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  1. - Top - End - #61
    Ogre in the Playground
     
    flabort's Avatar

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    Default Re: The Speedster [3.5 base class, PEACH]

    I'm somewhat embarrassed to admit I'd forgotten to work on the PrC. On the plus side, I have a name, now. Wind Chaser.
    And I've added an ability that causes a cloud of dust to obscure the vision of all creatures he passes. Not very strong, but flavorful.
    He can also summon a "Cutting Breeze". Still not sure what it does, but I'm thinking free action attack during move action, (Su).

    So, now that I've remembered, progress is coming along. But, I had forgotten.
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  2. - Top - End - #62
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    flabort's Avatar

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    Default Re: The Speedster [3.5 base class, PEACH]

    I finished the Wind Chaser.

    It's capstone requires expending 5 blitzkrieg strikes in one round to use it, but gets much more damage, on all attacks that round.

    Three wind-themed Su abilities, two of which are using it as a weapon.
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  3. - Top - End - #63
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    OldWizardGuy

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    Default Re: The Speedster [3.5 base class, PEACH]

    I just clicked on your sig link, since i totally love the idea of a flash like character.

    My two cents:

    1-He should be able to transfer the kinetic energy, so he could for example, bull rush someone with a punch without having to move beyond the first contact. punch him and send him flying, not from pure strength but from all that energy transferred to him. Now add falling damage for the distance traveled if he hits anything on the way. Hell the target should travel at least 1/2 the distance The Speedster traveled to deliver this attack.

    At higher levels he may be able to send them flying, then follow and punch a second time to change the direction.

    2-He should have a second option other than charging. Maybe add in something that gives him like two attacks per level (even if he doesn't roll that many attacks, tedious after a while, especially long term), with just his fists, each attack only deals 1d2 + str, or some such thing. Maybe even just flat str plus a static escalating bonus. maybe not even the escalating bonus, since I am sure someone can figure out how to break extra attacks. But remember Flash is not just about charging when he fights.

    3-He should be able to transfer the same idea above (#2) and throw a bunch of rocks, sticks, etc. Give him throw anything, and let him be a mini uzi, (just not mini uzi damage, for balance).

    4- Why doesn't he have gust of wind at will? all he has to do is super spin his arms.

    5-he should be able to spider climb with just his feet (specify he does not need his hands) and he does not need to take off his shoes.

    6-How come he does not have blink? he should be able to phase into solid objects, vibrating at their molecular frequency (even if you don't use such terms).

    7-the names for Faster than should be switched around to this order (only the names, not the abilities themselves): Faster than space, Faster than time, Faster than reality. It makes more sense, since that would probably be the order ascending to more complex. This is just a pet peeve, sorry.

    8-A cyclone type of ability at higher levels, as he spins around objects.

  4. - Top - End - #64
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    DeAnno's Avatar

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    Default Re: The Speedster [3.5 base class, PEACH]

    Clicked sig link, read class

    First, mechanical concerns:

    -For Speed Armor and Hit and Run, and possibly some other things, specify the amount of distance you move but let you apply the effect before you finish moving the distance. This sort of retroactive stuff can cause problems if you get tripped or see something new and decide to stop or something else in the future. I'm not sure how best to handle this, but you may want to base it only on distance already traveled with Speed Armor, and specify it's twice distance traveled with a max of your speed for Hit and Run.

    -For Mobile Strike: Does getting extra attacks with this still only require a standard action? You might want to be specific.

    -For Bob and Weave: As dumb as it is, you might want to specify if this wins in cases where things that don't normally provoke provoke anyway (ie Thicket of Blades) This problem exists with Tumble because the people who wrote Thicket after didn't specify, so it's always a nice clean thing to do to avoid new material you write causing such conflicts.

    -For Faster than Space: Do you mean it functions as Faster than Reality? As written this power sort of doesn't make sense.

    Balance/Design Concerns:

    -The cap on Blitzkrieg damage may or may not be counterproductive. In games where people can optimize Blitz to be insane, they can probably optimize a lot of other things to be insane, especially while charging (cough Power Attack). At 20th level, a Thri-Kreen has a Speed of 130 (260 Charging) so with Blitz Fury will deal 4 arms * 4 damage * 26 = 416 bonus damage for the whole charge, which is only twice the cap, and not even that ridiculous for that level. When you consider something as common as Leaping Frenzied Power Attack is 8:1, and manages 160 per blow all on its own at level 20, 416 as a Fringe case isn't so scary. Just something to consider. Cheetah's Sprint may get ridiculous in such a situation, but I don't know of many other things like that around (maybe include 10:1 backlash damage instead to discourage being ridiculous?).

    - Speedster 6 for Mobile Strike Double hits among other stuff is... interesting for dipping. All the charge tech they eventually get though does make charging more attractive than normal however. You may want to throw Mobile Strike a bone in the form of reduced bonus damage as the class progresses.

    - You may want Gravitic Strike to be 10 + 1/2 HD + Con, just for the sake of Epic scaling.

    - The AC situation early on is real harsh, but I guess it's mollified by being Dex Dex Dex.

    All and all, interesting. I may think of more things to say later.

  5. - Top - End - #65
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    Soliloquy's Avatar

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    Default Re: The Speedster [3.5 base class, PEACH]

    Yeah... you should probably compare this to this. It seems that someone has stolen your idea.

  6. - Top - End - #66
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    Grod_The_Giant's Avatar

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    Default Re: The Speedster [3.5 base class, PEACH]

    Quote Originally Posted by Soliloquy View Post
    Yeah... you should probably compare this to this. It seems that someone has stolen your idea.
    I saw it on the front page a few days ago. I'm hardly the only person to come up with the idea, and the implementation and fluff are totally different. My Speedster, despite the (Ex) tags on his abilities, is based on characters like the Flash, and is way more supernatural than the Runner, who owes its inspiration more to parkour and characters like the chick from Mirror's Edge.

  7. - Top - End - #67
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    BardGuy

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    Thumbs up Re: The Speedster [3.5 base class, PEACH]

    um. am i the only person who immediately thought Rainbow Dash when i saw this class?

  8. - Top - End - #68
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    BlackDragon

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    Default Re: The Speedster [3.5 base class, PEACH]

    If you still want a new name, maye celeromancer, or volomancer? Both imply magic, but this class is pretty supernatural anyway.
    The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

    "Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
    Quote Originally Posted by The Glyphstone View Post
    Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
    The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
    Quote Originally Posted by Drachasor View Post
    The sanity of DMs also varies wildly.

  9. - Top - End - #69
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    BlackDragon

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    Default Re: The Speedster [3.5 base class, PEACH]

    If you still want a new name, maye celeromancer, or volomancer? Both imply magic, but this class is pretty supernatural anyway.
    The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

    "Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
    Quote Originally Posted by The Glyphstone View Post
    Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
    The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
    Quote Originally Posted by Drachasor View Post
    The sanity of DMs also varies wildly.

  10. - Top - End - #70
    Pixie in the Playground
     
    BlueKnightGuy

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    Default Re: The Speedster [3.5 base class, PEACH]

    I joined this forum just to comment on this thread. This is an AWESOME class, and I am rolling up to surprise one of my players who is in love with Sonic. (Awakened Hedgehog as a PC race, anyone?)

    I had a few questions:
    1) What skills would this class get with the Pathfinder skill set? Given that Acrobatics is a single skill in Pathfinder, this class has only just a few class skills.
    2) Flavor wise, how does a speedster obtain his or her powers? I think offering a bit of in-world lore would be very helpful in helping this class feel like it belongs in the fantasy genre. Perhaps the speed comes from latent ties with the fey? Is this a gift from the air elementals?
    3) How open minded would you be to alternate class features? One of the criticisms of this class has been "not enough options" and "too specialized to be a base class." So, if I offered some alternate features, could it be cool to PEACH those and add them to the class for great justice?

  11. - Top - End - #71
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    Grod_The_Giant's Avatar

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    Default Re: The Speedster [3.5 base class, PEACH]

    Quote Originally Posted by ryuken139 View Post
    I joined this forum just to comment on this thread. This is an AWESOME class, and I am rolling up to surprise one of my players who is in love with Sonic. (Awakened Hedgehog as a PC race, anyone?)

    I had a few questions:
    1) What skills would this class get with the Pathfinder skill set? Given that Acrobatics is a single skill in Pathfinder, this class has only just a few class skills.
    2) Flavor wise, how does a speedster obtain his or her powers? I think offering a bit of in-world lore would be very helpful in helping this class feel like it belongs in the fantasy genre. Perhaps the speed comes from latent ties with the fey? Is this a gift from the air elementals?
    3) How open minded would you be to alternate class features? One of the criticisms of this class has been "not enough options" and "too specialized to be a base class." So, if I offered some alternate features, could it be cool to PEACH those and add them to the class for great justice?
    Glad you like it so much! Though I'm not sure if this counts as thread necromancy... in any case.

    1) Acrobatics, Climb, Escape Artist, Fly, Perception, Stealth, Swim. And looking back, some more rogue skills wouldn't go amiss with the scout role.
    2) I tend not to write as much fluff as I should, truth be told. A tie to air elementals probably makes as much sense as anything else. Or maybe Quickling heritage. Or highly focused innate magic. Could be anything, really-- I try not to restrict people.
    3) I'd be delighted if you like the class well enough to want to make your own ACF's! I admit that it is a bit specialized for a base class, but, well... a lot of them are, truth be told. (Paladin? Barbarian? Monk?). If you post them, I'll look at them, and if you allow I'll certainly include them as "official" options.



    Looking back a year or so later, I definitely should have come up with some fluff, since that might have helped me come up with more options. Charge Mastery is a good start, sure, but... maybe two paths, a sneaky Windrunner and a more martial Windrunner. One gets Speed Armor, the other Speed Stealth. One gets trapfinding, the other gets... I don't know, something pretty. You get the idea.

    I'd also probably put Blitzkrieg Strike and all the Faster Than abilities on cooldown timers, rather than x/day or x/encounter limits, but that's more a matter of changing personal taste.

    (PS: Sorry, mods, but the damage was already done when I got here...)
    Last edited by Grod_The_Giant; 2012-11-27 at 11:38 PM.
    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Major Works:
    • STaRS: The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
    • Giants and Graveyards: My collected 3.5 revisions-- houserules, class fixes, ban lists and more.
    • Chopping Down the Christmas Tree: Rules for low- or no-magic item games of 3.5.
    • D&D in M&M-- Balancing 3.5 by porting it lock, stock, and barrel into a more balanced system.

  12. - Top - End - #72
    Gunslinger in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: The Speedster [3.5 base class, PEACH]

    Sheriff: Welcome to the Forum. Please review the Forum Rules, particularly the one on Thread Necromancy.
    Steampunk Roland by The Randomizer
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