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2011-12-21, 11:04 AM (ISO 8601)
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- Aug 2011
[3.5] Champion (base class) Peach
This is my first genuine attempt at homebrewing, so please let me know what you think. I am simultaneously trying to make fighters less underpowered compared to casters by giving them some general buffing/debuffing abilities and trying to make sword and shield fighting better despite not being able to do as much damage as two weapon fighting or wielding a two handed weapon.
The champion
The champion is a leader among men and a talented warrior. His very presence inspires his comrades and strikes fear into the hearts of his foes.
alignment: any
hit die: d10
class skills: climb, craft, diplomacy, handle animal, initmidate, jump, ride, swim
skill points: 2+int
Proficient in all simple and martial weapons, as well as all armor and shields
{table=head] level|base attack bonus|fort|ref|will|special
1|+1|+2|+0|+0|shield mastery +1, improved shield bash
2|+2|+3|+0|+0|rally courage +1
3|+3|+3|+1|+1|intimidation +1
4|+4|+4|+1|+1|remove fear
5|+5|+4|+1|+1|shield mastery +2, bonus feat
6|+6/+1|+5|+2|+2|rally courage +2, stunning shield bash
7|+7/+2|+5|+2|+2|intimidation +2
8|+8/+3|+6|+2|+2|bulls strength
9|+9/+4|+6|+3|+3|shield mastery +3
10|+10/+5|+7|+3|+3|rally courage+3 bonus feat
11|+11/+6/+1|+7|+3|+3|intimidation +3 improved cleave
12|+12/+7/+2|+8|+4|+4|dispel magic
13|+13/+8/+3|+8|+4|+4|shield mastery+4
14|+14/+9/+4|+9|+4|+4|rally courage +4
15|+15/+10/+5|+9|+5|+5|intimidation +4, bonus feat
16|+16/+11/+6/+1|+10|+5|+5|spell resistance, shield knockback
17|+17/+12/+7/+2|+10|+5|+5|shield mastery +5
18|+18/+13/+8/+3|+11|+6|+6|rally courage +5
19|+19/+14/+9/+4|+11|+6|+6|intimidation +5
20|+20/+15/+10/+5|+12|+6|+6|greater dispel, bonus feat
[/table]
shield mastery: the champions prowess at fighting with a shield allows him a +1 added to his shield bonus at first level, +2 at 5th, +3 at 9th, etc.
ex: if a level 3 Champion was wielding a large steel shield his shield bonus to AC would be 3
Note: he must be wielding the shield in his off hand
rally courage: champions are exceptional at rallying others to their cause, a champion can rally courage oncer per day +charisma modifier
(assuming it is 0 or greater, this grants the champion and his allies with in 30 ft diameter a bonus to all attack rolls,
damage rolls, and saves
the bonus is +1 at level 2, +2 at level 6, +3 at level 10, +4 at level 14, and +5 at level 18
this is a standard action that doesn't provoke an attack of opportunity
Intimidation: as an experienced warrior a champion can fill his enemies with fear and doubt, causing them to take a morale penalty to attack rolls,
damage rolls, and saving throws. The champion can intimidate once per day +charisma modifier (assuming it is 0 or greater),
the Intimidation affects a 30 ft diameter around the champion
the penalty is -1 at level 3, -2 at level 7, -3 at level 11, -4 at level 15, and -5 at level 19
will negates (DC 10+cha modifier +1/2 champion level)
this is a standard action that doesn't provoke an attack of opportunity
Remove fear: a champions courage inspires those around him, so at level four, oncer per day +cha modifier (assuming it is 0 or greater) a champion
can remove fear as a cleric of equal class would
this is a spell like ability
Improved shield bash: mastery of his fighting style allows a champion to use his shield as a weapon, granting him the improved shield bash feat at
1st level
bonus feat: at 5th, 10th, 15th and 20th level the champion can select a feat from the fighter bonus feat list
Stunning shield bash: The champion's shield bashes are more forceful, once per day +cha modifier (assuming it is 0 or greater) the shield bash can
stun an enemy fortitude negates (10+1/2 champion level+str modifier)
Bull's strength: The champion has the ability to gain bursts of strength, once per day +cha modifier (assuming 0 or greater) the champion can use
bull's strength on himself as a spellcaster of equal class levels, this is a spell like ability
improved cleave: the momentum from the champions first kill provides him with additional force on his next attack, when a champion cleaves the
critical threat range for his weapon doubles, this stacks with improved critical or keen weapons
dispel magic: The champions force of will and ability to shape a battlefield even affect magic. Once per day + cha modifier (assuming 0 or greater)
the champion can cast dispel magic as an equal level cleric,
this is a spell like ability
at 20th level it becomes greater dispel magic
spell resistance: The champions presence makes magic less effective against him, and he gains spell resistance of 12+champion level
shield knockback: a champions shield bash can knock his enemies back five feet after he strikes them, causing normal damage as well as forcing an
opposed strength check, if the champion wins the opponent moves back five feet, if the champion loses nothing happens
edit: fixed table and formattingLast edited by Madpolymorpher; 2011-12-21 at 12:55 PM.
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2011-12-21, 02:34 PM (ISO 8601)
- Join Date
- Nov 2011
Re: [3.5] Champion (base class) Peach
First: Low skill points and poor saves always make me a bit worried on a purely martial class.
shield mastery: the champions prowess at fighting with a shield allows him a +1 added to his shield bonus at first level, +2 at 5th, +3 at 9th, etc.
ex: if a level 3 Champion was wielding a large steel shield his shield bonus to AC would be 3
Note: he must be wielding the shield in his off hand
rally courage: champions are exceptional at rallying others to their cause, a champion can rally courage oncer per day +charisma modifier
(assuming it is 0 or greater, this grants the champion and his allies with in 30 ft diameter a bonus to all attack rolls,
damage rolls, and saves
the bonus is +1 at level 2, +2 at level 6, +3 at level 10, +4 at level 14, and +5 at level 18
this is a standard action that doesn't provoke an attack of opportunity
Intimidation: as an experienced warrior a champion can fill his enemies with fear and doubt, causing them to take a morale penalty to attack rolls,
damage rolls, and saving throws. The champion can intimidate once per day +charisma modifier (assuming it is 0 or greater),
the Intimidation affects a 30 ft diameter around the champion
the penalty is -1 at level 3, -2 at level 7, -3 at level 11, -4 at level 15, and -5 at level 19
will negates (DC 10+cha modifier +1/2 champion level)
this is a standard action that doesn't provoke an attack of opportunity
Remove fear: a champions courage inspires those around him, so at level four, oncer per day +cha modifier (assuming it is 0 or greater) a champion
can remove fear as a cleric of equal class would
this is a spell like ability
Improved shield bash: mastery of his fighting style allows a champion to use his shield as a weapon, granting him the improved shield bash feat at
1st level
Stunning shield bash: The champion's shield bashes are more forceful, once per day +cha modifier (assuming it is 0 or greater) the shield bash can
stun an enemy fortitude negates (10+1/2 champion level+str modifier)
Bull's strength: The champion has the ability to gain bursts of strength, once per day +cha modifier (assuming 0 or greater) the champion can use
bull's strength on himself as a spellcaster of equal class levels, this is a spell like ability
improved cleave: the momentum from the champions first kill provides him with additional force on his next attack, when a champion cleaves the
critical threat range for his weapon doubles, this stacks with improved critical or keen weapons
dispel magic: The champions force of will and ability to shape a battlefield even affect magic. Once per day + cha modifier (assuming 0 or greater)
the champion can cast dispel magic as an equal level cleric,
this is a spell like ability
at 20th level it becomes greater dispel magic
spell resistance: The champions presence makes magic less effective against him, and he gains spell resistance of 12+champion level
shield knockback: a champions shield bash can knock his enemies back five feet after he strikes them, causing normal damage as well as forcing an
opposed strength check, if the champion wins the opponent moves back five feet, if the champion loses nothing happens
Overall, this class is really weak. Compared to the fighter, I think the fighter might actually have the edge due to the variety of feats they can take. It's got a couple of minor defensive abilities, and a couple of buffs, but it really can't do anything but be OK at shield bashing or really, really mediocre as a buffer/crowd controller.You rang?
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2011-12-21, 03:07 PM (ISO 8601)
- Join Date
- Jul 2011
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- Under the midnight sun
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Re: [3.5] Champion (base class) Peach
damn ninj'd. was in the middle of a solid point by point PEACH.
my suggestion would give it a uniqu way to damage a foe. With my Razor I gave it DoT, maybe this could get dissruptive dmage? when they hit a foe, that foe takes x additional damage from all other attacks. x grows with level, and gets some riders. like at level 10, when they critical against a foe that foe gets -2 to arrmor class for the rest of the encounter or some such.Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
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2011-12-21, 03:50 PM (ISO 8601)
- Join Date
- Apr 2008
Re: [3.5] Champion (base class) Peach
Here's the thing: Melee only really works with two handed weapons and some buffs, because power attack and the way it interacts with Strength/Twohanders is really the only way to ramp up your damage sufficiently.
Further, while sword and board is generally inferior, you've also got the added issue that tanks don't work. Unless you've got a serious way to force enemies to focus their attention on you, and a way to absorb that damage or deal with that attention, being tough doesn't matter.
So he doesn't really deal sufficient damage or have a major impact on the battlefield, and he's tough-ish but not durable in a way that matters. This is a pretty fundamental set of drawbacks. With this in mind, noting that (as PEACH stated) the benefits are negligible/scale badly, even a simple boost in the numbers offered probably won't remedy the most critical issues with the class.Last edited by Hyudra; 2011-12-21 at 03:52 PM.
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2011-12-21, 05:25 PM (ISO 8601)
- Join Date
- Aug 2011
Re: [3.5] Champion (base class) Peach
All right, here's my first attempt at fixing it
I did away with the shield stuff, and changed around a lot of the class features
The Champion
alignment: any
hitd die: d10
class skills: climb, craft, diplomacy, handle animal, initmidate, jump, ride, swim
skill points: 2+int
Proficient in all simple and martial weapons, as well as all armor and shields
{table=head]level|base attack bonus|Fort|Ref|Will|special
1|+1|+2|+0|+2|bonus feat, power attack
2|+2|+3|+0|+3|rally courage +1, cleave
3|+3|+3|+1|+3|intimidation +1
4|+4|+4|+1|+4|remove fear
5|+5|+4|+1|+4|bonus feat, weakening critical, stunning strike
6|+6/+1|+5|+2|+5|rally courage+2, sundering blows
7|+7/+2|+5|+2|+5|intimidation +2
8|+8/+3|+6|+2|+6|dispel magic
9|+9/+4|+6|+3|+6|improved critical
10|+10/+5|+7|+3|+7|rally courage +3, improved cleave
11|+11/+6/+1|+7|+3|+7|intimidation +3, improved sundering blows
12|+12/+7/+2|+8|+4|+8|break enchantments
13|+13/+8/+3|+8|+4|+8|improved weakening critical
14|+14/+9/+4|+9|+4|+9|rally courage +4
15|+15/+10/+5|+9|+5|+9|intimidation +4
16|+16/+11/+6/+1|+10|+5|+10|spell resistance, greater sundering blows
17|+17/+12/+7/+2|+10|+5|+10|greater dispel magic
18|+18/+13/+8/+3|+11|+6|+11|greater weakening critical
19|+19/+14/+9/+4|+11|+6|+11|rally courage +5
20|+20/+15/+10/+5|+12|+6|+12|intimidation +5
[/table]
rally courage: champions are exceptional at rallying others to their cause, a champion can rally courage oncer per day +charisma modifier
(assuming it is 0 or greater, this grants the champion and his allies with in 30 radius diameter a bonus to all attack rolls,
damage rolls, and saves, it lasts for 1minute/champion level, this is
the bonus is +1 at level 2, +2 at level 6, +3 at level 10, +4 at level 14, and +5 at level 18\
this is a standard action that doesn't provoke an attack of opportunity
Intimidation: as an experienced warrior a champion can fill his enemies with fear and doubt, causing them to take a morale penalty to attack rolls,
damage rolls, and saving throws. The champion can intimidate once per day +charisma modifier (assuming it is 0 or greater),
the Intimidation affects a 30 ft radius around the champion. This is a mind affecting ability
the penalty is -1 at level 3, -2 at level 7, -3 at level 11, -4 at level 15, and -5 at level 20
will negates (DC 10+cha modifier +1/2 champion level)
this is a standard action that doesn't provoke an attack of opportunity
Remove fear: a champions courage inspires those around him, so at level four, oncer per day +cha modifier (assuming it is 0 or greater) a champion
can remove fear as a sorcerer of equal class would
this is a spell like ability
bonus feat: at 1st, 5th, 10th, 15th and 20th level the champion can select a feat from the fighter bonus feat list
stunning strikes: a champion can stun an enemy with the force behind his attacks. Oncer per day +cha modifier (assuming 0 or greater) a champion
can stun an enemy; fortitude negates (10+1/2 champion level+str modifier
dispel magic: The champions force of will and ability to shape a battlefield even affect magic. Once per day + cha modifier (assuming 0 or greater)
the champion can cast dispel magic as an equal level sorcerer,
this is a spell like ability
at 18th level it becomes greater dispel magic
improved cleave: the momentum from the champions first kill provides him with additional force on his next attack, when a champion cleaves the
critical threat range for his weapon doubles, this stacks with improved critical or keen weapons
power attack: at first level the champion gains the power attack feat
cleave: at second level the champion gains the cleave feat
spell resistance: The champions presence makes magic less effective against him, and he gains spell resistance of 12+champion level
as a free action the champion can activate or remove his SR
Weakening critical: upon scoring a critical hit the champion weakens his enemy as well. Upon scoring a critical hit, in addition to damage
the champion deals 1d4 constitution damage
Improved weakening critical: when the champion scores a critcal hit he deals 1d6 constituion damage in addition to normal damage
Greater weakening critical: when the champion scores a critical hit he deals 1d8 constitution damage in addition to normal damage
Sundering Blows: If the champion strikes an enemy 2 or more times in a round they suffer a -2 penalty to AC for the rest of the encounter
Improved Sundering Blows: if a champion strikes an enemy 3 or more times in a round they suffer a -4 penalty to AC for the rest of
the encounter
Greater Sundering Blows: if a champion strikes an enemy 4 or more times in a round they suffer a -6 penalty to AC for the rest of the
encounter
Break Enchantment: a champion can use his force of will and battlefield presence to break enchantments. Once per day + cha
modifier (assuming 0 or greater) the Champion can cast break enchantment as an equal level sorcerer
this is a spell like ability
improved critical: same as feat
I hope that this is an improvement, let me know
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2011-12-21, 05:44 PM (ISO 8601)
- Join Date
- Jul 2011
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Re: [3.5] Champion (base class) Peach
preselected feats is not the way to go. give options or just let them spend their feats.
needs more uses of its main abilities (rally/intimidate). without a high charisma one use per day is really bad, and it dosn't get better later.Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
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2011-12-22, 08:47 AM (ISO 8601)
- Join Date
- Aug 2011
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2011-12-22, 12:25 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Under the midnight sun
- Gender
Re: [3.5] Champion (base class) Peach
Aura would probablyc be fine.
Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender