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  1. - Top - End - #241
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Jjeinn-tae View Post
    A soaring example that any amount of wit shown on these boards will cause an avalanche of puns. At least the next page will have large amounts of punny responses.
    Don't jump to conclusions - it could very well be that the puns will skip a page or two.
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    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  2. - Top - End - #242
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Flickerdart View Post
    Don't jump to conclusions - it could very well be that the puns will skip a page or two.
    I think we may have already jumped the shark.

  3. - Top - End - #243
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    OK, those aren't even puns anymore.

    Back on-topic, please?
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  4. - Top - End - #244
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Qwertystop View Post
    OK, those aren't even puns anymore.

    Back on-topic, please?
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    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
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  5. - Top - End - #245
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Qwertystop View Post
    OK, those aren't even puns anymore.

    Back on-topic, please?
    Sorry, this thread has already jumped the tracks and derailed. One of the risks you take when you let just anyone leap into the conversation.
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    Quote Originally Posted by Welknair View Post
    *Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

    *It does.*

    What.

  6. - Top - End - #246
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I love the word-play here in the playground. Reading it always puts a spring in my step.
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  7. - Top - End - #247
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Qwertystop View Post
    OK, those aren't even puns anymore.

    Back on-topic, please?
    Right. Serious time.

    I've noticed that D&D tends to assume an earth-like planet, especially when it comes to time. What bothers me is when an effect lasts for one year. As we all know, one year is not an exact time.

    What happens to these effects during a leap year?

  8. - Top - End - #248
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ursus the Grim View Post
    Right. Serious time.

    I've noticed that D&D tends to assume an earth-like planet, especially when it comes to time. What bothers me is when an effect lasts for one year. As we all know, one year is not an exact time.

    What happens to these effects during a leap year?
    A year is a year, no matter whether or not there are humans (or humanoids) to measure it or what calendars they're using. A leap year is just a nice recordkeeping convention that doesn't bother or concern the Earth's orbit one little bit. The Earth's orbit, in fact, couldn't care less. A year is a year.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  9. - Top - End - #249
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    SwashbucklerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ursus the Grim View Post
    Right. Serious time.

    I've noticed that D&D tends to assume an earth-like planet, especially when it comes to time. What bothers me is when an effect lasts for one year. As we all know, one year is not an exact time.

    What happens to these effects during a leap year?
    What if the year cycle was based on some totally arbitrary thing? What if a new year started every time a particular long-lived/mystical flower bloomed? If this was so, some years could last thousands upon thousands of days… while other years could be less than a week long. I bet that would really screw up some majicks with duration of [x] year(s).

    EDIT:

    Quote Originally Posted by Zaq View Post
    A year is a year, no matter whether or not there are humans (or humanoids) to measure it or what calendars they're using. A leap year is just a nice recordkeeping convention that doesn't bother or concern the Earth's orbit one little bit. The Earth's orbit, in fact, couldn't care less. A year is a year.
    This is of course assuming that the planet circled a sun. What if it was instead caught in a Lagrangian point between two stars, not orbiting either, simply rotating in place (for sake of argument, lets say one star is a brown dwarf or equally dim star, so there is still a "night").
    Last edited by Ksheep; 2011-09-14 at 10:41 PM.
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    Quote Originally Posted by Welknair View Post
    *Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

    *It does.*

    What.

  10. - Top - End - #250
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ksheep View Post
    This is of course assuming that the planet circled a sun. What if it was instead caught in a Lagrangian point between two stars, not orbiting either, simply rotating in place (for sake of argument, lets say one star is a brown dwarf or equally dim star, so there is still a "night").
    That won't make your calendar suddenly affect the way the planet's cycle, whatever that is, ends up acting. (In fact, if that were the case, then you wouldn't have leap years at all, since leap years account for the fact that Earth's revolution around the sun isn't neatly divided into exactly 365 days . . . but that wouldn't happen if there's no revolution at all.)

    If, as you say, the gods/forces of magic/whatever consider a year to be something other than what we think it is, well, that'd clearly affect spells, but then you're just at the mercy of whatever these forces of definition are, which isn't exactly the fault of the rules.

    Really, while I agree that there's plenty of places to pick apart the rules, I don't see this as being one of them.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  11. - Top - End - #251
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    AssassinGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Hirax View Post
    How powerful monk abilities were thought of by the designers is nicely demonstrated by the fact that they're the only class that gets an epic feat every 5 levels, all other classes get them at least every 4 levels. Totally brainless. Especially because clerics and wizards, among others, get them every 3 levels.
    I do kind of wonder what kind of games the developers were playing that they viewed the monk as being so powerful. I can only imagine poisons, diseases and pit falls around every corner. Heck, the monk doesn't even get advancements to their unarmed damage for epic levels.

  12. - Top - End - #252
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by holywhippet View Post
    I do kind of wonder what kind of games the developers were playing that they viewed the monk as being so powerful. I can only imagine poisons, diseases and pit falls around every corner. Heck, the monk doesn't even get advancements to their unarmed damage for epic levels.
    P1: My kungfu is better than yours. Eeeyai!
    P2: Use the force, Ruke (Fly on P1).
    P1: Cyclone kicky-thing.
    DM: You do 100 damage to the hill giant, he tries to grapple.
    P1: AoO Stunning Fist!
    DM: The Giant is stunned, but the knight on the Pegasus bullrushes you over the cliff and the wizard casts anti-magic field.
    P1: Slowfall near cliff.
    DM: WHO DESIGNED THIS CLASS AND WHY DOES IT HAVE AN ANSWER TO EVERYTHING?

    ...I honestly have no idea what could of granted them that opinion... But my account is definitely incorrect because the wizard casted fly; Wizards were solely for blasting...

    ...Maybe its the high base-damage weapon with extra attacks per round? They assumed damage would be the be-all-end-all.
    Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, Atomic Highway, Dark Heresy, Legend of the 5 Rings 4E, MAID and... EQRPG... Does anyone actually play that?

  13. - Top - End - #253
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Maybe Im missing something, but Piranhas (that is Piranha Swarms, Stormwrack P. 163) have a land speed of 20 ft., equal to their swim speed

  14. - Top - End - #254
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I just opened Stromwrack to check, and I honestly only see "Swim 40"

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Vladislav View Post
    I just opened Stromwrack to check, and I honestly only see "Swim 40"
    And again, I fail at reading
    Carry on, citizen.

  16. - Top - End - #256
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I think I've read somewhere that the idea that the monk was overpowered basically came from the idea that they had the largest list of class abilities listed on their table.

    And yes, in a trap-studded dungeon with a DM who isn't well-versed in the rules, the monk can appear powerful at first. I mean, he get's 2d10 damage! The fighter's longsword only has 1d8! Even if it's a +5 longsword, that's still only 9.5 average damage, compared to the monk's 11! And yes, I must admit that I actually thought 2d10 damage was a huge lot when I first saw the monk.
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  17. - Top - End - #257
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I actually wonder how a monk would look in the tomb of horrors. Still not ideal, of course, but there are a lot of opportunities to use most of his abilities.

    Quote Originally Posted by Ksheep View Post
    This is of course assuming that the planet circled a sun. What if it was instead caught in a Lagrangian point between two stars, not orbiting either, simply rotating in place (for sake of argument, lets say one star is a brown dwarf or equally dim star, so there is still a "night").
    Even assuming a planet may be too much. For the generic "prime material plane," I always kinda assumed it was actually a plane, roughly flat and infinite in all directions, unless specified otherwise by the specific setting.

  18. - Top - End - #258
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Zaq View Post
    That won't make your calendar suddenly affect the way the planet's cycle, whatever that is, ends up acting. (In fact, if that were the case, then you wouldn't have leap years at all, since leap years account for the fact that Earth's revolution around the sun isn't neatly divided into exactly 365 days . . . but that wouldn't happen if there's no revolution at all.)

    If, as you say, the gods/forces of magic/whatever consider a year to be something other than what we think it is, well, that'd clearly affect spells, but then you're just at the mercy of whatever these forces of definition are, which isn't exactly the fault of the rules.

    Really, while I agree that there's plenty of places to pick apart the rules, I don't see this as being one of them.
    I think that for simplicity in the game it's reasonable to call a year 365 days, a day 24 hours, a week 7 days, and a month 30 days (in case anything is measured in months).
    Jude P.

  19. - Top - End - #259
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by noparlpf View Post
    I think that for simplicity in the game it's reasonable to call a year 365 days, a day 24 hours, a week 7 days, and a month 30 days (in case anything is measured in months).
    If every month is 30 days long, how do you fit 365 days into a year?
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Amphetryon View Post
    If every month is 30 days long, how do you fit 365 days into a year?
    Shh, I was hoping nobody would notice that.
    Jude P.

  21. - Top - End - #261
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    SwashbucklerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    13 months of 28 days long, with one spare day?
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    Quote Originally Posted by Welknair View Post
    *Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

    *It does.*

    What.

  22. - Top - End - #262
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ksheep View Post
    13 months of 28 days long, with one spare day?
    But that one spare day is also a month. And a week.

    I think it would be easier to just round the year down to 364 days (because it's a fantasy world anyway, things can work however you want them to), make 13 months of 28 days, and be done with it. How often do things come up that are on the scale of months or years, anyway? The longest campaign I played in lasted for an entire semester in real life and lasted a few weeks in the game world.
    Jude P.

  23. - Top - End - #263
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by noparlpf View Post
    I think that for simplicity in the game it's reasonable to call a year 365 days, a day 24 hours, a week 7 days, and a month 30 days (in case anything is measured in months).
    Faerūn, mysteriously, has years exactly the same length as Earth's - 365.25 days, give or take a bit - but their standard Dale Reckoning calendar divides them up into 12 months of 30 days, plus 5 or 6 (in leap Shieldmeet years) extracalendric holidays. And each month is exactly 3 weeks of 10 days. This means that crafting, which is figured per-week, takes longer in Faerūn than it would in Greyhawk, which uses, IIRC, 7-day weeks, and fully twice as long as it would on Dragaera, which has 5-day weeks.
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  24. - Top - End - #264
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by John Campbell View Post
    Faerūn, mysteriously, has years exactly the same length as Earth's - 365.25 days, give or take a bit - but their standard Dale Reckoning calendar divides them up into 12 months of 30 days, plus 5 or 6 (in leap Shieldmeet years) extracalendric holidays. And each month is exactly 3 weeks of 10 days. This means that crafting, which is figured per-week, takes longer in Faerūn than it would in Greyhawk, which uses, IIRC, 7-day weeks, and fully twice as long as it would on Dragaera, which has 5-day weeks.
    Well that's incredibly strange. Though I doubt the developers stopped to think how the calendar would affect durations of effects or the like.
    Jude P.

  25. - Top - End - #265
    Bugbear in the Playground
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I'm offended that my stealth pun led to an actual discussion.

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ursus the Grim View Post
    I'm offended that my stealth pun led to an actual discussion.
    What, the one about leap years? Yeah, I saw it. I was just praying that nobody would continue the string of puns.
    Jude P.

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ursus the Grim View Post
    I'm offended that my stealth pun led to an actual discussion.
    It was just too well hidden.

  28. - Top - End - #268
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    SwashbucklerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by John Campbell View Post
    Faerūn, mysteriously, has years exactly the same length as Earth's - 365.25 days, give or take a bit - but their standard Dale Reckoning calendar divides them up into 12 months of 30 days, plus 5 or 6 (in leap Shieldmeet years) extracalendric holidays. And each month is exactly 3 weeks of 10 days. This means that crafting, which is figured per-week, takes longer in Faerūn than it would in Greyhawk, which uses, IIRC, 7-day weeks, and fully twice as long as it would on Dragaera, which has 5-day weeks.
    It actually make some sense for crafting, since the rules for crafting per-week say progress is measured in sp, while progress per day is measured in cp. Since 1 sp = 10 cp, making weeks of 10 days makes more sense (instead of being almost 50% more productive when working on a longer term (week) over working over a shorter term (day)).
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    Quote Originally Posted by Welknair View Post
    *Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

    *It does.*

    What.

  29. - Top - End - #269
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by noparlpf View Post
    What, the one about leap years? Yeah, I saw it. I was just praying that nobody would continue the string of puns.
    Yeah, I thought it was bound to happen.

  30. - Top - End - #270
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Ksheep View Post
    It actually make some sense for crafting, since the rules for crafting per-week say progress is measured in sp, while progress per day is measured in cp. Since 1 sp = 10 cp, making weeks of 10 days makes more sense (instead of being almost 50% more productive when working on a longer term (week) over working over a shorter term (day)).
    Oh, yeah, for added bizarreness, when figuring crafting per day, everyone else drops to Forgotten Realms rates of progress, while Forgotten Realms residents are unaffected.

    And for bonus WTF, Pathfinder fixed this issue - crafting progress per day is figured by dividing progress per week by the number of days in a week - but didn't fix the original problem with base crafting time being variable depending on how many days you define a "week" to be.
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