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  1. - Top - End - #1471
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Vortling, the mods will slap you if they see that.
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  2. - Top - End - #1472
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    I edited it to be a link only with a warning.. Hopefully that is sufficient.

  3. - Top - End - #1473
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by nyarlathotep View Post
    So just like every single RPG system with massive gaping problems: GURPS, d20 system, WoD, AD&D, Dark Heresy and derivative products, certain editions of Mutants and Masterminds, etc.
    ...Dear god, that's like half of everything that isn't indie!

    Also, good to see fredrick up here, even only in links.
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  4. - Top - End - #1474
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by Doorhandle View Post
    ...Dear god, that's like half of everything that isn't indie!
    I'm trying to find systems that have good balance. So far I've got

    RoC Legend
    Strands of Fate
    Anima Beyond Fantasy
    FATE?
    Fudge?
    Burning Wheel?
    New World of Darkness?

    Ones with question marks are either systems I hear recommended occasionally, or associated with another (SoF/FATE/Fudge).

    I need to get Burning Wheel and just not play 3.5... or Anima Beyond Fantasy might also work... and Strands of Fate for converting Exalted.
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  5. - Top - End - #1475
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    I would argue with you venomously that Anima and nWoD are not balanced. nWoD is much much better than oWoD and some lines can be balanced (Geist, Werewolf) the series as a whole cannot be seen as balanced and some lines in particular (Mage) fail spectacularly at it.

  6. - Top - End - #1476
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by nyarlathotep View Post
    I would argue with you venomously that Anima and nWoD are not balanced. nWoD is much much better than oWoD and some lines can be balanced (Geist, Werewolf) the series as a whole cannot be seen as balanced and some lines in particular (Mage) fail spectacularly at it.
    Well, Anima was compared to two other games that does the same concept. Of course, I don't remember one, and the other was Rifts, which is terrible...
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  7. - Top - End - #1477
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    White Wolf does not create balanced products. Like, at all. Their mechanics are, at best, mediocre and are most often completely shoddy. I'd still recommend their work, though, because the fluff is amazing and the gameplay is still fun as hell - you just need to work a bit harder as a Storyteller.


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    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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  8. - Top - End - #1478
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by nyarlathotep View Post
    some lines in particular (Mage) fail spectacularly at it.
    You can't fail if you never try in the first place. I've never actually played a nWoD game.

    Anyway, poster.

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  9. - Top - End - #1479
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by Lord_Gareth View Post
    White Wolf does not create balanced products. Like, at all. Their mechanics are, at best, mediocre and are most often completely shoddy. I'd still recommend their work, though, because the fluff is amazing and the gameplay is still fun as hell - you just need to work a bit harder as a Storyteller.
    Things might be getting better for Exalted. Of course, the system would need a whole new edition to really get balanced, but, well, it's better than before.
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  10. - Top - End - #1480
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by Tavar View Post
    Things might be getting better for Exalted. Of course, the system would need a whole new edition to really get balanced, but, well, it's better than before.
    After Shards, the writers should just admit that patches won't fix the biggest problems, and just rewrite everything and release it as 3.0.

    But it would be ultimately easier if the writers just came up with a comprehensive conversion of everything for Strands of Fate. Even if it's unofficial. Except maybe Creation-Ruling Mandate, I don't know if SoF does that kind of thing. Hell, rewrite Exalted as a campaign setting for Strands of Fate, with new mechanical options, similar to a D&D campaign setting book.
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  11. - Top - End - #1481
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    I haven't actually played it, but I've read the mage book, and here's my take on it.

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  12. - Top - End - #1482
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    I just hope they are going to have some of the infernal charms from Broken Winged Crane in core book.

    I love broken winged crane. Lurve lurve lurve. And Alchemicals.

    Heck, I love most of the fluff that isn't Lunar, Solar or Abbysal. Not because it is bad, just a bit...well...boring :P I am a min max munchkin when I do play games, but I do love politic intrigue, being a supervillian, and the alchemicals in general.
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  13. - Top - End - #1483
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Just a heads up, we seem to be at page 50. We should probably start thinking about making a new thread. Thoughts for a subtitle?
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  14. - Top - End - #1484
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by Ksheep View Post
    Just a heads up, we seem to be at page 50. We should probably start thinking about making a new thread. Thoughts for a subtitle?
    Return of the Funny or some variant thereof would be the obvious idea.

  15. - Top - End - #1485
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by nyarlathotep View Post
    So just like every single RPG system with massive gaping problems: GURPS, d20 system, WoD, AD&D, Dark Heresy and derivative products, certain editions of Mutants and Masterminds, etc.
    Not quite. Mutants and Masterminds is an very well put together system with some balance problems, most of which the game warns you about outright. Exalted is a cluster**** of a dozen different writers none of which agree on how the rules should look like and with several different mutually contradictory fluf stances in different books.

    It's basically like comparing a troglodyte to a tarrasque, here.
    Last edited by Drascin; 2012-04-23 at 03:14 PM.

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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Quote Originally Posted by Drascin View Post
    Not quite. Mutants and Masterminds is an very well put together system with some balance problems, most of which the game warns you about outright. Exalted is a cluster**** of a dozen different writers none of which agree on how the rules should look like and with several different mutually contradictory fluf stances in different books.

    It's basically like comparing a troglodyte to a tarrasque, here.
    I would make a similar argument for Dark Heresy and its spin offs. That being said the solution to the problem is the same. Find the bits that are bad and exercise them with house rules.

  17. - Top - End - #1487
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    Default Re: D&D Demotivators Episode V: The Demotivator Strikes Back

    Follow the rail-road, me childlings. Just follow the happy choo-choo train.
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