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2011-09-29, 05:59 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
The other armor stuff, is it useful? I mean, can we take it and it possibly be better than the stuff we have?
And the weapons, are they takable?Like, if we wanted to keep a knife around?Last edited by MoonCat; 2011-09-29 at 06:02 PM.
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2011-09-29, 06:04 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Ahhh, ok.
I'll be honest, I don't remember a scene like that in anything. Maybe Four Swords Adventures, but I'm totally drawing a blank.
Naw, it's all mundane equipment. You can totally pick up a knife if you want one on hand, though it is unessicary.
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2011-09-29, 06:12 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Bast picks up the two swords, replacing her old swords in her sheaths.
Mine. you are mine now.
She looks at her old swords and decides to keep them.
Oh, and she grabs a knife, just since it's there.Spoiler: This signature is a historical relic from a long-ago time of regular forum activity.Aww man! Even all the witty self referencing sigs are gone now!
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2011-09-29, 06:20 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
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2011-09-29, 06:25 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Paired Broadsword
5 Health Potions
Keytar/Songblade
Spear
Hide Armor
Staff
Oh, is there any money?Last edited by MoonCat; 2011-09-29 at 06:49 PM.
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2011-09-29, 06:28 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Ahh, ok. And basically what MoonCat said, though note that we haven't technically GOTTEN the health potions yet. Elden has told us of them being in a hole in the wall attached to a rope, he has not actually gotten them out yet, due to possibly valid paranoia. Also, Elden got a staff, though instead of replacing his old staff he just used (I assume) of Pelor to burn it and consume it with his staff, gaining its powers.
And nope, no gold in this room.Last edited by LaZodiac; 2011-09-29 at 06:29 PM.
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2011-09-29, 06:37 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Bast heads over to the potions.
Perception: (1d20+11)[19]Spoiler: This signature is a historical relic from a long-ago time of regular forum activity.Aww man! Even all the witty self referencing sigs are gone now!
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2011-09-29, 06:41 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Buffer the loadpire slayer~
Bast:SpoilerYou peer into the hole, and manage to see that the rope is not tied to anything other then the potions, and a peice of paper. You can also count how many potions there are. Five in total.Last edited by LaZodiac; 2011-09-29 at 06:49 PM.
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2011-09-29, 06:49 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Bast takes out the bit of paper and reads it.
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2011-09-29, 06:52 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
As you pull the paper out, the rope, along with the potions, come out with it. The paper is crumpled up slightly, but it reads this.
Bast:SpoilerHey Boss, found these potions. Savin them for later along with the other magic junk we found. Think Mandrake will like the staff? And when should we give the stuff to him, he's wondering why we haven't found any magic junk from our raids.
It appears to be a note from one of the Tieflings to the Underboss you have captured.
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2011-09-29, 07:00 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
It's a note to the Underboss.
It might have been from a raid. Another mention of Mandrake.
This seems pretty much it, shall we continue on?Spoiler: This signature is a historical relic from a long-ago time of regular forum activity.Aww man! Even all the witty self referencing sigs are gone now!
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2011-09-29, 07:49 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Just a note, there are 5 potions, one for each of you.
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2011-09-29, 07:51 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
"Stolen goods?" Juniper pretends to frown disapprovingly, then breaks into a smile, twirling his new sword. "Liberating stolen goods is what we adventurers do. C'mon, let's take the potions, one for each of us. We should all carry a healing potion. Never know what might happen."
Blue Ghost, Lawful Good generalist wizard, at your service.
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2011-09-29, 07:52 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Bast takes one for her,
Shall we move on? Also, did we even bother to tie up the UnderbossSpoiler: This signature is a historical relic from a long-ago time of regular forum activity.Aww man! Even all the witty self referencing sigs are gone now!
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2011-09-29, 07:54 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Yes, after you tied him up with rope, Juniper tied him up to the fences of the drake pen. And knocked him unconcious.
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2011-09-29, 07:57 PM (ISO 8601)
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2011-09-30, 01:42 AM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Can I see?
Elden reaches for the note. He also takes one of the healing potions.
SpoilerSome questions about the power:
Does it target all enemies I've targetted or all enemies I potentially could have targeted? It makes a lot of difference when I'm throwing around single target, range 10 invokations.
Does it affect all enemies targetted, even if I miss with my original attack?
Does it require an attack roll?
Do enemies get to save against it?
Is it an ongoing effect or does it have a limited duration?
I'm trying to write down the specifics on my character sheet for reference, so I'd like as much information as possible.Last edited by Teddy; 2011-09-30 at 04:57 AM.
Clouddreamer Teddy by me, high above the world, far beyond its matters...
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2011-09-30, 07:36 AM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Bufferbufferbuffer
Teddy:SpoilerSorry for being so vague originaly. It only effects the people you target, so like enemies in the burst of Blades of Astral Fire. Even if you miss, you can slow them. It does not require an attack roll, and the slow lasts until the end of your next turn. Note that it also targets flying enemies, so it effects things one square off the ground as well, if they are in range. Also, forgot to mention but it's crit bonus is an additional 1d6 damage.
I could explain this much easier if you had MSN by the way (sorry if it sounds like I'm being a nag, I just like connecting with my friends)
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2011-09-30, 08:46 AM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Here.
Bast lets everyone see the note.
"Hey Boss, found these potions. Savin them for later along with the other magic junk we found. Think Mandrake will like the staff? And when should we give the stuff to him, he's wondering why we haven't found any magic junk from our raids."Last edited by MoonCat; 2011-09-30 at 08:51 AM.
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2011-09-30, 09:25 AM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Hmm, that's interesting. It seems that Mandrake must be a mage of some sort, because why otherwise would he care more about a magic staff than a magic sword? And he doesn't seem to have liked it especially much, either, given that he isn't carrying it around right now.
Last edited by Teddy; 2011-09-30 at 09:26 AM.
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2011-09-30, 09:41 AM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Or it's recently gotten and Mandrake hasn't even seen it yet.
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2011-09-30, 03:01 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
That's possible, too.
Shall we proceed further?Clouddreamer Teddy by me, high above the world, far beyond its matters...
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2011-09-30, 06:23 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
sure. Let's go.
Carric should be changed by now.Spoiler: This signature is a historical relic from a long-ago time of regular forum activity.Aww man! Even all the witty self referencing sigs are gone now!
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2011-09-30, 07:14 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Ok! With everyone in agreement, you guys head off to the previous room. The Underboss is still knocked out, and appears to be so for quite some time. All that remains is a door that leads to the next area.
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2011-09-30, 07:15 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
He spoke about a surprise in this room. We should be careful when proceeding.
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2011-09-30, 07:26 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Yes. I was the one being more careful than everyone else the time before last when we walked into a room.
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2011-09-30, 08:23 PM (ISO 8601)
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2011-09-30, 08:36 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Lets' go in. Just this one thing first.
Perception on the door, to see if Bast can hear/see anything.
Perception: (1d20+11)[20]Spoiler: This signature is a historical relic from a long-ago time of regular forum activity.Aww man! Even all the witty self referencing sigs are gone now!
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2011-09-30, 08:42 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Bufferbufferbufferbuffer
Bast:SpoilerYou examine the door and discover that it is unlocked, not trapped, and as far as you can tell, there is not a thing on the other side of the door.
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2011-09-30, 08:44 PM (ISO 8601)
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Re: [4e] Random Banter Buddies DnD Campaign Part 2!
Right.
Bast opens the door and walks in.Spoiler: This signature is a historical relic from a long-ago time of regular forum activity.Aww man! Even all the witty self referencing sigs are gone now!
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