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  1. - Top - End - #121
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Prometheus's Lab

    "Thank you. I will speak to you later, once I have an idea how accurate the information you gave me is." Prometheus says, before standing up and walking back to the teleporter platform, which promptly warps him out of the lab and back into AMEN proper.

    Three more Drones arrive, and will attempt to drag Sarah to the same dungeon in which Rael is currently imprisoned.
    The Cat Burglar by Ghar. Thanks!

  2. - Top - End - #122
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    Prometheus's Lab

    As soon as Prometheus turns his back, the knife slides out behind her and starts further weakening the restraints. By the time the drones arrive, she should have weakened them enough where she could punch a hole big enough for her to fall out through at any time and hidden the knife. She won't resist being dragged, though, since she knows she can escape at any moment.

    If the drones hold her in that exact wrong way, however, her weight might break the weakened bonds, causing her to fall out of the net. Of course, that depends on whether the drones grab her in the right way or not, leaving that choice up to you.
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  3. - Top - End - #123
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Kitchen

    Presuming they move the ice cream through the kitchen on the way to the freezer, Jasper and the henchmen will likely spot Legion hard at work preparing dinner for all of AMEN.

    Likely with some henchman help herself. She's not exactly the best cook, or at least not he fastest.
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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


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  4. - Top - End - #124
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Kitchen

    Jasper does indeed wander through here along with the hired golems and (presumably) the henchman he drafted into helping him, giving Legion a wink and a grin as he passes by on the way to the icebox. Well, probably more of an ice room, I can't imagine that AMEN doesn't have a massive meat locker for storing corpses in, as opposed to a normal fridge.

    Prometheus's Lab

    When the Drones arrive, they look... puzzled? It's hard to tell, seeing as they have about the same capacity to express emotions, much less thoughts, as a rock. They do register that something is wrong with the net though, as a hole large enough for a human to slip through is definitely noticeable. Sarah might want to run now, before they manage to figure it out.
    The Cat Burglar by Ghar. Thanks!

  5. - Top - End - #125
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Prometheus's Lab

    She'll try to slide out of the net, and if successful, will in one fluid motion slit her wrist and project a spray of high-velocity acidic blood at one of the Drones! It's time to break Rael and Karyana out and get the heck out of this place!
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  6. - Top - End - #126
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Main Room

    "Come here brainy brainy brain. I got something for you"


    He says looking around for the brain thing,but since it's in a talk with Gordon I wait.
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  7. - Top - End - #127
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Prometheus's Lab

    The Drone Sarah aimed the blood spray at staggers back, desperately trying to wipe the acidic fluid off it's face. How bad it gets melted depends entirely on how acidic the blood actually is.

    The other two, however, waste no time in opening fire, using the same type of gauss rifles as Prometheus used before, although the Drone's rifles are still charging up, meaning the projectiles aren't superheated just yet.

    Sarah might notice that the Drones on the floor below have split into two groups, half staying behind and taking aim at her, the other half rushing up the stairs.

    Hallways

    Prometheus sighs, turns around, and starts marching back to the lab. Some people just don't know when to quit.
    The Cat Burglar by Ghar. Thanks!

  8. - Top - End - #128
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Prometheus's Lab

    Sarah's blood is enchanted to be about the strength of Sulfuric Acid, though with effort it can reach stupidly high acidity. As a side effect, she's highly resistant to acid as well.

    In other news, she sprints toward the area where Rael is being held, zigzagging in an attempt to throw off the Drones' targeting systems. That said, she probably takes a few rounds to various places. Despite this, mostly due to the fact that she barely even feels pain anymore, she manages to maintain her speed, wildly slashing at any drones that come too close or get in the way.

    She's completely screwed if she can't release Rael, but together they stand at least a chance.
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  9. - Top - End - #129
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Prometheus's Lab

    Sarah manages to dispatch one of the Drones that was attemptin to shoot her, but the other dodges back in time to save it's neck, aiming a three round burst of tungsten bullets at her legs in the hopes of crippling her. Meanwhile, her route down to Rael is rather blocked at the moment, as the way down to the lower level is a single flight of stairs, up which seven heavily armed Drones are marching, the only other option being a twenty foot drop. The eight still on the floor below are taking their time, waiting to get a clear shot. At which point they'll open fire simultaneously. Considering that a round from a sniper rifle can easily shatter bone, and the gauss rifles have about as much force as a sniper round, not being able to feel pain will hardly help against that. Not that they're particularly good shots or anything, in fact, the other seven are primarily meatshields to hold of Sarah until the main group manages to shoot her.
    Last edited by ThirdEmperor; 2011-09-14 at 02:33 AM.
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  10. - Top - End - #130
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    [Dungeon]

    Hearing the sounds of shooting from above, Rael decides that waiting for other people probably won't work much longer, for one of two reasons, the first being that Prometheus has decided to kill Sarah, and the second the people already being here.

    How strongly are the manacles set in the wall?
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    Quote Originally Posted by SJ Tucker, Firebird's Child
    Wonders of the water air and earth are all the same
    you'll never know a wonder like the wonders of the flame!
    Freely fly as what you are and never walk in shame;
    You must not fear to blister if you'd live a life in flame -
    I am girl and firebird and solace is my name!

  11. - Top - End - #131
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    Prometheus's Lab

    Sarah's basically in overdrive right now. If she gets out of this alive she'll probably need bed rest for a month.

    If the Drones are just on the stairway, she'll just try to dodge around them without slowing down. If they're set up to actually block the whole walkway, she'll slit her wrist again, trying to cover the drones with some acidic blood, before healing herself again and trying to charge her way through them.
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  12. - Top - End - #132
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Prometheus's Lab

    The Drones do indeed block the entire walkway, which is narrow enough that they have to move single file. The acid ichor strikes the two Drones at the front, both of whom are promptly mowed down as the others open fire, a hail of superheated bullets tearing right through them and continuing on towards Sarah, who, due to the previosly mentioned narrow dimensions of the walkway, doesn't have much room to dodge.

    Dungeon

    The manacles are pretty strong, as is there attachment to the wall. Rael might be able to pull free, if he's much stronger than a normal human. Of course, the three guards who are watching him might make that a tad more difficult.
    Last edited by ThirdEmperor; 2011-09-14 at 12:25 PM.
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  13. - Top - End - #133
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    [Dungeon]

    There are guards? Argh... I didn't see anything about them staying.

    But yes, Rael is much stronger than a normal human. Also, while he can't change shapes anymore, he's still in his combat form, so he's not as worried as he might be.
    Plague Rat in the Playground

    Quote Originally Posted by SJ Tucker, Firebird's Child
    Wonders of the water air and earth are all the same
    you'll never know a wonder like the wonders of the flame!
    Freely fly as what you are and never walk in shame;
    You must not fear to blister if you'd live a life in flame -
    I am girl and firebird and solace is my name!

  14. - Top - End - #134
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Prometheus's Lab

    Oh crap, the bullets are properly superheated now.

    Sarah takes two through the chest, though they are at least in mostly nonvital areas. I mean, who needs a liver or a shoulderblade?

    She'll take her knife and cut the cauterized bits out rather haphazardly, allowing some healing to take place. Of course, she isn't standing still while doing this.

    If there's enough vertical clearance for her to move through, she'll leap and try to use the drones as stepping stones.

    If not, she'll attempt to shove down the drone hulks in the way, hopefully causing a domino effect and giving her time to, once again, play stepping stones with the drones.
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  15. - Top - End - #135
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Dungeon

    Indeed, there are guards. One of the nice things about the Dromes, as well as their biggest weakness, is they're basically as intelligent as zombies and utterly disposable. So locking three of them in a room with the prisoner to make sure he doesn't escape is no big deal.

    Prometheus's Lab

    There's enough space to jump across the Drones, but, well, using living creatures, particularly bipeds, as stepping stones is nowhere as easy as the movies make it look. She manages to leap across the first three while they're stunned, but by the time she reaches the second to last, they've caught on, and the Drone drops to the floor just before she can use him as a stepping stone. Leaving her with nothing to land on.
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  16. - Top - End - #136
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Nephrim's Room

    Well, damn. Nephrim was trying to remove the whole heart. Still, she knows where it is and stabs downwards with the blade which previously was on neck-duty. The other wristblade will stab into Karyana in search of her third heart, and she continues stabbing with her knee. The elbow is dodged, helped by the fact that I believe Nephrim is lying across Karyana's torso, meaning there's not much stabbing Karyana's elbows can do.

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    If Sweetums puts the bronze cylinder down, gravity will stop in the room it was put down in, unless it's on its side.
    Semper in faecibus suvum, sole profundum variant.

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  17. - Top - End - #137
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    [Nephrim's Room]

    She did. Karyana started to grow a new one. Nephrim's stabbing of the heart she knows about works fine, but she still doesn't find the last.

    Karyana tries to sink her claws into Nephrim's back, and tear out a chunk of it.

    [Dungeon]

    Rael tries to break free anyway.
    Last edited by C'nor; 2011-09-14 at 03:56 PM.
    Plague Rat in the Playground

    Quote Originally Posted by SJ Tucker, Firebird's Child
    Wonders of the water air and earth are all the same
    you'll never know a wonder like the wonders of the flame!
    Freely fly as what you are and never walk in shame;
    You must not fear to blister if you'd live a life in flame -
    I am girl and firebird and solace is my name!

  18. - Top - End - #138
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Nephrim's Room

    Karyana pulls a chunk of feathers and flesh from Nephrim's wing, the hunk of flesh begins dissipating and bleeds a liquid the colour of tarnished silver. Nephrim responds by taking the shape of a juvenile thri-kreen, a four-armed humanoid insect. There's only two wrist blades, however, but the other two hands have clawed hands and Nephrim starts clawing at Karyana's torso with those whilst the knee blade and other wrist blade plunge into Karyana's torso, searching for the third heart.
    Semper in faecibus suvum, sole profundum variant.

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  19. - Top - End - #139
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    [Nephrim's Room]

    The claws are less effective than the blades, but still do damage. Unless Nephrim has changed where on Karyana's torso she's stabbing, no third heart is found.

    Karyana tries to spit venom into Nephrim's eyes again. She also grows two extra pairs of clawed arms. The beaked tentacles start to heal.
    Plague Rat in the Playground

    Quote Originally Posted by SJ Tucker, Firebird's Child
    Wonders of the water air and earth are all the same
    you'll never know a wonder like the wonders of the flame!
    Freely fly as what you are and never walk in shame;
    You must not fear to blister if you'd live a life in flame -
    I am girl and firebird and solace is my name!

  20. - Top - End - #140
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    Nephrim's Room

    Since Nephrim currently has compound eyes, rather than more mammalian orbs, the venom doesn't work. And since Nephrim has swapped which wrist blade is in the heart, she's in a different position and therefore stabbing in a different part of Karyana's torso. One clawed hand tries to scratch a wound in Karyana's skin before plunging into the wound to gouge at any internal organs it can find.

    Nephrim attempts to swap which knee blade is in a heart as well, so that the freed knee blade can move up/down Karyana's body with its stabbing.

    Dam'Bul's remains are fully returned to the Abyss, none of the acidic goo remaining to cause damage.
    Semper in faecibus suvum, sole profundum variant.

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  21. - Top - End - #141
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    Prometheus's Lab

    Hold that. Sarah's player has been operating on the assumption that these Drones are robots, not living creatures.

    If they're alive, Sarah's probably going to live too. Robots she can't fight effectively, but living beings...

    In any case, Sarah, who has conveniently not noticed that these drones weren't robots until this very second, is hurtling downward because one was smart enough to duck!

    Of course, this means that the unfortunate drone last in line has a berserk woman with a knife hurtling at it at a very high speed. Sarah tries to use him to cushion her fall, with a stab or two added for good measure. If that works, she'll quickly stand up and attempt to make a pair of drones backstab the others through what amounts to bloodbending.
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  22. - Top - End - #142
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    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Prometheus's Lab

    Well, the Drones are alive... For a given definition of "alive". Not very intelligent, incapable of doing anything but kill without oversight, mute, and with a lifespan of around three-four months, at which point they become to weak to work and are promptly fed to their kin. Who are, horrifically enough, technically devouring themselves, as every last one of them is a genetically altered clone of the same person, a delivery boy stupid enough to deliver pizza to AMEN. Their blood, however, will be very hard to manipulate, as it is quite different from normal human blood, mostly a slurry of various chemicals that, under the right conditions, can explode in a semi-violent, vitriolic manner.

    As soon as Sarah lands on the last Drone in the line, stabbing him in the ribs and the skull, the one behind her wheels about and fires, not cutting down any of his own this time due to the angle. At the same time, the other eight who've been aiming at her this whole time, waiting for a chance, fire as well, and unlike the others they're pretty accurate, especially as the gauss rifles have zero recoil and only slightly more spread, meaning nearly every one of two dozen molten slugs is aimed right at her as she hits the ground. The walkways in the way of course, but they cut through that as though it was butter.

    Two of the Drones behind her find themselves reaching for their swords, and should she manage to keep control of them despite their sixty percent inorganic blood, will stab each other to death. This is about the same time the Drone she landed on detonates, although not with enough impact to cause more than minor bruises, likely splattering her with blood that should do to human flesh approximately what lye and water does. Lucky she's nearly immune to acid, huh?

    Dungeon

    The guards open fire, aiming at Rael's hearts. They've been keeping their rifles in battle-ready mode, so the rounds are molten and will cauterize. They won't shoot all of his hearts though, not unless he actually manages to break free.

    Speaking of breaking free, the manacle holding Rael's left foot snaps, and the wall behind the one holding his left arm protests as the brick and mortar begins to give way.
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  23. - Top - End - #143
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    Prometheus's Lab

    It doesn't actually have to be human blood, it just has to similar enough to be described as Blood and not be oil. Blood Magic is so ridiculously inconsistent.

    In any case, Sarah is more or less torn to pieces by the sudden burst of concentrated fire. That probably hurt even her...

    ...Oh dear gods she's still dragging herself forward. And she appears to no longer be attached to her legs. And the wounds are already starting to regenerate.

    Seriously, she should totally quit MURDER and be a doctor. She could make better pay AND do good for the world!
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  24. - Top - End - #144
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    Main Room

    "You might not stop working with them, so it doesn't do me much good if you stay with them. As for my guests, I need to talk to them."

    Kitchen

    Sweetums is still holding the cylindar when he leaves.

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    Main Hall

    The brain forms a few hands and begins waving them frantically, trying to appease Gordon, especially since psycho-Mc-Boomboom just showed up.

    Hey I don't work for them, I'm strictly freelance pal, that and the fact they turned me down, no you've got it all wrong, I hired them to do something for me. Once that's over with you can steamroll over them, salt the earth and build a monument to your glory for all I care. As for interogation, hey no harm in being thorough, I just want one in working order so I can collect on my end of the deal.
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  26. - Top - End - #146
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    [Main Room]

    Quote Originally Posted by ThePhantom View Post
    Main Room

    "You were talking about how you get along with others."

    Gordon holds up one finger (not that one), to say wait until I'm done inviewing.
    "I eat people, sir. I don't interact with many people other than my husband for any significant amount of time, but I assure you that I ensure that he's a veeeery contented fellow."

    Clarissa chimes, hinting at the fact that she and Dave are a newly wedded couple. If Clarissa wasn't able to blend into the general population, she wouldn't be here right now. She can clearly exercise some level of self-restraint or the henchman at the door likely never would have been able to report back to Gordon. Working with others is another story. Seeing as Clarissa is astoundingly similar to a regular pack animal, she should get along fairly well with others, so long as she considers them part of her pack and not just conveniently-placed prey. There'd be a ceremony to induct the other AMENites into Clarissa's pack, but that's about all that's required there.

    -----
    [Also Main Room]

    The Mad Hatter is seated on a couch in this room watching a black and white video of The Three Stooges and roaring in laughter like a madman, of course! He isn't really insane, though. He is just a very fine actor.
    Last edited by The Alexandrian; 2011-09-14 at 09:46 PM.
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    Main Room

    To the mind thing.

    "Okay, we have a deal."

    To Clarissa, Gordon thinks. Sounds like another dangerous, easy to get out of control member, but unlike Rot, she can care, which means easier to control.

    "I think should fit in fine, with a testing period of a week. Also, if your husband is looking for work, I'm likely to hire him too if you are hired."

    Having both members of a couple in the same group increases loyalth to the group.

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    Main Room

    You love saying what I love hearing don'tcha bub. I guess the only thing left to decide is how much all this is worth to you.

    He'll hand a dosier over to Gordon, pulling it from thin air. ((For the sake of post length, it's all in the spoiler.))

    ((Edit: BoO brought up a good point, there are several things I missed editting, but nowhere near the amount disputed. He read Turiel's mind for the otherwise secret information, but I'll get the stuff I missed))

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    This relatively young organizationís location is unknown by most, but its members know it to be from two to three kilometers underneath the East Side of Riverside. Specifically, underneath a very normal looking bar. However, itís said if you either order the exactly correct drink, or are already a member, you will be allowed into the base proper. It is carved straight into the bedrock beneath the barís foundation.

    MURDER is an establishment for the more illicit and/or gruesome actions that people may wish carried out. Supplies are low, but talent is high. Expect precision out of your contract.

    Current Contracts
    Unknown

    Rules of Contracts
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    1. Contracts cannot be made against members of MURDER. That said, you cannot become a member to avoid a contract against you.

    2. MURDER reserves the right to reject your contract for any reason. We also reserve the right to not disclose this reason.

    3. Contracts are for black ops - capture, theft, interrogation, assassination, and the like. If your contract does not follow this guideline, it will be rejected.

    4. Generally, money is not an acceptable payment for a contract (except in very high amounts.) Favors, artifacts, or something of importance to the employer are preferable.

    5. Payments must be in advance and in full.

    6. Refunds are not given, except upon situations that make the contract impossible to complete.

    7. Accepted contracts are active until either completion, or termination by the employer or the current leader.

    8. Time limits may not be imposed upon contracts.


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    Other Important Information:


    The Building
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    There are several hidden cameras and sound recorders in almost every room of MURDER. Canít be too careful, after all.

    (The Front - Ground level)
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    The front for MURDER is a bar. Surprisingly, this bar has gotten somewhat popular, though nowhere near Trogís or BDD levels. The bartender is a MURDER employee, and allows people into the base if they know how to get in. The cellar of the tavern also houses the entrance to MURDER - an elevator, called up by the bartender or from below. This elevator travels down exceedingly fast, and in about a minute, any passengers will find themselves at the first floor.


    (First Floor - 2 km underground)
    Spoiler
    Show

    Main Room
    MURDERís main room is more of a lobby than anything. Itís the first thing someone will see upon exiting the elevator. It is hexagonal in shape, with a center desk, a few chairs, and no TV. (wot wot?!) There are several sliding doors on each wall, each of them leading to a different room, except the one across from the elevator, which leads to another, similar elevator. That one accesses all the other floors of MURDER.

    Briefing Room
    This, overall, is about what one might expect from a briefing room. Thereís a long, rectangular table, with two dozen comfy chairs laid around it. The center of the table houses a neat and perfectly functional hologram projector, that doubles as a communications device.

    The Operativeís Office
    Actually the current leaderís office, but as long as the Operativeís leader, itís his office. Thereís a small desk, two chairs, and an empty bookshelf against the back wall.

    Archives
    Are inaccessable.



    (Second Floor - 2.25 km underground)
    Spoiler
    Show
    (Note: From the second floor down, all rooms and such are connected by hallways, rather than a central room.)

    Kitchen
    This professional-grade kitchen doubles as a dining room. Thereís food, and it varies in tastiness. There are also several tables where people can sit and eat said food, in an area separated from the actual kitchen by a half-wall.

    Barracks
    As of now, there are thirty rooms in the Barracks, although there seems to be plenty of space to expand and build more rooms in. The rooms are arranged in three rows of ten, with five on each side. Each room is spacious, but clearly built for one person. Thereís a bed, a desk, a dresser, and a bathroom with a toilet and sink. Members are allowed to refurbish their room as they desire. Each roomís doors are fitted with a keypad lock. Members are allowed to change the codes for that lock, but must tell the current leader that code.

    Recreational Area
    First and foremost: This is where the TV is. And itís a pretty nice TV, too. Other than that, though, this rather spacious room contains several tables that might be used for cards or other such games, a few dartboards, a pool/billiards table, and numerous other items that other people can think of. Thereís even a mini-bar! (Empty, right now.) Seems the Operative knew the importance of relaxation when he had the place built.

    Showers
    Public, and coed. There are cubicles, though, and curtains can be drawn across them by more shy members.


    (Third Floor - 2.5 km underground)
    Spoiler
    Show
    Armory
    Stock of weapons Unknown.

    Lab
    Supplies Unknown.

    Infirmary
    Staff Unknown
    Training Room
    Where members go to train, oddly enough. Equipment Unknown.


    (Fourth Floor - 2.75 km underground)
    Spoiler
    Show
    Garage
    As of now, there are no vehicles in the garage. Members are encouraged to contribute to this. There is a tunnel that leads to the surface, large enough for any conventional vehicle.

    Security Cells
    Suspected of being had, but unable to confirm.

    Tunnels
    ((Apparently the maps to the tunnels hadn't been handed out, so sadly,)) Escape Routes Unknown.


    Defenses

    Spoiler
    Show


    -The entire base is under constant video and audio surveillance.


    Current Assets
    Spoiler
    Show

    Members
    Spoiler
    Show
    The Boss (Founder & current leader) - Rotting Baron
    Prisoner B - BladeofOblivion
    Turiel Eseina - bladescape
    Prisoner A - C'nor
    This demon dude - Kid Kris
    A zombie thing? - ThirdEmporer


    Employees
    Spoiler
    Show
    John Doe
    Johnís the bartender of MURDERís front. Heís a burly, muscular man, practically covered in tattoos from the neck down.

    Jane Doe
    She is the secretary in the main room, and is boring enough to make her profession obvious.


    Weapons
    Firearms
    Unknown

    Other
    Unknown

    Payments
    All payments are stored in the Vaults.
    Payments Unknown.


    It's the OP of the murder thread, edited down to what the brain knows or could have figured out.
    Last edited by Slii Arhem; 2011-09-15 at 02:10 AM.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

  29. - Top - End - #149
    Bugbear in the Playground
     
    BladeofObliviom's Avatar

    Join Date
    Aug 2011

    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Quote Originally Posted by Slii Arhem View Post
    Main Room

    You love saying what I love hearing don'tcha bub. I guess the only thing left to decide is how much all this is worth to you.

    He'll hand a dosier over to Gordon, pulling it from thin air. ((For the sake of post length, it's all in the spoiler.))

    Spoiler
    Show
    This relatively young organizationís location is unknown by most, but its members know it to be from two to three kilometers underneath the East Side of Riverside. Specifically, underneath a very normal looking bar. However, itís said if you either order the exactly correct drink, or are already a member, you will be allowed into the base proper. It is carved straight into the bedrock beneath the barís foundation.

    MURDER is an establishment for the more illicit and/or gruesome actions that people may wish carried out. Supplies are low, but talent is high. Expect precision out of your contract.

    Current Contracts
    Spoiler
    Show
    Stu: Capture, alive and unharmed.
    Riv: Kill or maim.


    Rules of Membership
    Spoiler
    Show
    1. There are three steps to becoming a member of MURDER. The first is an interview with the current leader (the Operative.) Second, a test of the potential memberís worth. Itís rather open-ended, but the leader is encouraged to think of an appropriate test. If both are completed to the current leaderís satisfaction, the final step is simply to fill out a membership form.

    2. A member may not attack another member for any reason, inside and outside base premises. Doing so is grounds for immediate, permanent, and irreversible dismissal.

    3. Intentionally interfering with a contract is grounds for temporary dismissal, or another appropriate punishment.

    4. All members of MURDER must contribute to the organizationís assets somehow. Members arenít expected to go on every contract, but they will not loiter, either. Making weapons, training with other members, making repairs, etc., are all acceptable. (Note: This rule will be more lax in an absence of contracts.)

    5. Revealing any information regarding MURDER, its members, or any contracts, to a non-member, is grounds for immediate dismissal.

    6. Members are encouraged to work together to complete a contract. Any member who assists another for such a purpose will be rewarded appropriately.

    7. Dismissed members may appeal to have their dismissal reversed (except in violation of Rule #2.) Success requires such a member to get the current leaderís approval, and for them to complete a contract.
    Members who voluntarily left may rejoin at any time, with the current leaderĎs approval.


    Rules of Contracts
    Spoiler
    Show
    1. Contracts cannot be made against members of MURDER. That said, you cannot become a member to avoid a contract against you.

    2. MURDER reserves the right to reject your contract for any reason. We also reserve the right to not disclose this reason.

    3. Contracts are for black ops - capture, theft, interrogation, assassination, and the like. If your contract does not follow this guideline, it will be rejected.

    4. Generally, money is not an acceptable payment for a contract (except in very high amounts.) Favors, artifacts, or something of importance to the employer are preferable.

    5. Payments must be in advance and in full.

    6. Refunds are not given, except upon situations that make the contract impossible to complete.

    7. Accepted contracts are active until either completion, or termination by the employer or the current leader.

    8. Time limits may not be imposed upon contracts.


    Membership Form
    Spoiler
    Show
    Name:
    Age:
    Gender:
    Species:
    Specialization:
    Power Source:
    Other Important Information:


    The Building
    Spoiler
    Show
    There are several hidden cameras and sound recorders in almost every room of MURDER. Canít be too careful, after all.

    (The Front - Ground level)
    Spoiler
    Show
    The front for MURDER is a bar. Surprisingly, this bar has gotten somewhat popular, though nowhere near Trogís or BDD levels. The bartender is a MURDER employee, and allows people into the base if they know how to get in. The cellar of the tavern also houses the entrance to MURDER - an elevator, called up by the bartender or from below. This elevator travels down exceedingly fast, and in about a minute, any passengers will find themselves at the first floor.


    (First Floor - 2 km underground)
    Spoiler
    Show

    Main Room
    MURDERís main room is more of a lobby than anything. Itís the first thing someone will see upon exiting the elevator. It is hexagonal in shape, with a center desk, a few chairs, and no TV. (wot wot?!) There are several sliding doors on each wall, each of them leading to a different room, except the one across from the elevator, which leads to another, similar elevator. That one accesses all the other floors of MURDER.

    Briefing Room
    This, overall, is about what one might expect from a briefing room. Thereís a long, rectangular table, with two dozen comfy chairs laid around it. The center of the table houses a neat and perfectly functional hologram projector, that doubles as a communications device.

    The Operativeís Office
    Actually the current leaderís office, but as long as the Operativeís leader, itís his office. Thereís a small desk, two chairs, and an empty bookshelf against the back wall. It will presumably contain all of MURDERís immediate paperwork in the future, but it also hides a secret entrance to the Operativeís personal quarters.

    Archives
    This room is rather small. It houses four bookshelves, and two computers. This is where all of MURDERís backlog is stored, including completed contracts, information relevant to said contracts, and all membership forms. It is kept under lock and key at all times.

    Quiet Room
    Sometimes, a client will want to have a bit of privacy. The Quiet Room is for that. It is completely sealed from the outside, and there is only one surveillance device - a tape recorder. Only two people in MURDER are allowed to access this recorder - the current leader, and whomever is most relevant to the contract (sometimes also the current leader.)


    (Second Floor - 2.25 km underground)
    Spoiler
    Show
    (Note: From the second floor down, all rooms and such are connected by hallways, rather than a central room.)

    Kitchen
    This professional-grade kitchen doubles as a dining room. Thereís food, and it varies in tastiness. There are also several tables where people can sit and eat said food, in an area separated from the actual kitchen by a half-wall.

    Barracks
    As of now, there are thirty rooms in the Barracks, although there seems to be plenty of space to expand and build more rooms in. The rooms are arranged in three rows of ten, with five on each side. Each room is spacious, but clearly built for one person. Thereís a bed, a desk, a dresser, and a bathroom with a toilet and sink. Members are allowed to refurbish their room as they desire. Each roomís doors are fitted with a keypad lock. Members are allowed to change the codes for that lock, but must tell the current leader that code.

    Recreational Area
    First and foremost: This is where the TV is. And itís a pretty nice TV, too. Other than that, though, this rather spacious room contains several tables that might be used for cards or other such games, a few dartboards, a pool/billiards table, and numerous other items that other people can think of. Thereís even a mini-bar! (Empty, right now.) Seems the Operative knew the importance of relaxation when he had the place built.

    Showers
    Public, and coed. There are cubicles, though, and curtains can be drawn across them by more shy members.


    (Third Floor - 2.5 km underground)
    Spoiler
    Show
    Armory
    Now with a number of energy-based weapons and a few sets of armor, as well as three conventional firearms and a selection of melee weapons. Members are encouraged to donate any non-personal weapons they either find or buy to the Armory.

    Lab
    For those members who like a scientific touch to their modus operandi. The lab is available to anyone who wishes to use it. The two main parts are a section for anything tech-related, and a chemistís counter, mostly for making poisons.

    Infirmary
    Sometimes, people get injured. When this happens, they're taken to the infirmary. Itís fairly state-of-the-art, with a healthy stock of medical equipment, anti-toxins, and the like.

    Training Room
    Where members go to train, oddly enough. There are training dummies (most notably, a few Myrs, courtesy of Fade,) a firing range, and an obstacle course. A common method to test potential members is the assault course, a combination of a range and obstacle course.


    (Fourth Floor - 2.75 km underground)
    Spoiler
    Show
    Garage
    As of now, there are no vehicles in the garage. Members are encouraged to contribute to this. There is a tunnel that leads to the surface, large enough for any conventional vehicle.

    Vaults
    Storage for payments and collateral. Access is restricted to the current leader, and any who accompany them.

    Security Cells
    Occasionally, someone is about to be subject to MURDERís particular brand of interrogation. These people are taken to a Security Cell. They are 15í square, and contain a single gurney, which a prisoner is usually strapped to. The back wall has all manner of torture instruments attached to it, in a number and variety that would make Jigsaw cry. There are no surveillance devices in these cells, and people on the outside cannot look inside.

    Tunnels
    There is a network of tunnels branching from the Fourth Floor to the surface, mostly as an emergency exit. Members are issued with a map of the tunnels. They are encouraged to use it, as the tunnels are constructed as a maze, to detract pursuers or infiltrators. If one gets lost in the tunnels, survival will be rather difficult.


    Defenses

    Spoiler
    Show
    -All entrances, which consist of the Front and all of the escape tunnels, can be sealed at a momentís notice. The Frontís entrance will just look like a basement wall, and the tunnel entrances will look like the end of a cave.

    - The second elevator is only operable by registered members and staff. If someone else tries to use it, the elevator is flooded with mustard gas, then fire.

    -The entire base is under constant video and audio surveillance.


    Current Assets
    Spoiler
    Show
    Members
    Spoiler
    Show
    The Operative (Founder & current leader) - Rotting Baron
    Jasper Thorn (Investor) - ThirdEmporer
    Peter Owersen Warsh - The Alexandrian
    Fade - Zefir
    Sarah Bloodchanter - BladeofOblivion
    Turiel Eseina - bladescape
    Teq Vraal - Murkus
    Rael Kairos - C'nor
    Kal'selthezaar - Kid Kris
    Lars Malbren - ThirdEmporer


    Employees
    Spoiler
    Show
    John Doe
    Johnís the bartender of MURDERís front. Heís an NPC, playable by anyone. His loyalty to MURDER is unwavering, though, and he never leaves the base. Heís a burly, muscular man, practically covered in tattoos from the neck down.

    Jane Doe
    Like John Doe, Janeís an NPC who is playable by anyone, with unwavering loyalty and never leaving the base. She is the secretary in the main room, and is boring enough to make her profession obvious.


    Weapons
    Spoiler
    Show
    Firearms
    -1 CheyTac Intervention
    -1 HK G36K
    -1 HK MP7
    -5 AK-47s
    -3 HK416s
    -1 M249
    -3 Robinson Arnament XCRs
    -1 Vepr
    -2 Minebea PM-9s
    -1 XM8 Rifle
    -2 Mark 14 Enhanced Battle Rifles
    -3 FN P90s

    Other
    -Several energy-based weapons


    Payments
    All payments are stored in the Vaults.
    Unknown.


    It's the OP of the murder thread, edited down to what the brain knows or could have figured out.
    ((I'm willing to dispute this. I've struck the things that the Brain has basically no business knowing, since most of them are, you know, hidden.))
    Spoiler
    Show


    Normal Avatar by Thormag!

  30. - Top - End - #150
    Bugbear in the Playground
     
    Zefir's Avatar

    Join Date
    Jun 2010
    Location
    Not in a secret base, no!

    Default Re: [Nexus] AMEN XLI: eXtra Large Injury

    Main Hall

    "BRAINY BRAIN!"

    Zefir spots the hands appearing. You shouldn't do something spotable if you want to hide. On his way over Zefir seems to prepare the box he carrys.
    Grammer is my declared deadly enemy!
    Avatar by Ceika
    My Avatars:
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    Taric by me; Witch by Elagune, Mirrow Taric by Bradakhan, Baby by captain Happy

    Arkant
    I make Let's Play's. If you want to see some look HERE (It's in German)

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