious, insert a after my post.
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2011-09-16, 10:43 PM (ISO 8601)
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- Mar 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
While Mage Armor offers protection against incorporeal touch attacks, it does jack squat against regular touch attacks, including those from most spells.
And really, trying to get a Touch AC of 31 (the minimum you'll need to have a 50/50 chance of being missed by a medium-sized 0 BAB caster using True Strike with a Dex Mod of zero.) on a nonspellcaster is not exactly a trivial task.
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2011-09-16, 11:02 PM (ISO 8601)
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- Jan 2005
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2011-09-16, 11:18 PM (ISO 8601)
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- Sep 2009
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- Minot, ND
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Not necessarily a dysfunctional rule but two obvious errors.
Favored Souls do not have Knowledge: Religion as a class skill. How are they supposed to know anything about the deity that gives them their power?
Dragon Shamans do not have Knowledge: Arcana as a class skill. How are they supposed to know anything about the dragons that give them their power?
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2011-09-16, 11:20 PM (ISO 8601)
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- Feb 2011
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- Minnesota
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting